
KnightErrantJR |

If I were just comparing buying the AA or picking up the Arms and Equipment Guide for the first time, yeah, I'd go with the Adventurer's Armory. I'm just saying that, since I already have it, and if there are some issues with the AA, I already own the A&EG, even it if is a little wonky in places.
At least that's kind of what I'm thinking right now.

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There are a lot of small flaws with the AA, however I really appreciate the restraint overall in the book in terms of power creep, there really isn't any. Instead the book overall broadens the mundane equipment that can be available. You can hand this to players, and aside from a few glaring options (CR 7 Elephant pets, Intelligence 10 Pseudodragons pets, holy super soakers) there isn't anything that is going to muck up the game.
I think my real disappointment was that it was a mere 32 page book, and some of those pages were unfortunately extraneous, such as the NPC. This ought to have been a 100 page book, with enough room not only to put in flavorful fluff for the items, but also give elaborations on key rule subsystems that get at the heart of mundane adventuring, such as what constitutes mounts, give details on wagon carrying capacity, etc. Make it the simulationists go to guide for Pathfinder.
Still, it is a must buy, because the density of good mechanical content is there which far outweighs the small issues with the book.

R_Chance |

(snip) This ought to have been a 100 page book, with enough room not only to put in flavorful fluff for the items, but also give elaborations on key rule subsystems that get at the heart of mundane adventuring, such as what constitutes mounts, give details on wagon carrying capacity, etc. Make it the simulationists go to guide for Pathfinder. (snip)
THAT I would buy in a heartbeat. I pretty much agree with the rest of your post too :D

Sean K Reynolds Contributor |

For all the garrote fans:
Put one in the hands of an invisible stalker. When they're flat-footing and killing your PCs in 1-2 rounds, you may change your mind about how fast the garrote can kill people.
Translation: Sometimes you have to weaken something so it doesn't take over the game. Everyone running around garroting each other isn't heroic or fun.

Madcap Storm King |

For all the garrote fans:
Put one in the hands of an invisible stalker. When they're flat-footing and killing your PCs in 1-2 rounds, you may change your mind about how fast the garrote can kill people.
Translation: Sometimes you have to weaken something so it doesn't take over the game. Everyone running around garroting each other isn't heroic or fun.
It is amusing, however.
"+5 Shocking Burst Keen Explosive Double-Edged Air-Breather Bane Falchion With A Cherry On Top? Hell no, we're going up against the Tarrasque, are you crazy? We need a GARROTE for a job of this magnitude!"

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For all the garrote fans:
Put one in the hands of an invisible stalker. When they're flat-footing and killing your PCs in 1-2 rounds, you may change your mind about how fast the garrote can kill people.
Translation: Sometimes you have to weaken something so it doesn't take over the game. Everyone running around garroting each other isn't heroic or fun.
CR7, low fort save bonus at level 7 +2, chance to hit a DC 10 fort save with a 0 con mod 60% chance to save. This also assumes that the person being garroted has no defenses vs. CMB so that the stalker succeeded not only the check to grapple you, but that you failed the check to escape.
Deep Slumber by a CR 7 wizard with greater invisibility cast and deep slumber prepared. minimum save DC 16 vs a +2 will save with a +0 bonus 35% chance to save.
I'm sorry, but that's just a plain ridiculous argument to me, how is what you've posted somehow worse than what I've posted. What scenario do you have that can't be easily replicated with a wizard if you have a DM that's a dick? Throwing up hypothetical scenarios where a dick DM can screw over players isn't going to work because we've both done it within the same CR.

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I loved the alchemical substances being used to augment spells. Really cool stuff with a lot of room for expansion.
I also enjoyed the clerical foci. Another something that's got room for expansion.
Overall, this companion was one of the best yet. I'll definitely be carrying this as one of the standard books from now on.

hogarth |

For all the garrote fans:
Put one in the hands of an invisible stalker. When they're flat-footing and killing your PCs in 1-2 rounds, you may change your mind about how fast the garrote can kill people.
Translation: Sometimes you have to weaken something so it doesn't take over the game. Everyone running around garroting each other isn't heroic or fun.
Sean -- the grappling rules currently allow you to grapple, pin and tie up an opponent with rope, making your foe helpless and ready for a coup de grace. So it seems silly that your hypothetical invisible stalker stranglers are deadlier when armed with coils of rope from Wal-Mart than garottes.

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I'm sorry, but that's just a plain ridiculous argument to me, how is what you've posted somehow worse than what I've posted. What scenario do you have that can't be easily replicated with a wizard if you have a DM that's a dick? Throwing up hypothetical scenarios where a dick DM can screw over players isn't going to work because we've both done it within the same CR.
I think the main problem with the garrote that is trying to be avoided is it's spammable nature. A mundane weapon which circumvents the hit point system and doesn't require special substances, such as poisons, to be created can easily be spammed onto the game. If it is too optimized then everyone is going to run around as a Thugee strangling everyone, rather than clashing with swords and bows.
I'd agree that if a DM is slaughtering his players with garrotting invisible monsters on a regular basis then he's going to quickly lose his players.
Still, in avoiding the spamability it sure does seem like the pendelum has swung too far in the other direction with the weapon as listed. It is so suboptimal that it'll never get used, save for some NPC for flavor.
It it were to be worthwhile then it would need to allow to drop an opponent somewhere within a five round frame of time, since that is the average number of rounds that your typical combat lasts. If it takes more than five rounds then it'll unfortunately mostly just be wasted ink as players just won't find any justification burning a feat for such a weapon that requires 20+ rounds just to drop the opponent.
I think what would help the weapon, beyond getting into that five round time frame, would be to emphasize its "steal kill" nature. Give some kind of bonuses to stealth rolls, or allow attacks to be made with a stealth check, or increase the DC for waking due to the sounds of combat. I can see some gripping moments if the party is sleeping and the one player on watch is getting garrotted. The normal rules for perceiving a fight while sleeping make it almost a given that you'll wake up, but with a garrotte you could tweak that a bit.
Another way to fix the garrotte would be to make the choke grapple option be more like an enhanced pin option. Give a bonus to grapple checks and make the pinning even more difficult for the pinned to be released. Just make the math work out so that if some goblin jumps a human, it's pretty hard to just manhandle the goblin in the grapple and instead make it more likely that the goblin will be able to keep the poor guy choking. Perhaps just allowing the garrotte to use either strength or dex for the grapple, since the pull back isn't that big of a deal, it's the leverage that the garrotte has on the throat which is giving the real advantage.

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lastknightleft wrote:I'm sorry, but that's just a plain ridiculous argument to me, how is what you've posted somehow worse than what I've posted. What scenario do you have that can't be easily replicated with a wizard if you have a DM that's a dick? Throwing up hypothetical scenarios where a dick DM can screw over players isn't going to work because we've both done it within the same CR.I think the main problem with the garrote that is trying to be avoided is it's spammable nature. A mundane weapon which circumvents the hit point system and doesn't require special substances, such as poisons, to be created can easily be spammed onto the game. If it is too optimized then everyone is going to run around as a Thugee strangling everyone, rather than clashing with swords and bows.
I'd agree that if a DM is slaughtering his players with garrotting invisible monsters on a regular basis then he's going to quickly lose his players.
Still, in avoiding the spamability it sure does seem like the pendelum has swung too far in the other direction with the weapon as listed. It is so suboptimal that it'll never get used, save for some NPC for flavor.
It it were to be worthwhile then it would need to allow to drop an opponent somewhere within a five round frame of time, since that is the average number of rounds that your typical combat lasts. If it takes more than five rounds then it'll unfortunately mostly just be wasted ink as players just won't find any justification burning a feat for such a weapon that requires 20+ rounds just to drop the opponent.
If the Garrote where written as such
Garrote: A garrote is a length of wire or thin rope with wooden handles at both ends. The wire is placed across a victim's throat and crossed behind the neck; when the handles are pulled tight, the garrote strangles him. In order for you to use a garrote, your opponent must be
helpless or unaware of you. You must make a grapple check (though you avoid the –4 penalty for not having two hands free) to successfully begin garroting your opponent. Sneak attack damage does not apply to a garrote. Your garroted opponent must make a concentration check (DC 20 + your CMB + level of the spell he’s casting) to cast a spell with a
verbal component, use a command word item, or use any magic requiring speech. On the first round you maintain your grapple successfully and any following round where you maintain control of the grapple without the opponent doing so you gain the following additional option when grappling with a garrote.
Choke: You cut off your target’s air supply so he has to save vs. suffocation. (see Suffocation on page 445 of the Pathfinder RPG Core Rulebook, and the Swim skill on page 108). Any round you do not maintain the choke, your opponent can take a breath and restart when he has to begin making Constitution checks if he is conscious.
This would be round one A) (round 1)invisible stalker grapples PC
B) PC fails to escape from grapple or gain control of grapple
C) (round 2) Invisible stalker chokes victim (which required another successful grapple check) Victim fails save falls unconcious
D) (Round 3) Invisible stalker Continues choke PC fails save again is now dying.
E) (round 4) Invisible stalker continues to choke PC, PC fails save and dies.
Now that's what's required to kill a PC with a Garrote or vise versa, now lets count the checks. 2 successful grapple checks by the stalker, 1 failed grapple check from the PC. 3 failed DC 10 fort saves by the PC, any one of which would have if saved extended it another round.
That's 6 successful rolls over 4 rounds before a PC or enemy is killed with a garrote.
Greater invisibility, any save or suck vs. unconscious. Coup de Grace unconscious character. 2 successful rolls over 2 rounds (with much higher rates of success).
I'm sorry, I'm failed to be convinced that the making of the garrote is anything other than a rather sad mistake under the current rules.

Madcap Storm King |

Sean K Reynolds wrote:For all the garrote fans:
Put one in the hands of an invisible stalker. When they're flat-footing and killing your PCs in 1-2 rounds, you may change your mind about how fast the garrote can kill people.
Translation: Sometimes you have to weaken something so it doesn't take over the game. Everyone running around garroting each other isn't heroic or fun.
CR7, low fort save bonus at level 7 +2, chance to hit a DC 10 fort save with a 0 con mod 60% chance to save. This also assumes that the person being garroted has no defenses vs. CMB so that the stalker succeeded not only the check to grapple you, but that you failed the check to escape.
Deep Slumber by a CR 7 wizard with greater invisibility cast and deep slumber prepared. minimum save DC 16 vs a +2 will save with a +0 bonus 35% chance to save.
I'm sorry, but that's just a plain ridiculous argument to me, how is what you've posted somehow worse than what I've posted. What scenario do you have that can't be easily replicated with a wizard if you have a DM that's a dick? Throwing up hypothetical scenarios where a dick DM can screw over players isn't going to work because we've both done it within the same CR.
A couple things here:
Firstly, the DC to save vs the Garotte is 65%. Victim fails on a 1-7, while 8-20 succeeds. 1-7 is 7/20, 7 times 5 is 35, you know my equations. Me = Nitpicking.
Your Wizard could be a CR 6. The CR system for Class levels is equal to the number of Class Levels possessed by a "CR 0" base creature, like a human, minus 1. Or he could have a scroll of both spells and be even lower level, just with more gold expenditure and a slim chance of failure. He could be depriving the PCs of both XP AND treasure that way!
Sorry, I just felt this was necessary to the conversation.
We could balance the Garotte by making it piano wire. It deals the user's Strength modifier+1 in damage and silences the target upon damaging until they have a DC 20 heal check made on them or they receive magical healing from any source. Happy day, more things to make spellcasters cry! :D

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lastknightleft wrote:Sean K Reynolds wrote:For all the garrote fans:
Put one in the hands of an invisible stalker. When they're flat-footing and killing your PCs in 1-2 rounds, you may change your mind about how fast the garrote can kill people.
Translation: Sometimes you have to weaken something so it doesn't take over the game. Everyone running around garroting each other isn't heroic or fun.
CR7, low fort save bonus at level 7 +2, chance to hit a DC 10 fort save with a 0 con mod 60% chance to save. This also assumes that the person being garroted has no defenses vs. CMB so that the stalker succeeded not only the check to grapple you, but that you failed the check to escape.
Deep Slumber by a CR 7 wizard with greater invisibility cast and deep slumber prepared. minimum save DC 16 vs a +2 will save with a +0 bonus 35% chance to save.
I'm sorry, but that's just a plain ridiculous argument to me, how is what you've posted somehow worse than what I've posted. What scenario do you have that can't be easily replicated with a wizard if you have a DM that's a dick? Throwing up hypothetical scenarios where a dick DM can screw over players isn't going to work because we've both done it within the same CR.
A couple things here:
Firstly, the DC to save vs the Garotte is 65%. Victim fails on a 1-7, while 8-20 succeeds. 1-7 is 7/20, 7 times 5 is 35, you know my equations. Me = Nitpicking.
Your Wizard could be a CR 6. The CR system for Class levels is equal to the number of Class Levels possessed by a "CR 0" base creature, like a human, minus 1. Or he could have a scroll of both spells and be even lower level, just with more gold expenditure and a slim chance of failure. He could be depriving the PCs of both XP AND treasure that way!
Sorry, I just felt this was necessary to the conversation.
We could balance the Garotte by making it piano wire. It deals the user's Strength modifier+1 in damage and silences the target upon damaging until they have a DC 20 heal check made...
Um an 8th level wizard is CR 7, I just said CR 7 wizard, I didn't give him a level. I guess you assumed he had to be level 7 because he's casting a 4th level spell, but I never specified a level, merely that he was a CR 7 wizard. My argument was merely that at the same CR as an invisible stalker you can be a much more effective killer.
Oh and I forgot something else. You have to catch someone unawares to use a garrote, so there's also a stealth check involved, granted since we're dealing with invisible creatures that's an easy check assuming the thing being choked doesn't have one of the 8 bajillion things in the game that counter invisibility.

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Sean -- the grappling rules currently allow you to grapple, pin and tie up an opponent with rope, making your foe helpless and ready for a coup de grace. So it seems silly that your hypothetical invisible stalker stranglers are deadlier when armed with coils of rope from Wal-Mart than garottes.
ROFL.

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If it helps, I've been tracking all these changes and have noted them in the Archives:
All the AA's weapons and armor should be up there, I am currently working on the misc. gear so that is not quite done.
One thing I wasn't sure on. Sean, you said Stoneplate should indeed receive the +1 bonus from 3.5 to PRPG, making it a total +10 armor bonus? Was the increase on its max dex intentional as well? It was +0 in the Campaign Setting and is now +1.
Thanks!
Thanks KK, I've been thinking it would be nice to have all the various changes in a single post so I didn't have to wade through this whole thread.

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Karui Kage wrote:Thanks KK, I've been thinking it would be nice to have all the various changes in a single post so I didn't have to wade through this whole thread.If it helps, I've been tracking all these changes and have noted them in the Archives:
All the AA's weapons and armor should be up there, I am currently working on the misc. gear so that is not quite done.
One thing I wasn't sure on. Sean, you said Stoneplate should indeed receive the +1 bonus from 3.5 to PRPG, making it a total +10 armor bonus? Was the increase on its max dex intentional as well? It was +0 in the Campaign Setting and is now +1.
Thanks!
As a bonus, I will be adding an 'errata' page to that site with everything from here plus any other bits of errata I find for the non-core books (it's on my list of things to do).

Disenchanter |

I didn't see anything about bows or arrows in the replies. Are there any new stuff for either of those in the book? Mainly special arrows.
Nothing new on that front. The Thorn Bow, and Thorn Arrows (from the PCCS) are in there of course. But I think those are the only bow/arrow items.

Makarnak |

I didn't see anything about bows or arrows in the replies. Are there any new stuff for either of those in the book? Mainly special arrows.
Just in case you didn't know, the Elves of Golarion Companion has a bunch of different arrows (special purpose and otherwise). And most of them are PF compatible (since they weren't mentioned in the AA (aside from the above). Oh, and the whistling arrow...

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Nice book and goob info.The one thing I would of realy of liked to see added is a full list of all the old and new gear and sevices combined.If only to make it easyer for player to shop for gear and not have to jump threw 2 books just to find what they want.Other then that very happy with this book.

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Nice book and goob info.The one thing I would of realy of liked to see added is a full list of all the old and new gear and sevices combined.If only to make it easyer for player to shop for gear and not have to jump threw 2 books just to find what they want.Other then that very happy with this book.
I've got an equipment DB which I export to excel that lists all the stuff you want.
if you're interested chopswil at comcast dot net
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Nice book and goob info.The one thing I would of realy of liked to see added is a full list of all the old and new gear and sevices combined.If only to make it easyer for player to shop for gear and not have to jump threw 2 books just to find what they want.Other then that very happy with this book.
You mean like this?
All those new arrows mentioned are there in the "Goods and Services" section (since they're alchemical items), and all the gear from the Adventurer's Armory is in the respective sections with errata included and PCS items updated.

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Since this product seems to be a "core rules" addition could we get an official errata pdf sometime in the future?
thanks
Well, I wouldn't consider it a core rules addition—note that it's in the Pathfinder Companion line, not the Pathfinder RPG line...
However, we will be releasing an official errata PDF when the second printing becomes available, and those of you who have access to the PDF will be able to download the complete second printing in PDF form as well.

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I'd also like to chime in here and thank everyone for the feedback (positive and negative) on this release. A lot of good points have been raised, and we will very definitely be strongly considering a lot of this feedback when we plan future releases for the Companion line and when we consider future "equipment books" of this type.
Your thoughts and comments are most appreciated.

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The one thing I would of really of liked to see added is a full list of all the old and new gear and services combined. If only to make it easier for player to shop for gear and not have to jump threw 2 books just to find what they want. Other then that very happy with this book.
@Evinnal: You will find all of the new gear, plus gear from the Adventurer's Armory, plus gear from the various Companion and Chronicles books, plus gear from various other 3.x sources, all merged together on the equipment pages of d20pfsrd.com.
I didn't see anything about bows or arrows in the replies. Are there any new stuff for either of those in the book? Mainly special arrows.
@Sarcoth: All of the items (including errata) from Adventurer's Armory have also been added to d20pfsrd.com. Very many items from all of the various Companion and Chronicles books (as well as the 3.5 Ultimate Equipment Guide) have also been added.
All of the following special arrows are on the site:
Arrow(s), barbed
Arrow(s), bleeding
Arrow(s), broad
Arrow(s), durable
Arrow(s), dye
Arrow(s), fire
Arrow(s), fishing
Arrow(s), flight
Arrow(s), game
Arrow(s), lodestone
Arrow(s), pheromone
Arrow(s), raining
Arrow(s), slow burn
Arrow(s), smokescreen
Arrow(s), splintercloud
Arrow(s), tanglefoot
Arrow(s), thistle
Arrow(s), thunder
Arrow(s), tracer
Arrow(s), trip
Arrow(s), whistling

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Unfortunately, the way the website is up, I can't search this specific forum, and it's getting too long to look through manually.
Still, a thread on another forum brought up a problematic weapon in the AA, the syringe spear.
I'd forgotten about this one, but it was on my list of things to bring up as the wording is a bit vague in how it mechanically works.
Further, it isn't very clear how it functionally has value in the system.
When you compare it to applying a poison to a weapon it doesn't seem to have any superior value. It in fact takes ten times as long to reload as it would to just apply some poison paste to any weapon. Was it perhaps meant to avoid the need to being exposed to the poison yourself?
Does it avoid having the user being exposed to the poison if they roll a 1 on an attack?
I could see a value in the weapon if it allowed for multiple doses of poison to be available with the weapon. Rather than just getting one shot with a poison weapon you could get several, as their is a reservoir in the tip that wouldn't be used up immediately.
It's quite an expensive weapon so I guess I'm just trying to figure out the real benefit.

hogarth |

I'd also like to chime in here and thank everyone for the feedback (positive and negative) on this release. A lot of good points have been raised, and we will very definitely be strongly considering a lot of this feedback when we plan future releases for the Companion line and when we consider future "equipment books" of this type.
Your thoughts and comments are most appreciated.
I'm glad to hear that you're taking any comments or criticism in the constructive spirit that's intended.

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Unfortunately, the way the website is up, I can't search this specific forum, and it's getting too long to look through manually.
Still, a thread on another forum brought up a problematic weapon in the AA, the syringe spear.
I'd forgotten about this one, but it was on my list of things to bring up as the wording is a bit vague in how it mechanically works.
Further, it isn't very clear how it functionally has value in the system.
When you compare it to applying a poison to a weapon it doesn't seem to have any superior value. It in fact takes ten times as long to reload as it would to just apply some poison paste to any weapon. Was it perhaps meant to avoid the need to being exposed to the poison yourself?
Does it avoid having the user being exposed to the poison if they roll a 1 on an attack?
I could see a value in the weapon if it allowed for multiple doses of poison to be available with the weapon. Rather than just getting one shot with a poison weapon you could get several, as their is a reservoir in the tip that wouldn't be used up immediately.
It's quite an expensive weapon so I guess I'm just trying to figure out the real benefit.
If I remember correctly, this weapon is based off the Injection Spear from Legacy of Fire. The main use of this is that you can put potions in it and inject others with them, like inflict potions or (as in the adventure path) calm emotions (stop that raging creature!). There are other uses, I'm sure, besides poisons.

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... the syringe spear.
I'd forgotten about this one, but it was on my list of things to bring up as the wording is a bit vague in how it mechanically works.
Further, it isn't very clear how it functionally has value in the system.
When you compare it to applying a poison to a weapon it doesn't seem to have any superior value. It in fact takes ten times as long to reload as it would to just apply some poison paste to any weapon. Was it perhaps meant to avoid the need to being exposed to the poison yourself?
Does it avoid having the user being exposed to the poison if they roll a 1 on an attack?
I could see a value in the weapon if it allowed for multiple doses of poison to be available with the weapon. Rather than just getting one shot with a poison weapon you could get several, as their is a reservoir in the tip that wouldn't be used up immediately.
It's quite an expensive weapon so I guess I'm just trying to figure out the real benefit.
The weapon, as it was originally built as a weapon used by gnolls in Pathfnider AP #20, was used to "inject" potions into other creatures as well. In particular, gnolls used it to inject potions of rage into creatures that were fighting on the front line; it's basically a way to administer potions to another creature in combat without provoking an attack of opportunity, or to creatures too dumb to know when or even how to drink a potion.
The fact that it can also inject poison was actually a secondary use in the adventure itself.
EDIT: HA! Slow-motion ninjaed!

Steven Purcell |

I definitely am liking this book and since I have the pdf the updated version will be much appreciated. One question though: certain weapons appeared (mere club, cestus, sica, meteor hammer and scissor) that had me wondering in addition to previous mention in other Paizo and non-Paizo products with some of these, was a particular TV show on Spike popular with the staff who were working on this?

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Unfortunately, the way the website is up, I can't search this specific forum, and it's getting too long to look through manually.
If you're viewing the actual Product Discussion forum (http://paizo.com/paizo/messageboards/paizo/products), and not just a single thread from that forum (like this page), you can indeed search just that forum using the forum search box that appears at the upper right.

encorus |

Eric Clingenpeel wrote:Do you know when we can expect the pdf to be updated? I just bought it, and wondered. Thanks.In a few weeks, probably shortly after we release the new errata docs and PDFs for the Core Rulebook and Bestiary.
Will the core errata update take care of the invisibility problems? This has been plaguing our game since August with no official answers or corrections.

Epervier |

A madu is listed as an Exotic one-handed melee weapon on the back cover, yet the description says that you treat it like a light shield when not proficient. For the purpose of penalties on attack rolls, a light shield is treated as a light weapon. Which should you use, one-handed weapon or light weapon?

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I would like to know why Amazon has this product listed as not out yet when it is out. I ordered mine through Paizo and its on its way.
I don't know why they have it listed as not out yet. But it sold out so that might have had something to do with it.

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I would like to know why Amazon has this product listed as not out yet when it is out. I ordered mine through Paizo and its on its way.
A question best asked to Amazon. I've learned not to count on getting Paizo stuff from Amazon on release. I have much better luck with a local gaming store.

R_Chance |

CapeCodRPGer wrote:I would like to know why Amazon has this product listed as not out yet when it is out. I ordered mine through Paizo and its on its way.I don't know why they have it listed as not out yet. But it sold out so that might have had something to do with it.
Amazon is in the book trade. They tend to get gaming material on different release days than hobby shops and, often, later. They don't always carry everything either.

DeathQuaker RPG Superstar 2015 Top 8 |

According to this post, the first print run already sold out. Although some did make it to distributors (i.e., and ergo to places like Amazon), I imagine they also have already sold out quickly.
Hence, Amazon's "not out yet" note is referring to when they will receive their copies of the second print run.

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I would like to know why Amazon has this product listed as not out yet when it is out. I ordered mine through Paizo and its on its way.
It is one thing to say that a product is sold out and another to have it gone from the distribution system. We sent out all the printed copies (keeping a few on hand for ourselves), so it has technically sold out for us. But all those copies are out there in stores and on paizo.com, so it is still available. Make sense?
-Lisa

Hobbun |

CapeCodRPGer wrote:I would like to know why Amazon has this product listed as not out yet when it is out. I ordered mine through Paizo and its on its way.It is one thing to say that a product is sold out and another to have it gone from the distribution system. We sent out all the printed copies (keeping a few on hand for ourselves), so it has technically sold out for us. But all those copies are out there in stores and on paizo.com, so it is still available. Make sense?
-Lisa
Lisa,
Do you plan to print more copies this time around for the book since the first print run sold out so quickly?
If you do the same amount, maybe I should go ahead and order it now. It's just weird thinking not having access to a book (if the 2nd print sells out, also) not even 6 months after it is released. I still consider that "new".

Hobbun |

Yes, they have made several mentions there will be another printing. What I was asking is will the second printing be a higher amount since the first printing sold out so quickly.
I just think it's unusual to not to be able to get a hold of a supplement book only 3-6 months after it's released because all the copies are sold out already.

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It is one thing to say that a product is sold out and another to have it gone from the distribution system. We sent out all the printed copies (keeping a few on hand for ourselves), so it has technically sold out for us. But all those copies are out there in stores and on paizo.com, so it is still available. Make sense?
-Lisa
I don't know... I pre-ordered it at my FLGS, and I still haven't got it. Either it's still on its way (possible) or they underestimated the demand (meaning that others who pre-ordered before I did got their copies but I didn't).
Hmmm... I'll probably need to ask them about it ASAP.