Pathfinder Roleplaying Game: Bestiary 2 (OGL)

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Pathfinder Roleplaying Game: Bestiary 2 (OGL)
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Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!

The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 320-page Pathfinder RPG Bestiary 2 includes:

  • More than 300 different monsters
  • Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
  • Challenges for any adventure and every level of play
  • Hosts of new templates and variants, including simple templates for on-the-fly creature customization
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • New rules for creating and running high-level menaces
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • New familiars, animal companions, and other allies
  • ... and much, much more!

ISBN-13: 978-1-60125-268-5

Errata
Last Updated - 7/16/2012

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Excellent Addition

5/5

As its name implies, Bestiary 2 is the second full-length collection of creatures for Pathfinder. It's a big (320 page) book, and introduces, according to the back cover, over 300 different monsters. The vast majority of creatures get one page each (art, stat block, description), though there are a few pages with two monsters and a few monsters that get double-page spreads. In format, it's very similar to the first bestiary collection. Obviously, I can't review all the monsters individually, but I would like to list some of the creatures or new creature types that jumped out at me:

* Aeons: Embodiments of neutrality striving to maintain universal balance, these cosmic entities are hard to conceptualise but interesting and important for planar travel. Several varieties are included here. I particularly liked "bythos", monitors of disruptions to time or space.

* Agathions: Beastlike outsiders native to the neutral good plane Nirvana. The theme works surprisingly well, with each type having a distinct role. I've never really used these, but should.

* Aranea: Super creepy pic!

* Athach: Dumb, bizarre arm monster with no background.

* Crypt Thing: Special teleport ability is pretty cool.

* Daemons: Outsiders with a special desire to consume mortal souls. Still too similar to "demons" and I don't really see what distinct niche they fill.

* Primal Dragons: Elemental-themed dragons plus a shadow plane-themed umbral dragon.

* Elementals: Four new ones here (mud, lightning, magma, and ice)

* Elemental (playable) races: Ifrits, undines, etc., are introduced here.

* Giants: Four new ones, including rune and taiga.

* Golems: Six new ones, with adamantine and clockwork the best.

* Gremlins: New creature type, a good and suitably annoying addition to the game.

* Inevitables: Lawful Neutral outsiders implacable in their goals. Each has a good nice.

* Lycanthropes: Three new ones, with wereboars and weretigers having good, scary art.

* Megafauna: Four new ones.

* Nightshade: Introduced as a creature type, with a really cool description.

* Proteans: Chaotic neutral outsider type. Not particularly interesting, and not obvious how to use well in a game.

* Qlippoths: Pre-demon residents of the Abyss, they hate demons and mortals whose sins form them. A cool concept.

Generally speaking, there are a lot of high-CR and a lot of gargantuan- and colossal- sized creatures. The book fills in a lot of the classics that weren't included in the first collection, and I also noticed a lot that appeared in Rise of the Runelords (including art reproduction). However, there are also a lot I've never heard of before despite gaming for a couple of decades. A good mix! Overall, an excellent, high-quality expansion to a GM's toolkit.


My favorite book from Paizo.

5/5

This book so far has been my favorite purchase of ALL of my RPG books.
I don't know if I can explain the fervor I have for this book but I will try.

So first of all there is the cover, the ever feared Jabberwock(y) of Lewis Carroll legend. Having a tough SOB (CR23) on the cover is the best way to start things off I think. Lets me know im in for a ride with this book.

While the first Bestiary was the standard array of Monsters we have all come to know and love through years of them being reprinted for games the Bestiary 2 is where Paizo took off on its own with a whole slew of new monster and just general new ideas for monsters. A handful of new extraplanar monsters of various alignments were added such as The Aeons, Qlippoths and Daemons all have decently written history and offer a lot of inspiration for using them in games.

The two things I love best about this book are as follows.
One: New dragons, and not just more "coloured or metal" dragons, but a new type of dragon altogether: Primal Dragons. These bad boys have probably the best art in the whole book (magma, im looking at you) and they make for a nice change from the everyday.

Two: The art, while the art in Bestiary 1 is GOOD, its not near as sharp, crisp, and detailed as this book. The colours, the textures, the everything, all done very well. You will not be disappointed when looking through this book.


Great buy!

5/5

I really enjoyed the artwork and the monsters presented in this book, especially the Qlippoth! Must have for your pathfinder library!


Back to the Golden Age

5/5

Looking through the PDF of Bestiary 2, I find myself remembering the days in the 1980s when I'd sit in the back of the mall bookstore and leaf through the various gaming tomes I couldn't possibly buy all of.

Crystal Dragons, Aeons, and several others in this book remind of that golden era, when DMs had such a wide variety of unusual (and often new-age-y) creatures at their disposals, they couldn't possibly ever use them all.

Sure, some of the creatures are a little odd, but on the other hand, the vast variety will lead to some adventurer groups with a far different list of encountered monsters than the norm.

I personally can't wait to spring the Dullahan (aka Headless Horseman) and Animate Dream on my party!


Something does not add up...

3/5

Not as extensive as the first, yet the same price...

I do not mind the creatures in this book, but it does get less use than my other bestiary. However it still has the same problem as the first also. The use of generic rules for a creature type. For an actual hardcover book to be useful in a game (for creatures) you MUST be able to have all rules for the creature on the one page. The use of rules based on a type of creature that you need to leave the creatures page to reference is irritating and a waste of in game time.

Please fix this problem. I understand that constructs all have similarities but I need the rules on each constructs page to reference. Not have to skip to the end of the book to see if they have something relevant when they need it.


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Oh jeez, January 5th!? What gives!? It feels like everytime I check its schedule, it's pushed back another month. I'm starting to think we're never getting it.


I don't mind pushing back the date to get the product done right but it needs to hit the shelves 2 weeks or more before Christmas. Any delay after that and Christmas dollars are spent and other products *cough* *cough* AD&D *cough* *cough* will be the ones ppl are spending their hard earned money on.

Dark Archive

Actually near as I can tell the product it self is still on schedule to arrive at there warehouse in late December but the Pdf generally goes on general sale a week or two after the book comes out.


Ugh. This is killing me. I want this so bad I can taste it. And since I order from an online site, this is the lynchpin book that I'm waiting for to order all the other stuff I want.


Could be worse. Nick Logue could be writing it.

December-January doesn't look so bad now, does it? :)

Dark Archive

Beercifer wrote:
Asgetrion wrote:
Beercifer wrote:
Asgetrion wrote:
Garden Tool wrote:
Oh man, it just got weird in here.
Wanna see me dance? Naked?
There's not enough body hair for you, Dwarf!
Hey! That is a speciecist comment, you know? Although I *may* have burned away some of my body hair with Hellfire, I'm more than hairy enough for a middle-aged, robust Chelaxian dwarven male! I can send you some pictures, if you want to?
For a talented drunk as I am, I respectfully request you abstain from the abuse of the postal service!

Who said anything about postal service? I meant mental images via a 'Nightmare'-spell... ;P

Dark Archive

Can you ensure there are monsters appropriate to kill my players at every level.

Contributor

Jeremy Mcgillan wrote:
Can you ensure there are monsters appropriate to kill my players at every level.

...I don't think this will be an issue.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Charter Superscriber
Liz Courts wrote:
Jeremy Mcgillan wrote:
Can you ensure there are monsters appropriate to kill my players at every level.
...I don't think this will be an issue.

If the Bestiary 2 starts killing players, you may lose your customers through the deaths. ;)


Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Dragnmoon wrote:
Liz Courts wrote:
Jeremy Mcgillan wrote:
Can you ensure there are monsters appropriate to kill my players at every level.
...I don't think this will be an issue.
If the Bestiary 2 starts killing players, you may lose your customers through the deaths. ;)

Not to mention the financial difficulties imposed by the eventual wrongful death lawsuits.

Contributor

We strive to maintain the lethality* of our hardcover RPG rulebooks.

Spoiler:

* Not to be tested on contrary players at your game table. Also not responsible for any outcries referencing miniature giant space hamsters making aimed strikes at sensory organs, lagomorphs with oversized incisors, or things that are vulnerable to things that go "snicker-snack".

Liberty's Edge

If we're talking January 5 for a pdf day, is the street date about that, or maybe a couplea weeks later?
I'm not whining; I hear too much whining in my life for me to contribute to it.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Okay, I'm done.

Paizo Employee Chief Technical Officer

Heathansson wrote:

If we're talking January 5 for a pdf day, is the street date about that, or maybe a couplea weeks later?

I'm not whining; I hear too much whining in my life for me to contribute to it.

Assuming it reaches our warehouse on the current schedule, January 5 would be both the retail release date and the date that non-subscribers can purchase the PDF here at paizo.com.

(If you want the PDF before that, there's still time to subscribe!)

Liberty's Edge

Thanx, Vic!


Oi cannae wait!

Dark Archive

Will there be dire weasels? I hope there's dire weasels.


Liz Courts wrote:

We strive to maintain the lethality* of our hardcover RPG rulebooks.

** spoiler omitted **

I doubt any of them are quite as lethal as a CoreRulebook to the back of the head ;P

EDIT: that said, I'm really looking forward to this book.


Oh... I can't wait for this book. At worse, this book with be icing. At best...
Sorry... Imagining that brought a tear to my eye.
While misfits sated my hunger for MMs... It won't work for long...


I cannot wait to find new additions for my list of the most disgusting D&D Monsters

;-)


Personally I want to see stuff from CR 14 thru CR 19 that aren't Dragons, Demons, Devils, or stuff I have to add a template to. I'll be disappointed if they don't fill in this gap from the first Bestiary.

Paizo Employee Creative Director

Jason Ellis 350 wrote:
Personally I want to see stuff from CR 14 thru CR 19 that aren't Dragons, Demons, Devils, or stuff I have to add a template to. I'll be disappointed if they don't fill in this gap from the first Bestiary.

You won't be disappointed.

Dark Archive

So do we know for sure when this will arrive?


James Jacobs wrote:
Jason Ellis 350 wrote:
Personally I want to see stuff from CR 14 thru CR 19 that aren't Dragons, Demons, Devils, or stuff I have to add a template to. I'll be disappointed if they don't fill in this gap from the first Bestiary.
You won't be disappointed.

Woo hoo!

Dark Archive

How many templates are there in the book, James?


Wow only now I notice I havent been here for a while. I guess actually having an active campaign again took my attention.

Anyway has there been a list of contents released yet as promised earlier this year?

Paizo Employee Creative Director

Asgetrion wrote:
How many templates are there in the book, James?

Not many, maybe four or five.

Paizo Employee Creative Director

Threeshades wrote:

Wow only now I notice I havent been here for a while. I guess actually having an active campaign again took my attention.

Anyway has there been a list of contents released yet as promised earlier this year?

Nope; but we're very close to that event.

Dark Archive

How close, James? I'm going to die of suspense!

Paizo Employee Creative Director

malebranche wrote:
How close, James? I'm going to die of suspense!

Well... if you die of suspense you'll miss out! So, don't!


James Jacobs wrote:
Asgetrion wrote:
How many templates are there in the book, James?
Not many, maybe four or five.

Oh, sweet. I thought there were none because an earlier poster said, as if it were a definite, that there wouldn't be any.


James Jacobs wrote:
Jason Ellis 350 wrote:
Personally I want to see stuff from CR 14 thru CR 19 that aren't Dragons, Demons, Devils, or stuff I have to add a template to. I'll be disappointed if they don't fill in this gap from the first Bestiary.
You won't be disappointed.

Excellent! My group is 11th level now, and even with templates, class levels, and all the variants on d20pfsrd.org, the premade monster list is starting to get a bit thin.

(Fortunately, I've still got my 3.x books to convert from ... who knew that I'd ever actually use that MM5?)

-The Gneech

Silver Crusade

Pathfinder Adventure Path Subscriber

Here's to hoping for a Paizo-made Pathfinder Book of Templates. Yeah, I know, beating Green Ronin's Advanced Bestiary would be hard, but you can always try :)


I'd love to see a how to for multiple size changes myself. I tried to make a greensting scorpion familiar for my Witch in Kingmaker but I gave up when it looked like the str was going to be a very large negative number. Not having even a single multiple size change example is a problem for me, and I am supposed to be the math guy in my gaming group.


Gorbacz wrote:
Here's to hoping for a Paizo-made Pathfinder Book of Templates. Yeah, I know, beating Green Ronin's Advanced Bestiary would be hard, but you can always try :)

+1 this.


John Robey wrote:
James Jacobs wrote:
Jason Ellis 350 wrote:
Personally I want to see stuff from CR 14 thru CR 19 that aren't Dragons, Demons, Devils, or stuff I have to add a template to. I'll be disappointed if they don't fill in this gap from the first Bestiary.
You won't be disappointed.

Excellent! My group is 11th level now, and even with templates, class levels, and all the variants on d20pfsrd.org, the premade monster list is starting to get a bit thin.

(Fortunately, I've still got my 3.x books to convert from ... who knew that I'd ever actually use that MM5?)

-The Gneech

0_o...this sounds like you've been using entire Monster Manuals to assault your PCs...the 2nd surprise is they're only 11th level after all of that?


There is one thing I really hope is in the book --- more anti-magic monsters.

Playing a heavy magic campaign, I like to use monsters like the balhannoth from MM4, the nishruu from Lost Empires of Faerun, the spellgaunt from MM2, dragonkin from Draconomicon, spellweavers from MM2, and pretty much anything that is attracted to and eats/steals magic.

Magic is annoying sometimes and it'll be fun to use a variety of magic-hating/eating/stealing creatures on my PCs.

Liberty's Edge

This thread is longjacked for whatever reason; is there any way to straighten it out?


Razz wrote:

There is one thing I really hope is in the book --- more anti-magic monsters.

Playing a heavy magic campaign, I like to use monsters like the balhannoth from MM4, the nishruu from Lost Empires of Faerun, the spellgaunt from MM2, dragonkin from Draconomicon, spellweavers from MM2, and pretty much anything that is attracted to and eats/steals magic.

Magic is annoying sometimes and it'll be fun to use a variety of magic-hating/eating/stealing creatures on my PCs.

+1

I like the spellweaver; they can bust multispells on fools.

Grand Lodge

Jason Ellis 350 wrote:
I'd love to see a how to for multiple size changes myself. I tried to make a greensting scorpion familiar for my Witch in Kingmaker but I gave up when it looked like the str was going to be a very large negative number. Not having even a single multiple size change example is a problem for me, and I am supposed to be the math guy in my gaming group.

I created a Greensting scorpion for you... this what you were looking for? It is a greensting scorp, taken from tiny to small, small to medium then medium to large. I can break them up individually to if you like :)

Greensting Scorpion:

Male Scorpion, Greensting CR 1/4
N Large Vermin
Init +0; Senses Darkvision (60 feet), Tremorsense (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 18, touch 9, flat-footed 18. . (-1 size, +9 natural)
hp 7 (1d8+3)
Fort +5, Ref +0, Will +0
Immune mind-affecting
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Claw x2 (Scorpion, Greensting) +3 x2 (1d6+4/20/x2) and
. . Constrict (Scorpion, Greensting) +3 (1d6+4/20/x2) and
. . Sting (Scorpion, Greensting) +3 (1d6+4/20/x2) and
. . Unarmed Strike +3 (1d4+4/20/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks Grab
--------------------
STATISTICS
--------------------
Str 19, Dex 10, Con 16, Int -, Wis 10, Cha 2
Base Atk +0; CMB +5 (+9 Grappling); CMD 15
Feats
Skills Climb +8, Fly -2, Perception +4
Languages
SQ Poison: Sting-injury (DC 13) (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Poison: Sting-injury (DC 13) (Ex) Poison deals 1d2 STR damage, 1/round for 6rounds, cure 1 save.
Tremorsense (60 feet) Sense things and creatures without seeing them.

This was created With Hero Lab® - try it for free at http://www.wolflair.com!


It was shrinking down multiple sizes that was the problem, not making things bigger. I can't quite wrap my head around the negative stats. Not the subtracting part, the fact that the total seems to be a negative number. I see that and assume I must be doing something wrong, but can't quite figure out what. Retrying ends up with the same unusable result.

Grand Lodge

Making a greensting scorpion smaller then tiny would be extremely difficult to do, to say the least. There is not much in the way of smaller life forms then tiny :)

But if you are trying to make one smaller from a larger size then tiny I can do that as well. :)


I never saw the stats for an actual greensting scorpion in my APG. Only the advice to hit the Bestiary, take the large scorpion there, and shrink it down. Nor was I able to find it in the bestiary, as it only has the Core Rules familiars.

Dark Archive

Gorbacz wrote:
Here's to hoping for a Paizo-made Pathfinder Book of Templates. Yeah, I know, beating Green Ronin's Advanced Bestiary would be hard, but you can always try :)

Jason sort of confirmed that something like that will be published at some point in (unspeakable) future.

Grand Lodge

Jason Ellis 350 wrote:
I never saw the stats for an actual greensting scorpion in my APG. Only the advice to hit the Bestiary, take the large scorpion there, and shrink it down. Nor was I able to find it in the bestiary, as it only has the Core Rules familiars.

The Greensting Scorpion is found on pg 242 of the Bestiary and mentioned in the APG on page 70. These are brief to say the least as far as statistics go.. but it is not to difficult to figure from there :)

:)

RPG Superstar 2010 Top 32

Bestiary pg 242 / link to d20pfsrd.com:

Giant Scorpion:

CR 3
XP 800
N Large vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 16, touch 9, flat-footed 16 (+7 armor, –1 size)
hp 37 (5d8+15)
Fort +7, Ref +1, Will +1
Immune mind-affecting effects
OFFENSE
Speed 50 ft.
Melee 2 claws +6 (1d6+4 plus grab), sting +6 (1d6+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+4)
STATISTICS
Str 19, Dex 10, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8 (+12 grapple); CMD 18 (30 vs. trip)
Skills Climb +8, Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Reduce size three times (d20pfsrd again):

Greensting Scorpion:

CR 1/4
XP 100
N Tiny vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 20 touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 4 (1d8+0 )
Fort +2, Ref +3, Will +0
Immune mind-affecting effects
OFFENSE
Speed 50 ft.
Melee 2 claws -2 (1d2-4 plus grab), sting +6 (1d2-4 plus poison)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks constrict (1d2-4)
STATISTICS
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB -6 (-2 grapple); CMD 7 (19 vs. trip)
Skills Climb -1, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

-16 Str, +6 Dex, -6 Con, -2 Natural Armor, hit dice reduced 50% three times, the difference in size bonuses / penalties (Bestiary pg 296), plus attack damage regressed per Table 3-1 (pg 302). I think that's everything.


Razz wrote:
John Robey wrote:

Excellent! My group is 11th level now, and even with templates, class levels, and all the variants on d20pfsrd.org, the premade monster list is starting to get a bit thin.

(Fortunately, I've still got my 3.x books to convert from ... who knew that I'd ever actually use that MM5?)

-The Gneech

0_o...this sounds like you've been using entire Monster Manuals to assault your PCs...the 2nd surprise is they're only 11th level after all of that?

I mean the selection of pre-statted, campaign-appropriate, on-level foes. CR 11 is full of elementals and dragons and not much else, so if the current scenario has no call for elementals or dragons, I don't have a lot to choose from.

Still, better than CR 19, which has four dragons and a shoggoth as the entire range...

Not that I can't come up with my own stuff, I can and do. :) But it's always nice to have more out-of-the-box options!

-The Gneech


xn0o0cl3 wrote:
Will there be dire weasels? I hope there's dire weasels.

I consider the dire weasel a pretty iconic creature myself. I'd like to have stats for one because I love to say "fiendish dire weasel" and people in my group grin at the mention of one.

One of the players in my 3.5e game plays a druid and likes to transform into a dire weasel too.

I hadn't noticed the absence of it in PRPG until it was pointed out.

I know PRPG tries to cut back on making bigger animals by just sticking "dire" in front but it's a dire weasel! What's more awesome than that?

I suppose the stats for a wolverine could be used for a dire weasel in a pinch. Give it the Attach ability + blood drain and change up its skill list to reflect the skill list of the weasel.

Paizo Employee Chief Technical Officer

Heathansson wrote:
This thread is longjacked for whatever reason; is there any way to straighten it out?

I don't know what you mean by that...

Paizo Employee Creative Director

Wolf Munroe wrote:
xn0o0cl3 wrote:
Will there be dire weasels? I hope there's dire weasels.

I consider the dire weasel a pretty iconic creature myself. I'd like to have stats for one because I love to say "fiendish dire weasel" and people in my group grin at the mention of one.

One of the players in my 3.5e game plays a druid and likes to transform into a dire weasel too.

I hadn't noticed the absence of it in PRPG until it was pointed out.

Monsters whose absence go unnoticed until someone points that absence out are not strong contenders for reprinting.

Additionally, without a legitimate oversized weasel from the fossil record, we're VERY unlikely to carry the dire weasel forward in any official capacity. We're more likely to at some point do up stats for a giant weasel, I guess. Semantics, to a certain extent, but semantics are pretty important when it comes to language and words and editors and all that...

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