Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos (PFRPG)

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Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos (PFRPG)
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Gaze into the Abyss!

Spawned from the darkest depths of the Abyss, the howling hordes of demonkind rise up to destroy and devour all of existence, their slavering, fiendish forms built to rend, enslave, and beguile. Whether in their horrid domains of madness in the Outer Rifts, or called forth into the material world by insane spellcasters, demons represent the fundamental immorality of the universe, evolving from sinful souls into entities both wretched and godlike, united under their vile taskmasters toward a single goal: to destroy all that mortal life holds dear.

    Lords of Chaos is a 64-page book that includes:
  • Complete descriptions of more than 40 demon lords and their terrifying realms, including the demon queen Lamashtu, Mother of Monsters.
  • New rules and special abilities for worshipers of individual demon lords.
  • Rules for the demoniac prestige class.
  • A detailed history of the Abyss and the disturbing origins of demons as a race.
  • New demonic spells and magic items, plus rules for demonic implants and becoming a demon.
  • Overviews of the different types of demons, plus tricks to aid in their summoning.
  • Descriptions of the Abyss's other residents, such as writhing soul larvae and the sinister, primordial qlippoth.
  • Rules for creating new nascent demon lords.
  • Statistics for four new demons ready to bring the horrors of the cosmos to players’ doorsteps.

Lords of Chaos is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting. While Lords of Chaos is a standalone product, it also serves as a companion to Book of the Damned—Volume 1: Princes of Darkness, which details the legions of Hell.

by James Jacobs

ISBN-13: 978-1-60125-250-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Exorcise Your Demons!

5/5

Lords of Chaos, the second of three sourcebooks on the evil planes of the Pathfinder multiverse, covers the demon realm known as the Abyss. It's written by Paizo Creative Director James Jacobs himself, so you know it's going to be chock-full of accurate setting lore. This 64-page book details the various demon lords and their domains, while also introducing a demon-themed prestige class, some new spells, and some new demons. I'll go through everything in more detail, but first we have to stop and admire the cover art--it's perhaps the best of any Pathfinder book. Simply stunning!

The book opens with a little two-page creation myth. It's intriguing and ominous. Interspersed between each of the main chapters are more brief entries in this vein, all purporting (and stylized to look like) "real" entries from the legendary Book of the Damned. One of my favourite entries is on the Realms of Repose, where slain demon lords go. Fascinating stories! Other useful entries include discussion of the qlippoths and on demon-touched places on Golarion. The art design is excellent.

Chapter 1 is "Lords of the Abyss". Each of the major demon lords of the setting are summarized in half- to full-page entries that cover their interests, unholy symbols, personalities, mortal cults, and (for the purposes of the Demonic Obedience feat) boons. There aren't any stat-blocks for these demon lords even though they all (with the exception of Lamashtu, an actual deity) could in theory be slain by mortals--this book was written prior to the introduction of Pathfinder's Mythic ruleset. The information here is integrated nicely with Golarion, and there are a lot of little adventure hooks and ideas for a GM to play with. The artwork is really good, and the boons and obediences seem well-balanced and flavourful. The chapter covers notables like Dagon, Deskari, Pazuzu, Orcus and Nocticula as well as some more obscure ones.

Chapter 2 is "Demonkind". It provides a brief description, "associated sin", and "preferred sacrifice" for each of the different types of demons in the game. The writing is great here, as is the concept of the various types of demons having their origins in the manifestation of different mortal sins. The chapter introduces the idea of "nascent demon lords" which are CR 21-25 threats suitable as end-of-campaign bosses. The only one mentioned that I recognise from elsewhere is Treerazer.

Chapter 3 is "Demonology". It starts with an interesting overview of whether or why members of the different classes in the game (Core Rulebook and Advanced Players Guide) would be involved in worshipping demon lords. There's a single page introducing the concept of demonic implants, but they're not particularly interesting. Another page covers a ritual for transforming into a demon, which I guess could be useful in an "evil PC" themed campaign. Of more interest is a new prestige class, the Demoniac. It looks solid and reasonably powerful, with early obedience boons, improved summoning abilities, extra resistances and ability score increases, spell progression, and a really cool capstone. Granted, a PC would have to be Chaotic Evil to take the prestige class so I'm not likely to see it in play anytime soon. The chapter introduces four new spells, one of which, rift of ruin, is really cinematic.

Chapter 4, "The Demonic Horde" concludes the book. We get some very brief discussion of larvae and qlippoths (other inhabitants of the Abyss), but mostly the chapter consists of new bestiary entries. There's vermlek demons (worms that inhabit corpses to serve as armor and disguises--gross but good!), brimorak demons (short fire-loving monsters), seraptis demons (suicide demons--the writing in this entry in particular is awesome, and I'm quite intrigued by the Dolorous Sisters), and vavakias demons (CR18 winged bull elephant-like warlords).

The inside back cover of the book is a handy list of all the demon gods, lords, nascent lords, and bhargest hero gods along with their alignments, areas of concern, domains, and favoured weapons. Very useful for a GM who quickly needs a patron for a cult.

I used to think of demons as simply chaotic evil monsters (which they are!) but there's a lot more diversity and material to work with than I original thought. I can't think of anything to complain about with this book, but there's a lot to praise. The writing is uniformly excellent, the artwork is great and fits the tone of the book well, and it will serve as a handy off-the-shelf resource for anything demon-related in the game. Unless you're going with the more recent hardcover book that collects and revises all three of the softcovers, this is the best place for information on demons in Pathfinder.


Everyman Product Reviews: Book of the Damned

5/5

Final Score & Thoughts
Crunch: 5/5 Stars
Flavor: 5/5 Stars
Texture: 4.5/5 Stars
Final Score: 14.5/5 Stars, or 4.75 Stars/5, rounded up for its flavor.

Individually, the three volumes of the Book of the Damned are amazing, excellent reads. The fact that the series managed to hold the same level of quality throughout several years of printing and a slew of authors is a testament to Paizo’s mastery over the evil realms. These planes are ripe for use in adventures of all sorts, and I am pleased to have such a thorough, encompassing guide on the topic. I would highly recommend all three volumes to any GM’s toolbox: they will meet your needs and exceed them a hundred times over.

For the full review, head to the Everyman Gaming blog.

(Note: This review is for all three volumes of the Book of the Damned combined. Not that it matters much; this score applies to all three books equally.)


A glimpse into the Abyss, and not just Noticula's!

5/5

While many individuals have expectations of finding their favorite demons from earlier editions of the World's Most Popular Role-Playing Game, the realists among us know for fact that the unyielding forces of Litigation and Intellectual Property Rights forbid certain known names from making their appearance. Certainly, to some, this is a disappointment and a detraction from what they might think is otherwise a pretty enjoyable product.

What those individuals forget is that, for one thing, this book does not render prior tomes about such beings obsolete - they can keep those named individuals in their own games. This tome focuses, as it should, on numerous fiends and entities from the Abyss that impact and influence Golarion, as well as how they might interact on the countless worlds across the Multiverse. On this premise, the book exceeds all expectations; details and insights into the workings of the demons, how to best summon them, items that have Abyssal origins, what was lurking in the far corners of the Abyss before there were even such a thing as demons - all this, and delicious details about everyone's favorite Mother of Monsters, within a easy on the eyes package filled with goodies for your villains...and maybe a villain protagonist or three.

Oh, and of course, the cover-girl (and her sinful relations with her brother, among others). Can't forget that, now, can we?


Damned Well Done.

4/5

Demons; you need a score card or a guide book to keep them straight. Well here you go. A great suppliment about one of the most Iconic of threats in the game. Check my full review: Lords of Chaos


Demons! :)

5/5

I love the flavour of the infernal realms in Pathfinder. They show a bit less restraint than older 3E infernal books and while a bit more vaugue (due to lack of space of this format probably) it offers a good idea about the way the Abbys works and thinks and thus sends the imagination on the path of destruction, which is really al we need. In hindsight I commend Paizo's decision not to stat superpowerful planar entities. We have High CR balors and other such horrors to present their will and displeasure to the players.

I must resist the urge to use the Seraptis demon untill my players have at least a slim chance of winning.


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Todd Stewart wrote:
idilippy wrote:
Didn't one of the Fiend books that talked about Graz'zt allude to him being a former Archdevil involved in the Blood War who switched sides after carving up a good chunk of the Abyss for himself? I could've sworn I read that somewhere but I can't remember where.
That's a 4e WotC thing.

Figures >.>

Lantern Lodge

Enlight_Bystand wrote:
Tom Qadim wrote:


Finished already?

I'm still waiting for it to become available!

rocks gently, refreshes email

Me too! My subscription needs to ship already!


Matthew Morris wrote:

-I don't remember, was #18 written in character? If not, then like you said, minor.

-Why couldn't they be both, or neither? Deities parallel evolving monsters, or propoganda to get them to worship a deity?

-No, it wasn't written in character. In the section detailing Demon Lords of Golarion, there's a sidebar on qlippoths. That sidebar said that there weren't any Qlippoth Lords - only qlippoths that essentially transformed into demons (Mazzmezz, Dagon, etc.).

-In Rise of the Runelords #6, under "Lamyros Religion," it's actually specifically stated that lamia have no relationship to Lamashtu. The lamia race was created when Pharasma cursed a selfish priestess. Lamashtu, however, gladly accepts lamia worship in spite on this.

Paizo Employee Creative Director

Generic Villain wrote:
Matthew Morris wrote:

-I don't remember, was #18 written in character? If not, then like you said, minor.

-Why couldn't they be both, or neither? Deities parallel evolving monsters, or propoganda to get them to worship a deity?

-No, it wasn't written in character. In the section detailing Demon Lords of Golarion, there's a sidebar on qlippoths. That sidebar said that there weren't any Qlippoth Lords - only qlippoths that essentially transformed into demons (Mazzmezz, Dagon, etc.).

-In Rise of the Runelords #6, under "Lamyros Religion," it's actually specifically stated that lamia have no relationship to Lamashtu. The lamia race was created when Pharasma cursed a selfish priestess. Lamashtu, however, gladly accepts lamia worship in spite on this.

In between writing Pathfinder #18 (which used 3.5) and writing Lords of Chaos (which uses the PFRPG), I basically decided that we had more room to get more flexible on the question of deity-level outsiders. That, and I decided that qlippoth lords are a good thing. But they're rare and pretty hidden out of sight—a qlippoth that's transformed into a demon lord is still more common.

The change to how lamia work was basically nothing more than a little bit of fine-tuning to the deities. Creating a world is complex, and now and then things we create in the early days, with the benefit of several more years of development, don't make as much sense.


James Jacobs wrote:
Beek Gwenders of Croodle wrote:

I absolutely accept your point, even though I always considered manipulation more a concern of devils than demons. I am sticking to a more-Gygaxian view of demons as beings of pure chaos and violence.

In any case, I'd like to adapt my view of graz'zt to the new demon rules.

Manipulation is a tool that ALL the outsider races use to a certain extent; it's not something that only one outsider type has a lock on.

Devils prey upon the mind and faith and loyalty of mortals, and want to corrupt them into being evil and betraying their kin so that when they die, their souls go to Hell and fuel the machine.

Demons prey upon the flesh and the body and the cities of mortals, and want to destroy and ruin things—be that by showing up and smashing things or by showing up and being more subtle about ruining things like relationships or reputations or political stuff or other less tangible things—buildings are as much a mortal construct as are marriages, and both of those are examples of things that demons want to destroy. If you're destroying a building or a body, claws and weapons and fire and stuff work great. If you're destroying a marriage or a political alliance, manipulation and seduction and the like are better options. Demons aren't really concerned about populating the Abyss with evil souls—they're just not as greedy as devils in that way.

Daemons just want human souls; they're gluttons and do what they can to just kill mortals. The more refined/sneaky/forward thinking of daemons try to engineer ways to create vast devastation, like wars or famines or plagues or the like, while others have ways to "trick" souls into going to Abaddon, where they're hunted like game.

All three of them can use manipulation to achieve these ends.

Dear Mr. Beek Gwenders,

To expand upon what Mr. Jacobs said, I should just like to make clear that we demons (on a good day) no more wish to ruin or destroy things than the average mortal. Well not apart from a few weird sadists, but then every population has a few hundred billion of those. However, on a BAD day, taking out the ill humour that that day has generated on something or someone else is important, and the odd mortal city may occasionally get flattened if there aren't enough lower-ranking demons around to kick.
The principle difference in outlook of course between that of the demonic sorceress maiden and that of the shiny paladin of Aroden is that on the bad day, no matter how bad he feels, the paladin of Aroden is unable to kick the puppy because he's been brainwashed into bottling up his anger and turning it in on himself in a fit of righteous self-loathing and self-flagellation; the demonic sorceress maiden, on the other hand, has no conditioning to prevent her from honestly expressing her feelings by turning the puppy into a slavering giant wolfhound and loosing it on the settlement (saving the owner for last) and then seducing the paladin just to relieve her ill feelings over being ticked off by a higher ranking demon for not filling his bath fast enough with the blood of ten thousand angels. (Did I mention before that there seems to be an unfortunate tendency for higher ranking demons in general to be utter jerks? If not, allow me to emphasise that and just how many bad days having jerks as superiors can cause right now. Although I would never have a bad thing to say about my own superiors...)
Now, do demons manipulate mortals? Of course we do. For fun. You're so entertaining. And some of us love a challenge. The Cleric of Iomedae who asserts that her faith in her deity is unshakeable is just setting herself up as a bigger and more attractive target for demons to bring her low; that's exactly like painting a great big sign in a hundred foot letters of fire 'I bet you can't make me fall, come and get me you idiots' in the sky. Assuming that she boasts about it anywhere that we demons will hear about it, naturally. The wonderful thing about being a demon is precisely that we're not hidebound by any conventions or concerns for the personal safety of objects or personages not in some way valuable to us. If we feel like manipulating the heck out of someone today, then by golly that's what we're going to do. If we feel like spending the afternoon indoors reading a play whilst sipping lemonade than that's going to be what we do and anyone lower ranking who interferes is going to Catch It for disturbing us from what we were trying to get on with.
Tragically there are a good many false rumours and stories in circulation about demonkind in general. (Spread I have little doubt by the celestials - apparently it's not bad enough that we have to live in a place where a decent hairdo scarcely lasts five minutes whilst they hog the heavens, but they feel the need to misrepresent us too, driven no doubt by jealousy of the fact that - despite the conditions that we have to live in on our 'home' plane - the most charming and beautiful beings in existence are demons. Honestly, those celestials have got it coming to them one of these days, the smug self-righteous parasites.)
Anyway, I hope that this has cleared some things up for you and been helpful.
Yours,
Ask A Succubus.


James Jacobs wrote:
Creating a world is complex, and now and then things we create in the early days, with the benefit of several more years of development, don't make as much sense.

For the record, I wasn't criticizing the retcon - merely noting it.

(I actually like the idea of non-Demon Qlippoth Lords)

Dark Archive

Pathfinder Roleplaying Game Superscriber

If you can't fill the tub fast enough to keep the blood at a pleasent 96 degree's what good are you?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I noticed you guys did not do a Per chapter PDF for this, it is not a big deal for me, but it is uncommon for this series.


Speaking of Qlippoths, I like how Lovecraftian they are. It makes me wonder how the Qlippoth and the Mythos are linked... or perhaps they're one in the same?

Paizo Employee Creative Director

Generic Villain wrote:
Speaking of Qlippoths, I like how Lovecraftian they are. It makes me wonder how the Qlippoth and the Mythos are linked... or perhaps they're one in the same?

They're simliar in the non-humanness, but they're not linked. Qlippoth are from the deep Abyss, while the majority of the Lovecraft stuff is from the Material Plane. Qlippoth are also a lot more tightly related; they all have the same basic traits, for example, and all are chaotic evil outsiders. That's not the case for Lovecraftian monsters, who are all over the place in monster type, powers, and alignment.

Sovereign Court

James Jacobs wrote:
who are all over the place in monster type, powers, and alignment.

And that's just Nyarlathotep!


For those that like this stuff, I would also like to suggest the The Super-Mage Bestiary for Hero System (1999). They have an interesting take on qliphotic entities (I know knothing about Kabbalah but I think there's a lot of inspiration from that).
Besides, is there something like Thoon in the PF cosmology? Or the "beyond the ring" of 1E?
I have always been inspired by these words by Jeff Grubb (from the AD&D1 Manual of the Planes):

Quote:


Beyond the Outer Planes
What is presented in the preceding pages is a summary of the realms, layers, and planes that make up the known planes of existence. This is by no means the final word on the subject, as the nature of these infinite realms defies any all-encompassing treatises. There can be any number of realms in a layer, so that a third or fourth major pantheon can exist in Olympus/Arvandor, or an evil power created by the DM can dominate a section of the Nine Hells where no arch-devils rule. It is also possible that there are further layers beyond those that have been discovered and reported. There may be an eighth heaven, or a third paradise that is undiscovered or unreachable by the spells and abilities known to researchers. Gladsheim may have as many layers as the
Abyss, but lacks the Abyssal method of reaching them. Finally, our conception of the planes has grown with the AD&D® game. Original presentations of the inner planes make no mention of the quasi-and para-elemental planes, and ear[y discussions of the outer planes leave out Concordant Opposition. There may be more such planes beyond the scope of the model of the planes presented here. There may also be a different form of Astral space between the outer planes and planes farther out, or within the center of Concordant Opposition. Even without new planes, there are enough wild and unexplored known lands to occupy the extraplanar traveler for years. The demi-planes that float in the Ethereal may be the size of worlds, their only limitation being that they are finite where the other planes are infinite. Alternate Prime Material planes enable travelers to visit worlds that are Earth-like or not-so-Earthlike, familiar, hostile, and strange. The only limitation to planar adventures ls the imagination of those involved. This tome's purpose is to help fire the imaginations of DMs and players so that they explore the myriad planes of the AD&D® system.


For those that like this stuff, I would also like to suggest the The Super-Mage Bestiary for Hero System (1999). They have an interesting take on qliphotic entities (I know knothing about Kabbalah but I think there's a lot of inspiration from that).
Besides, is there something like Thoon in the PF cosmology? Or the "beyond the ring" of 1E?
I have always been inspired by these words by Jeff Grubb (from the AD&D1 Manual of the Planes):

Quote:


Beyond the Outer Planes
What is presented in the preceding pages is a summary of the realms, layers, and planes that make up the known planes of existence. This is by no means the final word on the subject, as the nature of these infinite realms defies any all-encompassing treatises. There can be any number of realms in a layer, so that a third or fourth major pantheon can exist in Olympus/Arvandor, or an evil power created by the DM can dominate a section of the Nine Hells where no arch-devils rule. It is also possible that there are further layers beyond those that have been discovered and reported. There may be an eighth heaven, or a third paradise that is undiscovered or unreachable by the spells and abilities known to researchers. Gladsheim may have as many layers as the
Abyss, but lacks the Abyssal method of reaching them. Finally, our conception of the planes has grown with the AD&D® game. Original presentations of the inner planes make no mention of the quasi-and para-elemental planes, and ear[y discussions of the outer planes leave out Concordant Opposition. There may be more such planes beyond the scope of the model of the planes presented here. There may also be a different form of Astral space between the outer planes and planes farther out, or within the center of Concordant Opposition. Even without new planes, there are enough wild and unexplored known lands to occupy the extraplanar traveler for years. The demi-planes that float in the Ethereal may be the size of worlds, their only limitation being that they are finite where the other planes are infinite. Alternate Prime Material planes enable travelers to visit worlds that are Earth-like or not-so-Earthlike, familiar, hostile, and strange. The only limitation to planar adventures ls the imagination of those involved. This tome's purpose is to help fire the imaginations of DMs and players so that they explore the myriad planes of the AD&D® system.

Lantern Lodge

Gah how much longer before this actually ships to subscribers? it would be a really great present to get this before christmas....

RPG Superstar 2008 Top 32

sarokcat wrote:
Gah how much longer before this actually ships to subscribers? it would be a really great present to get this before christmas....

Our warehouse staff is working full-tilt to ship them as quickly as possible.


Tom Qadim wrote:
I definitely think this is one of Pathfinder's racier books. There is certainly some adult-themed material sprinkled throughout, but I think the author(s) did an excellent job toeing the line without actually crossing over into X-rated territory. (Well, perhaps with the exception of Socothbenoth's obedience! That's definitely an act that would get you kicked out of most Sunday school classes.)

Okay, I'll ask: what is Socothbenoth's obedience?

For that matter, do we get obediences for my favorite demon ladies, Lamashtu and Jezelda?

RPG Superstar 2008 Top 32

Dragnmoon wrote:
I noticed you guys did not do a Per chapter PDF for this, it is not a big deal for me, but it is uncommon for this series.

Normally the per-chapter files are made a byproduct of preparing the product for print. I'm not sure why this one was done differently. In any case, we should provide a per-chapter breakdown for this product, so we're looking into it.

Lantern Lodge

any way to tell how much longer on the shipment Ross? So i can stop haunting my inbox depressingly?

Sovereign Court

A bit of errata:

Lords of Chaos wrote:

Note that the domains granted by each demon lord, as

well as their favored weapons, are listed on the inside front
cover of this book for ease of reference, and not on the
following pages.

This information is actually on the inside back cover.

Dark Archive

Eric Hinkle wrote:

Okay, I'll ask: what is Socothbenoth's obedience?

For that matter, do we get obediences for my favorite demon ladies, Lamashtu and Jezelda?

Socothbenoth's obedience is to achieve sexual release and defile a page from a Lawful Good deity's holy text.

There's two pages on Lamashtu and one on Jezelda. Both have obediences. Lamashtu's involves either engaging in sex with the intent of impregnating someone / being impregnated or killing something that has been alive less than a week. Jezelda's involves either prayers below the moon or the sacrifice of an intelligent member of your own race, tearing out its throat with your teeth and feeding on the body.

Silver Crusade

Pathfinder Adventure Path Subscriber

I really love how much more visceral, in-your-face, balls-to-walls is Lords of Chaos compared to the poetic yet tame Princes of Darkness.

James' writing reminds me of the *original* Realms of Chaos books for Warhammer back in the early 80s. Well played James, well played.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Lord Gadigan wrote:

Socothbenoth's obedience is to achieve sexual release and defile a page from a Lawful Good deity's holy text.

Darn you, Gadigan! <Tom heads back to the shower...>

Paizo Employee Chief Technical Officer

Ross Byers wrote:
Dragnmoon wrote:
I noticed you guys did not do a Per chapter PDF for this, it is not a big deal for me, but it is uncommon for this series.
Normally the per-chapter files are made a byproduct of preparing the product for print. I'm not sure why this one was done differently. In any case, we should provide a per-chapter breakdown for this product, so we're looking into it.

We added the file-per-chapter version last night.

Paizo Employee Chief Technical Officer

sarokcat wrote:
any way to tell how much longer on the shipment Ross? So i can stop haunting my inbox depressingly?

Last I heard, the warehouse guys were hoping to polish off the subscription shipments today (with the exception of stuff needing customer attention, like failed credit cards, bad addresses, and that sort of thing.)

However, when you started your sub, you chose to have us hold it to ship with your *next* subscription shipment to save on shipping costs. If that's not what you really wanted, you can go to your My Subscriptions page and choose to have us ship it as soon as possible instead.


Noticed a problem: the spell "vermin shape II" allows you to change into a Tiny or Large vermin. It gives stat adjustments for a Large vermin shape, but not Tiny.

Paizo Employee Creative Director

Generic Villain wrote:
Noticed a problem: the spell "vermin shape II" allows you to change into a Tiny or Large vermin. It gives stat adjustments for a Large vermin shape, but not Tiny.

Oops... some missing text there. This spell's getting reprinted in the Inner Sea World Guide with the missing text intact. In the meantime, here you go! (It's basically the same thing that happens when you cast beast shape II to become a Tiny animal.)

Tiny vermin: If you take the form of a Tiny vermin, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.


Lord Gadigan wrote:
Eric Hinkle wrote:

Okay, I'll ask: what is Socothbenoth's obedience?

For that matter, do we get obediences for my favorite demon ladies, Lamashtu and Jezelda?

Socothbenoth's obedience is to achieve sexual release and defile a page from a Lawful Good deity's holy text.

So, basically it's the same as what his thaumaturges had to do in the Book of Fiends? Nice touch.

But now I can see a temple of Iomedae wondering why all the local demon cultists keep showing up to buy new copies of the Acts while making eyes at the female paladins...

Lord Gadigan wrote:
There's two pages on Lamashtu and one on Jezelda. Both have obediences. Lamashtu's involves either engaging in sex with the intent of impregnating someone / being impregnated or killing something that has been alive less than a week. Jezelda's involves either prayers below the moon or the sacrifice of an intelligent member of your own race, tearing out its throat with your teeth and feeding on the body.

So Lamashtu's obedience is basically just doing the sort of things her worshippers like to do the rest of the time, and with Jezelda... that one obedience of hers (prayers beneath the moon) sounds fairly tame for a demon. But the other sounds very appropriate for the chaotic evil queen of werewolves.

Thank you, Lord Gadigan; you are a gentleman and a scholar.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Eric Hinkle wrote:
Thank you, Lord Gadigan; you are a gentleman and a scholar.

Now come on their is no need to be calling him names now. :)

Paizo Employee Creative Director

Eric Hinkle wrote:

So, basically it's the same as what his thaumaturges had to do in the Book of Fiends? Nice touch.

Seemed logical to maintain all of the Book of Fiends obediances since those rules are open anyway, which is why we even have obediances in the book.

Dark Archive

Lord Gadigan wrote:


Socothbenoth's obedience is to achieve sexual release and defile a page from a Lawful Good deity's holy text.

Since 1982 my (mostly npc) Clerics of Hiisi ('god of Evil' from 1st Ed Deities and Demigods) were required to fill the insides of thier shoes with pages from the holy books of all other deities (good, evil, neutral), as well as using said pages whenever they went to use 'the little priests room'.

Some guys just don't play well with others.


Nice to see that Orcus is not taking an active hand in Golarion due to his plans on 'other worlds' taking up much of his time.

A nice tip of the hat to Clark and the Necromancer games(RIP) crew

Shadow Lodge

DM Wellard wrote:
A nice tip of the hat to Clark and the Necromancer games(RIP) crew

Orcus is dead. Long live Tsathoggua.


1 person marked this as a favorite.

Oh go back to sleep

Silver Crusade

Pathfinder Adventure Path Subscriber

Orcus knows, Orcus is watching.

Besides, big O is one of the strongest links between Golarion and the D&D "canon".

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Gorbacz wrote:

Orcus knows, Orcus is watching.

Besides, big O is one of the strongest links between Golarion and the D&D "canon".

it's all about the O

Shadow Lodge

Worst. O-Face. EVER.


Lord Gadigan wrote:


Socothbenoth's obedience is to achieve sexual release and defile a page from a Lawful Good deity's holy text.

Nice link this obedience has got there, though I consider this childish even by my standards.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Matthew Morris wrote:
Gorbacz wrote:

Orcus knows, Orcus is watching.

Besides, big O is one of the strongest links between Golarion and the D&D "canon".

it's all about the O

It's always about the big O. :)

Paizo Employee Creative Director

DM Wellard wrote:

Nice to see that Orcus is not taking an active hand in Golarion due to his plans on 'other worlds' taking up much of his time.

A nice tip of the hat to Clark and the Necromancer games(RIP) crew

It's also and as much of a tip of the hat to Wizards of the Coast, of course; they've done a LOT with Orcus over the past three decades.

Between WotC and Necromancer Games, Orcus has had plenty of attention. He still periodically gets up to trouble in Golarion, of course, but we wanted to have him NOT be as active here precisely because he's been so active in numerous other campaign settings.


James Jacobs wrote:
Eric Hinkle wrote:

So, basically it's the same as what his thaumaturges had to do in the Book of Fiends? Nice touch.

Seemed logical to maintain all of the Book of Fiends obediances since those rules are open anyway, which is why we even have obediances in the book.

So then, is the new PrC basically a Pathfinder-ized version of the Book of Fiends Thaumaturge?


Eric Hinkle wrote:
James Jacobs wrote:
Eric Hinkle wrote:

So, basically it's the same as what his thaumaturges had to do in the Book of Fiends? Nice touch.

Seemed logical to maintain all of the Book of Fiends obediances since those rules are open anyway, which is why we even have obediances in the book.
So then, is the new PrC basically a Pathfinder-ized version of the Book of Fiends Thaumaturge?

They get some demonic boons, some bonuses, can turn into a demonic thing for 10 minutes (at the very end) and summon some succubi to serve him (other demons, too, but who will want that?)

Paizo Employee Creative Director

Eric Hinkle wrote:
James Jacobs wrote:
Eric Hinkle wrote:

So, basically it's the same as what his thaumaturges had to do in the Book of Fiends? Nice touch.

Seemed logical to maintain all of the Book of Fiends obediances since those rules are open anyway, which is why we even have obediances in the book.
So then, is the new PrC basically a Pathfinder-ized version of the Book of Fiends Thaumaturge?

Nope. It's its own prestige class; as mentioned above, they focus on gaining their powers by letting a demon possess them. My original design for the prestige class was such that it's pretty much open for ANY spellcaster class, so the Book of Fiends thaumaturge should be a cool class to start up with before multiclassing into the demoniac prestige class; certainly, the fact that both classes use the obediances makes it a pretty logical choice.

But it's not meant at all to replace the Book of Fiends base class. Because we've used that class in adventures before, and are likely to do so again in the future.


KaeYoss wrote:
Eric Hinkle wrote:


So then, is the new PrC basically a Pathfinder-ized version of the Book of Fiends Thaumaturge?
They get some demonic boons, some bonuses, can turn into a demonic thing for 10 minutes (at the very end) and summon some succubi to serve him (other demons, too, but who will want that?)

Thanks for the lowdown on what can be expected from this PrC. It looks so very cool. And summon succubi servants? Hmmm, I being to see what makes the Abyss so seductive. ;)

Though a part of me shudders to wonder what succubi of Lamashtu and Jezelda look like. Sexy gnoll and werewolf demon-women?

James Jacobs wrote:

Nope. It's its own prestige class; as mentioned above, they focus on gaining their powers by letting a demon possess them. My original design for the prestige class was such that it's pretty much open for ANY spellcaster class, so the Book of Fiends thaumaturge should be a cool class to start up with before multiclassing into the demoniac prestige class; certainly, the fact that both classes use the obediances makes it a pretty logical choice.

But it's not meant at all to replace the Book of Fiends base class. Because we've used that class in adventures before, and are likely to do so again in the future.

Thanks for the information on this. And hmm, they gain their powers by letting a demon possess them? I now have a very nasty idea about how to use a certain published NPC if I ever get the chance...

And nice (?) to know we can still use the thaumaturge, eveb if it's a bit underpowered by Pathfinder standards.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Sleep deprivation leads to funny results. I was reading this line "since their attentions have traditionally been focused on other worlds than Golarion, they are not detailed in this book."

My addled brain read it as "since their attorneys have been traditionally been focused..."


Love that cover art.

Sovereign Court

More than one piece of art is pixelated at the edges, as if it was a lower-quality web version that ended up in the book. I'm thinking of the four pictures in the "Demonic Horde" chapter, on pages 55, 57, 59 and 61. Pazuzu, on page 23, looks somehow out-of-focus.

I'm not obsessive about the art -- I wish more people cared less about it so that products could be cheaper, in fact -- but it was jarring enough even for me to notice.

I like the book as a whole, it's given me an idea for some adventure on the way to the giant-slaying in RotRL#4.


Matthew Morris wrote:

Sleep deprivation leads to funny results. I was reading this line "since their attentions have traditionally been focused on other worlds than Golarion, they are not detailed in this book."

My addled brain read it as "since their attorneys have been traditionally been focused..."

I thought it was the Nine Hells that had all the lawyers...?

Paizo Employee Chief Technical Officer

Bagpuss wrote:
More than one piece of art is pixelated at the edges, as if it was a lower-quality web version that ended up in the book. I'm thinking of the four pictures in the "Demonic Horde" chapter, on pages 55, 57, 59 and 61. Pazuzu, on page 23, looks somehow out-of-focus.

Sadly, we didn't notice that on the digital proof, so we only found out about it when we got our first printed copies in. We're now looking for that issue specifically in all future products. (I think you identified all of the pages with the problem—it's not that bad, but it's not what we wanted to see.)

Sovereign Court

Vic Wertz wrote:


Sadly, we didn't notice that on the digital proof, so we only found out about it when we got our first printed copies in. We're now looking for that issue specifically in all future products. (I think you identified all of the pages with the problem—it's not that bad, but it's not what we wanted to see.)

Yeah, it's not terrible, or anything like that. On the bright side, it's a very good book.


Eric Hinkle wrote:


Though a part of me shudders to wonder what succubi of Lamashtu and Jezelda look like. Sexy gnoll and werewolf demon-women?

Well, succubi can look however you like.

Of course, if you're a follower of Lamashtu, you want monstrousities, so a gnoll might be the tamest option. Maybe Scylla without the charme.

And Jezela: Depends on what you feel like right now. Human-like? Animal-like? Hybrid-like? I think those succies can deliver.

Eric Hinkle wrote:


And nice (?) to know we can still use the thaumaturge, eveb if it's a bit underpowered by Pathfinder standards.

Hm... Someone should update it.

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