Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF

3.10/5 (based on 13 ratings)

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A Pathfinder Society Scenario designed for Levels 7–11.

In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.

"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.

Written by Russ Taylor.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

3.10/5 (based on 13 ratings)

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Good Scenario

4/5

This scenario has a very sand boxy feel, with you investigating what exactly is going on and who you have to deal with to secure the mission objectives. The combats are good, although the final one has some minor issues in how you initiate/ how you reach the area. These issues are the main reason I detract 1 star.

I may be biased as I played this with my wild speech druid who is forever in tiger form. In "Rats of Round Mountain" how could this be anything but awesome? I will say that part 1 is better though.


Why bother

1/5

Finally got to play this module, at high tier. The second encounter does not feel like it's appropriately balanced. We had a group of experienced players and a good mix of skills/classes but were shown all corners of the room. I cannot judge the lower tier gameplay, but at higher tier it would save time by just letting all players spend PA/cash for a resurrection, fill in the chronicle and not waste hours.


Worst Module Ever

1/5

It takes a lot to qualify for the title of Worst Module ever, but since I have been playing organized play scenarios since the early days of Living City, I feel qualified in making that assessment.

1. Yet another trite module with monsters which can see in the dark and casting darkness. It was new and challenging once, but after a half dozen occurrences, the editors should be sending these encounters to be rewritten. It's so bad that my barbarian/oracle of battle/rage prophet has used a 3rd level spell slot for Daylight.

2. This is the first organized play scenario where I got absolutely no XP going back 20 over years to living city days. Why? Because we spent four hours on the second encounter (see #1). This is utterly assinine. We only saw two encounters out of the whole module. That's certainly a waste of player, author and editor time.

3. People play PFS to have fun. Beating your head against the table for hours due to a poorly designed encounter is not fun. To make matters worse, we were forced to play up due to the arbitrary PFS rules.

4. We had two PCs die (not mine) and the judge ruled that they were consumed by the rakshasa several levels above and were unrecoverable. If we'd waited a day, maybe, but not a 10 minute withdrawl to heal and buff up before returning.

I haven't read the module and I suspect that I would have enjoyed it far more with another judge, but due to the PFS rules I can not play it again even though I have only seen a fraction of the module. The Pathfinder Society needs to come up with a method of rating judges, because a poor judge makes a good module bad and a bad module worse.


A Strong Finish to a Great Series!

4/5

This scenario provided a lot of depth and was a reasonable second parter. As a player I felt like there were options and diversity to the encounters. Combats were cleverly designed and if caught unprepared a party could be in a world of hurt.


A good ending for the series

4/5

I enjoyed GMing this scenario for a number of reasons - The types of encounters were very challenging, both for the players and for the GM to understand. I had to do MUCH more research than normal to be prepared to run certain encounters. I actually enjoyed this because I learned much more about some new topics. The bad guys were built well enough to give them plenty of fun options during combat. The story was still a little weak for roleplaying, but there are at least three times you can push the RP envelope for the group. It took us a solid 4 hours to complete the scenario. They zipped through a few of the encounters that saved time and nobody had a faction mission thanks to playing them in order and not returning. The faction missions looked to be interesting enough if you had to use them. We all enjoyed the scenario and the interesting boon that came with it. Good job!


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Web Product Manager

Announced! Cover image is a mockup.

Paizo Employee Managing Developer

Yay! A Russ scenario!

The Exchange Contributor, RPG Superstar 2008 Top 6

Ack! I've been outed :)

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Russ Taylor wrote:
Ack! I've been outed :)

Good to see Russ get a scenario, hopefully this will lead to more and a Module in the future!

Grand Lodge

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?

I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)

Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?

Thank you.

Web Product Manager

Deanoth wrote:

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?

I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)

Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?

Thank you.

I've confirmed that both scenarios will be available today.


Deanoth wrote:

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?

I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)

Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?

Thank you.

Wait. They survived Part 1? Nooooooooo!

Grand Lodge

Kyle Baird wrote:
Deanoth wrote:

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?

I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)

Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?

Thank you.

Wait. They survived Part 1? Nooooooooo!

\Yeppers they did.. It was well done though enough to make them excited for part two hehe :)

Oh and it was one of the toughest they have ever played too!

Grand Lodge

Chris Lambertz wrote:
Deanoth wrote:

I was wondering why there is an Unavailable tag on this? Instead of "Available Today"?

I am planning on running this this weekend and my players have already made plans to attend to the point of breaking some vacation plans to play it. Because of the boon they have been prevented from playing their characters for over a month now and really want to play this! :)

Please let me know as soon as possible so I can let my players know and hopefully not tick them off if it is not going to happen?

Thank you.

I've confirmed that both scenarios will be available today.

Thanks!!

Shadow Lodge

Told you that you'd probably get a quicker answer here. ;)


Deanoth wrote:

Yeppers they did.. It was well done though enough to make them excited for part two hehe :)

Oh and it was one of the toughest they have ever played too!

Awesome! Strange how your review isn't showing up on the product page. ;-)

Web Product Manager

Now available!

Dark Archive

Chronicle sheet is showing an error...

Subtiers for loot are listed as "1-2" & "4-5".


Joe Jungers wrote:

Chronicle sheet is showing an error...

Subtiers for loot are listed as "1-2" & "4-5".

Perhaps I can trick a few players into playing this at tier 1-2... >:)

Dark Archive

Kyle Baird wrote:
Joe Jungers wrote:

Chronicle sheet is showing an error...

Subtiers for loot are listed as "1-2" & "4-5".

Perhaps I can trick a few players into playing this at tier 1-2... >:)

You're a mean one, Mr Baird.


Adventure Path Charter Subscriber

Congrats Russ!

Paizo Employee Franchise Manager

Joe Jungers wrote:

Chronicle sheet is showing an error...

Subtiers for loot are listed as "1-2" & "4-5".

I'll correct that first thing in the morning. Thanks for pointing it out.


I was overly eager to get my hands on this, I forgot to say one really important thing:

Congrats Russ!

Dark Archive

Picked this up right away and in the process of ripping apart the combat encounters to get prepped to run this. There are a few spoilered comments I need to clarify so far, don't peek if you aren't running it, I'd hate to spoil the suprise.

spoiler 1:

5 9th level Melee Inquisitors !!! as the first encounter !!!
Just keeping track of all the buffs, teamwork feats and various Banes is going to be a paperwork nightmare for the GM.
90% of parties aren't going to make it past the front door, I approve.

spoiler 2:

The Carnivorous Crystals Crystallize ability is a bit confusing. Based on the wording it seems if you ever fail the initial fort save for the entrap (DC 22 so many will fail this save) you then have to make that save again for the next 1D10 rounds or become helpless and STILL have to keep making that save for the rest of that 1D10 rounds or die.

That's brutal and a bit different from the usual Entrap ability where the target has to be hit with the entrap ability twice and fail twice before you go helpless.
Or am I reading it wrong?

spoiler 3:

Durriya and her 2 10th level ranger companions....
the rangers only have a 10 wis so they can only use their Hunter's bond bonus for 1 round each time they turn it on. I get it but that's kinda weird also as 10th level Rangers they should have spells even though they have that horrible wis score. A 10th level ranger who can't cast spells (I can't believe we can't use instant enemy in this fight) and hasn't swapped spell casting for hunter's tricks just seems wrong.

Anyway, as soon as this fight starts we're looking at 10-16 attacks a round (between them + haste) with every one of them backed by a serious favored enemy bonus with massive DC Dominate Person, Fears and 8D6 Scoorching Rays raining down on them.
This just screams TPK to me.

Kyle, your module was mean but this one just seems... vicious to me.

The Exchange Contributor, RPG Superstar 2008 Top 6

Spoiler:

10 Wisdom means you can't even cast a first level spell. They took hunter's bond to avoid needing an animal companion in the fight (stat block) and I avoided an archetype for them just to keep the stat blocks simpler, word count was already running long. So basically, hunter's bond is rarely a good choice for them to use.


Mathwei ap Niall wrote:

Kyle, your module was mean but this one just seems... vicious to me.

In my defense, we tried to make it so at least *some* of the PCs make it to the Pagoda.

In Russ's defense, would you expect anything less?

Dark Archive

Mark Moreland wrote:
Joe Jungers wrote:

Chronicle sheet is showing an error...

Subtiers for loot are listed as "1-2" & "4-5".

I'll correct that first thing in the morning. Thanks for pointing it out.

The sub-tiers for this are still showing at 1-2 & 3-4. Now I'm a hateful individual and would love to run some 2nd and 4th levels through her for giggles but I think they might take it the wrong way. :P

Scarab Sages

@mark moreland. i am not sure how to go about getting updated chronile sheets with the fixes. both for part one and part two. this was released in season 3. are the fixes already applied?

Community Manager

YashaVienne wrote:
@mark moreland. i am not sure how to go about getting updated chronile sheets with the fixes. both for part one and part two. this was released in season 3. are the fixes already applied?

It looks like the PDF was updated on June 13th, 2012. It's possible you have a Chronicle Sheet that wasn't the latest version.

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