Psionics Unleashed (PFRPG)

4.20/5 (based on 13 ratings)
DRSPSU0001E

Backorder Print/PDF Bundle $24.99

Add PDF $9.95

Facebook Twitter Email

Tap into the mysteries of psionics, using sheer force of will to allow psionic characters to let loose power to rival any physical force or magical energy. Contained in this book, you will find the secrets of psionics, the magic of the mind.

    Contained within the pages of Psionics Unleashed you will find:
  • Four 20-level psionic base classes: the psion, psychic warrior, soulknife, and wilder
  • Nine psionic prestige classes, including the elocater and the thrallherd
  • Eight psionic races to create new characters, from the blue, to the elan, to the serpentine ophiduan
  • Dozens of psionic feats for psionic characters of all classes
  • Hundreds of psionic powers, ranging from precognition to reality revision

Updated to support the rules of the Pathfinder Roleplaying Game, Psionics Unleashed contains everything needed to easily integrate psionics into any campaign, including characters, items, monsters, and powers.

Product Availability

Print/PDF Bundle:

Backorder

Will be added to your My Downloads page when your order ships.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

DRSPSU0001BUNDLE


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Well done adaptation of Psionics

5/5

If you like psionics then this book is a good investment. The authors did a great job of updating the rules and bringing them on par with stuff from paizo.
Even GMs that prefer the classic Sword and Sorcery fantasy theme, can use the content to some extent. Abberations and other alien lifeforms that are "not from this world" can use psionic abilties and class levels to create unusual encounters or give seasoned players something new and challenging.

From changes made to the classes I would like to mention the Soulknife. This class in particular has seen a lot of improvement. Her weapon was made stronger and more versatile, while the many blade skills you can choose from give it unique options that are hard if not impossible to get by otherwise. I play one at the moment and neither outshine the others nor do I just stand behind and watch.

As others have mentioned already the artwork is the only big drawback. It is understandable though, as artwork can be a big cost factor for smaller companies.
Still, the pictures give you a basic idea how things look and at the end of the day that's what really matters.


Bringing Psionics to Pathfinder

5/5

This product is an updated and rebalanced version of psionics from 3.5. If you didn't like the flavor of psionics in 3.5 you probably won't like it here. However, if psionics are your thing, this is a wonderful port from the old system to the new.

The races have been rebalanced to be in line with the Pathfinder races. Classes have also been updated to be in line with the power of pathfinder and have been extensively playtested (and openly so, through Dream Scarred's website). So long as the rules are followed, this is a wonderfully balanced take on psionics.

There's literally nothing bad I have to say about this product, I have used it quite a bit (including playing in a Dark Sun game) and have found no problems what so ever. I guess the closest I could come to a complaint is that there is no new material in this book (by new material I mean classes, races, etc. there are new things such as upgrades to the classes), but this book feels new, given the amount of changes that's went into it (both rebalancing the broken parts of 3.5 (soul knife is now playable even) and in bringing everything up to pathfinder standards).


Golden's Look at Psionics Unleashed

3/5

I'd say something witty, but this is literally the last sentence I wrote for this review. Let's sink our minds into Psionics Unleashed! Or ... something.

The Crunch
In my opinion, Psionics Unleashed is at its greatest when we look at the rules and game mechanics that the book provides. There are four base classes; the four that originally appeared in 3.5's "Psionics Bible," the Expanded Psionics Handbook. Dreamscarred Press did an amazing job here, managing to update all four base classes so that they are competitive with the Core classes without being overpowered. Parts of me are worried that the Psionic Races may be a little too good without any penalty, but they really only shine on a character devoted to Psionics; really, there's nothing in the book that makes playing an elven psion a better choice then, say, an elan psion. However, this can be said about 3.5's psionics system, where the Psionic Races always had a leg up on Psionics. I think that was an unneeded remnant of a time where the Favored Class bonus was designed as a restriction and not a reward, and I would have liked to seen it leave for the so called psionic races. The book includes a baseline Psionics/Magic transparency rule, major overhauls of various powers that were considered "overpowered," clarification on rules, and what a lot of us like to refer to as "the Pazio Touch," in this class, lots of unique options for the base classes. {Rating: 10/10}

The Fluff
Psionics Unleashed is a tad bit weak on the descriptions, true to its Paizo source material. However, where the good folks with the golem have the entirety of the Golarion Campaign Setting to flesh out how Druids and Monks and Wizards fit into their world, Dreamscarred Press doesn't have that luxury. There is a decent guide on to how to incorporate Psionics into a campaign setting, but there isn't much information on what makes a good Psionics Campaign. For example, what would that world look like? What creatures thrive there? Does magic still exist? Besides this, Paizo doesn't need to give much fluff on the core classes because most Pathfinder Players have known and loved the Core 11 for over a decade, since 3.0 was first released. While the Expanded Psionics Handbook is old, less people are familiar with it because it is not core, and as such you want to be as detailed as possible so that the people playing your product get excited to try the Soulknife or the Wilder or the Psychic Warrior or whatever. Dreamscarred Press definetely comes off having placed a lot more effort into the game mechanics and not as much into the game integration with their book. {7/10}

The Appearance
Ugh. THIS is where Psionics Unleashed trips and falls on its face. I believe the author himself made a statement about how art is subjective, and while that may be from my own opinions, to all the forums I have read, to all of the people I have shown my hard copy of the book to, no one has liked Psionics Unleashed's art. There are many awkward facial expressions, it does not integrate well with the book, body parts (such as the toes on the racial line-up) are little better than boots with shade markings that suggest they are individual digits, and the characters appear static and motionless; not fluid and dynamic as you would expect heroes to be. The racial line-up is probably the worst I have ever seen in any source book and part of the art's failure comes from the book itself; it is a very minimalist style, with no background texture and no page boarders. This effectively makes the art stand out like a sore thumb, like it was an afterthought to include it and that there was no real style involved with the book itself. The book is printed in Black and White, which is not a problem; I've seen the PDF, and the art looks even worse in color. The final nail that seals the coffin on Psionics Unleashed's appearances is the sheer number of misspellings, grammatical errors, and oversights in the text. One of the most common in the first edition printing (which I own) is that apparently when writing one of the Prestige Classes, at one point the name of a specific psionic power had to be hyphenated. The book was later altered, and the hyphenated word came back together on the same line. With the hyphen still in it. So now in the book, there is (or perhaps was) this psionic power sitting in the middle of a sentence with a completely unneeded hyphen. {3/10}

Total and Closing Remarks
This book is well done if you're looking for hard rules on converting a Psionics system to Pathfinder. Besides sheer number of cosmetic flaws in this product, it completely lacks its own identity. There is absolutely nothing in Psionics Unleashed that makes one think "Wow, now THIS is Pathfinder Psionics!" This is 3.5 Psionics, updated to the Pathfinder standard. It works and works extremely well, but it is not the end-all-meets-all quality that Pathfinder players know and love from Paizo, and because of this, it is my personal opinion that a Psionics revamp is not at all impossible from Paizo. Psionics Unleashed reigns supreme as Pathfinder's unoffical Psionics System, but one can only wonder for how long it will occupy this throne.

Rules and Mechanics: 10
Descriptions: 7
Editing and Style: 3
Total {20/3 = 6.7 = 3 Stars}

Final Thoughts: Psionics Unleashed is an acceptable buy, even an amazing buy, if you want someone else to convert 3.5's rules for Psionics for you. It offers little else beyond that. If you didn't like 3.5 Psionics, you probably won't like Dreamscarred Press Psionics either.


Fantastic!

4/5

I've had the PDF for a few weeks but I'm a print guy, so I was waiting for my print copy to arrive before I really jumped into this.

Wow!

I come from a printing and publishing background, so production value means a great deal to me. This book made me very happy on that front. It uses a nice, heavy weight cover stock and equally nice interior pages as well. The book has well done, tight perfect binding - overall, it's just a very well produced product.

As for the actual content ... simply put, this is a fantastic book. Others have done a great job detailing and disecting the contents, so I won't bother doing so as well. What I will say is that this book absolutely deserves to be seen as the default Pathfinder psionics book. It's really that good.

Well done Dreamscarred!!!


The Core Psionics system for PFRPG

4/5

This book is a whopping 231 pages long, 1 page front cover, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page advertisement, leaving 225 pages of content.

I own both the pdf, which is full-color and the dead-tree version, which is b/w.

For this review, I'm going to break my usual format, partly due to me wanting to finish this review this century and not wanting to write a 10+ pages review, so let me first make clear where I'm coming from:

I always loved the idea of psionics. I always hated the implementation. Offense and Defense-modes? Blergh. I'm going to commit a kind of blasphemy and admit to not liking the mindscape-system from the 3.0-days of old. Then came along the Expanded Psionics Handbook... and delivered. Then, I stumbled over Dreamscarred Press and enjoyed their take on the powers of the mind, too.

I've been saddened to hear that Paizo does not plan a psionics-book in the near future, but when the guys at DSP stepped up, I immediately remembered the 3.5-days and hoped that they would be able to bring psionics to PFRPG in style. Their task was monumental: Changing the huge amount of content from the XPH to the pathfinder design philosophy as a little 3pp and still keep it reasonably priced.
In this review, I'm mainly going to take a look at some of the new additions and changes.
The book starts with a section on psionic races that takes up 12 pages. The races are:
-Blue: A goblin sub-race, formerly a monster.
-Dromite: Halfling-sized insect people. I never liked them. Sorry. I just don't.
-Duergar: My friends, the grey dwarves are back and their new write-up rocks!
-Elan: A kind a creepy modified race, chosen from other races and transformed to something not quite human anymore. I liked them in 3.5, and I still like them here.
-Half-giant: Another race I never considered too cool. I prefer RiP's Jotun for the fluff-angle and I never really got why they have psionic abilities.
-Maenad: I hated these in 3.5. Thanks to an excellent article in KQ 9, I added them to just about any setting I play. Go check it out, if you haven't already and be thankful they've been converted to PFRPG.
-Ophiduan: A reptilian race. Not sure what to think of them. Mainly because I still have the old Ophidians and Yuan-Ti in my mind.
-Xeph: Ahuman-like race without pupils. They are ok, I guess.
Chapter 2 details the base classes and boy, have they been streamlined!
-Psions: Psions get to choose from the disciplines and an optional generalist choice and get special benefits according to their selection, further emphasizing the difference between the specialisations.
-Psychic Warrior: They get slightly more PSP and warrior paths to choose from, making them more versatile, too.
-Soulknife: Finally. Finally someone has taken pity on this poor unfortunate class and given it it's rightful place. Badass, cool and FINALLY balanced and no longer the monks weak little brother, this write-up is just as versatile as the first two classes, not only adding power to the class, but also options. Awesome work, guys.
-Wilder: And a second "finally!" from my mouth: Wilders, the chaotic users of natural talents, have finally been reworked so you actually WANT to build one. Where before they were the Psion's stupid little brothers and sisters, they are now a versatile, genuinely unique class. Excellent work, DSP! I considered this class unsalvageable.

The classes take up 18 pages.

Chapter 3 features discussions of skills and feats for psionics and new skill-usages. The default method is that e.g. Use Magic Device can be used to use psionic devices as well, dispel magic affects psionics, too etc. A minor rules change I welcomed was that obtaining psionic focus does not require a roll any more, just concentration. At low levels, it was just annoying to wait for the psion to make the DC 20 check in 3.5., so good riddance. We also get 69 psionic feats, many of them updated from PFRPG. One update I didn't get, though, was Cloak Dance - while a cool feat, I already though this general feat would have been better in another book, but oh well. The feats are well-balanced, balance-issues from 3.5 have been streamlined, I'm content with this book. This chapter also takes up 18 pages.

Chapter 4 (14 pages) details the general rules of psionics in a concise and easy to grasp way - good for newcomers to the powers of the mind. The chapter also thankfully features notes on the "Psionics are different"-approach I personally prefer to the powers of the mind. Dodged a bullet there, DSP! ;)

Chapter 5 is almost half of the book, 86 pages of psionic powers. Enough to provide a huge amount of balanced options. Insta-kill abilities have been streamlined to adhere to PFRPG-design philosophy etc. Nothing to complain, apart from: I want MORE!

Chapter 6 (20 pages) details Prestige Classes, to be precise updated versions of the XPH-classes. The Illithid slayer has been converted to a slayer of psionic creatures in general. On another note: The Pyrokineticist HAS a save-or-die ability, however, it's element-based and his lvl 10-capstone ability, so I'm cool with that.

Chapter 7 details psionic item on 28 pages and, while all-time-classics like the Annulus are here, I would have loved this section to be expanded upon.

Chapter 8 updates the critters from the XPH (sans the Neothelid - @#&$-copyright reasons!) to PFRPG. The artwork is oriented along the artwork of the XPH, a nice nod.

The book closes with a glossary.

Conclusion:
I like psionics and I loved some of the 3.5 DSP-books and, to put it bluntly, they have achieved quite a feat in bringing this book together. Layout is nice and apart from one page that is blank but for one feat, the space is well-used. It can be expected that some typos creep into a book of this size, but they are thankfully very few and far between and none of them hampered my understanding of the material presented or its usability. This excellent quality does not entirely stretch towards the art-side, though: There is a plethora of art-styles assembled here, from comic-style color to some pictures that are a bit anime-like and classic b/w-artwork. While not bad per se, they give the book a kind of disjointed feeling that is thankfully not matched by the content. On the content side: I got, what I paid for: An updated, great core system for psionics I'll be using in the years to come that finally enables me to update our main-campaign (which has been on a halt since switching to PFRPG, we playing other characters since then) to PFRPG. Thus, due to the minor glitches and artwork problems, I should probably rate this 4.5. stars. Unfortunately I'm a long time follower of DSP and had high hopes indeed for e.g. the brilliant Morphean-class, sequestral and mantra-feats and the like to be included as well. They are advanced options, I get that, but I'd have loved to see them nevertheless. My final verdict will thus be a straight 4 stars. Here's to hoping we'll get more material soon and that some of the material gets updated. And what about blending with the new APG-classes? There's much to be done, folks at DSP! Come on, get in on! ;)


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
151 to 200 of 432 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Dreamscarred Press

Ryan. Costello wrote:
For those looking for more insight on this product, I talk with Jeremy Smith about Dreamscarred Press and Psionics unleashed in Know Direction 18.

"talks in great detail" is a bit of an understatement... Thanks for having me on the show, Ryan.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ambrosia Slaad wrote:
Matthew Morris wrote:

...Damned mailman stuffed it in the mailbox...

Fortunately it's intact. The envelope was mangled though.
Matthew, PLEASE notify your local Postmaster or Office Supervisor with a polite informative letter or phonecall. If you can include the packaging or photos of it's condition, even better. 99% of Postmasters and Office Supervisors (and most carriers) take damaged and missing mail very seriously. A "discussion" with the carrier will be had and it is likely this won't happen again, especially since this is damage done by the carrier and not the sorting scanners/machinery.

Went into the post office and (politely!) complained. Got the number for carriers, and will call monday.

Dark Archive

Joey Virtue wrote:
Is this book soft or hard bound?

It is softcover.

Dark Archive

Number two on the top ten list.

Liberty's Edge

I purchased this product direct from dream scarred press (didn't know it would be available here). I love it. Its going to be a permanent part of my campaigns.


jeremy.smith wrote:
Dungeon Grrrl wrote:
Do you plan to allow other 3pp to publish things for Psionics Unleashed, and refer to Psionics Unleashed by name in running test when they do so?

Yep.

It's something we are actively working on.

Great! I just used your psionics pathfinder stuff for the first time last night, and was very pleased. But the players already want more stuff, and allowing other 3pp to help produce it would be a huge step, imho.

Good stuff, and I look forward to seeing how your plans with other publishers pan out.


Orderd it through my gaming store, waiting for backorder, sigh, oh well, loyalty :)


Say if and or when is Herolab and Psionics Unleashed getting together ?

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

3pp material using psionics under third-party agreement is in the works on our end. I had already planned on doing a psionic class and some psionics abilities for critters, but so glad that DSP did all this hard work for us to make it easier!

I am also interested in helping Jeremy out with the playtesting concepts for the next coming book - particularly race options, such as those found in APG for the core races. Question, Jeremy: where is the thread found for PsiExp conceptualization / playtesting / feedback?

Great product - totally worth it. I am in agreement that some of the art is 'meh' but overall the material is excellent.


Grand Magus wrote:


Are there any suggested paths, or power-development examples, in this for evil AI robots with psionics? I'd like to see other people's builds.

BlackStar Studios is actually working on a PF game setting which deals with just that. First supplement is due out this summer.

Dreamscarred Press

Shizvestus wrote:
Say if and or when is Herolab and Psionics Unleashed getting together ?

No firm ETA. Lone Wolf Design, who make Hero Lab, don't have the resources available to do the work, so we're looking into doing it and releasing it through their store. It's a fair bit of work and we don't have anyone who's super familiar with the Hero Lab data sets, so it will likely be a while, but we are working on it.

xidoraven wrote:
Question, Jeremy: where is the thread found for PsiExp conceptualization / playtesting / feedback?

Psionics Expanded is on a small break to let folks actually digest Psionics Unleashed, but the initial Alpha threads are available in our Pathfinder forum here. Expect to see a lot more in the way of Alpha documents for Psionics Expanded in the next two weeks.


Minor weirdness...whenever I click on x# new on this thread it takes me to the first post/page instead of the new posts.

This is the only thread where that's happening.

Dreamscarred Press

Spiral_Ninja wrote:

Minor weirdness...whenever I click on x# new on this thread it takes me to the first post/page instead of the new posts.

This is the only thread where that's happening.

The same thing happens to me at times... not sure why, but it isn't just you.

Liberty's Edge

This is now my favorite 3PP product! I am looking forward to any other well written / play tested material to compliment this.


Bought the PDF of this earlier this week and I'm loving it so far. I *was* kind of expecting a feat that would let you choose another Blade Skill, but it wasn't in there. Oh well, not that hard to make.

I have one question so far though. At 6th level the Pyrokineticist gain the new ability Leech Heat that allows him to steal body heat from others and use it to heal himself. But it's never mention how the targets can avoid this damage. Does it count as a ranged touch attack or does it allow a Will save, or something else?

The Exchange

Tim Malmstrom wrote:

Bought the PDF of this earlier this week and I'm loving it so far. I *was* kind of expecting a feat that would let you choose another Blade Skill, but it wasn't in there. Oh well, not that hard to make.

Well, you never saw the "Extra X" feats until the APG, and much like the Core Rulebook was the PHB+DMG, Psionics Unleashed is like Expanded Psionics Handbook. However, they are working on Psionics Expanded, which could be seen as an APG-ish book. Head on over to their forums (Here's the Link) to check out what they are doing for that! Also, they have said that the odds of having the feat in that book is "Pretty much 100%".

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

And this is now the #2 highest selling product on Paizo's store, topping everything, from everybody else, except for Bestiary 2. I think even the vocal supporters of psionics on the boards here and elsewhere might have underestimated just how many of us there might be out there in total.

Some psychics we proved to be, right? :)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Kvantum wrote:
Some psychics we proved to be, right? :)

Where there's a Will, there's the Way? ;-)

Edit: I'd love to see a philosophy along the 'Will and the Way' for a cleric fluffed out. Kind of a 'church of enlightenment' kind of thing with psionics being seen as a way to transcend the mortal form and the need for deities themselves.

Think of it from an in character PoV. A 'god' is a being of immence personal power, who can use that power in a number of ways, reshaping reality by will alone. A psion is a font of personal power, reshaping reality by will alone...

Dreamscarred Press

Tim Malmstrom wrote:
I have one question so far though. At 6th level the Pyrokineticist gain the new ability Leech Heat that allows him to steal body heat from others and use it to heal himself. But it's never mention how the targets can avoid this damage. Does it count as a ranged touch attack or does it allow a Will save, or something else?

Tim, thanks for bringing this to our attention. I've added an official errata on the subject:

A successful Fortitude save (DC 10 + ½ class level + Charisma modifier) halves this damage and the healing the pyrokineticist receives.

RPG Superstar 2009 Top 32

Do we know when/if this will be back in stock?

Dreamscarred Press

Lord Fyre wrote:
Do we know when/if this will be back in stock?

I've been working with the Paizo staff on that. More stock is coming, but it's likely not going to be completely back in stock due to back orders until mid-January (hopefully as early as next week depending on shipping times).

Liberty's Edge

Just ordered the print version - now I just have to wait out the back order backlog ;)

I'm really anxious to get this!


Yeah we received a small restock this afternoon that will go out tomorrow but the majority of our orders are waiting on the larger shipment Jeremy mentioned.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Reviewed here, at Enworld, Drivethru and Lou's blog.

Dreamscarred Press

Dark_Mistress wrote:
Reviewed here, at Enworld, Drivethru and Lou's blog.

Many thanks!


I just found an error on the Powerful Build entry of the Half-Giant:

The physical stature of half-giants
lets them function in many ways as if they were one
size category larger.
Whenever a half-giant is subject to a size modifer
or special size modifer for an opposed check (such as
during grapple checks, bull rush attempts, and trip
attempts), the half-giant is treated as one size larger if
doing so is advantageous to him.

there are no more opposed checks for grapple, trip ect...
shoul become a bonus to the CMB (+2 if I remember well)

Dreamscarred Press

Omega9999 wrote:

I just found an error on the Powerful Build entry of the Half-Giant:

The physical stature of half-giants
lets them function in many ways as if they were one
size category larger.
Whenever a half-giant is subject to a size modifer
or special size modifer for an opposed check (such as
during grapple checks, bull rush attempts, and trip
attempts), the half-giant is treated as one size larger if
doing so is advantageous to him.

there are no more opposed checks for grapple, trip ect...
shoul become a bonus to the CMB (+2 if I remember well)

Wow...

With as much discussion as powerful build got during the Alpha and Beta, I'm a bit astounded that got missed.

I'll add that to our errata.

The Exchange

I have never wanted to play in a psionic game before. But this feels right. It is a great product and I've spent several hours trying to decide between the soulblade, wilder and warrior. You guys have made something to be proud of. Well done.

Look forward to playing one of these soon.

Cheers

Question as a non psionic player - can the core races be psionic or must they be one of the new races? This is a simple question but I never see the answer. it must be too obvious.

Dark Archive

Okay I know this question has gotten annoying but... Paizo is listing as backorder, I ordered one to be shipped with my monthly order back Dec 19. Any idea when I will get my copy? They are saying my whole order will be held until back orders are filled so it's kind of important. That and I have been waiting to get my hands on this one.

Dark Archive

French Wolf wrote:

I have never wanted to play in a psionic game before. But this feels right. It is a great product and I've spent several hours trying to decide between the soulblade, wilder and warrior. You guys have made something to be proud of. Well done.

Look forward to playing one of these soon.

Cheers

Question as a non psionic player - can the core races be psionic or must they be one of the new races? This is a simple question but I never see the answer. it must be too obvious.

If it works like past psionic rule sets... the core races can be psionic the new races are just more likely to be. Hope that helps

Dreamscarred Press

French Wolf wrote:
Question as a non psionic player - can the core races be psionic or must they be one of the new races? This is a simple question but I never see the answer. it must be too obvious.

Unless otherwise specified, ANY core race can be ANY base class. Base classes don't have entry restrictions like Prestige, Paragon, or Racial Substitution classes. Psionic races may have strengths when taking psionic base classes that non-psionic races don't, but it's certainly not mandatory.

Dreamscarred Press

Mine all mine...don't touch wrote:
Okay I know this question has gotten annoying but... Paizo is listing as backorder, I ordered one to be shipped with my monthly order back Dec 19. Any idea when I will get my copy? They are saying my whole order will be held until back orders are filled so it's kind of important. That and I have been waiting to get my hands on this one.

Books are on the way to Paizo that should cover all the backorders. I imagine at least a good chunk of those books should arrive next week if they don't arrive today. The remainder will l likely arrive the week of the 17th and get the book off backorder status.

EDIT: And to be clear, when I say books are on the way, 100 books have already shipped to Paizo. It's just a matter of them getting there. More copies are on the way on top of those.


jeremy.smith wrote:

Books are on the way to Paizo that should cover all the backorders. I imagine at least a good chunk of those books should arrive next week if they don't arrive today. The remainder will l likely arrive the week of the 17th and get the book off backorder status.

EDIT: And to be clear, when I say books are on the way, 100 books have already shipped to Paizo. It's just a matter of them getting there. More copies are on the way on top of those.

<crosses fingers> I'm one of those that wants to get the bundle before the month is over. +1

Dreamscarred Press

Urizen wrote:
<crosses fingers> I'm one of those that wants to get the bundle before the month is over. +1

We hope you can, too! It's been frustrating waiting for more books to ship from the printer... Considering we've ordered more books in the past month than I think we ever have in the entire history of the company, it's definitely been a learning experience.

And the holidays definitely didn't help, with our printer closed several days and print orders backing up...


We have never been very interested in introducing psionics into our game, but I picked up the PDF out of curiosity.....and I'm glad that I did.

I especially like the treatment of the Soul Knife, it's far more interesting than the original.

Well done ;)

Contributor

Mine all mine...don't touch wrote:
Okay I know this question has gotten annoying but... Paizo is listing as backorder, I ordered one to be shipped with my monthly order back Dec 19. Any idea when I will get my copy? They are saying my whole order will be held until back orders are filled so it's kind of important. That and I have been waiting to get my hands on this one.

We can move the backordered stuff to a new order if you'd like - just let us know!


Placed my order for the printed edition. Cant wait to get the book and add to my game play. I choose to order this over the Bestiary II, go figure...:)


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I ordered the print/PDF bundle today, and have skimmed the PDF (and printed out a section of the PDF, for ease of reference) and I must say I am really pleased by what I have seen/read so far.

I also have a question (something I just noticed) regarding the Phrenic Scourge... it's an 8 HD creature but only has 3 feats, shouldn't "he" have one more feat (am I right in my thinking, isn't it one feat every odd-numbered level)? I mean, I know it's that way for PC's... and I thought it was that way for monsters too.

I'll probably add "Toughness" as a default (and the phrenic scourge seems a bit frail) although admittedly I haven't read through the entire PDF at this time, I'm sure there are several great new feats (psionic) that would work just as nicely for this monster.

Thanks in advance for any help.

(I only mentioned this here, because it seems some other "errata"-ish questions were asked (and answered) here as well).

Jeremy, Andreas, and everyone involved with this... you have done an AWESOME job, you have every reason to be proud of this book.

Dean; The_Minstrel_Wyrm

Dreamscarred Press

The_Minstrel_Wyrm wrote:

I also have a question (something I just noticed) regarding the Phrenic Scourge... it's an 8 HD creature but only has 3 feats, shouldn't "he" have one more feat (am I right in my thinking, isn't it one feat every odd-numbered level)? I mean, I know it's that way for PC's... and I thought it was that way for monsters too.

I'll probably add "Toughness" as a default (and the phrenic scourge seems a bit frail) although admittedly I haven't read through the entire PDF at this time, I'm sure there are several great new feats (psionic) that would work just as nicely for this monster.

Thanks in advance for any help.

It looks like something got cut accidentally between Beta and Final. It should have the Alertness feat as its 4th feat.

That likely got missed when the master document got corrupted and all the monster entries had to be recreated.

EDIT - I'll have to check if that alters the skills or not.


Hi Jeremy, Just got my PDF through Paizo. Great stuff. Love the creepy tenticled monster that leaves larva inside its victims, reminds me of something... anyhow I cant wait for this to be added to Hero Lab.

Thanks :)


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Shizvestus wrote:

Hi Jeremy, Just got my PDF through Paizo. Great stuff. Love the creepy tenticled monster that leaves larva inside its victims, reminds me of something... anyhow I cant wait for this to be added to Hero Lab.

Thanks :)

Hi Shiz,

Yeah... the Phrenic Scourge (the creepy tentacled monster) reminded me of something too... ;)

But I think it's one of my favorite monsters in Psionics Unleashed (oh, and the Cerebilith... I was really pleased that one was included too).

And @ Jeremy... thanks for the reply... Alertness... got it. :)

From what I'm "hearing" around these boards... I might have this book in my hot little hands in a couple weeks. Yay!

Dean; The_Minstrel_Wyrm

Liberty's Edge

jeremy.smith wrote:
Urizen wrote:
<crosses fingers> I'm one of those that wants to get the bundle before the month is over. +1

We hope you can, too! It's been frustrating waiting for more books to ship from the printer... Considering we've ordered more books in the past month than I think we ever have in the entire history of the company, it's definitely been a learning experience.

And the holidays definitely didn't help, with our printer closed several days and print orders backing up...

I know I'm being like a little kid at Christmas but ...

Any new info yet on the additional books? :)

Dreamscarred Press

Marc Radle wrote:

I know I'm being like a little kid at Christmas but ...

Any new info yet on the additional books? :)

Not really... a large quantity of books have shipped to Paizo - it's just a matter of them arriving. Just trying to stay ahead of the curve. :)

Dreamscarred Press

It looks like a bit of the Phrenic Scourge's mechanics were reverted when the Monster chapter was rebuilt.

Here is the official errata on the Scourge (bolded power names are corrections, not additions - they initially referenced the old 3.5 power names)

Phrenic Scourge
Change the Psi-Like Abilities to read:
At will - empathic connection (affects animal, fey, giant, magical beast, monstrous humanoid, aberration, dragon, elemental and outsider types, duration 9 days, DC 19), aversion (duration 13 hours, DC 19), read thoughts (DC 16), mind control (duration 9 hours, 5 targets, DC 16), psychoport.

Add the Alertness feat to the list of feats.

Change the skill list to read the following:
Skills Autohypnosis +6, Bluff +10, Climb +8, Diplomacy +10, Disguise +8 (+10 acting), Intimidate +7, Knowledge (psionics) +15, Perception +16 (+22 if unclothed), Sense Motive +10, Spellcraft +15, Stealth +14


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
jeremy.smith wrote:

It looks like a bit of the Phrenic Scourge's mechanics were reverted when the Monster chapter was rebuilt.

Here is the official errata on the Scourge (bolded power names are corrections, not additions - they initially referenced the old 3.5 power names)

Phrenic Scourge
Change the Psi-Like Abilities to read:
At will - empathic connection (affects animal, fey, giant, magical beast, monstrous humanoid, aberration, dragon, elemental and outsider types, duration 9 days, DC 19), aversion (duration 13 hours, DC 19), read thoughts (DC 16), mind control (duration 9 hours, 5 targets, DC 16), psychoport.

Add the Alertness feat to the list of feats.

Change the skill list to read the following:
Skills Autohypnosis +6, Bluff +10, Climb +8, Diplomacy +10, Disguise +8 (+10 acting), Intimidate +7, Knowledge (psionics) +15, Perception +16 (+22 if unclothed), Sense Motive +10, Spellcraft +15, Stealth +14

Thanks Jeremy,

That was really cool and helpful.

Regards,

Dean (TMW)


The first part of the shipment arrived this morning and we've begun shipping out books. I'll drop back in when the next hunk of books arrives.


Thanks for the info! I'm waiting for those next order of books once the backorder has been satisfied so I can order. =)


More arrived this afternoon. :)


Jeff Alvarez wrote:
More arrived this afternoon. :)

Still listed as backorder. :/

Paizo Employee Chief Technical Officer

Urizen wrote:
Jeff Alvarez wrote:
More arrived this afternoon. :)
Still listed as backorder. :/

We didn't get enough to fill all the outstanding orders yet. Jeremy's post above suggests we'll have more next week, though.

151 to 200 of 432 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Paizo / Product Discussion / Psionics Unleashed (PFRPG) All Messageboards

Want to post a reply? Sign in.