A Pathfinder Society Scenario designed for 12th level characters (Tier 12).
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
Requiem for the Red Raven is the first part of the four-part Eyes of the Ten campaign arc. It is a two-slot scenario and is meant to be played in 8 to 10 hours.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This scenario has mechanics that have aged remarkably well and can provide a thorough challenge to even a season 10 party, as ours was. The encounters are strong and thematic and have lots of wow factor. There's a great sense of accomplishment after triumph, and there's lots of freedom to go off-script.
However, there are some elements of this scenario that will feel excluding to a number of people. From the titular Red Raven being a white guy in redface to cheesecake art of a woman to Mwangi cultists worshipping the god of "Savagery" there's a lot that could use some updating. The Red Raven's design has thankfully been updated thanks to Ultimate Intrigue, so I would recommend using that art instead and adjusting flavor as necessary with him and elsewhere.
So just finished playing this last week we all got through alive. The basic story framework is great although the main npc characters all jump to spurious conclusions based on no real evidence or anything resembling a thought process oh and in typical PFS fashion are entirely useless.
The actual encounters are terrible and clearly not written by someone familiar with the pathfinder rule set. All the combats start with a bunch of prescripted nonsense designed to try to kill as many players as possible before they are allowed to act.
If you have the option to avoid this module do so. Even worst than echoes of the everwar which has 6 overlapping paralysis auras ambush you in a 5ft wide corridor.
This scenario is a wake up call meant to show you what high level play is meant to be, and it does an excellent job. This is not for the faint of heart and you should absolutely get the very best GM and group of players you can to run this with, but it is an absolute blast from start to finish. Every second of this scenario whether it be in combat or during role playing your character has real consequences for the rest of the series. I can't recommend this enough.
Edit: Playing a good selection of scenarios from season 0-1 is ideal, but a great GM like the one I had can overcome this and make it feel completely relevant even now(I had played a fair number of the relevant scenarios, but only a few on the character that played this series.)
I should also point out that we're in the process of changing this price--it should be $7.99 for this scenario. Why the price increase? This is our first ever 2-round (or 10 hour) scenario, a little experiment to see if (1) a 2-round scenario will do well and (2) to see if launching the Tier 12 arcs with a 2-rounder is a good idea or not.
Interesting. Will this necessarily need to be run in one sitting of 8-10 hours, or could it be run on subsequent weeks with sessions of 4-5 each? I like the idea of a longer scenario, but having it be a single double-length session might make it hard to schedule for groups that meet during the week or at locations with time limits.
Seriously, though...if this is set in Galt (which I imagine will be the case, since it's a follow-up to an adventure set there), I'd love to see one of the guillotines. So far the two adventures set in Galt don't revolve around the Revolution (or feature it at all) and it's such a defining element of the nation, so the result is that the adventures feel too modular. If I'm going to Galt, I want to know I'm in Galt. If the adventure is actually set somewhere else, well then, don't include Galtish stuff. Also, some meaty backstory on the mysterious Red Raven would be cool too.
I'm finishing up the sequel to this scenario this week and I have to say, this is going to be a mind-blowingly awesome story arc! I can't wait to see Erik's final piece, as all I've seen to date is the outline. I encourage everyone to get their PCs up to 12th level ASAP so you can play this. You have no idea what you're in for!
As it is Part 1 of 4 and is already APL 12 and double length (2 XP?), how best to ensure that one's PC is not too high level to play Parts 2 to 4 before retirement with the same PC that does Part 1?
The double length scenario will still provide only a single Chronicle. Each level 12 PC may play through an entire lvl 12 arc before retirement. They never advance to 13th level over the course of the arc.
I can't speculate on when we'll see the release of this scenario. My hope is within a few weeks. I have a draft of it that I'm reviewing, but the final turnover will likely not happen until the end of next week.
My hope is that I'll have this out before the April scenarios, but I also cannot guarantee it.
As noted in other threads, a very specific set of circumstances has to have transpired for someone to be 12th level now anyway, and I know a lot of people are waiting to complete Echoes of the Everwar for their last 11th level scenario, so there can't be that many people with 12th level PCs to begin with. We can wait.