Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Leialoha moves through the sewers up to Silas and looks in his eyes. "You should have looked away faster. Your eyes are the window to your soul and it has caught part of your essence Silas. Making you whole again is not where my talents lie. Perhaps Beth or Wexley. Otherwise, Oro-Tu may get to meet Milliauka sooner than he thought. We shouldn't go on while you are weakened."
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Checking Silas, Beth shakes her head. "Slials, I'm afraid I can't do anything. However, I'm sure High Priest Zalen will be able to do something. Not that it will be cheap. Otherwise, you need to wait it out, these effects are supposed to go off slowly on their own"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Then I have to go back because I'm feeling less able with my hands and if you want locks picked I want to be able to do it properly in case there is something hidden there. I would also say we need to figure how we're going to go into combat because clearly we need to be able to work together better."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu listens silently to the conversation. When Natalie attempts to hand his 3rd spear back he holds up his palm. "You know how to use it. Keep it while here. May be more of their kind." He emphasizes this last by nudging the bodak's corpse with his foot.
After Silas' last statement, "If you need healer, we can take demon's head to Milliauka? Head of creature needed for many healings that Oro-Tu witness. Maybe spirit trapped behind it's eyes."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Beth is right. Zalen is closer and may mean we don't have much delay."
Male Human Rogue6/Clr1 Current Map
So to the chapter house or to Milliauka then?
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"If your visit to Milliauka can wait brother, then we may as well go to see Zalen. Before we go, let's make sure this bodak wasn't hiding anything." Leialoha makes a quick search over its body and the nearby tunnel on this side of the gate.
Perception 1d20 + 7 ⇒ (5) + 7 = 12
Male Human Rogue6/Clr1 Current Map
You don't find anything on a 12.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu nods once. "Can wait."
He then proceeds to search as directed for anything out of the ordinary. perception: 1d20 + 9 ⇒ (18) + 9 = 27
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
I assume the level drain effects skills too
Silas looks around whilst the others discuss.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
yeah I think its -1 to all rolls except damage, -5hp, and -1 to level based stuff per neg level
Male Human Rogue6/Clr1 Current Map
Just the rusted locked iron gate.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I guess we are off to the priest now then.
When the party is ready to leave, Oro-Tu ties a bit of twine across the passageways so that if someone traverses them it will be noticeable due to the fallen string upon their return.
Male Human Rogue6/Clr1 Current Map
It is not a long trip to the chapter house. Zalen greets you warmly and asks how he can be of assistance.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas smiles and nods respectfully to the young priest. "I'm afraid I had an altercation with an undead who appears to have sapped some of my essence. Would you be able to call upon Lord Quell to help restore me?"
Male Human Cleric/9
I will require 100 GP for the diamond dust or the dust.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I am guessing it would be agreed to and paid out of the party fund you guys have? And then do we head back to the sewers?
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"That's fine", Silas says as he hands over the money.
I think we go back down unless anyone wants to grab any bits?
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Zalen Trafalgar wrote: I will require 100 GP for the diamond dust or the dust. "You help is much appreciated, master Zalen., says Beth as Silas hands over the required amount. "We have also discovered a large amount of Tulita skeletons in the sewers. they were animated but Quell's powers crushed their unlife. Have you heard of disappearances in the vicinity of the sewers?"
Yep, back to the sewers, I think.
Leialoha watches respectfully as the priest restores Silas back to full health. An eyebrow arches at Beth's question knowing that it reveals their intrusion into the forbidden sewers. I hope he can be trusted else the Dragoons will be on us in no time.
Also ready to go back to the sewers although if anyone can think of anymore anti-undead measures, this is probably the place to procure them.
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
I am also ready
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Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
holy water is the only thing I can think of that anyone can use. and yeah back to the sewers I say.
Male Human Cleric/9
They used to employ Tulita workers to work the sewers until there were too many deaths. Then they stopped construction and sealed off the sewers.
Zalen casts restoration on Silas and his levels return as they were not yet permanent.
"Dark times. I heard tales but was not sure it was true. Do you know how long ago this took place?"
Male Human Cleric/9
It was during the time of my predecessor so I can only go by the records. I know it has been quite a few years now at least.
Are there others that need healing?
"I think only Silas was caught in its gaze. Fortunately we were able to take it down before anyone else was affected...at least by that. I think we're ready to go."
Male Human Cleric/9
What is it you seek in the sewers?
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Wexley squints suspiciously. sense motive: 1d20 + 4 ⇒ (11) + 4 = 15
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Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"We've been asked by a local to retrieve something. Plus there is always the possibility of other things that need dealing with." He waves his hands over himself almost as evidence. "And with things like that down there then there are things that do need dealing with."
Male Human Cleric/9
Perhaps the powers of Quell can be of assistance in locating it?
His interest seems genuine Wexley
"I have heard that those of the faith like Milliauka and perhaps even this outlander have the ability to access other types of magic. He might truly be able to locate something we cannot. And like Beth, probably has the ability to bring rest back to the living dead if we encounter more."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu remains silent, suspicious of this foreign medicine man, but does not interfere in any way.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Zalen Trafalgar wrote: Perhaps the powers of Quell can be of assistance in locating it?
His interest seems genuine Wexley
"In truth, I have considered it as well. But what we are searching is not that unique as it is a magical ring. I can try to locate it but I fear it will just lead me to the closest ring.", she adds, raising her hand that bears Quell's ring.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"But what about the Jawbone? That presumably is unique."
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Silas Frey wrote: "But what about the Jawbone? That presumably is unique." "Quell's breath! Why didn't I think of it. Do you think it could be in the sewers? The only issue I see is with the area of the spell. With me, it's only 640 feet, which means we must be quite close to it. Then again, when we are back in the sewers, I can always try if we think we may be close."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"I have no clue where it is but this thief might have hidden down there. He seems a little too obvious to have not been spotted in town, unless it was a cunning disguise and double bluff. It's worth trying if we can."
Male Human Cleric/9
A ring, a jawbone and Tulita skeletons. Seems you are seeking many things in the sewers.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas smiles. "I'm not sure we were searching for the Tulita skeletons, but I would certainly want to find out why they and that ghoul thing were down there."
Male Human Cleric/9
Be wary of the other Ring while you are down there. Go with the blessings of Quell
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
"Thanks, Brother. We should go while the night is still dark. We'll keep you informed if we find anything you should be aware of."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Male Human Rogue6/Clr1 Current Map
OK, give me a march order at the gate
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
[ooc]I'm fine with being in the front or back. But beware even though she has a xbow she doesn't have precise shot...[ooc]
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
middle please
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Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
I'm taking none of us has precise shot which means we need to figure combat a bit more.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I have a reach weapon unless forced to use cold iron spear then back to melee. I am decent with my composite longbow but no precise shot either. I don't mind standing in front either.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Silas Frey wrote: I'm taking none of us has precise shot which means we need to figure combat a bit more. You're correct. I think my proposition of having Beth up front with you Silas was wrong, cause I always have ranged options (spells or domain powers).
I would propose Silas and Oro-tu in tandem (as Oro-tu has better HP and perception than Nathalie), then Wexley and Nathalie and lastly Leialoha and Beth as rear guard.
In the first round, Silas should wait for Nathalie and Leialoha to enter melee, then move in, even if his initiative is better.
Other proposal: if some melee and ranged character act before the ennemy, melee character should delay until after those with range weapons.
Please feel free to amend my suggestions.
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
I have precise shot and I am good with pistols, rays, and my school power. I'm not big on damage however; more of a utility caster.
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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
wexleys precise shot should be good as long as we don't stand directly in his line of fire, but do agree about melee delaying until after ranged folks just in case needed for a spell/attack. I have damage reduction also, more when fighting defensively.
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