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Review from DriveThruRPG

5/5

Review posted over on DriveThru RPG by Tyler E. [Verified Purchaser]

Coming in at about 8 pages of content, the Priest is a divine dynamo of scholastic theme and design, with class abilities that evoke the vibe and style of not just the scholastic priest but the raw might of the gods issued from humble hands. For the cost of your armor proficiencies, weapon proficiencies, and a Wizards BAB players gain access to more domains, a whole new system of casting, and miracles. Now the first two are pretty self explanatory, with the extra domain, extra domain spell slot at each spell level, and the new spont prep casting fusion lending a new and unique style to the Priest class in terms of play but the real star here is the miracles. A new mechanic reminiscent of smite in terms of power and progression, miracles are the divine favor of the Priest's god acted out large, allowing the priest to summon up powerful boons upon his companions and himself in order to carry the them to victory. These miracles run the gamut from anointing a spell with holy power to boost the save DC and calling down holy auras of protection upon the priest allies to literal divine interventions that allow players to re-roll saves, become invisible to their enemies, or even grow wings for short periods of time. The whole thing reads like a dream and feels amazing to play out on the table, with your priest channeling their gods powers to defeat enemies one minute and then shouting out prayers of safety that literally wrap their allies in protective wards or bend fate to turn mortal wounds into near misses. The whole thing makes you feel like an utter bad ass and honestly makes you wonder how the hell no one thought of this sooner.

The Priest has become one of my favorite new classes going forward and sets a high mark for whatever Paizo or other 3rd party publishers attempt within the realm of both divine scholar and the cleric itself. From a focus on skill points, domains, and more divine agent like class abilities to the just sheer fun of throwing a miracle on a friend and watching the GM have to suddenly pivot as that miss becomes a critical hit or that NPC dying of the black plague suddenly gets a second chance at that last save stave off his affliction or throwing fireballs imbued with holy energy at a pile of fiends, the Priest class as a whole feels like a marked improvement over both the divine scholar concept in specific and the vanilla cleric as a whole.

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Excellent books - well worth the money!


These are absolutely fascinating books - I highly recommend all 4!

The style and decade-by-decade format is perfect for the topic. The amount of information and the interesting way it is presented let's the reader really see how everything interconnects.

A perfect way to end the 4-book set! The 00's covers the more recent companies and events in the RPG industry. Yes, Paizo is covered in great detail, as is all the other companies and luminaries we all hear about all the time.

These are excellent books and which present a fantastic history of the RPG industry from its very beginnings to now (one book per decade). It's so interesting to see how people and companies affect one another and influence the games. I can't recommend Designers & Dragons highly enough! Great books!

Again, these are really excellent books and well worth the money. If you are at all interested in learning more about the people, companies and games that make up the history of the RPG industry, pick up these books!


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Excellent books - well worth the money!


These are absolutely fascinating books - I highly recommend all 4!

The style and decade-by-decade format is perfect for the topic. The amount of information and the interesting way it is presented let's the reader really see how everything interconnects.

The 90's was every bit as interesting as the previous two books. In fact, since it details such important events as Wizards buying TSR, Third Edition D&D and the D20 explosion, this book might actually be one of the most relevant and interesting of the 4. On a personal note, it was great seeing the names of people and companies I actually worked with (although the 80's was when I started playing D&D, the late 90's was when I had my first experiences actually working a little in the industry itself)

These are excellent books and which present a fantastic history of the RPG industry from its very beginnings to now (one book per decade). It's so interesting to see how people and companies affect one another and influence the games. I can't recommend Designers & Dragons highly enough! Great books!

Again, these are really excellent books and well worth the money. If you are at all interested in learning more about the people, companies and games that make up the history of the RPG industry, pick up these books!


List Price: $20.00

Our Price: $18.00

Add to Cart

Excellent books - well worth the money!


These are absolutely fascinating books - I highly recommend all 4!

The style and decade-by-decade format is perfect for the topic. The amount of information and the interesting way it is presented let's the reader really see how everything interconnects.

The 70's was great because I didn't really get into gaming until the very late 70's / early 80's, so seeing how the industry began was amazing. Reading about things and people and companies I knew at least a little about, and then seeing how it all connected was pure gold. I can't tell you how many times, while reading this, I hit on something and though "Oh, OK, that makes sense now" or "Oh! I always wondered about that!"

Honestly - great stuff!

These are excellent books and which present a fantastic history of the RPG industry from its very beginnings to now (one book per decade). It's so interesting to see how people and companies affect one another and influence the games. I can't recommend Designers & Dragons highly enough! Great books!

Again, these are really excellent books and well worth the money. If you are at all interested in learning more about the people, companies and games that make up the history of the RPG industry, pick up these books!


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Add to Cart

Excellent books - well worth the money!


These are absolutely fascinating books - I highly recommend all 4!

The style and decade-by-decade format is perfect for the topic. The amount of information and the interesting way it is presented let's the reader really see how everything interconnects.

I particularly enjoyed this one, because the 80's was when I really got into gaming (technically I stated playing AD&D around 1978/79 when I was around 11 or 12, but for all intents, the 80's was THE golden age of gaming for me). Hearing all those cool behind the scenes stories about the people and companies I grew up with was just fantastic.

These are excellent books and which present a fantastic history of the RPG industry from its very beginnings to now (one book per decade). It's so interesting to see how people and companies affect one another and influence the games. I can't recommend Designers & Dragons highly enough! Great books!

Again, these are really excellent books and well worth the money. If you are at all interested in learning more about the people, companies and games that make up the history of the RPG industry, pick up these books!


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Well Worth the Price

5/5

Reviewed by David A. over on DriveThru RPG

I've purchased various supplemental books for Pathfinder, and have always been impressed by the quality of Kobold Press's releases. This book, I believe, sets a new level of excellence for other third-party publishers to strive for.

Conclusion: 100% this book is worth its price. The new classes are its main draw, and they alone are worth the price of the book in my opinion. You know you have a great product when you struggle to think of any negative elements to write about. I highly recommend this product, and hope to see more material of similar quality soon both from Kobold Press and other Third-Party publishers.

Be sure to check out the entire review: Drivethru RPG


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New Review Over at drivethrustuff.com

5/5

New Review of the White Necromancer by Timothy B. over on drivethrustuff.com

Quote:
"I would recommend this book to anyone who is interested in playing a very different twist on necromancers than the typical D&D/Pathfinder villains."

Read the entire review:
HERE


RPGNow Review

5/5

Megan Robertson reviews Legendary VI: Legendary Armor

Like earlier installments in the 'Legendary' series, the basic premise is that some of the best magic items - the sort that feature in bardic songs up and down the land - grow with the hero that uses them. This time, it is a selection of armours: each complete with backstory and a wealth of detail that means the item might well be the focus of a whole adventure itself, never mind the legends that will grow up around you once you have got your paws on it and begin to use it in your own adventures.

Read the full review:

RPGNow Review


Heartily Recommended

5/5

Early review by Liz over at Nearly Enough Dice ...

"This is a great PDF and certainly has some great little prizes that you can get your party to fight for. I really look forward to being able to use these in my own game at some point. I heartily recommend you pick it up yourself and see the great things you can include with your game too."

Read the entire review here:

Nearly Enough Dice


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Reposted from Game Knight Reviews ...

4/5

(Reposted from Game Knight Reviews)

Up to now, I’ve somehow managed to miss any of the RPG supplements from Louis Porter Jr. Design (LPJ Design). This past week I was given the opportunity to review one of the LPJ Design books for the Pathfinder RPG – Monsters of NeoExodus: Necrostruct – and I decided to take advantage of that fact.

Overall I liked what I saw. Necrostructs basically boil down to evil undead magical constructs. Based on the creature displayed on the front cover, I have to say it reminds me a bit of the Warforged from Eberron or a flesh golem, but with an evil undead twist.

The recipe is simple… Take one recently deceased body, put it into a specially constructed armor, and add negative energy to bake until angry. Generally they aren’t very intelligent on their own but will fight back if attacked and have the urge to find and destroy magic. When you add an intelligence to the mix, these undead critters become much more dangerous – similar to how golems under wizard or cleric control can use strategy and tactics to cause more trouble than they do on their own.

You get three variations on the Necrostruct. A Lesser Necrostruct (CR 7), a mid-level Necrostruct (CR 10), and a Greater Necrostruct (CR 13). Each level above lesser adds more destructive power to the mix. And if a Greater Necrostruct is involved, you’re probably going to want to call in the cavalry.

I was impressed by the vibrant, full-color artwork by Yama Orce and the writing. The Necrostruct descriptions were concise and clear from writers Marc Radle and Louis Porter Jr. himself. In addition to the monster statistics, you also get a page each of combat counters, initiative cards, monster cards, and a combat & initiative tracker. All of these things are great and make it easy for a GM to just drop a Necrostruct or two into a combat encounter without much trouble.

But I was left wondering how these creatures might have come to be originally and had many more questions than answers by the end. Perhaps if the short PDF included a brief adventure or additional details regarding the “crazed mystic theurge” who created the first Necrostructs? Or a bit of a guide suggesting how an evil wizard might have gained the ability to create them? Or where a party of adventurers might go to discover more of the history and possible weaknesses of these creatures?

That said, I would not want to run into any of these constructs as a PC. Golems are bad enough in most instances, but the sheer number of HP and damage done by a Necrostruct would make even one of them downright deadly in the right circumstances. Add a Greater Necrostruct to the mix and you have additional troubles with better control of these evil things. Not the kind of thing I’d want to run into in a dark alley (or dungeon).

You can find the Monsters of NeoExodus: Necrostruct at RPGNow and DriveThruRPG. And for less than a cup of coffee at Starbucks, you can give your players a bit of heartburn with a creature they’re not likely to have seen yet!

NOTE: Star Rating approximate based on review text


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Fantastic!

4/5

I've had the PDF for a few weeks but I'm a print guy, so I was waiting for my print copy to arrive before I really jumped into this.

Wow!

I come from a printing and publishing background, so production value means a great deal to me. This book made me very happy on that front. It uses a nice, heavy weight cover stock and equally nice interior pages as well. The book has well done, tight perfect binding - overall, it's just a very well produced product.

As for the actual content ... simply put, this is a fantastic book. Others have done a great job detailing and disecting the contents, so I won't bother doing so as well. What I will say is that this book absolutely deserves to be seen as the default Pathfinder psionics book. It's really that good.

Well done Dreamscarred!!!


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Fantastic Resource for Kingmaker or ANY campaign!

5/5

I've been going through the PDF of this for about a week, but wanted to wait until I had the print edition in hand before posting a review.

The book is printed on nice, heavy cover stock and the interior pages are nice and heavy as well. The book is saddle stiched (stapled) and seems sturdy enough, although given the heavy weight paper stock and the number of pages, the book is probably at the max those staples can handle!

UPDATE: The second printing is now perfect bound instead of saddle stiched! A very welcomed improvement - now this is an even BETTER product!

The content of this book is, simply put, fantastic! We are currently playing Kingmaker and have found the kingdom building rules facinating and fun but a little confusing. This product will go a LONG way toward making everything more clear. In fact, if you are playing Kingmaker, this book is pretty much a no-brainer. Beyond that, though, I can see getting a great deal of use out of this in any future campaign that involves building or running a kingdom as well.

Inside you'll find just about everything players and GMs will need to make the business of running a kingdom smoother and easier: flow charts, clarifications listed here on the Paizo forums as well as many suggestions and additions made by players, GMs and fans (with the creator’s permission), more building types and kingdom events to play out, new feats, spells, archetypes, and prestige classes, options to customize castles.

Jason Nelson himself even apparently provided some additional development!

Bottom line - this is a pretty great book!


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Yet another solid issue!

5/5

The first thing that jumped out at me when I received Kobold Quarterly #15 in the mail was the cover. I've long been a fan of William O' Conner's work and this cover is just fantastic. Evocative, interesting, eye catching and extremely well done - everything you want in a cover!

The production value is top notch as always. Nice paper, well done lay out, great interior art. Kobold Quarterly is in every way a top flight, professional publication.

The articles and content are what readers have come to expect - well written and more than worth the cost of the issue.

In particular, I really enjoyed Ryan Costello, Jr.'s Nature's Orders - Variant Druid Orders for Pathfinder. Quite well written and full of great ideas!

Pits of Despair by Andrew Hind offers 12 cool new pit traps ready to drop into your Pathfinder game.

Those Dark Dungeon Blues offers a fascinating look into what it was like working for TSR. As someone who grew up in the early '80s playing AD&D (or First Edition) a LOT, TSR seemed like such an amazing, almost mythical place and I never tire of stories that take me behind that curtain ...

The interview with Margaret Weis was was a nice treat. Reading the original three Dagonlance novels as a teenager was a pretty important part of my youth, so seeing one half of the writing team in the pages of KQ was great. Now we just need to land that interview with Tracy Hickman!

I'm a fan of rangers and druids ... any kind of nature oriented gaming material really, so Children of the Wood by Stephen Styrsky was fun to read. Planty of new, nature oriented Pathfinder material = new bloodlines, domains and wizard schools. Good stuff!

All in all, another solid issue. I can't stress it enough: if you were even slightly a fan of Dragon magazine, you need to be a subscriber of Kolbold Quarterly. It's a great magazine that just keeps getting better!


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WOW

5/5

I finally got my hands on this issue and the first word that came to my mind was … WOW. Although Kobold Quarterly has always been considered the spiritual successor to Dragon magazine, issue 14 truly hammers this home. As I paged through the issue, I honestly felt like I was paging through a new issue of Dragon, even more so than with previous issues. It’s just that good. The production value, the writing, the layout, the content … everything is turned up to 11.

The Ecology of the Tengu was an interesting read and James Jacobs’ Tengu in Golarion was a very nice touch!

There are a number of very good articles for paladins and Monte Cook’s piece was excellent as always.

Ed Greenwood’s article on creating memorable characters is great – a must read!

I also was very interested and intrigued with the new Advanced Feats article. Can’t wait to see what come of this down the road.

The Reign of Men article was very interesting – there are certainly some ideas that will be finding their way into my games. Oh, and a special shout out to Joe Slucher’s excellent illustrations – very well done!

Honestly, I could go on and on and list each article – I even read through the 4E stuff (which I do not play) and found plenty of ideas worth stealing! The bottom line? This is a great issue. If you have been on the fence regarding Kobold Quarterly, or you’ve just never gotten around to checking and issue out … THIS should be the issue that makes a believer out of you!

I can’t wait to see how Wolfgang and company top themselves for issue 15!


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