A Pathfinder Society Scenario designed for Levels 3–7.
Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Written by Dennis Baker.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Kobolds, while not as iconic as goblins, are still a great race to base an adventure around. They’re slightly more serious, but still goofy and funny. However, just like the little greenskins, their shenanigans can get a person killed. It has taken me years to finally play this scenario and boy, it did not disappoint. It holds up extremely well compared to the more recent season 10 scenarios.
In fact, I’d actually go so far as saying that some aspects are even better. The pacing of the combats was good and the tricks the kobolds have up their sleeves were a rather refreshing touch. It made the whole thing memorable. Add to that the multiple role-playing opportunities with the NPCs, a really solid storyline and the fact that they’re kobolds, who are underappreciated and not used often enough, and you can see why this scenario gets such high ratings and why it’s loved by so many of us.
Track down some kobolds. Sounds straightforward, right? Of course there'll be traps. But there's going to be a lot more to that. These aren't just faceless kobolds, they're people too. Some of which you might like. Some less so..
I have to say this has been one of my favourite Scenarios to GM since I started, bear in mind I haven't got many tables to my name, by the whole scenario just fits together well, with the old Kobold Chief hanging on to the last bit of power, to his ambitious, if flighty, daughter, and explosive Son.
There were so many ways to play the Kobold tribe and while my take was slightly comical, when they got to the Chief, the old bugger was all business, as well it should be.
I'm going to be running this three times at Gen Con. So I'm hoping it will be a blast. I'll see about writing a review after running it and getting a good impression of it.
I bought this one last night and think it will be a very fun run, but..
Spoiler:
I was a little disappointed that there were no true dragons in it. The adventure's name suggests a group of dragons--not kobolds. Yes, I know that kobolds are related to dragons, but it's still a bit misleading. That said, I'll change the illusionary blue dragon into either a real black dragon (very young), or a real blue dragon (wyrmling). Hopefully, that doesn't kill the party as the kobold chieftain is no slouch with evocation magic.
Still, all-in-all, a very exciting and well-written adventure. Thanks Dennis! :)
I bought this one last night and think it will be a very fun run, but.. ** spoiler omitted **
Still, all-in-all, a very exciting and well-written adventure. Thanks Dennis! :)
Thanks!
Spoiler:
Paizo really wants to keep actual dragons rare (which I love) so a real dragon was pretty much a no-go. If you did add a dragon in there be really careful, the chief is no slouch, When I ran this last night I had to dial him back a bit for (relatively weak) subtier 3-4 group and even at 6-7 he was nasty until his guards got bumped off.
I'm not sure but my contributor tag and name were more due to my contributions to Ultimate Combat. They might give PFS authors the options to get contributor tags too, I'm not sure.
Ok, I'm running this tomorrow and I have a question about the first encounter:
GMs only:
On page 5 it says "The only door to the station is closed." The module goes on to explain how difficult/noisy it is to use this door, even calling it the "front door." The mod specifies that the thugs assume the PCs are gamblers if they come through the front door (the noisy one?) but are warned if they come through the back door and the dog barks. The map itself shows one door, with the dog nearby. It doesn't make sense for the only door to the place to be so difficult to get in/out of, since there are people there. Am I missing something?
Hmm, that is actually a bit of a goof on my part. I was using the small image of the map from the web store when I wrote this and I only saw the one door going into the jail area and I thought the back area was an office not a porch. Thus the 'only one door in'. Hope that plus Marks comments help.
Finally got to play this, and one of the few I hadn't been spoiled on by running it myself first. Another Ogre scenario makes it way onto my list of favorites. Played up with a crew of 4-5s and were suitably challenged by the plethora of traps. Felt very koboldy indeed!
before the PCs enter and hides behind the curtain or the scant scene decorations during combat, maintaining the illusion of the dragon on her father’s behalf.
Can another arcane spellcaster (presumably with the spell on that characters class list) take over concentration? and is this supported by RAW?
Also this seems to be in contradiction with Kibizax whose tactics say the illusion goes away after 2 rounds.