Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG) PDF

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This is the complete player's reference to Kingdom Building organizes all the rules players (and GMs) need to explore new lands, build nations, and defend against invading armies consolidated into one easy to reference tome. Starting with rules included in the Kingmaker Adventure Path, this volume expands every aspect of kingdom building and mass combat and delivers new feats, spells and class options to give PCs the edge in conquering and ruling their own corner of the world.

This book compiles information from Book of the River Nations: Exploration and Kingdom Building, Feats, Spells and Secret Societies and Mass Combat.

Your PDF download now also includes a HeroLab data file!

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A nice book for Kingdom building.

4/5

Book of the River Nations by Jon Brazer Enterprises

This product is 52 pages long. It starts with a cover, ToC, Introduction and credits. (4 pages)

Chapter 1: Exploration (2 pages)
This chapter has rules for exploring hexes and how to claim them for building a kingdom. There is also some side bars to give you a idea how big a hex is to real world locations and such.

Chapter 2: Kingdom Building (14 pages)
This is a chapter on how to build your own kingdom and this is where the book truly shines. A kingdom has a stat block somewhat like a PC would have. It changes as the kingdom grows. Once a month a kingdom follows a Kingdom Turn chart to determine what happened that month. There is four steps to follow, Upkeep, Improvement, Income and Event phases. You pay BP points in upkeep.(BP points come from income or from possible PC actions), then with the points left over you can spend them to improve you kingdom, followed by figuring the income for next months BP pool. Followed by the event there is a total of 40 random events that can happen.

Next is the Leadership section, if PC's or NPC's take on leadership roles in the kingdom they effects a related kingdom aspect, there is negatives for some roles if they are not filled. There is a total of a 11 roles. Certain hexes are not just open ground and they add resources depending what they are. This is followed by rules for building a city in a hex. There is 55 building types, along with 8 special things for the main castle, and 11 open space locations. The section ends with gaining xp, losing hexes, and GM advice.

Chapter 3: Mass Combat (10 pages)
It starts with how to make a army stat block and what it means. There is 14 tactics a army can learn that lets it do special things. Resources are things that can be bought with the BP of the Kingdom building rules to improve your army, there is 10 things. Some armies have special abilities that they can use, there is 14 listed. Next it gets into training armies and vassal armies.

The next part gets into running a mass combat. There is a combat round summery. Along with 5 different basic strategies or stances a army can take and what the mods are. It talks a bit about routing armies, victory, recovery, defeat, multiple armies, and the effects PC's have in armies. The section ends with 17 sample armies and a page of GM advice.

Chapter 4: Feats (3 pages)
This section introduces two new types of feats, kingdom and mass combat feats. They help specificity with those aspects in this book. There is 4 Kingdom feats, 3 Mass Combat, and 10 normal feats.

Chapter 5: Spells ( 5 pages)
It starts with a small section on how existing spells can effect mass combat. Next it moves onto new spells. There is 29 new spells, many of them for mass combat, Such as the summon army and summon natures army. Each with nine version of each spell. There is 6 spells that have nothing to do with armies or kingdom building. They range from meh to pretty cool.

Chapter 6: Secret Societies (4 pages)
There is 4 listed societies listed in this section. Each only has a paragraph or two about them. Mostly they are new character options, two of them. The Hidden Sniper and Monks of the Green Leaf are new archetypes for the Ranger and Monk respectively. While Devout Healers and Kings Eye are new PrC's.
Hidden Snipers – The gain SA ability, Aim(as a move action can get a bonus to hit), must take bow or crossbow weapon style, and gets poison use. Gives up wild empathy, favored enemy and hunters bond.
Monks of the Green Leaf – Gets some different weapons and skills, Elemental Fist, adds more Bonus Feats options, Locate Creature. Gives up Stunning Fist and Abundant Step.
Devout Healer – Five level PrC. d8, medium BaB, 4 skills, +5 spell levels. Gains a lot of bonuses with healing.
Kings Eye – Five level PrC. D8, medium BaB, 6 skills. Gains bonuses with sneaking, social skills, lock picking and gather information. A ability to made coded messages, slight boost to SA, and will save bonus.

Chapter 7: Magic Items (2 pages)
There is 11 new magic items. Only a couple of them effect kingdom building and none effect mass combat. It would have been nice if more had effected them and even better a side bar listing some existing magic items and what effect they may or may not have. I am sure a few existing ones would make sense for that.

It ends with a OGL, Ads and kingdom, army etc sheets. (8 pages)

Closing thoughts. First let me say this is a review copy and a real copy might come with a print version. If not then I think it needs one. The artwork is ok and black and white, but it has a big wide color border on each page that would be brutal on a printer and one of the big selling points for this is all the kingdom rules and such collect for ease of reference. For the printed book it's fine of course, for a PDF though it hurts the value of the PDF. Editing and layout are good, I noticed a few minor errors here and there but not bad at all for a book this size.

As for quality it varied. Chapter 2 was very good, chapter 1 and 7 was solid. Which combined is a 3rd of the book, the rest of the chapters where mostly ok. The weakest chapter is the mass combat rules, they get the job done but that’s about it. They scream for some expansion like what was added to the Kingdom section. Of course most people know the kingdom and combat rules come from extra sections in the recent Paizo AP Kingmaker. This book collects, reworks and expands some on those rules. The spells and feats where so so, some where meh, some where pretty good, but most was ok. Not bad, not great. Three of the Archetype/PrC's where pretty good and one was meh.

So what's my rating? Well for a combined book covering all the aspects it does it's job. If you are looking for kingdom building rules, this expands things enough to make it worth buying especially if you don't own the Kingmaker AP. Mass Combat is a bit of a let down next to them, it gets the job done but that’s about it. The rest helps expand things a bit. All and all I am going to give this a 3.5 star, I would give it a 4 star if it came with a print friendly PDF. If you are looking for kingdom building rules I recommend checking this book out.

Trust me, I'm a Succubus.


An essential guide to kingdom building

5/5

From my blog review at http://www.thealfredeffect.com/?p=562

Here we are again with another amazing release by Dale C McCoy Jr and Robert Brambley of Jon Brazer Enterprises. "Book of the River Nations: Complete Player's Reference for Kingdom Building" may be a long title but it encompasses everything that this book is about. The latest volume in the "Book of the River Nations" series, this latest release is available in print or pdf form from Paizo or RPGNow as well as your friendly local gaming store.

If you have read my last review of a Jon Brazer Enterprises product you know that JBE puts out some high quality content. They deliver again with this beautiful and well-written tome. Today I will be talking about the pdf version of the book.

The Complete Player Reference for Kingdom Building weighs in at 52 pages in length with the first 3 and last 3 pages given over to covers, title pages, and ads. The very first thing that jumped out to me about this piece was the beautiful cover art which extends from the front cover to the back cover. JBE work has always features very well done covers and trade dress, but I think this title has raised the bar. The interior art is gray scale and very well placed throughout the text, never more than a quarter page in size. The trade dress is aesthetically pleasing without distracting the eye or taking up too much space.

Moving on to the content which is the most important piece of any RPG supplement. Here JBE shines again with excellent layout and organization. The book is divided into 7 chapters and the contents includes page numbers for each as well as each table and sidebar throughout the book. I found looking up information to be very easy especially when combined with the easy to navigate bookmarks in the pdf.

Chapter 1 covers exploration and touches base on topics such as movement and wandering monsters. This is one of the shorter chapters in the book, but does include 2 tables and 2 sidebars.

Chapter 2 is what I consider the real meat and potatoes of the book and covers the topic of kingdom building. This is what it is really about in my opinion and I think JBE agrees because it covers 14 pages of the text. Here we have rules for leadership roles, the phases of a kingdom's turn, how to build improvements, castle building/improving, kingdom events, and experience gained from all of these activities. This truly is a comprehensive A-Z for the administration of a kingdom. Heck there are over 50 different types of buildings you can construct, 8 additions to spice up your castle, and 11 ways to develop an open space. All of the bases really have been covered here.

Chapter 3 covers another major aspect of running a kingdom, mass combat. What do you do when you go to war and how to resolve those battles. Here we have information on the army stat block, tactics that your army can use, resources/special abilities for the army, how to train armies, how to incorporate vassal armies, some sample armies, victory/defeat conditions, and how to run mass combat. This section definitely has the most crunch with stat blocks, modifiers, and a new way of resolving combat between such large groups. Everything is presented in a clear manner so it is very easy to pick up on. The author's don't get bogged down in the details of each individual soldier and instead concentrate on the essence of the force as a whole.

Chapter 4 introduces 17 new feats and two new feat types, the kingdom feats and mass combat feats. The feats here are all very logical and the benefits are well balances.

Chapter 5 brings us spells. Here we have a section on using spells in mass combat as well as 29 new spells to use. The new spells are primarily aimed at mass combat and as a GM I would not really allow them to be used outside of that.

Chapter 6 discusses organizations and secret societies. This includes 2 prestige classes, the Devout Healer and the King's Eye, as well as 2 archetypes, the Hidden Sniper and the Monks of the Green Leaf. These are not bad, but in my opinion don't really contribute a great deal to the subject matter at hand.

The final section, chapter 7, covers magic items and boy do we have some nice ones here. There are 11 items total and each one has a unique use in your kingdom. These items will give any spellcaster something good to work on crafting.

Last but certainly not least we have the appendix which is given over to 5 different blank maps and stat sheets. We have a great hex exploration map, a kingdom sheet, city district sheet, notable npc's, and mass combat army sheets. All very handy to have at the table.

Overall this is an awesome addition to any player or GM's Pathfinder RPG library. Personally I plan on picking up a print copy for my GM as a hint to allow my character to start planning his conquests. :)

Disclaimer: This pdf was provided free of charge by the publisher for review purposes.


Fantastic Resource for Kingmaker or ANY campaign!

5/5

I've been going through the PDF of this for about a week, but wanted to wait until I had the print edition in hand before posting a review.

The book is printed on nice, heavy cover stock and the interior pages are nice and heavy as well. The book is saddle stiched (stapled) and seems sturdy enough, although given the heavy weight paper stock and the number of pages, the book is probably at the max those staples can handle!

UPDATE: The second printing is now perfect bound instead of saddle stiched! A very welcomed improvement - now this is an even BETTER product!

The content of this book is, simply put, fantastic! We are currently playing Kingmaker and have found the kingdom building rules facinating and fun but a little confusing. This product will go a LONG way toward making everything more clear. In fact, if you are playing Kingmaker, this book is pretty much a no-brainer. Beyond that, though, I can see getting a great deal of use out of this in any future campaign that involves building or running a kingdom as well.

Inside you'll find just about everything players and GMs will need to make the business of running a kingdom smoother and easier: flow charts, clarifications listed here on the Paizo forums as well as many suggestions and additions made by players, GMs and fans (with the creator’s permission), more building types and kingdom events to play out, new feats, spells, archetypes, and prestige classes, options to customize castles.

Jason Nelson himself even apparently provided some additional development!

Bottom line - this is a pretty great book!


Almost perfect guide to Kingdom and City building

4/5

This pdf is 52 pages long, 1 page front cover, 2 blank pages on the insides of the cover, 1 page back cover, 1 page advertisement and 1 page containing both SRD and editorial, so let's check it out!

The first thing you'll notice when checking this pdf out, is the ToC with the accompanying introduction on the first page, the extensive bookmarks and the clear and easy to read two-column layout. This book is a compilation and expansion of the kingdom building rules for PFRPG's Kingmaker AP that makes the system more accessible for players. Due to probably not everyone owning the AP, I'll try to sum up the rules as we go. Thus, let's get to building our very own kingdoms!

The first 2 pages depict what is necessary to build a kingdom in the first place - exploration. After the concisely-written notes, we are introduced to the mechanics you need to run your kingdom - there are 4 phases in a kingdom's turn, upkeep, improvement, income and event. Almost all checks are related to a single mechanic and the player's decision, allowing for luck, skill and planning to determine and influence the success of a given kingdom. "But wait", you might say - "what about all the players in my campaign?" Fret not, each can fill a role in the kingdom and both the kingdom building and regular roleplaying are important. Especially when taking a look at city building, the next section of the book, in which you'll also find stronghold building guidelines and rules for the development of open spaces, the connections between PC- and Kingdom-level become fairly evident. Want an academy with scholars in your city? Well, buy one!
Edicts and events add a spicey touch to the building of nations and finally, there's the mass combat chapter in which the clash of armies, their equipment and special abilities, vassal armies etc. are detailed. Players in battle and the change from units to PCs and back is also mentioned along a selection of several sample armies.

On the rather-PC-centric-side, we get 17 feats mostly dealing with leadership and terrain-movement like swimming. For small armies of casters, we get so-called mass-combat spells, i.e. spells that can only be cast as long, huge rituals and subsequently be disrupted. Which, at least in my opinion, as a concept make for great instances when the PCs try to prevent the casting of a mass combat spell. There are some non-mass-combat spells here, too, just so you know. :)
Next up are two prestige classes, the devout healer, a healing-centered caster, the hidden sniper alternate ranger-archetype and the King's Eye, the kingdom's master-spies. There also are 2 pages of magic items, an exploration map, a kingdom sheet, a city district sheet, a sheet to keep track of notable NPCs and a mass combat army sheet. All the sheets are top-quality, easy to read and concisely presented.

Conclusion:
Layout is clear, adheres to the two-column standard and serves its purpose. The b/w-artworks are ok, though nothing to write home about. Editing is ok - I only noticed 2 mistakes on all the pages and both were minor typos. I only noticed one formatting error, a case of two capital letters in the beginning of a sentence. If you're reading this review, though, that's not what sparks your interest, but rather whether you should buy this book. To cut a long rant short: If you've ever entertained the notion of your PCs owning a keep, expanding it, ruling and participating in the complex notions of politics rather than just be henchmen of rulers, this book is for you - the rules from kingmaker are concise, cool and easy to grasp, but hard to master. And this book actually delivers all you need, compiled into an easy-to-hand-out reference that will make it even easier for your players to understand the rules and immerse themselves in the great prospects of rulership That being said, the book unfortunately is not perfect - while it's a great resource for kingdom & city building, the rules fall short when it comes to mass combat, at least in my opinion. Yes, they are good. Yes, they are necessarily abstract, but I'm spoiled by 3.5's "Cry Havoc" and would have LOVED to see an expanded take on the rules and more content in that section - more spells, monster rules, more special abilities for the units etc. I realize that this complaint might be unfair, but it's all that keeps me from all out declaring this the ultimate resource on kingdom & city building and mass combat. As it stands, I still love kingdom & city building and will continue to use my own rules for mass-combat. But that's just my preference. What's my final verdict, then? It's a great book, but it could have been the reference in more than being just a reference guide, but rather THE reference. Combined with the few typos, I'll settle for 4 stars and a hearty recommendation. Anyone who plans to run Kingmaker should get this for his/her players and the same holds true for anyone planning on having the PCs acquire a kingdom/city - for you this book is a must-have.


Kingdom Building 101

5/5

A self-contained expansion of the Kingmaker kingdom rules, this book expands upon the Kingdom building and governing rules and consolidates the Kingmaker rules into one easy easy-to-use location.

If you are running Kingmaker, this book is very nice to have.

If you are not running Kingmaker, but want a set of mechanics to help run a Kingdom, this is the book for you.


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Liberty's Edge

Still nothing on the availability for Pre-Order front. I want this thing NOW!


Dale McCoy Jr wrote:
Finishing off the Book of the River Nations: Complete Player's Reference for Kingdom Building preview week, we talk about the PDF Guarantee and we definitively answer the question about those that purchased the three separate Book of the River Nations PDFs. Check it out!

Thank you so very much for giving folks who bought the three PDFs on Paizo a chance at getting the collected version from you for free. I'll make sure to order the hardcopy as well; people who go as far as you will for the customers are worth the extra cash.

Paizo Employee Chief Technical Officer

Kalraan wrote:
Still nothing on the availability for Pre-Order front. I want this thing NOW!

Our system doesn't provide any method for preordering PDFs, and since the bundle includes a PDF, that means it's unavailable for ordering until we can fulfill the PDF.

Jon Brazer Enterprises

Vic Wertz wrote:
Kalraan wrote:
Still nothing on the availability for Pre-Order front. I want this thing NOW!
Our system doesn't provide any method for preordering PDFs, and since the bundle includes a PDF, that means it's unavailable for ordering until we can fulfill the PDF.

which is Monday.

Liberty's Edge

But isn't it a print edition too? That's what I'm after.

Jon Brazer Enterprises

Kalraan wrote:
But isn't it a print edition too? That's what I'm after.

Yep. If I understand Vic correctly, this is how it works. Since the bundle includes a pdf, they have to have their system set up to deliver a PDF. But the pre-order can't do PDF pre-order, they are simply taking down the button until the PDF pops (Monday). At that point both the Print/PDF bundle and the PDF buttons will appear.

Mind you, this is if I am understanding Vic correctly. I could be totally wrong.

Liberty's Edge

Never has monday seemed so far away :-(

Paizo Employee Chief Technical Officer

Dale McCoy Jr wrote:
Kalraan wrote:
But isn't it a print edition too? That's what I'm after.

Yep. If I understand Vic correctly, this is how it works. Since the bundle includes a pdf, they have to have their system set up to deliver a PDF. But the pre-order can't do PDF pre-order, they are simply taking down the button until the PDF pops (Monday). At that point both the Print/PDF bundle and the PDF buttons will appear.

Mind you, this is if I am understanding Vic correctly. I could be totally wrong.

You're totally right.

Jon Brazer Enterprises

Well the PDF popped. The Bundle is still unavailable.

Liberty's Edge

The print copy is unavailable you mean....<shakes fist at sky>...


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

When will preorderers be able to download the PDF?


Looks promising! I'm going to go over the mechanics throughout the week and hopefully have a review up some time next week. Earlier if real life is not too stressful.

Cheers,
Endzeitgeist


Criminy! Want the Print/PDF combo. When will it be available for order?

Paizo Employee CEO

Dale McCoy Jr wrote:
Well the PDF popped. The Bundle is still unavailable.

Things should be available once Vic and I get into the office in a few hours. Or is Liz doing that nowadays. :) But soon. Soon.

-Lisa


It's been a couple hours.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Twin Agate Dragons wrote:
It's been a couple hours.

Evie: Patience is a virtue.

O'Connel: No it's not!

Contributor

Twin Agate Dragons wrote:
It's been a couple hours.

I've checked it, and I can't figure out why it's doing what it's doing, alas...I'm waiting on Vic to show me the error of my ways. :)


Matthew Morris wrote:
Twin Agate Dragons wrote:
It's been a couple hours.

Evie: Patience is a virtue.

O'Connel: Not right now it isn't!

FIFY. ;)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Twin Agate Dragons wrote:
Matthew Morris wrote:
Twin Agate Dragons wrote:
It's been a couple hours.

Evie: Patience is a virtue.

O'Connel: Not right now it isn't!
FIFY. ;)

Thanks, been a while since I watched those movies. Never saw the third, but the first two were very 'Pulpy'


Liz Courts wrote:
Twin Agate Dragons wrote:
It's been a couple hours.
I've checked it, and I can't figure out why it's doing what it's doing, alas...I'm waiting on Vic to show me the error of my ways. :)

Where's Vic when you need him? LOL.

Paizo Employee CEO

Twin Agate Dragons wrote:
Liz Courts wrote:
Twin Agate Dragons wrote:
It's been a couple hours.
I've checked it, and I can't figure out why it's doing what it's doing, alas...I'm waiting on Vic to show me the error of my ways. :)
Where's Vic when you need him? LOL.

I just poked him. Hopefully soon.

-Lisa

Liberty's Edge

OK, so its available. However its on backorder. Do we know when it will be available for shipping. I'm thinking of adding it to my next order, and have only a few days till that goes out. Suggestions?

Jon Brazer Enterprises

Kalraan wrote:
OK, so its available. However its on backorder. Do we know when it will be available for shipping. I'm thinking of adding it to my next order, and have only a few days till that goes out. Suggestions?

the books haven't arrived at Paizo's warehouse yet. It should arrive tomorrow of Wednesday as long as fedex get's it there on time.

Jon Brazer Enterprises

... And the print book is now available!


I have a few questions? How many city districts (36 squares) are their in a hex and when building a city is the first hex you make your castle/capital hex. Next are all the hexes around the first one your districts/resources/developed land. I am having a hard time trying to map out the cities structure and shape and where everything is located. Any help would be appreciated.

Jon Brazer Enterprises

How many city districts (36 squares) are their in a hex?
A: The Average district is a square mile and there are ~375 square miles per hex. So, up to 375.

When building a city is the first hex you make your castle/capital hex.
A: It can be. It should be. But it doesn't have to be. You can change the capital as many times you want, but you only get XP the first time you declare a capital. We modified the "one week to hold court rule" to requiring the ruler and officials to be in the capital instead of just anywhere in the kingdom. So declaring your first hex as being the capital is a good idea (atleast at the start). You can build a castle in any city.

Next are all the hexes around the first one your districts/resources/developed land.
A: A hex is about 4 times the size of Washington DC. We included a few references so you can get an idea of how big your kingdom is at various sizes. Unless you build something super huge, a whole city will fit inside a single hex. Heck, a few cities can fit inside a single hex. Neighboring hexes, if they do not contain a city can be developed for farms, aqueducts, watch towers and others with the opens space development rules.


Dale McCoy Jr wrote:

How many city districts (36 squares) are their in a hex?

A: The Average district is a square mile and there are ~375 square miles per hex. So, up to 375.

When building a city is the first hex you make your castle/capital hex.
A: It can be. It should be. But it doesn't have to be. You can change the capital as many times you want, but you only get XP the first time you declare a capital. We modified the "one week to hold court rule" to requiring the ruler and officials to be in the capital instead of just anywhere in the kingdom. So declaring your first hex as being the capital is a good idea (atleast at the start). You can build a castle in any city.

Next are all the hexes around the first one your districts/resources/developed land.
A: A hex is about 4 times the size of Washington DC. We included a few references so you can get an idea of how big your kingdom is at various sizes. Unless you build something super huge, a whole city will fit inside a single hex. Heck, a few cities can fit inside a single hex. Neighboring hexes, if they do not contain a city can be developed for farms, aqueducts, watch towers and others with the opens space development rules.

Thank you for your fast response and clarification of my questions. I really enjoy all of your products I hope you and your staff keep up the good work and keep the awesome products coming.

Liberty's Edge

This looks pretty cool ... may need to get this one.

Liberty's Edge

Any update for those of us that ordered the three previous version in PDF?

Jon Brazer Enterprises

cyrusduane wrote:
Any update for those of us that ordered the three previous version in PDF?

Yep. Read all about it here.


Dale,

I bought all three PDFs from Paizo, and have ordered the book from here also. However, it looks like the book will not ship till the June AP subscription as I just got the email about May's AP.

Is there anyway I can get the PDF for this book before next month.

-- david
Papa.DRB

My Better Half and Me (jpg)
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)

========== From my account/downloads page =============
Jon Brazer Enterprises
Player Races: High Goblins (PFRPG) PDF Monday, 02:18 PM April 2010 April 2010
Book of the River Nations: Exploration and Kingdom Building (PFRPG) PDF Monday, 02:18 PM December 2010 December 2010
Book of Beasts: Monsters of the River Nations (PFRPG) PDF Monday, 02:18 PM October 2010 January 2011
Book of the River Nations: Mass Combat (PFRPG) PDF Monday, 02:18 PM December 2010 January 2011
Book of the River Nations: Feats, Spells and Secret Societies (PFRPG) PDF Monday, 02:17 PM Thu, Mar 3, 2011 Tue, Apr 26, 2011
==========

Jon Brazer Enterprises

Papa-DRB wrote:

Dale,

I bought all three PDFs from Paizo, and have ordered the book from here also.

send me and email. The link in the post just above yours has my email address in it.


Reading this thread and the product description leaves me with following question: How versatile is this outside of the River Kingdoms? Will it work just as well if I use it to create a desert kingdom? How about a tent city for a nomadic tribe?

Jon Brazer Enterprises

Madness Follows wrote:
Reading this thread and the product description leaves me with following question: How versatile is this outside of the River Kingdoms? Will it work just as well if I use it to create a desert kingdom? How about a tent city for a nomadic tribe?

This book assumes an environment similar to the River Kingdoms. We have plans to do additional supplements if there is interest (and it looks like there is). One of those supplements will be adapting these rules to alternate environments and cultures. Even then, little adaptation will be required. Building costs will change if it is a tent-based nomadic city. Additional rules about water supplies and population will be required. The exploration and travel time box will need an additional line covering sand travel times.

But beyond that, these rules can be used as is.


Dale McCoy Jr wrote:

This book assumes an environment similar to the River Kingdoms. We have plans to do additional supplements if there is interest (and it looks like there is). One of those supplements will be adapting these rules to alternate environments and cultures. Even then, little adaptation will be required. Building costs will change if it is a tent-based nomadic city. Additional rules about water supplies and population will be required. The exploration and travel time box will need an additional line covering sand travel times.

But beyond that, these rules can be used as is.

That bolded line is among the best news I've heard on this site in a long time. I'll be looking forward to any such books.

Liberty's Edge

I've been paging through the PDF and all I can say is ... wow. What a fantastic resource! Certainly great if you're playing Kingmaker (pretty much a must have, actually) but I actually think this is a great resource for any game, period!

I'm planning on doing a full review once I have the hard copy (I'm not as keen on reading a huge PDF on screen)

Bottom line though - great job!


Dale McCoy Jr wrote:
Papa-DRB wrote:

Dale,

I bought all three PDFs from Paizo, and have ordered the book from here also.

send me and email. The link in the post just above yours has my email address in it.

eMail sent, and Thanks!!!

-- david
Papa.DRB

My Better Half and Me (jpg)
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)


Eric Hinkle wrote:
Dale McCoy Jr wrote:

This book assumes an environment similar to the River Kingdoms. We have plans to do additional supplements if there is interest (and it looks like there is). One of those supplements will be adapting these rules to alternate environments and cultures. Even then, little adaptation will be required. Building costs will change if it is a tent-based nomadic city. Additional rules about water supplies and population will be required. The exploration and travel time box will need an additional line covering sand travel times.

But beyond that, these rules can be used as is.

That bolded line is among the best news I've heard on this site in a long time. I'll be looking forward to any such books.

A few environments that would be interesting would be artic, aquatic, and underdark. I would really be interested in the underdark what strange thing lurk below the ground.


Book shipped! GLEE!


What about Empire Building? Creating colonies? Making other kingdoms vassals? What about other types of governments like the republic of Andoran? Can you create (Destroy!!!) a tyranny like Cheliax?


The Guardian Beyond Beyond wrote:
What about Empire Building? Creating colonies? Making other kingdoms vassals? What about other types of governments like the republic of Andoran? Can you create (Destroy!!!) a tyranny like Cheliax?

Ooh! Wow! Excellent points ther, would love to see those more fully fleshed out.


A question regarding the Complete book. I had purchased the original PDF of Kingdom building rules. Then when the Complete book was announced I ordered it. However, it appears that I ordered before the Print/PDF bundle was set up. Now I have the print book enroute but do not have access to the PDF. I have contacted Customer Service asking if I am not allowed the PDF with no response yet. What is your understanding of the rules regarding this question? Am I out of luck regarding the Complete book PDF?

Jon Brazer Enterprises

silverhair2008 wrote:
A question regarding the Complete book. I had purchased the original PDF of Kingdom building rules. Then when the Complete book was announced I ordered it. However, it appears that I ordered before the Print/PDF bundle was set up. Now I have the print book enroute but do not have access to the PDF. I have contacted Customer Service asking if I am not allowed the PDF with no response yet. What is your understanding of the rules regarding this question? Am I out of luck regarding the Complete book PDF?

Send me an email and we'll figure something out. You're definitely not out of luck.

Dark Archive

Dale McCoy Jr wrote:
... And the print book is now available!

Can my FLGS order it?

Jon Brazer Enterprises

joela wrote:
Dale McCoy Jr wrote:
... And the print book is now available!
Can my FLGS order it?

if the book hasn't popped on your game store's distributor's catelog yet, it should soon. You should still pre-order it so you can get a copy as soon as possible.

Jon Brazer Enterprises

The Guardian Beyond Beyond wrote:
What about Empire Building? Creating colonies? Making other kingdoms vassals? What about other types of governments like the republic of Andoran? Can you create (Destroy!!!) a tyranny like Cheliax?

*Writes down notes for possible future supplement topics*


I ended up getting it this morning and must say I'm satisfied. :)

Noted a few errors on a quick glance through, though. There seems to be a mismatch between the use of maximize and empower for the Devout Healer prestige class. (Table says empower healing, text says maximize, and Paragon healer refers to empower.) pp 37-38.

Jon Brazer Enterprises

Leonal wrote:
Noted a few errors on a quick glance through, though. There seems to be a mismatch between the use of maximize and empower for the Devout Healer prestige class. (Table says empower healing, text says maximize, and Paragon healer refers to empower.) pp 37-38.

Good catch. Noted for next batch of fixes. Thank you. And I'm glad you like it so much.


To Dale McCoy Jr:

I thank you for your quick response and your cooperation. I hope I didn't sound whining or complaining. Because I was just trying to get an answer to a question that concerned me. I am in a group that has been using the original PDF on Kingdom building. Your book has saved a lot of frustration and cleared up a lot of questions. Now hopefully more can be enjoyed in the Kingmaker AP. Thank you for your time and effort.

Jon Brazer Enterprises

silverhair2008 wrote:

To Dale McCoy Jr:

I thank you for your quick response and your cooperation. I hope I didn't sound whining or complaining. Because I was just trying to get an answer to a question that concerned me. I am in a group that has been using the original PDF on Kingdom building. Your book has saved a lot of frustration and cleared up a lot of questions. Now hopefully more can be enjoyed in the Kingmaker AP. Thank you for your time and effort.

You are most welcome and thank you for the wonderful compliment. I'm really glad you and your group are getting so much out of it. And no you didn't sound whining at all. I'm glad I could be of assistance.

I heartedly invite you to share your thoughts of the book in a review.

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