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Ack! I've been outed :)
Good to see Russ get a scenario, hopefully this will lead to more and a Module in the future!

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I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?
I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)
Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?
Thank you.

Chris Lambertz |

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?
I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)
Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?
Thank you.
I've confirmed that both scenarios will be available today.

Kyle Baird |

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?
I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)
Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?
Thank you.
Wait. They survived Part 1? Nooooooooo!

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Deanoth wrote:Wait. They survived Part 1? Nooooooooo!I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?
I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)
Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?
Thank you.
\Yeppers they did.. It was well done though enough to make them excited for part two hehe :)
Oh and it was one of the toughest they have ever played too!

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Deanoth wrote:I've confirmed that both scenarios will be available today.I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?
I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)
Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?
Thank you.
Thanks!!

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Picked this up right away and in the process of ripping apart the combat encounters to get prepped to run this. There are a few spoilered comments I need to clarify so far, don't peek if you aren't running it, I'd hate to spoil the suprise.
5 9th level Melee Inquisitors !!! as the first encounter !!!
Just keeping track of all the buffs, teamwork feats and various Banes is going to be a paperwork nightmare for the GM.
90% of parties aren't going to make it past the front door, I approve.
The Carnivorous Crystals Crystallize ability is a bit confusing. Based on the wording it seems if you ever fail the initial fort save for the entrap (DC 22 so many will fail this save) you then have to make that save again for the next 1D10 rounds or become helpless and STILL have to keep making that save for the rest of that 1D10 rounds or die.
That's brutal and a bit different from the usual Entrap ability where the target has to be hit with the entrap ability twice and fail twice before you go helpless.
Or am I reading it wrong?
Durriya and her 2 10th level ranger companions....
the rangers only have a 10 wis so they can only use their Hunter's bond bonus for 1 round each time they turn it on. I get it but that's kinda weird also as 10th level Rangers they should have spells even though they have that horrible wis score. A 10th level ranger who can't cast spells (I can't believe we can't use instant enemy in this fight) and hasn't swapped spell casting for hunter's tricks just seems wrong.
Anyway, as soon as this fight starts we're looking at 10-16 attacks a round (between them + haste) with every one of them backed by a serious favored enemy bonus with massive DC Dominate Person, Fears and 8D6 Scoorching Rays raining down on them.
This just screams TPK to me.
Kyle, your module was mean but this one just seems... vicious to me.

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10 Wisdom means you can't even cast a first level spell. They took hunter's bond to avoid needing an animal companion in the fight (stat block) and I avoided an archetype for them just to keep the stat blocks simpler, word count was already running long. So basically, hunter's bond is rarely a good choice for them to use.

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Joe Jungers wrote:I'll correct that first thing in the morning. Thanks for pointing it out.Chronicle sheet is showing an error...
Subtiers for loot are listed as "1-2" & "4-5".
The sub-tiers for this are still showing at 1-2 & 3-4. Now I'm a hateful individual and would love to run some 2nd and 4th levels through her for giggles but I think they might take it the wrong way. :P

Liz Courts Community Manager |

@mark moreland. i am not sure how to go about getting updated chronile sheets with the fixes. both for part one and part two. this was released in season 3. are the fixes already applied?
It looks like the PDF was updated on June 13th, 2012. It's possible you have a Chronicle Sheet that wasn't the latest version.