| Torillan |
I went ahead and bought the pdf, and I admit I'm impressed with just a quick perusal of it. Looks generic enough for any conversions, and the bits on basic PFRPG races/classes give some good info for character development.
I'm [b]very[b] intrigued to learn more about this "Republic of the Archmage" that dominates northern Italy and the Adriatic Sea...
cappadocius
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It sure looks great. Somehow I have the feeling this isn't historically accurate, though. (Apart from the fantasy things and all) I know at least one of the guys in my group who would be disappointed with that.
Well, it's D&D. It's really hard to do historically accurate 15th-century D&D. I don't know if anyone's ever succeeded.
| vagrant-poet |
It sure looks great. Somehow I have the feeling this isn't historically accurate, though. (Apart from the fantasy things and all) I know at least one of the guys in my group who would be disappointed with that.
It has elves dwarves and magic. And is sold as alternate, I don't think it was ever supposed to be historically accurate.
Whited Sepulcher
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As cappadocius and vagrant have said, it looks like the magic stuff would throw things off such that it wouldn't be the same as the historical 15th century. I view it as what they would envision it if magic and gods were also involved in the timeline, different wars and empires would have resulted, societies/cultures would be different, etc.
I'll probably pick this up tonight, it looks interesting.
cappadocius
|
will there be real people in there like Joan of Arc, Charlemagne or Robin Hood
Well, Charlemagne died 700 years before the current year in the setting... and Robin Hood was probably fictional... but Joan of Arc is at least from the right century! And early in the century, to boot! :)
Brent Evanger
|
Hello everybody! Thanks for the interest in the book.
As to the historical accuracy of the Kingdoms of Legend campaign setting, I will say that we start with a historically flavored base, then add fantasy elements to it. We also pick and choose the cool parts from history and discard all the boring stuff. More or less.
Really the historical angle is used in an attempt to make sure the setting feels like classic "knights in shining armor". I have tried hard to avoid mood-breaking anachronisms.
IPG has a whole slate of new Kingdoms of Legend books under development right now. We have also been picked up by Alliance Games Distributors, so you could see these titles in your friendly local game store sometime soon!
lonewolf23k
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Haven't bought this book yet, but I read one of the reviews and it stated there's no Christianity in this Fantasy version of Europe, mostly to justify using classic Pagan gods.
Honestly, I was wondering how hard it would be to retrofit a fantastic version of Christianity back in, perhaps using Archangel patrons built on the Empyreal Lords model?
Enlight_Bystand
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Haven't bought this book yet, but I read one of the reviews and it stated there's no Christianity in this Fantasy version of Europe, mostly to justify using classic Pagan gods.
Honestly, I was wondering how hard it would be to retrofit a fantastic version of Christianity back in, perhaps using Archangel patrons built on the Empyreal Lords model?
It's possible, but would need reworking the nations as well. Rome is the centre of a mageocracy for example.
Brent Evanger
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Haven't bought this book yet, but I read one of the reviews and it stated there's no Christianity in this Fantasy version of Europe, mostly to justify using classic Pagan gods.
We went the Greek gods route so as to have a multi-faceted pantheon (a la the world's most popular RPG) and to avoid any unsightly complications having to do with real world religions and casting spells and whatnot. We also tried to avoid any obvious stand-ins for real world religions for the same reasons.
We did choose some parallel-to-history ideas, like replacing the Papal States with a magical theocracy of sorts, centered in Rome.
Thanks for your interest!
lonewolf23k
|
We went the Greek gods route so as to have a multi-faceted pantheon (a la the world's most popular RPG) and to avoid any unsightly complications having to do with real world religions and casting spells and whatnot. We also tried to avoid any obvious stand-ins for real world religions for the same reasons.
We did choose some parallel-to-history ideas, like replacing the Papal States with a magical theocracy of sorts, centered in Rome.
Thanks for your interest!
Having finally bought the book, I think it would be easy enough to alter the setting to something like I said. Essentially, the "Fallen" are replaced by the Twelve, who become the deities of the Old Races. Humanity's patron deities then become a Pantheon of Archangels
Alternatively, I have a copy of the Medieval Player's Manual, and an old copy of Mythic Europe for Ars Magica 3rd edition, ideal for fleshing out the medieval nations further.
lonewolf23k
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Mind you, having typed all of that, I do agree that it would be interesting to see an Alternate Europe where the Olympian deities remained influential. But I'd still keep variants of Monotheism around, with the alternate explanation that, instead of stamping out the Old Cults, the Christian Faith instead focused it's attention on battling Demon Cults.
Eberron has showed us one way that "Monotheism" could co-exist with Pantheon faiths, so why not use that model?
| The Thing from Beyond the Edge |
This paragraph comes from the guide's description of the Teutonic Order with the emphasis added being mine:
***
The knights of the Teutonic Order are a religious
military group dedicated to advancing the interests
of the Twelve. They were formed two centuries ago
during the Crusade against the orc hordes terrorizing
human lands in the Eastern Mediterranean.
***
Which Eastern Mediterranean lands are these?
The description doesn't make it sound like they were formed and came into the Ottoman Sultanate to kill orcs and I haven't found anything else (such as a half-orc presence in the population) that would lead me to think orcs were such a huge problem in the Sultanate, or anywhere else in the Easter Mediterranean.
So, where exactly did this occur and is there a half-orc presence there?
lonewolf23k
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A good idea would be to combine this with the historical information from the XCrawl RPG.
Well, that's what I ended up doing, using the 12 Gods as the core of my XCrawl campaign's Cosmology.