Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
...If I do spot you there I may take you up on your offer with your module "Fellnight Queen".
By all means! Some people have already said they're going to track me down at ConCarolinas here in Charlotte for FQ autographs, as well. So, hopefully, I'll figure out something witty to write for that adventure by then. ;-)
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
silverhair2008 wrote:...or is it the printer could not keep up with the demand?Ooooh. That would be a nice problem to have!
SilentBob wrote:and the next volume on my subscription is
Pathfinder Adventure Path #35: War of the River Kings...WHAT?!?
::shakes fist::
NELSON!
Reminds me of the PaizoCon banquet last year, when every time the Brazen Strumpets bettered their score, Boomer's Tumors erupted with a cry of "CURSE YOU, JASON NELSON!!!"
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
A printer not being able to keep up with the demand of the order is not a good thing for a new printer with a new customer. I hope it is just a matter of the shipment in being held up in customs. Not that the new printer could not fulfill the order in a timely manner.
I haven't heard that there's a delay...priting, shipping, customs, or otherwise. In fact, PaizoCon attendees were given the opportunity to pick up their subscriptions (including Pathfinder #34) at the convention rather than have it shipped out to them. So, I'm assuming it'll be on hand and available. At least, I hope so...
Vic Wertz Chief Technical Officer |
Dakarg |
Looking forward to getting this, one of my players is running a barbarian - should be fun.
BUT, and with all due respect, please proofread a little better. The content of each AP product is good, but there are constantly errors in things like map/quest references, which detract from the product.
Still loving it, and no regrets subscribing.
James Jacobs Creative Director |
Brian Cortijo Contributor |
ntin wrote:Anyone notice that Goreclaw of Thercerrod is a +4 total bonus weapon that costs around 24kgp?That's a typo. My guess is that it was supposed to be double that (46,305 gp) and that the construction cost somehow got displaced twice or something.
Actually, my goof was slightly worse than that. I calculated the weapon at a +3 bonus instead of +4 (for some reason, wounding was at a discount that day?). Had my math been correct--not accounting for any disagreements on pricing on the non-weapon property of the goreclaw, of course, the cost should have been 40,305 gp, with a creation cost of 20,305 gp.
Apologies for the confusion.
Stephan |
This AP gets better with each adventure. Neil wrote a terrific module with loads of interesting locations and events.
Thumbs up also for the Boggard chapter by Todd Stewart. These creatures are exactly what I hoped they were. Fine job!
My group´s near the end of "Stolen Lands", and we all love the concept of exploring the blank hex paper. I can´t wait to get to the kingdom building parts and see how my players will act.
Todd Stewart Contributor |
Thumbs up also for the Boggard chapter by Todd Stewart. These creatures are exactly what I hoped they were. Fine job!
I'm glad you liked :)
I can write non-planes material too. ;)
But back to the boggards, I'm still sad that my attempt to create and request illustration of a "sexy albino tattooed boggard-subspecies amazon chick" went unanswered. *weep*
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
This AP gets better with each adventure. Neil wrote a terrific module with loads of interesting locations and events.
Awesome. I haven't had much feedback on Blood for Blood yet, so I've been admittedly curious how folks received it so far, especially since it's my first contribution to an actual AP. Thanks for posting your impressions of it. I appreciate it.
--Neil
Kvantum |
Stephan wrote:Thumbs up also for the Boggard chapter by Todd Stewart. These creatures are exactly what I hoped they were. Fine job!
I'm glad you liked :)
I can write non-planes material too. ;)
But back to the boggards, I'm still sad that my attempt to create and request illustration of a "sexy albino tattooed boggard-subspecies amazon chick" went unanswered. *weep*
So... Seoni as a boggard?
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Good adventure. The NPCs are strong. The whole bit at Fort Drelev requires tactical thinking outside of combat. Armag's tomb is a first-rate dungeon crawl with great story elements sown in.
Cool.
I was a little worried the Fort Drelev section might be too open-ended for some. But, this is a sandbox AP after all. So, I focused primarily on the locale and the NPCs in it...and then dropped in a couple of potential plot twists for what's going on in town and up at the castle. From there, it's up to the GM running Blood for Blood and his or her players to determine how they'll approach everything. It's probably too early for anyone to have actually played it out. But, if anyone does run the adventure, I'd love to hear feedback on how it worked for everyone.
Lastly, with regards to Armag's tomb...I had a LOT of fun crafting that location. Everything just sort of came together for it. The traps, the guardians, the backstory for all the how's and why's...I just really enjoyed writing that section to lend something cool to the adventure's final encounters.
Glad you liked it,
--Neil
P.S. You ain't seen nothin' yet. I gots somethin' else in the works now. ;-)
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
gbonehead Owner - House of Books and Games LLC |
Neil Spicer wrote:But, if anyone does run the adventure, I'd love to hear feedback on how it worked for everyone.After defeating the army and finding out about the Baron, we teleported into his bedroom and subdued him.
We may have leapfrogged some or all of the plot. :/
Really? When did he invite you into his bedroom so that you could teleport there? Seems kinda dumb of him :)
kelvingreen |
Really? When did he invite you into his bedroom so that you could teleport there? Seems kinda dumb of him :)
I'm not sure what you mean about an invite, but we used scrying on him beforehand, saw that he was unguarded, and took the opportunity to pay him a visit. His henchman at the battle gave us the information we needed to make the scrying contact -- as well as his name, I believe we had the Baron's seal and some documents he'd given his general -- and the rest followed from there.
By the way, don't take this as a criticism of the adventure. We're all having great fun with it, and if anything, there's some disappointment that we've missed some of it by skipping ahead. We are finding that we are good at turning the open-ended sandbox format to our advantage, but it does lead to some shortcuts.
For example, after clearing out Fort Drelev, we've stripped the Baron of his title, rescued Numesti from the dungeons and installed him in the Baron's place -- getting him to sign over allegiance to our kingdom first, of course. Then we cleared any remaining pro-barbarian forces from the town itself, and used scrying and teleport again to drop in on the kidnapped daughter in Armag's camp, thus skipping all that tracking and pursuit stuff. ;)
Vic Wertz Chief Technical Officer |
I just noticed that the overland map in both the print and pdf version of this issue don't quite match the one provided in the map folio. In particular, the Siltstrand River is not labelled. It's just a small thing, but it might be an easy fix for the pdf.
One of the benefits to the large maps in the folio is that we have room for more map tags!
Also, the PDF is always intended to be a reflection of the print edition.