Since the birth of modern fantasy fiction, halflings have been the incongruous, pint-sized adventurers at the center of it all, constantly overlooked and dismissed by their enemies, only to end up overcoming all odds. Nowhere is this more true than in the Pathfinder campaign setting, where plucky and courageous halflings do their best to integrate into the societies of larger races, where they’re frequently preyed upon by slavers
and malicious employers. Yet despite such adversity, halflings maintain a notoriously positive outlook and an uncanny knack for being in the right
place at the right time. Those who disregard halflings based on their size do so at their peril, for you never know when that smiling servant might slip
your coins into his pocket—or his knife into your back. Put some hair on your toes with this new Pathfinder Player Companion.
Inside this book, you’ll find:
Details on the halflings of Golarion—their physical
and mental traits, style of dress, famous curiosity and
opportunistic luck, and more
An overview of halfling culture, including a history of
halflings on Golarion, their traditions and coming-of-age
rituals, and relations with other races
Descriptions of major halfling settlements and
communities, and how they differ from nation to nation
Halfling religion, crafts, weapons, and other tools and
disciplines that help keep them safe, plus an overview of the
Bellflower Network, an underground organization working to
free halfling slaves everywhere
New types of sling ammunition designed specifically to help take down
larger foes, as well as new sling-related feats
The Halfling Opportunist prestige class, perfect for stealthy characters
of all sorts
New halfling-specific traits for characters of any background
Rules for sacred keepsakes that aid in divine casting, halfling jinxes capable of
infuriating and incapacitating foes, and more!
This Pathfinder Player Companion is set in the Pathfinder campaign setting and works
best with the Pathfinder Roleplaying Game or the 3.5 version of the world’s oldest fantasy
roleplaying game, but can easily be incorporated into any fantasy world.
Written by Hal MacLean and Amber E. Scott
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-278-4
Other Resources: This product is also available on the following platforms:
I've never had particularly strong feelings about halflings one way or another, and I don't think I've ever had one for a PC, so I wasn't sure what to expect with Halflings of Golarion, a 32-page entry in Pathfinder's Player Companion line written by Hal MacLean and Amber Scott. I ended up having new appreciation for the race and good ideas for characters, which makes the book a success as far as I'm concerned.
The cover is great, with Lem, the halfling bard Iconic, using Countersong to distress a flight of harpies (it's only now that I'm prepping some harpies for use in an adventure that I understand why having a bard along would be so useful!). The same art forms the inside back cover, while the inside front cover is a list of halfling racial abilities (as per the Core Rulebook) and a list of favored halfling deities, along with their portfolios, domains, favored weapons, etc. All of this information is available elsewhere, but it's convenient to have it in one place.
The second page features a "halfling proverb" which sums up the theme of the book (and Golarion's approach to halflings) perfectly: they're a race that's usually overlooked and often forgotten, but their contributions to society as laborers, artisans, musicians, farmers, and more is inarguable. Often enslaved and mistreated, halflings have made a virtue of blending in with the crowd: they survive and thrive by rarely being noticed by the far larger, stronger, and more dramatic races around them. Whether the famed "halfling luck" is an actual phenomena or just halflings' knack for being in the right place at the right time is left for the reader to decide. The rest of the book does a fantastic job incorporating these themes, making it a far more coherent Player Companion than some (more recent) ones that sometimes seem to be little more than a random collection of feats and spells. The first five pages, covering the history of halflings in Golarion and exploring their physical and mental traits, are well-written and interesting.
A section titled "Halfling Culture" starts on page 8 and runs to page 21. A *lot* of material is covered: birth, coming of age, and death rituals; how halflings are treated in various different parts of Golarion; communities that have a major halfling presence; religion; how well the different adventuring classes fit halflings; and much more. You might expect some of the topics to be pretty dry, but it's actually very engaging. In particular, there's interesting bits about halfling buildings (large first floors to accommodate human-size visitors, with small-size upper stories that are cleverly disguised to appear "normal" from the outside), gods (especially the halfling-specific ones), etc. It's all "flavour" and no "crunch", but I didn't mind a bit.
The next section (2 pages) is "Combat", focusing on halfling slingcraft. I really like the treatment given here, as several new types of slings and ammunition plus new sling-related feats make a halfling slingthrower sound like a fun and moderately viable build (even though it'd still be inferior to an archer).
"Faith", the next two-page long section, introduces the idea of "Sacred Keepsakes" which are items that a halfling receives as part of their coming of age task and that they continue to hold dear ever after. The nature of the keepsake depends on the type of coming of age task they've been sent on, with several examples given. In game terms, the different keepsakes allow for the halfling to make minor changes to first level divine spells. It's fun and flavourful, but I'm not sure how the idea would be incorporated into character generation.
The concept of "halfling jinxes" is the topic of the "Magic" section (two pages). The idea here is that, a handful of times in each generation, a halfling is born not with innate good luck but with the ability to spread bad luck to others. In game terms, a halfling PC loses the "halfling luck" racial ability and substitutes the "halfling jinx" ability which allows them to curse other creatures to impose penalties to saving throws. The section then includes almost a dozen feats to expand on the concept. I've never seen a halfling jinx character in play, but it sounds like a really fun, debuffing-oriented character. I might have to give it a try (combining some of the sling-fighting stuff from the Combat section), but I think it'd be even more fun to have an enemy NPC jinx, as the curses last for 24 hours.
The oddly-named "Social" section introduces a new five-level prestige class, the Halfling Opportunist. It's not difficult to get into the class, and it has an interesting conceit that there are some halflings who are extremely skilled at taking advantage of other's mistakes to help themselves. In game terms, the core ability of the prestige class ("Exploitive Maneuver") allows the Halfling Opportunist to use a combat maneuver check to force an enemy to use Aid Another on them, (+2) while the enemy takes the same penalty on an opposed roll (in essence, a 4-point swing). The opportunities to use it are dependent on GM-discretion, but I think the core idea is well-suited to a very cinematic-oriented game. The prestige class also receives some other solid abilities at higher levels.
The last two pages of the book introduce
new traits: 5 new race traits (including the fantastic "Helpful" which raises Aid Another bonuses to +4, which is crucial to certain builds), 8 new regional traits, and 9 new religion traits. Most are definitely situational in nature, but they're interesting and tie in well to the theme of the book.
I have no reservations about recommending Halflings of Golarion. I was quite pleasantly surprised by how much I got from this book, and I'll see it as a sign that an oft-neglected race in Pathfinder should perhaps get a little more attention.
This book is great! Great Fluff/background fitting the halflings uniquely into the Golarion world. Some really cool new slings/sling feats/sling ammo, new magic items and options, and a prestige class ! Very good quality and great illustrations. One of my favorite player companions so far!
I create my own gameworlds, so I haven't subscribed to the full Pathfinder Companion series. I did, however, pick up all the race books, since I figured those could easily port to any setting, and I have not been disappointed.
Halflings started off as hobbits with the serial numbers partially rubbed off and they have struggled to break out of that mold ever since. There have been many attempts over the years to do just that, but this book is one of the better ones. Golarion halflings are no longer the secluded, isolationist country folk of early 20th century England. They are ubiquitous and, in many ways, are the backbone of human society. Humans get the credit and the glory, but very often the actual work was done by halflings standing in the shadows.
The book is set in the Pathfinder setting of Golarion and assumes knowledge of the setting. This doesn't detract from the usefulness of the book. Halflings are slaves in the obviously lawful evil empire and freedom fighters in the good nations. I found very little information that I couldn't puzzle out with a little effort.
The crunch of the book is as good as the fluff. Of particular interest is the Jinx section. Most halflings are born lucky – and, in a southern desert nation, their main job is being a good luck charm for caravans. A few halflings, the jinxes, are born without that luck – and they can inflict their lack of luck on others. This ability is perfect for the halflings that still live in slavery. They can hinder their masters at every turn and remain undetected. If you have the Advanced Player's Handbook, jinxes also make the perfect witches.
My only complaint about the book is that it doesn't go far enough to separate halflings from their decades of baggage. I think the characterization of the halflings that are still enslaved is fine. Their small stature does make them vulnerable and it is plausible that the evil empire could stomp out any real magic use. But free halflings have no such hindrances. Halflings might not match the martial prowess of the larger races, but a fireball is a fireball. Why wouldn't a free halfling want to enforce his continued freedom himself with magic? Alchemy is an even better fit, given the halfling predisposition to crafts. The free halflings might be content to stay in the shadows, but they shouldn't be willing to be pushed around any more.
While I wish the authors had pushed the envelop a little more and made the halflings even less like hobbits, this is a solid book filled with excellent ideas. Whether you GM, run halfling characters, or just like reading good gaming books, Halflings of Golarion is an excellent choice.
I am pleasantly surprised by how far Halflings are expanded beyond the known Tolkein realm. The backgrounds and traints all ring true within the game structure and allow for some very unique and in depth character development. No more vanilla Halflings equal theif mentality for me.
Love this book and so glad someone gave the Halflings thier dews.The new traits make slings worth using now.Just need to add a slinger class to warror like archer and crossbowman.Think it could be a nice little add for some flavor.The best part of this book is the tribute to Ronny James Deo(The Jinxer picture).Hats off to Paizo for showing thier true metalhead roots.
So, was the obviously Dio inspired halfling on pg. 26 as requested or is that artistic interpretation? Either way I think it's awesome! A nice nod to a great musician (R.I.P.).
Nod? He just added hairy feet and pointed ears to this picture.
So, was the obviously Dio inspired halfling on pg. 26 as requested or is that artistic interpretation? Either way I think it's awesome! A nice nod to a great musician (R.I.P.).
As you and I and several others discussed earlier, that halfling is practically an exact replica of this photo; there can be no denial what you say is true. When I saw that this afternoon, I was like HORRY SHEET, is that an easter egg?
But I'm with you - an honorable tribute to one of the icons who understands completely our obsessions of dungeons, dragons, goblins, rainbows, evil women, etc.
EDIT: Just saw Liz's post above mine confirming it. Who's the artist for that? I'd like to publicly thank him.
\mXm/
EDIT #2: PLEASE PLEASE MAKE HIM AN AVATAR AND MAKE SURE THE HORNS WITH THE GREEN BALL LIGHT IS IN THE PHOTO WITH THE FACE. MUST. HAVE. THIS. YES I AM SHOUTING. Hehehehe
For clarification, I don't know if the art order for Halfling Dio was written up that way...but I want to find out! :D
We wouldn't do that. There's a line between being inspired by something and ripping it off, and I feel that this artist has crossed it, potentially putting Paizo at risk. If we'd known about it, we'd have rejected it.
Aspiring artists out there—this sort of thing is unprofessional: at best, it's merely uncreative, and at worst, it's actionable.
For clarification, I don't know if the art order for Halfling Dio was written up that way...but I want to find out! :D
We wouldn't do that. There's a line between being inspired by something and ripping it off, and I feel that this artist has crossed it, potentially putting Paizo at risk. If we'd known about it, we'd have rejected it.
Aspiring artists out there—this sort of thing is unprofessional: at best, it's merely uncreative, and at worst, it's actionable.
For clarification, I don't know if the art order for Halfling Dio was written up that way...but I want to find out! :D
We wouldn't do that. There's a line between being inspired by something and ripping it off, and I feel that this artist has crossed it, potentially putting Paizo at risk. If we'd known about it, we'd have rejected it.
Aspiring artists out there—this sort of thing is unprofessional: at best, it's merely uncreative, and at worst, it's actionable.
Oh... I guess that makes sense.
Hope I didn't get anybody in trouble. :-/
Me either. I still think it's an awesome tribute nonetheless regardless of whether or not it was intentional. RJD was a good natured spirit; if he were alive I seriously doubt he'd be offended. It is easily my favorite Paizo illo at the moment.
So, was the obviously Dio inspired halfling on pg. 26 as requested or is that artistic interpretation? Either way I think it's awesome! A nice nod to a great musician (R.I.P.).
It's very apt, given it's on the section for Jinxing.
If you've ever heard Dio talk about 'the horns', he often said it was something he picked up from his grandmother, as a warding sign she did.
Nice cover, love the fact that every pic of this iconic bard performing is causing sickness and pain to his listeners.
Does Lem come from a coastal village of indomitable barbarians, situated between the Chelaxian garrisons of Laudanum, Compendium, Totorum and Aquarium?
Nice cover, love the fact that every pic of this iconic bard performing is causing sickness and pain to his listeners.
Does Lem come from a coastal village of indomitable barbarians, situated between the Chelaxian garrisons of Laudanum, Compendium, Totorum and Aquarium?
If we want to continue this theme, we need the iconics to get new wardrobes (winged helmet for Lini, white robes and red cloak for Ezren), and Harsk to get some blue-and-white striped pants.
"Don't mind him. He fell in the grumpy potion when he was a baby.".
For clarification, I don't know if the art order for Halfling Dio was written up that way...but I want to find out! :D
We wouldn't do that. There's a line between being inspired by something and ripping it off, and I feel that this artist has crossed it, potentially putting Paizo at risk. If we'd known about it, we'd have rejected it.
Aspiring artists out there—this sort of thing is unprofessional: at best, it's merely uncreative, and at worst, it's actionable.
Oh... I guess that makes sense.
Hope I didn't get anybody in trouble. :-/
Me either. I still think it's an awesome tribute nonetheless regardless of whether or not it was intentional. RJD was a good natured spirit; if he were alive I seriously doubt he'd be offended. It is easily my favorite Paizo illo at the moment.
Mark me down as another that hopes no one is in trouble over it(artist or Paizo). It certainly put a big smile on my face when I realized what I was looking at. A friend identified him right off the bat.(said friend is also playing a Summoner patterned after Ozzy Osbourne. No points for guess what his Eidolon is named.)
Of course, I wouldn't mind seeing a Holy Diver prestige class turning up somewhere either.
Mark me down as another that hopes no one is in trouble over it(artist or Paizo). It certainly put a big smile on my face when I realized what I was looking at. A friend identified him right off the bat.(said friend is also playing a Summoner patterned after Ozzy Osbourne. No points for guess what his Eidolon is named.)
Mark me down as another that hopes no one is in trouble over it(artist or Paizo). It certainly put a big smile on my face when I realized what I was looking at. A friend identified him right off the bat.(said friend is also playing a Summoner patterned after Ozzy Osbourne. No points for guess what his Eidolon is named.)
Of course, I wouldn't mind seeing a Holy Diver prestige class turning up somewhere either.
Prerequisites:
BAB +4
Ability to cast divine spells of level 2 or greater.
Skills: Swim 3 ranks, Knowledge (nature) 3 ranks, Knowledge (religion) 3 ranks.
Special: Must have 'been out too long in the midnight sea'.
Of course, I wouldn't mind seeing a Holy Diver prestige class turning up somewhere either.
Prerequisites:
BAB +4
Ability to cast divine spells of level 2 or greater.
Skills: Swim 3 ranks, Knowledge (nature) 3 ranks, Knowledge (religion) 3 ranks.
Special: Must have 'been out too long in the midnight sea'.
Of course, I wouldn't mind seeing a Holy Diver prestige class turning up somewhere either.
[Dio-inspired gaming tangent] In a superhero game, I once played a character that pretended to be one of the failed Cadmus clones of Superman, whose ability to absorb sunlight to fuel his powers was out of control, and would result in his bursting into flames (and possibly explode like an atom bomb, he said) if he spent more than a few moments in direct sunlight.
Natch, he was secretly a vampire, inspired by Sunset Superman, one of my favorite Dio songs. [/tangent]
Nice cover, love the fact that every pic of this iconic bard performing is causing sickness and pain to his listeners.
Does Lem come from a coastal village of indomitable barbarians, situated between the Chelaxian garrisons of Laudanum, Compendium, Totorum and Aquarium?
ROFLMAO. Cacofonix forever !
I'd say that Asterix would make a much better halfling myself. He's almost as tall as one, after all.
We wouldn't do that. There's a line between being inspired by something and ripping it off, and I feel that this artist has crossed it, potentially putting Paizo at risk. If we'd known about it, we'd have rejected it.
Aspiring artists out there—this sort of thing is unprofessional: at best, it's merely uncreative, and at worst, it's actionable.
Vic,
Don't feel that way. A part of me died too when RJD died. Seeing that Dio inspired halfling gave me some closure that I was missing. When I hear or play a Dio song, it won't hurt anymore but I will think of this halfling and Ronnie's music and smile.
We wouldn't do that. There's a line between being inspired by something and ripping it off, and I feel that this artist has crossed it, potentially putting Paizo at risk. If we'd known about it, we'd have rejected it.
Aspiring artists out there—this sort of thing is unprofessional: at best, it's merely uncreative, and at worst, it's actionable.
Vic,
Don't feel that way. A part of me died too when RJD died. Seeing that Dio inspired halfling gave me some closure that I was missing. When I hear or play a Dio song, it won't hurt anymore but I will think of this halfling and Ronnie's music and smile.
This is a good thing.
--Ray.
I can understand Vic's reaction from a business POV for a couple of different reasons as he has already stated. But I agree with you on this. Which has made this my favorite racial book released thus far. \mXm/
I can understand Vic's reaction from a business POV for a couple of different reasons as he has already stated. But I agree with you on this. Which has made this my favorite racial book released thus far. \mXm/
Thanks for agreeing with me Urizen. I too understand Vic's position. He's right. I only wish that no harm come to the artist for this. I'm certain that Dio's music touched him too.
Funny story: Since the summer I turned 16 (almost 10 years ago) when I played my first real game of 2e D&D, I've played a halfling named Dio. Had never heard of RJD then, infact it wasn't until years later when I did. Still waiting on a paycheck to pick up this book though, can't wait to see the art everyone is talking about!
NO halfling outrider is also wotc IP, for PAizo to do one; it would have to be completely different mode on the PRC or as a racial Arch type rebuild for the Cavalier.
NO halfling outrider is also wotc IP, for PAizo to do one; it would have to be completely different mode on the PRC or as a racial Arch type rebuild for the Cavalier.
I was using it as short hand for mounted (usually on a riding dog) halflings.
NO halfling outrider is also wotc IP, for PAizo to do one; it would have to be completely different mode on the PRC or as a racial Arch type rebuild for the Cavalier.
I was using it as short hand for mounted (usually on a riding dog) halflings.
That's kind of what I figured. That was the one thing that was kind of left out.
I really wish that another development pass had been made on the halfling jinxes. There is so much room for interpretation/abuse (plus a couple of errors).