New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF

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Aragorn Didn't Cast Spells!

Just because some designer thought rangers should be spell-slingers doesn't make it right! With The Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities.

Welcome to the Expanded Spell-Less Ranger, a base class for the Pathfinder RPG that was first presented in Kobold Quarterly #11 and which reviewers called a "must-read" at RPG Geek.

The removal of spells makes this a true ranger-type, but the new powers and expanded abilities mean that the Spell-Less Ranger can hold his own in a fight. With new animal companion options and Ranger Talents, this class covers the hunter's bond, fast movement, expanded tracking, hunting, additional favored enemies, trap handling, and much more, all in keeping with the ranger you know from The Lord of the Rings.

The Expanded Spell-less Ranger includes much new material beyond the original magazine version, such as two new archetypes for the companion-bound ranger and the dual-style ranger, plus new feats specific to this ranger that make them masters of their terrain. Includes a full 20-level character progression plus tracking sheets for favored terrain, enemies, and companions.

Be a real ranger! Get The Expanded Spell-Less Ranger today!

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An RPG Resource Review

5/5

This base class variant is based around a premise that seems to strike the author rather hard: why should a ranger, of all people, cast spells? The argument is compelling. If you look at what a ranger can do - track and scout, live off the land, fight well, hunt - there doesn't seem to be much need for magic. Moreover, although ranger-style characters feature in fantasy literature, none of them have chucked spells around.

So here is presented a variant on the standard ranger class who doesn't use spells at all. Instead, he has a devastating stealth attack and an array of 'talents' to choose as he rises in level. There's also a nature's healing ability which grants bonuses to Heal checks when the ranger is in a favoured environment.

As well as all the information required to create and play a Spell-less Ranger, there are some new feats and a couple of archetypes - the Dual-Style Ranger (who hones his combat skills) and the Companion-Bound Ranger (who is exceptionally close to his animal companion). Finally there are some notes on ranger fighting styles, drawing on the Advanced Player's Guide, a character sheet for an animal companion and a couple of tracking sheets for the ranger's abilities.

Overall, it's a nice package. I've played many a ranger over the years and always felt that magic didn't sit well with the few of them that got high enough in level to use it, so this makes a useful addition to the options available.


Now we are talking

5/5

Every change is in most of cases both:, Flavorlful and utiity. im not going to specif what it has inside, the other reviewers do it so well that i have nothing more to tell about.

This is a mix between ranger and rogue, in fact, this is the way i always want to play a ranger without spells!!

it Must be into your "must to have it"


Rangers how they were meant to be

5/5

This pdf is 15 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 12 pages of content, so let's check this one out!

For those of you not in the know: In KQ #11, Marc Radle created an alternate version (meaning no multiclassing with the regular ranger-class) of the ranger-class that fits closer with irl mythology: The spell-less ranger replaces spells with a selection of neat ranger talents - a great approach that has been expanded in this pdf, but let me give you the run-down:

The spell-less ranger gets full BAB, d10, 6+Int skills per level, good fort- and ref-saves, up to 5 favored terrains, up to 4 favored terrains and additionally stealth attack (which is a terrain/favored enemy-based, weaker variant of sneak attack), combat styles, 4 special uses of the healing-skill when in favored terrain (including treating deadly wounds, poisons and diseases) and so-called ranger talents: A total of 25 are provided and run the whole gamut from additional animal companions, bonus feats, less fall damage, scent, the ability to negate concealment via hawk's eyes, trackless stride and improved swimming and climbing capabilities. High-level rangers also can look forward to quarry, improved quarry, hide in plain sight etc.

The result of the changes made to the class are evident - looking at the ranger talents it becomes rather clear that a regular fighter won't outshine a guerilla-style archer ranger, for example, defining the niche of the class more closely. 18 new feats help the ranger by providing further customization options that range from the rather simple "Additional favored terrain" to very interesting feats: "Coordinated Attack" gives your companion access to all your teamwork feats. Another interesting one would be "Defensive Shot", which FINALLY gives you the chance to use ranged weapon in melee with a penalty. A godsend for campaigns without divine magic (or groups without primary healers) is "Improved Nature's Healing", which significantly improves the amount of Hp you may heal by using that ability. Add to that the increased damage output via "Deadly Accuracy" and its improved version (which let you reroll 1s and 2s of ranged attack-damage-rolls) and we have a great class to simulate e.g. the deadly elven guerilla fighter. All in all, I considered the feats to be well-crafted and none of them to be overpowered or utterly boring. (I'd btw. suggest to add SGG's Knacks from their Ranger-book to the list of available ranger talents!)

This is not where the pdf stops, though: We also get two new archetypes for the ranger: The Dual-style ranger gets only one favorite enemy, but two combat styles. The companion-bound ranger is rather complex and can select from a druid's companion-list, enhance his companion, gain aforementioned coordinated companion etc., but at the cost of his favored terrain, camouflage etc.

The pdf also includes info on the 5 styles introduced in the APG and does something EXTREMELY useful: It provides us with a favored-enemy/terrain-char-sheet to add to your regular char-sheet - useful, well-constructed, awesome! Even better, we get yet another extra sheet for animal companions that could also be used for familiars etc. and makes for one of the most clearly arranged ones I've seen so far. Kudos for this great bonus!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to an easy-to-read, relatively printer-friendly 2-column standard. The pdf has a beautiful front cover, but no bookmarks, which is a bummer in this day and age. Due to being relatively short, I'm willing to let that one slip, though. The spell-less ranger is popular for a reason - Marc Radle has crafted an excellent alternate class and with the new expanded material herein, there are even more reasons to go spell-less than before. This alternate class is awesome, well-designed and the additional content lacks any feats, crunch, etc. I'd consider badly designed or unbalanced. In fact, I absolutely love this take on the ranger, as it makes the class feel more unique and less than a fighter/druid-hybrid. After SGG's stellar "Ranger's Options: Knacks of Nature", this is the second book in a short space that easily can be considered to be a stellar pick for any fans of the concept of the ranger, but not its core-execution. Even for the adherents of spellcasting this pdf is well worth the pick for the archetypes/feats and if you can spare the bucks, combine its talents with SGG's knacks (by e.g. adding the talents as knacks or vice versa) - I guarantee you won't find the result unbalancing. When all's said and done, a great start for the new line, Marc Radle did an awesome job and I look forward to seeing more! My final verdict? 5 stars + Endzeitgeist seal of approval.

Endzeitgeist out.


15 Pages of Absolute Glory

5/5

Okay this is my first product review on the Paizo site, and I really feel like this was the book to receive my praise. I am very hard to please when it comes to OGL content, and most I have read are pretty good at best but this one definitely takes the cake. Marc, Wolfgang and the crew from Kobold Quarterly have brought forth this piece of magic (haha magic from a magic-less book) and have presented us with a way to play the original iconic rangers we grew up to love. From the complete list of Ranger Tricks to the new Feats and Archetypes, this is a book with enough options for anyone. Personally I found the Dual Style Ranger Archetype to be pretty awesome if you're into focusing on 2 different combat styles at the cost of only having 1 favored enemy. So all in all, if you are a ranger fan like I am or have always wanted to play the "classic" ranger then pick up this book...you will not be disappointed =D


4/5

Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with.

A spell-less Ranger…this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter…so let us take a look and see if Mr. Radle has found the balance required to ground the ranger back in the land of the everyman, without taking away all that made this class one that people would want to play.

Interestingly enough, once again I find myself going through a Marc Radle design, missing his artwork, lol. Luckily the artists tapped for this piece were more than up to it, and the PDF comes off with a very good look and feel to it visually speaking. Now, having said that, I do have a complaint regarding artwork…the background image, as it is, makes it very hard to read the text in the corners of the pages from time to time. Perhaps a slight fade on the background image might have aided with that. Editing wise, I only found two mistakes, and they were essentially the same mistake, and an extremely minor one at that. An errant “s” was added in two different spots to a word, but truly did not alter enough of the meaning to disturb the reading of the text.

Right off the bat, taking away spells from the progression of this class, the spell-less ranger finds himself the beneficiary of a host of new class abilities, and Ranger Talents (similar in nature to Rogue Talents)…at 2nd level the decision must be made what path of combat you are looking to advance your character down with the Combat Style Feat. Now, the PDF opts for the up close and gritty two-weapon combat style or the archery combat style , but does leave it open for you to choose from any of the ranger combat styles available under your GM. The advantages behind this particular class ability is that the combat styles come with a pool of feats that you will be picking from as you progress that allow you to ignore prerequisites. Next up in the realm of cool has got to be Nature’s Healing, gained at 3rd level. Giving game mechanics to bring to the table the fact that a ranger, in their favored terrain, knows which root, which mushroom, snail, leaf or mud is going to allow them to gain the absolute best results out of their Heal skill checks. Therefore, this ability grants bonuses to heal checks, in various differing manners. Hunter’s Bond is another of those choice situations, this time with the options of sharing a percentage of your favored enemy bonuses with allies, or picking up an animal companion (trust me, looking through all the different options here, you want the animal companion). Now, I did think there were a few animals that would have been obvious choices for the list of animal companion options, but that would be a personal choice issue. It would be wrong of me to not mention the Stealth Attack class ability, as any ranger worth his salt had better be able to attack unseen within their own terrain.

The Ranger Talents, 25 of them, are an interesting alternative to a spell progression for a ranger class, and offer everything from extra feats, to additional animal companions. Faster movement, farther range, and critical hit modifiers. There is enough here to allow for several different styles of play to evolve in comfort never feeling limited by choice.

Following this we are given 18 new Feats, covering everything from Additional Favored Enemies or Terrain, Extra Ranger Talents, an Expert or Master option for Favored Terrain granting additional bonuses on top of the normal ones already given by Favored Terrain. Coordinated Companion allows your animal companion to benefit from teamwork feats you possess as if they also had them. And Savage Terrain Warrior (my personal favorite of this batch) gives what every ranger needs…HOME FIELD ADVANTAGE!! For the animal companions, on top of the coordinated companion feat, we also get an Improved, Greater and Invulnerable – adding a DR to yer critter companion.

We are presented with two archetypes here that are both limited in their way, but in taking the limitation are both extremely more powerful within their parameters.
The Dual Style Ranger gives up multiple favored enemies in favor of learning a second combat style, and applying all further advancements that would normally give a new favored enemy back into the single enemy.
The Companion Bound Ranger gives up multiple favored terrain for a singular concept, but forms a bond with their animal that hearkens back to the classic ranger/animal duos of literary history.

The APG’s list of ranger combat styles is re-presented here in appendix form for ease of character build, in case one wishes to choose a style outside of the two presented here as options.
Following the appendix are two tracking sheets for ease of handling favored enemy/terrain and animal companions. They remind me greatly of sheets I remember using during the 3.0 days, and have that feel to me.

So, final thoughts…did this PDF present a ranger sans magic that is worth playing? That is what it comes down to, right? The answer to that is resting on my printer, in the form of an NPC I will be introducing tomorrow evening at my regular game night. This class is not only playable, its exciting and intriguing. For a player like myself, there are a massive amount of options presented to really explore the concept of an animal companion. Or go the complete other direction, and create that whisper in the trees, who’s only detected when his arrow is in your throat. Now, flipping to the other side, the background on the pages make some pages hard to read, and I would have preferred to have seen the background done with a lighter hand perhaps, but that is truly the only design/layout choice I can see worth complaining about or even pinging against the rating. Yes, I know I stated that the letter S shows up twice for no reason, but again, it does not change the meaning of the text it is within, nor does it make it any harder to understand. So, final tally…this is going to be one of those I want to give a 5 to, as the design is excellent, but layout is going to hold it back, and am finalizing with a 4.5. For those sites where I must go 4 or 5, I’ll have to round down to a 4.


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Liberty's Edge

Marc Radle wrote:


Well, I can tell you that Wolfgang recently contacted me about doing an Expanded version of another class for a future New Paths product, so there are absolutely more coming. I probably shouldn't say which class though :)

...... the next expanded class I'll be tackling will definitely have spells :)

Shhh ... you didn't hear it from me, but I just finished up the afore mentioned next Expanded KQ class. I'm very happy with it and hope everyone digs it when it comes out :)

More on topic, I just saw that the Spell-less Ranger is still on Paizo's Top Ten Most Downloaded list!

Wow! I'm not even sure how many weeks it's been on that list but ... Wow! That's so awesome!

Thanks to everyone that has downloaded it!!!

Shadow Lodge

Any word on when we can spend our gold on said Expanded class we did not hear you mention? Month's, weeks, days, seconds? Nothing specific of course ;)

Liberty's Edge

Derekjr wrote:
Any word on when we can spend our gold on said Expanded class we did not hear you mention? Month's, weeks, days, seconds? Nothing specific of course ;)

Well, if I had to hazard a guess, I would say a few weeks or so ... maybe a bit longer?

I am but a lowly freelancer though - only the Great Kobold can say for sure!

I'll say no more lest I be flogged ;)

The Exchange Kobold Press

It is with the editor. After that, there's art and layout to consider, so I think weeks is probably right. Sometime in August.

Lantern Lodge

Question from a total newbie... I just played a PFS (and my first ever rpg) session this week, and was wondering if this class would be legal for the Pathfinder Society? Thanks!

The Exchange Kobold Press

Grymbrow, this class is not official for PFS play. Not even all Pathfinder book material is legal for PFS play!

Lantern Lodge

Wolfgang Baur wrote:
Grymbrow, this class is not official for PFS play. Not even all Pathfinder book material is legal for PFS play!

darn, even though I'm new to actually playing an rpg, I know I always thought it would be cool to play maybe a half-elf ranger that couldn't cast spells with an animal companion.

Grand Lodge

grymbrow, you can find a complete list of all legal PFS options here. Keep in mind that it is updated periodically as new material is released and old material is deemed unfit for organized play.


grymbrow: You can actually do that if you have the Advanced Player's Guide. Inside that you will find an archetype for rangers that replaces the spells with nifty little tricks. It also explains what archetypes are.

You can find that archetype here: Skirmisher

More information on archetypes here: Alternate Class Features. Hope that helps!

Liberty's Edge

grymbrow wrote:


darn, even though I'm new to actually playing an rpg, I know I always thought it would be cool to play maybe a half-elf ranger that couldn't cast spells with an animal companion.

It IS fun to play a ranger that doesn't cast spells and has a cool animal companion! :P

Although third party classes are not legal in PDF play, there is no reason you can't use the class in a non PFS game. Does anyone in your area have a home game you could join?

Liberty's Edge

You know, it doesn't like like anyone mentioned this here in the thread, but in case anyone didn't know already ... Super Genius Games recently released Bullet Points: 6 Spell-Less Ranger Feats.

Lantern Lodge

thanks for the guidance everyone!

Shadow Lodge

Just got the email that the PDF was updated to include the Hero lab file. Thank you so much!

Contributor

Now available with the HeroLab data file for the Spell-Less Ranger!


Is the hero lab file the only addition/change to the latest release?
Was curious if anything else was done with it...

Contributor

There were no changes to the PDF.

The Exchange Kobold Press

Derekjr, you are very welcome! The work was done by Nicholas Milasach, a great writer who has done a number of pieces for Kobold in the last year or two.

If people like the Hero Labs files, chances are we'll do another one.


Wolfgang Baur wrote:

Derekjr, you are very welcome! The work was done by Nicholas Milasach, a great writer who has done a number of pieces for Kobold in the last year or two.

If people like the Hero Labs files, chances are we'll do another one.

Haven't downloaded this yet, but lovin' the Herolab file addition! I had started to sit down and work out how to put it in, but now I don't have to!!!

Just have to add SGG's 6 Feats for the Spell-Less Ranger instead.

Liberty's Edge

Liz Courts wrote:
Now available with the HeroLab data file for the Spell-Less Ranger!

Awesome!!!


BTW, thanks again for the amazing PDF. I've been enjoying the class, though this is my first Pathfinder character ever, I've not even ever played D&D...but it's fun with the right group of people.

Dark Archive

Has anyone else had a problem with the HL data file? I recently created a 4th level SlR and found that the data file was not enabling the Ranger talents section. Every time I try to add a talent I get an error message and nothing seems to change.


Hi all,
Happy to help out with questions on the HL file.
Marik, It may be an issue with the latest HL upgrade. I had to reload the SIR file, and restart herolab, it should work. Can you post the error message? Also, could you check what version of HL you are using? Finally, please let me know, do you have APG, Ultimate combat, and or Ultimate Magic for HL? That may be the problem.

The Exchange Kobold Press

Here's the word from the data file author:

Nicholas wrote:
Updates in herolab can do that. You may need to reload the sir files and restart. Sounds like a update issue as talents are implemented. Good luck and thanks for the feedback!

Dark Archive

Lava Child wrote:

Hi all,

Happy to help out with questions on the HL file.
Marik, It may be an issue with the latest HL upgrade. I had to reload the SIR file, and restart herolab, it should work. Can you post the error message? Also, could you check what version of HL you are using? Finally, please let me know, do you have APG, Ultimate combat, and or Ultimate Magic for HL? That may be the problem.

It's not really an error message, per se. The Ranger talent section on the spell-less ranger tab is not enabled at fourth level (it shows "No more Ranger Talents allowed"). When I try to add one anyway I get the red "Too many Ranger Talents (1 over)" message.

I have HL V4.0b loaded along with the datasets for the APG, UM, & UC.


Huh. Let me check my file and see what is going on.


Error found and fixed - ranger talents level set was one level off. Wolfgang's been emailed a updated file, and I'll see if I can pm you an updated file over Paizo's system, Marik. Thanks for posting, and I'm glad we could fix this.

Liberty's Edge

Lava Child wrote:
Error found and fixed - ranger talents level set was one level off. Wolfgang's been emailed a updated file, and I'll see if I can pm you an updated file over Paizo's system, Marik. Thanks for posting, and I'm glad we could fix this.

Cool! Thanks for doing this! :)

Dark Archive

Quick question:
Are the combat feats granted by the Combat Trick talent meant to be any combat feat (ala the Fighter) or are they limited to combat style feats from the Ranger's selected combat style?


Hmm. That's a good question, Marik. Not entire clear in the write up, I simple programmed it as the thief trick of the same name. Perhaps Mark can clarify.

My pleasure to program your work, Mark. It's a great class.

Contributor

Updated! "We've updated the HeroLab file to correct a programming error that interfered with the correct display of some ranger talents."


Thank you Liz, you are an officeress and a gentlewoman. And a ninja, of course.

Liberty's Edge

I have purchased the PDF as I am interested in this kind of character for my Kingmaker campaign. Getting the Herolab files was the extra 1% incentive I needed as I use it a lot to check my players builds.

I had to check the comment treads to see if there was support for the Spel-less ranger in Herolab. Maybe putting that in the product description would be a good move as I find it is a important incentive to the purchase of several products.

Liberty's Edge

Lava Child wrote:

Hmm. That's a good question, Marik. Not entire clear in the write up, I simple programmed it as the thief trick of the same name. Perhaps Mark can clarify.

My pleasure to program your work, Mark. It's a great class.

Absolutely correct - it works just like the rogue trick of the same name, so any combat feat (not just ranger combat style feats)

Thanks for the nice words by the way! That means a lot! :)

Dark Archive

Lava Child wrote:

And a gninja, of course.

fixed :-)


There's an issue with the combat trick: It adds to the ranger bonus feats, not to a list of combat feats. I'm almost done fixing it, I need only one small piece of code, which I should hopefully get today. Then it will access a list of combat feats. Just letting everyone know that I am looking into it!

To be specific: I need the field that represents the SECONDARY bonus feat maximum picks. . . . not cBonFtMax.

Add to combat feats allowed
linkage[table].field[cBonFtMax].value +=1

Contributor

The HeroLab file has been updated to fix the Combat Trick option for the class.


Yep! Thanks for the help, everyone.

Liberty's Edge

@ Lava Child

I see that the Herolab file is a "user" file, so it is installed differently from the other material with hero lab files that I have purchased so far.

Would you do me a favour and explain how it is installed?

The Exchange Kobold Press

I have just learned today that because a .user file needs to be put in a hidden directory, it is doable, but messy. The preferred method is a .hl file.

I will make sure one of those replaces the .user file. Sorry for the multiple updates on this. This learning curve means it'll be better next time, though!

Dark Archive

Diego, here is what I've done

Open HeroLab as you would a new portfolio.
Click on the Tools drop down menu along the top.
Go to Explore Folders.
Click on Program Data Folder.
Open the data folder.
Double click on the Pathfinder folder.
Now copy/paste or drag/drop the .user file into this folder.
Close and restart HeroLab and you're good to go.

Contributor

Updated to include the .hl file instead of the .user file.

Liberty's Edge

Thanks for the explanation, Marik

and thank for the update Liz, Wolfgang.

Wolfgang Baur wrote:

I have just learned today that because a .user file needs to be put in a hidden directory, it is doable, but messy. The preferred method is a .hl file.

I will make sure one of those replaces the .user file. Sorry for the multiple updates on this. This learning curve means it'll be better next time, though!

No problem, learning is a sign we are alive. ;-)

P.s.: there is still a small correction that could be done to the Hero lab files: the Spell-less Ranger is a Ranger alternate class, so when you take it the standard Ranger class should become inaccessible and being greyed out, like the paladin class when you take the antipaladin class.

Liberty's Edge

Just wanted to say a BIG thanks to everyone involved in making this HeroLab file the best it can be!

Shadow Lodge

I was building a Spell-less ranger yesturday using the HL file. Does the Hero Lab file include the archtypes and all the other feats from the class?

I didn't see the Archtypes and did not look for the feats. Thanks!


Derek,

Unfortunately it does not. When programming, I had to make some priority decisions. The feats and traits necessary to make the spell-less ranger are there, but the extraneous feats and the archetypes are not. With the time and budget to progam, it was impossible to put them in. Open design is looking for programmers, and if someone comes forward, we can have them add that functionality. I'm working on other projects currently, unfortunately.

Grand Lodge

Lava Child wrote:

Derek,

Unfortunately it does not. When programming, I had to make some priority decisions. The feats and traits necessary to make the spell-less ranger are there, but the extraneous feats and the archetypes are not. With the time and budget to progam, it was impossible to put them in. Open design is looking for programmers, and if someone comes forward, we can have them add that functionality. I'm working on other projects currently, unfortunately.

Do you know if anyone is working on the advanced feats series? My job contract ends next week and I'll be looking for things to do between interviews. I'll probably end up doing them anyway, I might as well share.


Go the the KQ site and post there (www.koboldquarterly.com) - wolfgang should get in contact with you. It might be free, I'm not sure.

Shadow Lodge

No problem. Just making sure I was not missing something. If I can edit the file, I can do what I need it to do (it wont be pretty though lol). Thanks for doing the work!


In trying to help with more of the Herolab stuff for this, I do have one question for the designers and public at large.

Which Ranger archetypes are appropriate for the ESR? I haven't had a good chance to see which ones basically require some kind of spell casting and which ones don't....

Thanks to any who could provide insight :)
TC


Hi, I'm new to the message boards. So, I hope I'm asking in the right area. I'm playing a Spell-less Ranger (Awesome Class Mark!) who's about to take the trapfinding talent and my DM wants futher clarification. It says "to locate traps (See Rogue)" in the talent. Do you get to add 1/2 your ranger levels as well as detect magical traps when in your favored terrain? that's how I understand it and since our group has no rogue, I'm kind of filling that slot. Thanks to anyone who can help. :)

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