Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!
The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 320-page Pathfinder RPG Bestiary 2 includes:
More than 300 different monsters
Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
Challenges for any adventure and every level of play
Hosts of new templates and variants, including simple templates for on-the-fly creature customization
Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
New rules for creating and running high-level menaces
Expanded universal monster rules to simplify special attacks, defenses, and qualities
New familiars, animal companions, and other allies
As its name implies, Bestiary 2 is the second full-length collection of creatures for Pathfinder. It's a big (320 page) book, and introduces, according to the back cover, over 300 different monsters. The vast majority of creatures get one page each (art, stat block, description), though there are a few pages with two monsters and a few monsters that get double-page spreads. In format, it's very similar to the first bestiary collection. Obviously, I can't review all the monsters individually, but I would like to list some of the creatures or new creature types that jumped out at me:
* Aeons: Embodiments of neutrality striving to maintain universal balance, these cosmic entities are hard to conceptualise but interesting and important for planar travel. Several varieties are included here. I particularly liked "bythos", monitors of disruptions to time or space.
* Agathions: Beastlike outsiders native to the neutral good plane Nirvana. The theme works surprisingly well, with each type having a distinct role. I've never really used these, but should.
* Aranea: Super creepy pic!
* Athach: Dumb, bizarre arm monster with no background.
* Crypt Thing: Special teleport ability is pretty cool.
* Daemons: Outsiders with a special desire to consume mortal souls. Still too similar to "demons" and I don't really see what distinct niche they fill.
* Primal Dragons: Elemental-themed dragons plus a shadow plane-themed umbral dragon.
* Elementals: Four new ones here (mud, lightning, magma, and ice)
* Elemental (playable) races: Ifrits, undines, etc., are introduced here.
* Giants: Four new ones, including rune and taiga.
* Golems: Six new ones, with adamantine and clockwork the best.
* Gremlins: New creature type, a good and suitably annoying addition to the game.
* Inevitables: Lawful Neutral outsiders implacable in their goals. Each has a good nice.
* Lycanthropes: Three new ones, with wereboars and weretigers having good, scary art.
* Megafauna: Four new ones.
* Nightshade: Introduced as a creature type, with a really cool description.
* Proteans: Chaotic neutral outsider type. Not particularly interesting, and not obvious how to use well in a game.
* Qlippoths: Pre-demon residents of the Abyss, they hate demons and mortals whose sins form them. A cool concept.
Generally speaking, there are a lot of high-CR and a lot of gargantuan- and colossal- sized creatures. The book fills in a lot of the classics that weren't included in the first collection, and I also noticed a lot that appeared in Rise of the Runelords (including art reproduction). However, there are also a lot I've never heard of before despite gaming for a couple of decades. A good mix! Overall, an excellent, high-quality expansion to a GM's toolkit.
This book so far has been my favorite purchase of ALL of my RPG books.
I don't know if I can explain the fervor I have for this book but I will try.
So first of all there is the cover, the ever feared Jabberwock(y) of Lewis Carroll legend. Having a tough SOB (CR23) on the cover is the best way to start things off I think. Lets me know im in for a ride with this book.
While the first Bestiary was the standard array of Monsters we have all come to know and love through years of them being reprinted for games the Bestiary 2 is where Paizo took off on its own with a whole slew of new monster and just general new ideas for monsters. A handful of new extraplanar monsters of various alignments were added such as The Aeons, Qlippoths and Daemons all have decently written history and offer a lot of inspiration for using them in games.
The two things I love best about this book are as follows.
One: New dragons, and not just more "coloured or metal" dragons, but a new type of dragon altogether: Primal Dragons. These bad boys have probably the best art in the whole book (magma, im looking at you) and they make for a nice change from the everyday.
Two: The art, while the art in Bestiary 1 is GOOD, its not near as sharp, crisp, and detailed as this book. The colours, the textures, the everything, all done very well. You will not be disappointed when looking through this book.
Looking through the PDF of Bestiary 2, I find myself remembering the days in the 1980s when I'd sit in the back of the mall bookstore and leaf through the various gaming tomes I couldn't possibly buy all of.
Crystal Dragons, Aeons, and several others in this book remind of that golden era, when DMs had such a wide variety of unusual (and often new-age-y) creatures at their disposals, they couldn't possibly ever use them all.
Sure, some of the creatures are a little odd, but on the other hand, the vast variety will lead to some adventurer groups with a far different list of encountered monsters than the norm.
I personally can't wait to spring the Dullahan (aka Headless Horseman) and Animate Dream on my party!
Not as extensive as the first, yet the same price...
I do not mind the creatures in this book, but it does get less use than my other bestiary. However it still has the same problem as the first also. The use of generic rules for a creature type. For an actual hardcover book to be useful in a game (for creatures) you MUST be able to have all rules for the creature on the one page. The use of rules based on a type of creature that you need to leave the creatures page to reference is irritating and a waste of in game time.
Please fix this problem. I understand that constructs all have similarities but I need the rules on each constructs page to reference. Not have to skip to the end of the book to see if they have something relevant when they need it.
If you are still taking suggestions for dinos I humbly request this one be considered: http://animals.nationalgeographic.com/animals/prehistoric/pachycephalosauru s-wyomingensis.html
In some of my fantasy stories I use these guys as a replacement for horses.
I'd wager that James Jacobs butted heads with the others over getting this one in.
I have room for four dinosaurs to put in the Bestairy 2. Two of them are locks because we ordered art. The other two are up in the air. Pacycephalosaurus is certainly a contender. I already statted him up once in Dragon #118, after all...
Now this would be a cool mount, and a creature that wouldn't be very well known: Pareiasaur
Interesting, somebody at Paizo needs to talk to the folks at Goodman Games about either having them making a Pathfinder book based on all the dinosaurs they did for Broncosaurus Rex or find out how much they might want for the rights to some of the alternative dinos they did.
Will this book reprint monsters from previous Path Adventures that weren't yet added to the Beastiary?
Some of them. Not all.
We've used hundreds of monsters in previous modules and AP Adventures. There's only room in these first 2 Bestiaries for about 700 monsters in all. We'll get as many of them in as we can, but we probably won't be able to cover ALL of them until Bestiary 3 or maybe even Bestiary 4.
One particular goal, though, is to make sure that every monster illustrated in the Core Rulebook is in either Bestiary 1 or 2. That includes things like emperor cobras (page 110), rune giants (page 138), giant cockroaches (page 164), camels (page 173), devilfish (page 185), akatas (page 221), and bunyips and reefclaws (page 436).
In fact, the only monster that'll NOT be in a Bestiary who appeared in the Core Rulebook is Treerazer (page 404)... but he'll be in the Inner Sea World Guide, which should be out BEFORE Bestiary 2 so that's covered as well.
I have room for four dinosaurs to put in the Bestairy 2. Two of them are locks because we ordered art. The other two are up in the air. Pacycephalosaurus is certainly a contender. I already statted him up once in Dragon #118, after all...
Now this would be a cool mount, and a creature that wouldn't be very well known: Pareiasaur
Interesting, somebody at Paizo needs to talk to the folks at Goodman Games about either having them making a Pathfinder book based on all the dinosaurs they did for Broncosaurus Rex or find out how much they might want for the rights to some of the alternative dinos they did.
I'd say if you want to see PFRPG versions of something Goodman Games created, you should tell Goodman Games!
Well, I wonder if they even could now that I think about it. Plus the fact that they would need to be adapted for pure fantasy play. In some ways it's just a sleight of mind but it can be done. I just wonder if he could or would as he is producing much for 4E right now.
Could we get a list of maybe 20 monsters were going to see out of this? No stats of course but maybe just a bit more tease?
It's way too early to start doing anything like an organized preview of this book's contents. We still haven't really started to preview the contents of the World Guide or the Advanced Player's Guide, after all. I've dropped hints here and there on the boards, and have even confirmed the presence of some creatures, but even that isn't official—we might end up having to cut a monster or many for unseen reasons, after all.
So... please have patience. We'll probably start doing official preview stuff for it MAYBE closer to Gen Con.
It's a natural resource that used to exist in great quantity in the early and middle 20th century that, unfortunately, was all but used up and depleted once the highly reactive new element "INTERNETIUM" was discovered in the mid to late 80s.
It's a natural resource that used to exist in great quantity in the early and middle 20th century that, unfortunately, was all but used up and depleted once the highly reactive new element "INTERNETIUM" was discovered in the mid to late 80s.
A period that came to be know as the Dark Time ...
It's a natural resource that used to exist in great quantity in the early and middle 20th century that, unfortunately, was all but used up and depleted once the highly reactive new element "INTERNETIUM" was discovered in the mid to late 80s.
Patience still existed in the 80s, though supplies were running low then. It was the advent of the refining of pure Internetium into the World Wide Web in 94/95 that really brought about the death knell of "waiting" for stuff. We want it, and we want it now!
I think Martin is on the side of the conspiracy to destroy all patience. He regularly makes internet teaser posts to build our patience up, then stamps it flat with some other internet post.
It's a natural resource that used to exist in great quantity in the early and middle 20th century that, unfortunately, was all but used up and depleted once the highly reactive new element "INTERNETIUM" was discovered in the mid to late 80s.
Well, don't forget that INTERNETIUM and VIDEOGAMIUM are both isotopes of the same underlying element, NOBRAINIUM. TEEVIUM was one of the earliest isotopes of NOBRAINIUM discovered.
Rumor has it that an even more insidious isotope, CRACKBARIUM was recently discovered, meaning that even the outdoors is no longer safe.
If you are still taking suggestions for dinos I humbly request this one be considered: http://animals.nationalgeographic.com/animals/prehistoric/pachycephalosauru s-wyomingensis.html
In some of my fantasy stories I use these guys as a replacement for horses.
I'd wager that James Jacobs butted heads with the others over getting this one in.
I have room for four dinosaurs to put in the Bestairy 2. Two of them are locks because we ordered art. The other two are up in the air. Pacycephalosaurus is certainly a contender. I already statted him up once in Dragon #118, after all...
I vote for
Pterodactyl (big enough to carry a medium-sized rider)
Velociraptor Swarm (the small-sized ones, not the Jurassic Park ones)
Yet another book spun out by the folks at Paizo that I will HAVE to pick up. Time to make some room on the bookshelf. Goodbye, Rifter issue one million and one.
This may seem stupid but is there any chance we may see some bullywugs? Dumb question, I know, and not hardly as exciting a monster as Yellow Musk Kyton doo-hicker-thingies. ;)
This may seem stupid but is there any chance we may see some bullywugs? Dumb question, I know, and not hardly as exciting a monster as Yellow Musk Kyton doo-hicker-thingies. ;)
They were never made open content, unfortunately.
However, the boggards in the first Bestiary are more than frog enough to take their place!
Yet another book spun out by the folks at Paizo that I will HAVE to pick up. Time to make some room on the bookshelf. Goodbye, Rifter issue one million and one.
I'd never get rid of my old books. I'd just buy more bookshelves.
Yet another book spun out by the folks at Paizo that I will HAVE to pick up. Time to make some room on the bookshelf. Goodbye, Rifter issue one million and one.
I'd never get rid of my old books. I'd just buy more bookshelves.
However, the boggards in the first Bestiary are more than frog enough to take their place!
Ah, the limitations of open content. THIS game deserves the old names and such which are sadly locked up in the license Wizards holds. By Mordenkainen's shiny bald head, they will pay!!
Thanks for the information! :)
Twin Agate Dragons wrote:
I'd never get rid of my old books. I'd just buy more bookshelves.
I've no room for more bookshelves, unfortunately. I have a living room surrounded by at least five and a bedroom with four, with little room for anything else. Besides, I only mentioned Rifter because...well, it's Rifter. My gaming books are sacred to me and will be the last thing to go, if anything does. My wife looks at my shelved editions of D&D from 1st to 3rd (3.5 is still being replenished after an mistake with 4th Edition) and sees redundancy. I look at them and find I have a stupid grin on my face (creepy, stupid grin) while admiring the awesomeness of that collection.
My wife looks at my shelved editions of D&D from 1st to 3rd (3.5 is still being replenished after an mistake with 4th Edition) and sees redundancy. I look at them and find I have a stupid grin on my face (creepy, stupid grin) while admiring the awesomeness of that collection.
That would be why I upgraded. The wife, not the collection :)
Hey Mr. Jacobs! I was looking through the Great beyond book recently, and noticed the denizens of the Plane of Shadow: D'ziriaks and Fetchlings. Will there be anything more about these two races in the 2nd Bestiary?
Hey Mr. Jacobs! I was looking through the Great beyond book recently, and noticed the denizens of the Plane of Shadow: D'ziriaks and Fetchlings. Will there be anything more about these two races in the 2nd Bestiary?
Hey Mr. Jacobs! I was looking through the Great beyond book recently, and noticed the denizens of the Plane of Shadow: D'ziriaks and Fetchlings. Will there be anything more about these two races in the 2nd Bestiary?
Yes.
Pretty please to be writing more about them at some point? ;)
[Regardless, I cannot wait to see how you guys write them up for the Bestiary]
I think they've kinda done a good job of it so far in the Pathfinder AP books. But yes, I'd like to see some more nasty-bad fey myself.
They did? Not really. They did gremlins and miengu for the AP line (Lurker in Light was in the Great Beyond) and that was it (not sure on the Kingmaker line, are there more fey in that?).
Hey Mr. Jacobs! I was looking through the Great beyond book recently, and noticed the denizens of the Plane of Shadow: D'ziriaks and Fetchlings. Will there be anything more about these two races in the 2nd Bestiary?
Hey Mr. Jacobs! I was looking through the Great beyond book recently, and noticed the denizens of the Plane of Shadow: D'ziriaks and Fetchlings. Will there be anything more about these two races in the 2nd Bestiary?
The team who maintains these forums should work on the time-out for posts. Its really annoying if you write a long post and then forget about the timeout and click send to be redirected to the front page without your half-our of work being saved.
darth_borehd wrote:
Pterodactyl
[/list]
If you ask for a velociraptor swarm, these should definately come in swarms because they're even smaller than velociraptors.
Here is hoping that Rangers will get some new possibilities for Animal Companion in this Bestiary.
There'll be LOTS of new animals, and thus new animal companions. Whether or not your GM will let a ranger get any of them is up to the GM, though.
The Advanced Player's Guide has some archetypes and other tricks available to rangers to expand their available list of animal companion options officially, though.
Here is hoping that Rangers will get some new possibilities for Animal Companion in this Bestiary.
There'll be LOTS of new animals, and thus new animal companions. Whether or not your GM will let a ranger get any of them is up to the GM, though.
The Advanced Player's Guide has some archetypes and other tricks available to rangers to expand their available list of animal companion options officially, though.
I'm liking the new official cover. After reading through Sound of a Thousand Screams and the excellent First World material in there, I'm looking forward to that full-on Jabberwocky even more.