Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!
The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 320-page Pathfinder RPG Bestiary 2 includes:
More than 300 different monsters
Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
Challenges for any adventure and every level of play
Hosts of new templates and variants, including simple templates for on-the-fly creature customization
Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
New rules for creating and running high-level menaces
Expanded universal monster rules to simplify special attacks, defenses, and qualities
New familiars, animal companions, and other allies
I find some of the artwork choices dubious and some of the stat-blocks clearly don't hold up under close examination.
Also only about a third of the creature content is of current use/interest to me.
BUT, all that said, in a book this size at this price that third of content is the right side of value for money for me, and there's enough variety here in the creatures that I don't personally have much time for that I'm certain most of them will appeal to a fair portion of the audience amongst other readers. This is a follow-up bestiary - and like most such works it faces the challenge that most of the decent staples of fantasy have already been covered in an earlier work, inviting the editors to try and diversify to give everyone a bit of what they might want...
Warts and all this is a pretty spiffing book, and I would cautiously recommend it.
I give it a rating of four stars.
The level of quality of the bestiary 2 is excellent. In previous incarnations of he game, the quality of Monster Manual II and MMIII dropped dramatically compared to MMI.
With B2, this is not the case.
The book is full monsters of every type, even fey. Fiends Fans, like myself, will be really pleased.
The art is almost all high quality (not unusual for Paizo) and this book is already well-used in my game. There are some boring additions, monsters seen before like the aranea, the athach, the grey render, but also plenty of variant elementals, humanoids, aberrations and swarms of monkeys.
What pleases me the most, apart from using the very difficult and challenging viper vine, are the aberrations. The Cthulhu mythos has been drawn in here heavily, something paizo has been doing for a while now (old ones and old cults). This is only a positive, the Leng spider, the Denizen of Leng the Hound of Tindalos and its unusual means of movement are all good resources for a dm. I’ve used them well thus far and it spices up games. The mongrelman makes an appearance, but unfortunately has no special ability to sicken or horrify on the stats. A dm can change this (see the hideous giants the thawns in kingmaker), or put the effect on the players themselves by describing their appearance at length, and hinting at their ancestry, especially if it starts to get… weird.
The Krenshar alas looks terrible, use other available pics for that if thrown into a game.
Ghoulies and Ghosties, and Long Legged Beasties...
...and things that go bump in the night fill this second volume of the new "monster manual". 285 monsters from classics like the peryton and skulk, to classical, like the Siren and Scylla, make a DM's job easier. Check out my full review Bestiary II
I have seen many monster books in my day but I have never seen a monster book #2(or more) that was at least as good, if not better, as the first in the seies. This book is awesome with monsters like the Jaberwock, Scylla, Primal dragons, soulbound dolls, cool familiars, interesting playable races, Aeons, Proteons, actually interesting undead,NEW FEY and much, much, more.Paizo rules.
# The Pathfinder RPG Bestiary 2 includes: More than 300 different monsters including new golems, giants, dragons, planar denizens, and classic creatures from mythology and gaming tradition
# An innovative format that gives each creature its own page or two-page spread for complete ecological detail and ease of reference
# Dozens of monstrous variants to modify creatures and keep players on their toes
# Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
# Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneratio
# Suggestions for monstrous cohorts
# Plenty of new animal companions and familiars
# AND MUCH, MUCH MORE!
Two questions regarding the announcement above:
- The "innovative format": Is it the same as in Bestiary I or is it a new format?
- "Universal monster rules to simplify special attacks": Could you please shed some light on these?
Two questions regarding the announcement above:
- The "innovative format": Is it the same as in Bestiary I or is it a new format?
- "Universal monster rules to simplify special attacks": Could you please shed some light on these?
I guess both are just like Bestiary I: Monsters in that stat block format, always getting its whole page (unless they're special groups of critters that can be grouped together on one page). Common special attacks like rake and the like aren't explained in the monster entry but rather in a glossary.
- The "innovative format": Is it the same as in Bestiary I or is it a new format?
From the description, it sounds like the same full page view.
Guennarr wrote:
"Universal monster rules to simplify special attacks": Could you please shed some light on these?
These are the rules at the back of the Bestiary (thankfully also included in the Bestiary II) that describe things like Regeneration, "Grab", Undead traits, etc. Makes the entries shorter, and provides a single set of rules for those abilities.
Any *differences* from the norm would be spelled out in the monster's entry - so you don't have to hunt through two paragraphs for anything changed from every other monster with that ability.
Wildfire142 wrote:
I'm wondering how many of the AP Bestiary entries will be getting updated from 3.5 and making it in.
Me as well. From what I heard, there won't be any from Legacy of Fire forward yet.
There's already a new CR16 kyton in Pathfinder #30, but others would be nice, too.
We've got plans for kytons, and actually had intended to have more out for them by now, but the timing (and some iffy art) just didn't work out. There's a little about them in PF #30, the Zon-Kuthon article in #11, and in Book of the Damned. All that meant that they didn't quite make the cut for this book either, but we'll have more from them down the line.
vagrant-poet wrote:
Aeons???? Anymore information?
Yeah. In this book. Tune in come October. :P
SirUrza wrote:
I want to start the petition now for Dropbears. :)
Believe it or not the outline of 400 some potential monsters included dropbears. And actually yesterday when asked about something ordered for this book I nearly had a heart attack, opening the wrong file and seeing drop bears still on the list. But, luck is not with our silly Ausie cyptid friends for this book... and no book in the foreseeable future. Don't expect the Cracked Cyptids Redeemed book anytime soon?
Two questions regarding the announcement above:
- The "innovative format": Is it the same as in Bestiary I or is it a new format?
- "Universal monster rules to simplify special attacks": Could you please shed some light on these?
I guess both are just like Bestiary I: Monsters in that stat block format, always getting its whole page (unless they're special groups of critters that can be grouped together on one page). Common special attacks like rake and the like aren't explained in the monster entry but rather in a glossary.
I'm wondering how many of the AP Bestiary entries will be getting updated from 3.5 and making it in.
Me as well. From what I heard, there won't be any from Legacy of Fire forward yet.
Yeah, that stuff is just too new to make us interested in repackaging it and turning it around again. Maybe in another few years, but not now. As for updated 3.5 stuff, there's a lot of 3.5 holes that the original Bestiary just didn't have room to cover that we'll be filling in. That DOES NOT mean that all the stuff deemed too lame for the Bestiary will be in here: delvers and tojinidas, still gone. There's also a fare share of Tome of Horrors monsters updated in here - who wants daemons!? But the parts we're most excited about are getting our first chances to expand beyond the basic core monsters. Chimeras and wyverns and chromatic dragons are fun and all, but we've seen them a hundred times before. Lets see some new devils and demons, some new dragons, some other stuff that's been mentioned in our books but never stated up, new dinos (for James), lots of new gothic horror stuff (for me). Oh and familiars: new low-level, familiar-ready creatures for every fully detailed planar family (why should imps and quasits be the only helpers, protean familiar here we come!).
So yeah. Lots of familiar stuff, but way more new and cool stuff. And as always, drawing off of both our world, our imaginations, and classics of folklore and fantasy you've always known but probably have never had in your game before. That should be 100% clear from the cover once we have something to show off.
new low-level, familiar-ready creatures for every fully detailed planar family (why should imps and quasits be the only helpers, protean familiar here we come!)
I want rules for the Hippogriff bonded mount personally. Considering that they were a large part of where the very concept came from (the legends of Charlemagne) not having the chance for one is almost a disservice.
I'm excited to see what the regeneratio universal monster ability does. ;)
I also wish to know what regeneratio is all about! ;D
It's clearly regen that changes based on the ratio between current hp and max hp... at full hp the creature has the standard regen, at half hp it has double, and at 0 hp it has [ERROR: DIVISION BY ZERO] regen.
Heh, my budget went downhill a long time ago... ever since I ordered my first Paizo product. And this year looks to be even worse -- I'll be dirt-poor by December, but at least I'll be happy with all my Pathfinder books! :)
any chance of seeing dinos like Liopleurodon and Postosuchus in the new bestiary James?
Sort of. As in, there'll be a tylosaurus. he's pretty close to liopleurodon.
As of right now... I'm thinking there'll be 4 more "dinosaurs": compsognathus (dinosaur familiar!), tylosaurus, allosaurus, and some sort of hadrosaur.
Anyone have any other nominations?
Rhamphorhynchus, shonisaurus, (and even though the name duckbilled dinosaur is a bit of a misnomer, I'm still amused James suggested a hadrosaur for Bestiary 2 without being prodded into it)
For the hadrosaur I'd say edmontosaurus or kritosaurus would do but include variants for lambeosaurids like parasaurolophus, corythosaurus and /or lambeosaurus; could possibly tweak it into iguanadontids as well: more bang for your entry buck.
One question: I noticed that the avoral got printed in Andoran: Spirit of Liberty-I am guessing this means it won't be in the Bestiary 2? Will there be agathions (leonal, possibly others) in the book and will they have a combined segment (and common traits) like the archons, angels and azatas did in Bestiary 1?
One question: I noticed that the avoral got printed in Andoran: Spirit of Liberty-I am guessing this means it won't be in the Bestiary 2? Will there be agathions (leonal, possibly others) in the book and will they have a combined segment (and common traits) like the archons, angels and azatas did in Bestiary 1?
Actually, there WILL be an avoral in Bestairy 2; there'll be several agathions, in fact.
Charlie Brooks
RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32
I initially had no interest in buying new rulebooks for the game because I want to limit the number of books I bring to the table.
Now I find that the Game Mastery Guide has random treasure tables, the Advanced Player's Guide's new classes are awesome, and the Bestiary 2 has the Jabberwock in it.
The freakin' Jabberwock.
You guys are really good at luring me in despite my best wishes to stay away. I'm just thankful you also sell these things in PDF so I can print off what I need and put it in my ever-growing gaming binder.
Will the monsters from Bestiary II be added to the PRD ? I know that jreyst will add them to the pfsrd anyway, but it would be cool to have them all on the main PRD page :).
Thanks for keeping the OGL torch burning bright, folks !
I'm hoping Divs made the cut because they go well with the other planer families. s for the fourth dinosaur, I wuld like to humbly request the spinasaurus, my personal favorite dinosaur.