Psionic

Dennis Baker's page

Contributor, RPG Superstar 2010 Top 16. Organized Play Member. 2,472 posts (11,881 including aliases). 36 reviews. 3 lists. 1 wishlist. 8 Organized Play characters. 12 aliases.


Full Name

Dennis Baker

Race

Ogre

Classes/Levels

Geek 12/ Mountain Biker 8

Gender

Yes

Size

Large

Age

Ancient

Alignment

Usually veritcal

Languages

Common

Occupation

Web Developer/ DBA/ Unix Admin

Homepage URL

http://pathfinder.ogrehut.com

Strength 12
Dexterity 12
Constitution 16
Intelligence 16
Wisdom 8
Charisma 10

About Dennis Baker

Dennis has been active contributor to the RPG community for 10 years, below are some of his more notable credits.

Paizo Hardcovers

  • Ultimate Combat
  • Advance Race Guide
  • Ultimate Equipment

    Pathfinder Adventure Paths

  • #66: The Dead Heart of Xin (Bestiary entry)

    Pathfinder Society Scenarios

  • Sewer Dragons of Absolom
  • Gods Market Gamble
  • King of the Storval Stairs
  • Feast of Sigils

    DR. STRANGELOB AND MR. HYDE: THE OGRE'S GUIDE TO ALCHEMISTS
    An in depth guide to all the ins and outs of a unique and cool class. I've worked hard in an effort to make this as useful as Treantmonk's guides.

    The guide is broken into 4 parts.

    Introduction
    Alchemists Extracts - All about the extracts alchemists drink to get their power.
    Dr. Strangelob - How I learned to stop worrying and Lob The Bomb.
    Mr. Hyde - Strangelob's (more?) demented alter ego.

    RPG SuperStar
    I made it to the third round of RPG Superstar 2010. You can read about the contest here.

    Round 2
    Brown Urus detailed here.

    Round 1
    My item for which got me into round two is Pharasma's Blessing, a magic necklace which protects you from undead and grants you the ability to speak to dead souls. This item was selected from several hundred entries by a panel of professional RPG designers.

    Wayfinder #1
    I created the Shadow Bloodline (for sorcerers) and Shadow Scout prestige class for Wayfinder #1. You can download Wayfinder #1 here.

    Master DM's Competition
    On the Wizards of the Coast forums there was a Master Dungeon Masters Competition which was run by community volunteers. I got a gold medal in the competition and judged the competition for about 6 months. Here is my Gold Medal entry (no longer archived on WotC's server) for creating a "Spell Chain" based on an existing spell.

    Spoiler:

    Cat's Paw/ Longstrider

    This is the Cat's Paw/ Longstrider spell chain and the Fleet Foot domain. The theme of the spells is mobility in and out of combat. I've included Longstrider here because it is more or less the base of my spell chain. It is not changed from the version that appears in the SRD.

    Longstrider
    Transmutation
    Level: Druid 1, Ranger 1, Travel 1, Fleet Footed 1
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 hour/level (D)

    This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim.

    Material Component: A pinch of dirt.

    Cat's Feet
    Transmutation
    Level: Ranger 2, Fleet Footed 3, Druid 3
    Duration: 1 hour/level (D) (or until expended)

    Cat's Feet functions like Longstrider but also adds an insight bonus of 5 to the caster's tumble skill for the duration of the spell. If the caster does not have any ranks in tumble she can treat tumble as a trained skill for the duration of the spell.

    Nimble Paws: Once during the duration of the spell the caster can as a swift action initiate a one round burst of speed and extraordinary nimbleness. During this round the bonus to the caster's base land speed increases to 30 feet and the bonus to her tumble skill increases to 15. At the end of this burst of speed the spell is expended and all bonuses from the spell expire.

    Optional: During the duration of the spell any halfling affected by the spell grows fur, pointed ears and claws. The claws can be used to make a natural attack with damage of 1d2. Attacks with the claws are considered armed for combat purposes.

    Material Component: A bit of cat fur and a pinch of dirt.

    Note: The bonus to tumble does not in any way alter the limits of the tumble skill, in particular it does not enable individuals in heavy or medium armor to use the tumble skill.

    Tiger's Pounce
    Transmutation
    Level: Ranger 3, Fleet Footed 5, Druid 5

    Tiger's Pounce functions like Cat's Feet but the increase to the casters movement speed is 15' per round and the caster is granted an enchantment bonus of 5 to the his jump skill during the duration of the spell.

    If the caster opts to end the spell with the Nimble Paws effect (See Cat's Paws above) the effect lasts for 2 rounds.

    Ferocious Pounce: Once during the duration of the spell as a swift action the caster can initiate a ferocious attack. The caster must declare this attack before any actions on his turn. During the attack the caster can move up to twice his enhanced move speed and attack a single target. The caster can tumble or jump during this movement without penalty. At the end of the charge the caster gets a full attack plus one additional attack at his full base attack bonus. All attacks must be made against a single target and the effect does not stack with haste or any other spell or effect that grants additional attacks in a round. Once the caster has completed his ferocious pounce the spell ends and all effects of the spell expire.

    Lion's Prowl
    Transmutation
    Level: Ranger 4, Druid 6, Fleet Footed 6

    Lion's Prowl functions like Tiger's Pounce but in addition the caster gains a +1 natural armor bonus for the duration of the spell.

    If the caster opts to end the spell with the Nimble Paws effect (See Cat's Feet) the effect lasts for 4 rounds.

    When ending the spell with a Ferocious Pounce (See Tiger's Pounce) the caster receives a +4 enchantment bonus to strength and dexterity for the duration of the effect.

    Free Range: Once during the duration of the spell as an immediate action the caster can trigger a Freedom of Movement effect. This effect is identical in all ways to the Freedom of Movement spell but the duration of the effect is 1 minute. Once the Freedom of Movement effect ends the spell ends and all effects of the spell expire.

    Cat's Feet, Mass
    Transmutation
    Level: Ranger 4, Druid 6
    Casting Time: 1 Minute
    Targets: One creature/level, no two of which can be more than 30 ft. apart

    This spell functions identical to the Cat's Feet spell, however it effects the caster plus a number of people equal to the characters caster level. The mass version of this spell does not include the the Nimble Paws effect.

    Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.

    Tiger's Pounce, Mass
    Transmutation
    Level: Druid 7, Fleet Footed 7
    Casting Time: 1 Minute
    Targets: One creature/ 2 levels, no two of which can be more than 30 ft. apart

    This spell functions identical to the Tiger's Pounce spell, however it effects the caster plus a number of people equal to 1/2 the casters level.

    Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.

    Lion's Prowl, Mass
    Transmutation
    Level: Druid 8, Fleet Footed 8
    Casting Time: 1 Minute
    Targets: One creature/ 2 caster levels, no two of which can be more than 30 ft. apart

    This spell functions identical to the Lion's Prowl spell, however it effects the caster plus a number of people equal to 1/2 the casters level.

    Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.

    Drunk DM's Competition
    Drunk DM Contest is a silly contest they had on the Wizard's "What's a GM to Do?" board. I was a Gold Medalist in the Drunk DM Competition #13 with this entry. I've moved the post here to the Paizo forums because as far as I know the WotC archives have purged this. Seuss Nation