Pathfinder Adventure Path #35: War of the River Kings (Kingmaker 5 of 6) (PFRPG)

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Pathfinder Adventure Path #35: War of the River Kings (Kingmaker 5 of 6) (PFRPG)
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Chapter 5: "War of the River Kings"
by Jason Nelson

Can two kings truly trust one another? King Irovetti, ruler of Pitax and potential rival to the leaders of the eastern Stolen Lands, opens his gates and hospitality to the lords of that realm. Within his city of shallow indulgences and crude decadence, he hosts a tournament ostensibly meant to foster friendship and peace, but fraught with dangers all its own. Is the King of Pitax’s good will sincere, or does he harbor a more sinister goal? And are the PCs fated to gain an opponent who commands not only a nation, but allies from a deadly other realm?

    This volume of Pathfinder Adventure Path includes:
  • “War of the River Kings,” a Pathfinder RPG adventure for 12th-level characters, by Jason Nelson.
  • A tour of the hollow wonders and grim shadows of the oppressed city of Pitax, by Mike Ferguson.
  • Merciless insights into the iron-shod doctrine of Gorum, god of battle, by Sean K Reynolds.
  • Pathfinder Ollix Kaddar’s adventures in the gladiator pits of Tymon in the Pathfinder’s Journal, by Steven E. Schend.
  • Four new monsters, by Julian Neale and Sean K Reynolds.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-252-4

The map on page 33 was not printed correctly. The corrected map can be found this blog post.

"War for the River Kings" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (606 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Great fun with lots of different play styles

*****

This module has a little for everybody, I think it's very complete in that it allows for different styles of players to thrive. The main point of this adventure is that a neighboring kingdom's monarch becomes their enemy. King Irovetti begins hostilities against the PCs' country apparently with the idea of starting an invasion. The action revolves around countering the attacks from this enemy and eventually defeating him.

An awesome adventure like there are few. Exploration, dungeon-crawling, skill contests, social interaction and mass combat. I don't think there is a player that won't be able to find something to their liking here.

The main feature of this module is that the players set the pace most of the time. There is a definite plot here but it's up to the players to choose how and when to advance things. I believe this is one of the most complete modules ever put out by Paizo. Brilliant work by Jason Nelson. Bravo.

My rating: 5 stars. Great plot and good execution. I don't think any PC will be bored playing this one.

Check my whole review here


A Solid Penultimate Arc

****( )

I highly suggest reading all the adventures and finding ways to weave the plot and unify any AP. This AP in particular really needs some extra GM work along the way. If you want a very player driven sandbox campaign this AP is great. The nature of it also requires a lot of work from the GM but can be incredibly rewarding. So far it's been a great ride and the only reason that I am giving this a four star review is because the mass combat rules are terribly abstract and usually result in multiple opposed rolls of attrition.


Wow, I wish we hadn't slaughtered all those Kobolds, Centaurs and Boggards now..

****( )

War of the River Kings does one of my favorite things ever; it punishes hack and slash killer gamers with natural consequences. No moral judgement, just, you don't have as big an army as you could have. Check out my full review: War of the River Kings


Not as good as book 3 but better than 1, 2, and 4

****( )

My reviews use bullet points, just how I roll.

The Good: -Main villain while a repetition can be compelling storyline wise.
-Numerian artifacts, sexy.
-Some fun plot twists and bring on big battles and warfare!
-Like kingdom building the mass combat system is flawed but workable.

The Bad: -You need to restat the main villain to make his stats match how awesome his story is.

The Ugly: -Players can throw a serious curve ball int he adventure design, this is where sandbox can be an issue
-DM labor intensive, though kingdom building was allot of work, add armies.

Overall: I know when I run this it will be more than a 3 star experience but again I have to base it off of how its written. IF you run this AP I highly encourage you to be a part of the forum community that if anything can raise all my ratings by a full star. The forum support for this AP is epic...


Mediocre, repetitive story and poor system design

**( )( )( )

Overall I have enjoyed my time as a player in the Kingmaker AP. There have been a few issues, but the total arc has been good. This book didn't spoil my overall enjoyment of Kingmaker, but it was definitely the worst of the bunch (so far).

This book brings the mass-combat rules (started in the previous book) to the forefront. Unfortunately, mass combat is not very well designed and not very fun. First, it essentially devolves into the DM and a single player rolling. Second, in our campaign it didn't scale very well with how far we'd advanced our own kingdom. Third, there aren't any real strategy options that have meaningful effect. The entire system is too middle-of-the-road. I would have preferred a system that gave results based on individual PC combats, or, barring that, an actually cool (all players involved) wargame.

The second problem with this book is the plot. It's basically a repeat of the previous plot-line in terms of the end-goal. Whereas every book up until now has been pretty dynamic, with different NPC end-bosses and goals, this is almost a total copy. There's a bad ruler and you have to dig him out of an entrenched city. The ruler is even bad in the same way. It was a big let down.


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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber; Starfinder Charter Superscriber

I'm looking forward to the streamlined mass combat rules!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Woot! Go, Jason!

"War of the River Kings," eh...?

Cool.

Grand Lodge

Always glad to see more with Steven's name in it.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

This adventure is gonna be GREAT. You should totally preorder a copy. Or two!

The only spoiler I'll reveal is that although the level is set for 13th, the KILL QUOTIENT will be 'dialed up to eleven!'

Paizo Employee Chief Technical Officer

I've updated the picture and description to match the finished product.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Of course you know...

This.

MEANS.

WAR!!!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Jason Nelson wrote:

Of course you know...

This.

MEANS.

WAR!!!

get your quotes right!

it was..

of course you realise...
this means war!


Pathfinder Adventure Path Subscriber

Great cover!

One question: this volume does contain the mass combat rules, doesn't it? Because they are not listed in the contents.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Zen79 wrote:
One question: this volume does contain the mass combat rules, doesn't it?

It does. You'll get introduced to a beginner's version of the rules in Pathfinder #34: Blood for Blood, but Pathfinder #35: War of the River Kings will contain the full, detailed mass-combat rules.

Paizo Employee Creative Director

Zen79 wrote:

Great cover!

One question: this volume does contain the mass combat rules, doesn't it? Because they are not listed in the contents.

The mass combat rules do indeed appear in this volume, but they're not their own article. They're a 4 page appendix to the adventure because while they're important, they're not THAT complicated and weren't long enough to justify a full article of their own.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

James Jacobs wrote:
Zen79 wrote:

Great cover!

One question: this volume does contain the mass combat rules, doesn't it? Because they are not listed in the contents.

The mass combat rules do indeed appear in this volume, but they're not their own article. They're a 4 page appendix to the adventure because while they're important, they're not THAT complicated and weren't long enough to justify a full article of their own.

Sadly, that meant four pages of sweet, delicious adventure went snikty snikty to the copy room floor, but there should be plenty enough to fulfill your kill-quota for the month!

Paizo Employee Creative Director

Jason Nelson wrote:
James Jacobs wrote:
Zen79 wrote:

Great cover!

One question: this volume does contain the mass combat rules, doesn't it? Because they are not listed in the contents.

The mass combat rules do indeed appear in this volume, but they're not their own article. They're a 4 page appendix to the adventure because while they're important, they're not THAT complicated and weren't long enough to justify a full article of their own.
Sadly, that meant four pages of sweet, delicious adventure went snikty snikty to the copy room floor, but there should be plenty enough to fulfill your kill-quota for the month!

Actually... it would have fit fine—the plan more or less was to include the mass combat stuff as part of the adventure for quite some time. What sent pages of the sweet, delicious adventure to the floor was the fact that I needed to add in alternate sweet, delicious adventure that gave people who wanted to explore the final region of the Stolen Lands something to explore. :-P

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Awww, you're just sayin that cuz it's true... :P

Paizo Employee Creative Director

Jason Nelson wrote:
Awww, you're just sayin that cuz it's true... :P

Also! This gives you a great out! If anyone notices a typo in the adventure or an error, it's all about, "Hmm... in my original turnover, the words and math were correct. Must have been an error introduced during development or editing!" ;-)

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

James Jacobs wrote:
Also! This gives you a great out! If anyone notices a typo in the adventure or an error, it's all about, "Hmm... in my original turnover, the words and math were correct. Must have been an error introduced during development or editing!" ;-)

I know I'm sticking with that excuse! :-D

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

James Jacobs wrote:
Jason Nelson wrote:
Awww, you're just sayin that cuz it's true... :P
Also! This gives you a great out! If anyone notices a typo in the adventure or an error, it's all about, "Hmm... in my original turnover, the words and math were correct. Must have been an error introduced during development or editing!" ;-)

I am so using that EVERY TIME!


Great cover! The character looks like a true warrior king. Could you tell us who is depicted? Or is it just a generic "PC king"?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

That would be King Castruccio Irovetti, lord of Pitax.


NSpicer wrote:
That would be King Castruccio Irovetti, lord of Pitax.

Wow, something must have happened to the bard that was described this way in the "Guide to the River Kingdoms":

Quote:
"A small, slight man who walks with a pronounced limp, Lord Irovetti is not physically intimidating or particularly handsome."

The Irovetti on the cover looks like King Conan or Kull or something and VERY intimidating. I like THIS Irovetti more than his alter ego in the guide.

;)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I think somebody is screaming loudly at Paizo offices right now ;)

Liberty's Edge

Stephan wrote:
NSpicer wrote:
That would be King Castruccio Irovetti, lord of Pitax.

Wow, something must have happened to the bard that was described this way in the "Guide to the River Kingdoms":

Quote:
"A small, slight man who walks with a pronounced limp, Lord Irovetti is not physically intimidating or particularly handsome."

The Irovetti on the cover looks like King Conan or Kull or something and VERY intimidating. I like THIS Irovetti more than his alter ego in the guide.

;)

:-) LOL

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

What I think that happened is that PF 35 and GtRK were written at pretty much the same time, and snafus like this one tend to happen when you have to cooridnate two books at once. Still, it's the best editoral blooper in some time ;)


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, some time has been assumed to have passed for Irovetti by PF #35 compare to when he's been depicted GtRK to explain how he's become tougher then the level depicted there it was mentioned. So there is time to have shaped himself up more during that interim too. Can always blame that fey lady manipulation for the changes too.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sephzero wrote:
Well, some time has been assumed to have passed for Irovetti by PF #35 compare to when he's been depicted GtRK to explain how he's become tougher then the level depicted there it was mentioned.

+1

I believe James took pains to explain the discrepancy in the actual adventure. Basically, when you look at it, Irovetti as described in Guide to the River Kingdoms is how he appears at the beginning of the Kingmaker AP. And, if your PCs have time to adventure all the way from 1st level to somewhere around 13th level...and build their own kingdom along the way...then, you've got to figure Irovetti has had plenty of time to advance, as well.

In addition, given the harsh environment and conditions of the River Kingdoms in the first place, Irovetti also had plenty of reason to hone his skills, increase his intimidation factor, and bulk up as a combatant. Magic could have done away with his limp. Dealing with barbarians and trolls in his backyard could have increased his strength and endurance. Ruling an opportunistic kingdom like Pitax would almost certainly allow him to take on a greater level of charisma and intimidation. And even the influence of the fey could have resulted in some changes.

Put simply, Irovetti evolves and becomes tougher and more experienced. Just like the PCs will.


NSpicer wrote:

I believe James took pains to explain the discrepancy in the actual adventure. Basically, when you look at it, Irovetti as described in Guide to the River Kingdoms is how he appears at the beginning of the Kingmaker AP. And, if your PCs have time to adventure all the way from 1st level to somewhere around 13th level...and build their own kingdom along the way...then, you've got to figure Irovetti has had plenty of time to advance, as well.

In addition, given the harsh environment and conditions of the River Kingdoms in the first place, Irovetti also had plenty of reason to hone his skills, increase his intimidation factor, and bulk up as a combatant. Magic could have done away with his limp. Dealing with barbarians and trolls in his backyard could have increased his strength and endurance. Ruling an opportunistic kingdom like Pitax would almost certainly allow him to take on a greater level of charisma and intimidation. And even the influence of the fey could have resulted in some changes.

Put simply, Irovetti evolves and becomes tougher and more experienced. Just like the PCs will.

Probably. But I prefer to think that it was just a blooper by Paizo. That makes more sense than the evolution of a level 9 bard that bought Pitax "with a silver tongue and a sack filled with gold coins" and who needed a "rod of rulership" like artifact to rule to a mighty warrior without any physical flaws. My players wouldn´t accept that, so I have to decide whether he is a "charming fellow" and a bard as in the "Guide" or the warrior and intimidating personality like that one on the cover.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Stephan wrote:
NSpicer wrote:

I believe James took pains to explain the discrepancy in the actual adventure. Basically, when you look at it, Irovetti as described in Guide to the River Kingdoms is how he appears at the beginning of the Kingmaker AP. And, if your PCs have time to adventure all the way from 1st level to somewhere around 13th level...and build their own kingdom along the way...then, you've got to figure Irovetti has had plenty of time to advance, as well.

In addition, given the harsh environment and conditions of the River Kingdoms in the first place, Irovetti also had plenty of reason to hone his skills, increase his intimidation factor, and bulk up as a combatant. Magic could have done away with his limp. Dealing with barbarians and trolls in his backyard could have increased his strength and endurance. Ruling an opportunistic kingdom like Pitax would almost certainly allow him to take on a greater level of charisma and intimidation. And even the influence of the fey could have resulted in some changes.

Put simply, Irovetti evolves and becomes tougher and more experienced. Just like the PCs will.

Probably. But I prefer to think that it was just a blooper by Paizo. That makes more sense than the evolution of a level 9 bard that bought Pitax "with a silver tongue and a sack filled with gold coins" and who needed a "rod of rulership" like artifact to rule to a mighty warrior without any physical flaws. My players wouldn´t accept that, so I have to decide whether he is a "charming fellow" and a bard as in the "Guide" or the warrior and intimidating personality like that one on the cover.

Two things we get along with an AP assignment is a paragraph or so of text about what needs to happen in big picture terms in the adventure and a thumbnail description of what the cover illo is. A lot of what happens in the final form of adventures is connected with art orders, because art needs to be ordered well in advance.

So, we have an art order to work from, but then we also have the rest of our Paizo canon to work from. Sometimes those two don't get along so well. :)

In this case, we had the Guide to the RK article on Pitax (plus the Campaign Setting entry on Pitax, which wasn't much but still leaned more toward the weaselly guy side), and I had the draft for that, but then I also had the art order where he's a tough guy. I asked Wes & James which way to go in statting up Irovetti - tough guy or weaselly guy (and Numerian rod of rulership or no, etc.). After some consideration, we went with tough guy, and I statted up several variations of Irovetti, finally settling on a Ftr14/Brb1 with a bunch of crit feats.

As I've said before, though, you need to write what you write and then let it go, cuz things can change. After reading the whole mod they may have decided that this version of Irovetti was too similar to another NPC in the AP, or that there were too many contrary sources out there leaning towards the weaselly guy side to just do a total changeover to tough guy Irovetti. Guide to the RK was already in the pipeline and it may have ended up being too late to change the specification of Irovetti's bard levels. Could just be a "we think this way will work better" kind of moment.

James' final resolution of it was to keep Irovetti's bard levels intact as a basis, but to build him up as a tough guy FROM THERE, so adding on his fighterish badassery on top of his bardicness. You'll see the results in a couple of months, whenever WotRK drops, and at that point anyone interested in the "brawny tough guy" model of Irovetti is welcome to post or email a request for my "director's cut" version. :)

Paizo Employee Creative Director

Stephan wrote:
NSpicer wrote:
That would be King Castruccio Irovetti, lord of Pitax.

Wow, something must have happened to the bard that was described this way in the "Guide to the River Kingdoms":

Quote:
"A small, slight man who walks with a pronounced limp, Lord Irovetti is not physically intimidating or particularly handsome."

The Irovetti on the cover looks like King Conan or Kull or something and VERY intimidating. I like THIS Irovetti more than his alter ego in the guide.

;)

The Irovetti on the cover is the right Irovetti; he matches the Irovetti we talked about in the Pathfinder Campaign Setting, and matches the one we've been planning to do all along.

Guide to the River Kingdoms kind of got it wrong, alas. But we managed, I think, to make things mesh up pretty well with Guide to the River Kingdoms and Kingmaker. Especially since the Irovetti in Guide to the River Kingdoms is not the same one the PCs'll encounter in Kingmaker, since by the time they meet him in Kingmaker there's been enough time for the PCs to reach 13th level. That may just be six months in some games, but in Kingmaker it's more likely to be six or more years since the PCs will be taking time out to build their kingdom often.

In other words, the King Irovetti that is in Pathfinder #35 has gained some levels too over the baseline stats and description we gave him in Guide to the River Kingdoms. A 9th level character is no match for a party of 14th level characters (which is likely what the PCs will be when they confront Irovetti), and so he's had plenty of time to bulk up and use national resources to fix his limp and such.


In other words being an absolute monarch in a world with magic means you can be whatever you want to be.


Pathfinder Adventure Path, Cards, Companion Subscriber

It's good to be the king.


Pathfinder Adventure Path Subscriber

Yes! I got my "ship next week" mail!
I can't wait to see the mass comabt rules.

And as I am a subscriber since the beginning of this AP, I'm sure this mail is not that cruel glitch that made the system send me a wrong "ship next week" mail for the APG when I subscribed for PFRPG...


Pathfinder Adventure Path Subscriber

I got my "ship next week" email too. :D

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Julian Neale wrote:
I got my "ship next week" email too. :D

Congrats on the monsters, Julian. It was a pleasure to meet you at PaizoCon! Much monstery rampage will abound... soon... verrrry soon... :)


Pathfinder Adventure Path Subscriber
Jason Nelson wrote:
Julian Neale wrote:
I got my "ship next week" email too. :D
Congrats on the monsters, Julian. It was a pleasure to meet you at PaizoCon! Much monstery rampage will abound... soon... verrrry soon... :)

Likewise, Jason! I'm glad I went.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I'm cool with the explanation about how and why Irovetti has changed from the man described in Guide to the River Kingdoms, to the man we see before us, I think it fits perfectly.

*Years ago, with Marvel Comics, they had a "thing" that if a reader caught an "error" but gave a plausible explanation about why it was different, that person got a coveted "No-Prize".*

Now, granted, I believe it was Jason Nelson (and James Jacobs) who basically gave us the reasons/explanations for Irovetti's changes... not a member of the Paizo-Community (and by that I mean someone who doesn't work for or regularly contribute to) Paizo Publishing's adventures or supplements. (So... no "No-Prize" for one of us).

In the spirit of that... Pathfinder by Paizo Publishing, that's what I PLAY!

(Instead of Make Mine Marvel) :)

Dean; The_Minstrel_Wyrm


Two words: Disguise Self.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Two more words: "it's shipped." :D


Pathfinder Adventure Path Subscriber

Ooooooooooh! Clicks "Like" button! ;)

Edit: Crud; still pending for me.

RPG Superstar 2011 Top 16

Can I just go on the record and say I love tournaments in RPGs? They just bring out a certain excitement. Maybe it's going to Medeval Times as a kid, or just to lots of county fairs.

But whenever they've come up in other RPGs (Artesia & Pendragon come to mind) it's been special. Thank you for the Rushlight.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Erik Freund wrote:

Can I just go on the record and say I love tournaments in RPGs? They just bring out a certain excitement. Maybe it's going to Medeval Times as a kid, or just to lots of county fairs.

But whenever they've come up in other RPGs (Artesia & Pendragon come to mind) it's been special. Thank you for the Rushlight.

I hope that people enjoy that part of the adventure - it seemed like something traditionally old-school D&D that Paizo hadn't really done before, and perfectly in line with what Kingmaker is all about.

With the permission of James & Co., I might be at liberty at some point to either post or email some of the other tournament events and activities that got snipperized in the development process, for people who want to expand the tournament events in their KM game.

Paizo Employee Creative Director

Go for it if you want! But the ones that got cut were mostly excised because they were way too high-fantasy for the grittier, more traditional feel for Pitax and Kingmaker, so including them in a Kingmaker game might make some of the events feel weirdly out of place is all.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.

In the interest of keeping things all in one thread, I have gone ahead and posted up one of the "Lost Events" over at this thread. Behold, the TOWER OF JEWELS!!!

As I have time, I may post up some of the more wild and crazy events, but for now enjoy, and may your tournament be grand!


What is the creature illustrated on page 92 for next month's preview? A jabberwock? A catoblepas?

Paizo Employee Creative Director

Gray wrote:
What is the creature illustrated on page 92 for next month's preview? A jabberwock? A catoblepas?

That is indeed a jabberwock!

Spoiler:
Note that the magic sword you find at the end of this adventure, Briar, is a dormant vorpal sword. Yes indeed... in PF 36 PCs will have a chance to fight a jabberwock with a vorpal sword!!!!

James Jacobs wrote:
Gray wrote:
What is the creature illustrated on page 92 for next month's preview? A jabberwock? A catoblepas?
That is indeed a jabberwock! ** spoiler omitted **

I was wondering when one of those weapons would make it into one of the AP ends. Ship volume 6 soon please!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
James Jacobs wrote:
Gray wrote:
What is the creature illustrated on page 92 for next month's preview? A jabberwock? A catoblepas?
That is indeed a jabberwock! ** spoiler omitted **

Awesome!

Contributor

:)...


Will there be slithy toves, borogoves being all mimsy and mome raths outgrabeing as well Richard?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I think that we can safely assume that the Jabberwock that gets vorpalised is called "Vaughanlogue".

Liberty's Edge

Got my shipping notice today - what a nice birthday present! :)


A jabberwock AND a vorpal sword? Well done!!!

Ken

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