What are Faction Quests / Missions? And what do you need to complete them?


Pathfinder Society

Lantern Lodge 3/5

On another thread on the advice boards, someone mention to me that PFS have Faction Quests/Missions.
I was warned that having a low Cha (5) may be a bad ideal as it could mean low diplomacy and therefore trouble in completing such quests.

So what are Faction Quests/Missions? Are we expected to talk to people? Bribe them? Kill them???
(The Guide to Pathfinder Society Organized Play suggest its a "side" mission, but what should I expect?)

Sorry, new to PFS. (Going to play my first game in the coming weeks.)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

They are side missions attached to PFS scenarios. What you need to finish them will vary with each one. Once you sit down on your first table it'll be clear to you.

Lantern Lodge 3/5

My worry, if there is one, is that if I make say... a character that only excel in fighting, he/she will have a hard time completing such missions?
Will I encounter the same problems if I focused a character to be a skill monkey?

So do PFS characters have to be all-rounders?

Do I have to make characters that can fight and make peace?

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Secane wrote:

My worry, if there is one, is that if I make say... a character that only excel in fighting, he/she will have a hard time completing such missions?

Will I encounter the same problems if I focused a character to be a skill monkey?

So do PFS characters have to be all-rounders?

Do I have to make characters that can fight and make peace?

Each faction mission you do could involve a different set of skills/capabilities than the others you received from that same faction (although over the long haul you'll probably start to see trends). You never know if you'll have to make a Perception check, Diplomacy or Intimidate roll, make sure a certain NPC dies, free a slave, or just about anything else until you get the letter from your faction head.

On the positive side, if there are multiple characters from the same faction present, success by one means a success for all. Sometimes (but not always) you can ask other characters to help you, even if they're not from your faction, and they may ask you for a favor in return.

In general, pick a faction that most closely seems to mirror your character's backstory and motivation, and don't expect or assume that you'll be handed all your prestige points every time you wrap up a scenario. If you don't create a well-rounded character and don't ask for help then you will probably fall behind the expected average of 1.5 PP/scenario.

5/5 5/55/55/5

My druid has a cha of 7, no ranks in diplomacy, a perfect record with his faction missions. And he's in the faction that uses diplomacy the most often to achieve the mission.

If the mission is not secret, you can ask your party for help. Most groups i've played with are only to happy to give you a hand, especially if you're using whatever skills you have to return the favor.

What mission/skills you need vary widely by faction. Many of them (enough to get by really) are simply find this thing or kill this person. So even if you're an unskilled lummox you should have enough prestige to get the equipment you need (if not necessarily the shiny new equipment you really want RIGHT NOW)

You also get a fame point if you accomplish the main mission.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

BigNorseWolf wrote:
You also get a fame point if you accomplish the main mission.

That depends on which season's scenarios you are playing.

The very early scenarios had two faction missions per scenario, so completing both of those missions is the only way to earn the fame points. Completing the main mission earns you XP and the other rewards, but doesn't earn you fame/prestige.

Shadow Lodge 2/5

JohnF wrote:
BigNorseWolf wrote:
You also get a fame point if you accomplish the main mission.

That depends on which season's scenarios you are playing.

The very early scenarios had two faction missions per scenario, so completing both of those missions is the only way to earn the fame points. Completing the main mission earns you XP and the other rewards, but doesn't earn you fame/prestige.

I'm almost positive that, in those scenarios, you need to complete both faction missions just to get a single point. The other point you still get when you finish the main scenario mission.

4/5 ****

BigNorseWolf wrote:


If the mission is not secret, you can ask your party for help. Most groups i've played with are only to happy to give you a hand, especially if you're using whatever skills you have to return the favor.

I am like this, except I'm missing 1 from a PaizoCon GM who told me it was inappropriate to help other factions with their missions.

Rather than argue and possibly derail the session I choose to not argue about it at the time.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Serum, that's not the case. Reread the section in the guide 4.2 about running seasons 0-2.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Serum wrote:
JohnF wrote:
BigNorseWolf wrote:
You also get a fame point if you accomplish the main mission.

That depends on which season's scenarios you are playing.

The very early scenarios had two faction missions per scenario, so completing both of those missions is the only way to earn the fame points. Completing the main mission earns you XP and the other rewards, but doesn't earn you fame/prestige.

I'm almost positive that, in those scenarios, you need to complete both faction missions just to get a single point. The other point you still get when you finish the main scenario mission.

I, however, am absolutely 100% positive that what I stated is correct. The wording in the guide to organized play is confusing, so each time this gets discussed (every few weeks, or so it seems) FAQ requests are made, and it is suggested that the wording in the guide should be changed.

See this post here (from one of the more recent 5-star GMs) if you need further convincing.

Liberty's Edge 1/5

As has been said, players are often happy to help players from other factions. After all, it is to your advantage if the other players at the table have access to more expensive magic items.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Despite the frequent availability of help, however, I still recommend against making a one-trick pony. Even aside from faction missions, you'll have to do things other than fight (and sometimes fight in ways you're not focused on - ever fought a Worm That Walks?). If all you can do is (for instance) hit things with your sword, then there will be times when you spend 3 of your 5 hours just sitting at the table doing nothing. If you're cool with that, then hey, knock yourself out. But I want you to be forewarned: many people have gotten an unpleasant surprise when they realized they needed to uncover the murderer or make peace with the indigenous barbarians or expose the dignitary as a crimelord and they had to just sit there waiting for initiative.

For reference, my most recent character's pre-racial stats are 14/14/13/13/12/12 and he may end up a tad on the OP side within a couple of levels from now. So... don't be afraid to diversify. ;)

Lantern Lodge 3/5

Jiggy wrote:

Despite the frequent availability of help, however, I still recommend against making a one-trick pony. Even aside from faction missions, you'll have to do things other than fight (and sometimes fight in ways you're not focused on - ever fought a Worm That Walks?). If all you can do is (for instance) hit things with your sword, then there will be times when you spend 3 of your 5 hours just sitting at the table doing nothing. If you're cool with that, then hey, knock yourself out. But I want you to be forewarned: many people have gotten an unpleasant surprise when they realized they needed to uncover the murderer or make peace with the indigenous barbarians or expose the dignitary as a crimelord and they had to just sit there waiting for initiative.

For reference, my most recent character's pre-racial stats are 14/14/13/13/12/12 and he may end up a tad on the OP side within a couple of levels from now. So... don't be afraid to diversify. ;)

Actually my character ideal call for a low Cha character WITH Diplomacy.

I used traits to grab Diplomacy and place points in Int to grab an extra skill point.

He is a Dwarf Fighter(Archer) with after racial stats of 14/17/14/12/12/6

I do prefer a even spread over pumping just 1 stat and dumping another, but its just so hard to make a Dwarven Fighter Archer with reasonable stats!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Secane wrote:
its just so hard to make a Dwarven Fighter Archer with reasonable stats!

I guess I can't argue with that. :/

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