You get new feats at regular intervals, so why not new skills?


Rules Questions


This crossed my mind very early this morning as I was trying to go to sleep. It's not logical for a person to have only certain skills and not learn new ones. Granted, existing skills are improved upon, which is critical to the game. But what would be the harm in allowing a new skill to be added at say, every third or fourth level? Spend one of your Skill Points when you advance and pick up, say, Perception for a fighter (which I think it should have, anyway).

Anyway, just a thought.


You don't have to continue investing skill ranks into the same skills every level. If you mean having something become a class skill at later levels you can accomplish that by taking levels in different classes.


It's a pretty common practice of at least one player at my table to spend the first few levels making sure he has 1 rank in all his class skills before pumping the few he cares about up to higher ranks. You don't have to always pick the same skills every level.


DungeonmasterCal wrote:
This crossed my mind very early this morning as I was trying to go to sleep. It's not logical for a person to have only certain skills and not learn new ones. Granted, existing skills are improved upon, which is critical to the game. But what would be the harm in allowing a new skill to be added at say, every third or fourth level? Spend one of your Skill Points when you advance and pick up, say, Perception for a fighter (which I think it should have, anyway).

I don't understand. You can learn a new skill at every level, if you want...


I don't really understand, either.

The list of class skills is basically the list of skills that are associated with (vaguely defined) members of the class, and not necessarily with any specific person. E.g., "wizards" are nerdly types, so they get a lot of magical skills (Spellcraft, Fly), lots of Knowledge skills, and few interesting physical or social skills. Rangers get animal and outdoorsy skills, but not a lot of book-larning.

But any given ranger will probably only have a small set of the various skills, or will have them all but be very bad at them. So a tenth level ranger will have like six skills maxed out OR twelve skills in the 5-8 point range, or something like that.

But you can put your points into anything you like. A single point gets that ranger a skill of 1, plus a class bonus of 3, plus his Dex modifier, which is probably enough to keep him from falling off his horse, if not necessarily making him a trick rider. (Aragorn probably had a single point in Ride, but he had an awesome Survival skill. And for all we know, he couldn't Swim at all.)

Most people focus their skill points because it's a group game. There's little point in having three people with mediocre Spellcraft checks; it's better for one person to specialize and know everything there is to know about spells, and he can cover for the rest. But nothing in the rules demands this.


I think they mean picking up another skill as a class skill. Like, maybe after spending enough points in a skill, it could turn into a class skill or something.

Liberty's Edge

Brotato wrote:
It's a pretty common practice of at least one player at my table to spend the first few levels making sure he has 1 rank in all his class skills before pumping the few he cares about up to higher ranks. You don't have to always pick the same skills every level.

Similar at my table, but not as cut and dry as "1 rank in all class skills". We tend to put 1 rank in every class skill that could conceivably useful for that character to make, max out one or two skills (more for those that get good skill points), and possible half-rank some non-core skills that are nice to have.

@OP: I don't get your question. How is this not already true?


Well, it's true that you can learn a new skill at every level. I guess I was still hopped up on the Nyquil when I wrote that. I'm usually more aware of things.

Sorry for the inconvenience.


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MODS, please delete this embarrassing thread. Thank you.


No, I think its a reasonable idea, if I understand the idea. Multiclassing brings in a whole new host of class skills, but sometimes you don't want to multiclass because it detracts from your primary class, or you think multiclassing is cheesey, etc.

There is a feat that allows you to choose additional taits. This could accomodate you.

Shadow Lodge RPG Superstar 2010 Top 8

You know what might make a fun house rule?

Once you have X ranks in a skill, it becomes a class skill. Say, 10 ranks, to match Skill Focus.


I think the feat you're looking for is called "Skill Focus," which gives you the rough equivalent of one additional class skill. And, of course, it's already available if you want it.

It seems rather pointless, frankly. All that class skills give you in Pathfinder is a flat bonus to the skill. There are any number of other, fairly cheap ways to get skill bonuses; a slotless +3 to any skill would cost about 1800gp as a custom magic item, and masterwork tools are even cheaper.


How to bring in new class skills at higher levels :

1) Multiclass
2) Take the Additional Traits which lets you get two traits. Many traits grant class skills plus a trait bonus.

That's the only two I know of.

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