James Jacobs Creative Director |
Sutter's foreword made me very happy inside.
I also love how they snuck in a new sorceror bloodline... in the middle of the adventure!
Yup! You can actually expect to see things like this popping up now and then in adventures as we come up with new ideas to make NPCs more unusual or unique. The side benefit is, of course, that it gives GMs some cool things to give their players, either in that adventure or an entirely different campaign.
Greg A. Vaughan Frog God Games |
gbonehead wrote:Haven't got it yet, but I suspect this is probably because Greg A. Vaughan didn't have access to them due to deadlines not beinmg helpful...So ... a question.
Pathfinder #28 had an awesome set of rules for demonic possession (which I immediately copied and will be using in my campaign). I found it curious that they were included, since they seemed to have no relation to the content of #28 - I chalked it up to "for future use." Now, #29 has two possession devils. When I saw them, I went "Aha!" ... but they completely ignore the existence of the possession rules from #28.
Was there meant to be a "or you can use the possession rules form Pathfinder #28" note, kind of like there was in #28 for the effects of the Styx?
This hits the nail on the head. I didn't even know about the possession article until Adam mentioned it on the WC boards a couple weeks ago wanting to know what we thought of it. Having not read it yet, I immediately lambasted him for the bucket of tripe that it surely was. I have since read it, and it is quite good...but don't let Adam know I said so.
Also of interest, I didn't know that there would be possession devils in the bestiary or that they would be appearing in my adventure. I'm anxious to read the thing and see what they replaced from the original. Because of the rule shift, This is the first AP I have written where I didn't create some or all of the monsters in that volume's bestiary and didn't know what the monsters would be. So I'm anxiously awaiting my copy as well so I can see what all goodness was put in there. As a result, though, sorry for any rough patches where James had to smooth over things I put in that didn't fit with the greater vision or the final rules. Hopefully it all turned out well (the maps came out nicely I know).
Asgetrion |
We'd originally intended for stronger crossover support between adventures and articles in Council of Thieves, but the fact that Council of Thieves was a VERY difficult series to develop due to the fact that the authors had to write the whole thing with limited or no access to the final rules (which were in development at the same time the AP was being written) meant that we had to focus time that would have been spent cross-polinating the two working on making EVERYTHING fit with the new rules.
Does this mean that the rules for possession will also be in GMG? And the new sorcerer bloodline in APG? :)
James Jacobs Creative Director |
Does this mean that the rules for possession will also be in GMG? And the new sorcerer bloodline in APG? :)
The possession rules are not going into the GMG. They're too specialized and take up way too much room; the GMG's purpose is to cover as many topics as possible, skewing toward topics that come up far more often in play than demonic possession. The Pathfinder AP is and shall remain a GREAT place to do in-depth articles and rules bits that focus on more niche areas of the game such as demon possession.
The new sorcerer bloodline might or might not show up in the APG. I'd be happy if it did.
Asgetrion |
Asgetrion wrote:Does this mean that the rules for possession will also be in GMG? And the new sorcerer bloodline in APG? :)The possession rules are not going into the GMG. They're too specialized and take up way too much room; the GMG's purpose is to cover as many topics as possible, skewing toward topics that come up far more often in play than demonic possession. The Pathfinder AP is and shall remain a GREAT place to do in-depth articles and rules bits that focus on more niche areas of the game such as demon possession.
The new sorcerer bloodline might or might not show up in the APG. I'd be happy if it did.
Oh, alright -- at least I'll have the rules when my copy of the adventure arrives. And I, too, truly hope that the new bloodline (whatever it is) will end up in APG! :)
Quandary |
Any idea on how we will see these possession rules used in the future?
Would further Possession Devils in Bestiary 2 use this approach for their abilities?
Would Bestiary 1 possession Devils' abilities be 'updated' or given alternate functioning in some sort of "Companion to Devilry" product?
It seems a shame for them to be 'abandoned' and never implemented in actual game content...
James Jacobs Creative Director |
Any idea on how we will see these possession rules used in the future?
Would further Possession Devils in Bestiary 2 use this approach for their abilities?
Would Bestiary 1 possession Devils' abilities be 'updated' or given alternate functioning in some sort of "Companion to Devilry" product?
It seems a shame for them to be 'abandoned' and never implemented in actual game content...
At this point we've no real plans to further expand on the possession rules.
gbonehead Owner - House of Books and Games LLC |
Any idea on how we will see these possession rules used in the future?
Would further Possession Devils in Bestiary 2 use this approach for their abilities?
Would Bestiary 1 possession Devils' abilities be 'updated' or given alternate functioning in some sort of "Companion to Devilry" product?
It seems a shame for them to be 'abandoned' and never implemented in actual game content...
+1
At this point we've no real plans to further expand on the possession rules.
Don't think that's what Quandry was asking though (and anyways, I like the rules as they are - they go hand-in-hand with that excellent article on haunted houses from back in Dragon #336). It sounded to me more like "okay, we've got these possession rules ... are there plans to use them somewhere ... perhaps for the possession devils?"
TriOmegaZero |
Anyone else had a problem with the upper corner of the issue being stuck together? I had to go through and separate about every other page by hand. Just wanted to post a heads up to the QA guys that it happened. Had a slight bit of the same problem with Classic Horrors Revisited, like a bit of paste or wet ink had glued them together.
Sniggevert |
Anyone else had a problem with the upper corner of the issue being stuck together? I had to go through and separate about every other page by hand. Just wanted to post a heads up to the QA guys that it happened. Had a slight bit of the same problem with Classic Horrors Revisited, like a bit of paste or wet ink had glued them together.
I had a few pages with the top corners stuck together on the Classic Horrors one, but the AP was fine for me at least.
thenorthman |
Anyone else had a problem with the upper corner of the issue being stuck together? I had to go through and separate about every other page by hand. Just wanted to post a heads up to the QA guys that it happened. Had a slight bit of the same problem with Classic Horrors Revisited, like a bit of paste or wet ink had glued them together.
Yes my issue had this problem.
Sean
13garth13 |
Mine as well...it was like when a magazine gets water damage and the paper/ink sticks together; when separated, there was some minor damage to the pages, but at least whole chunks of the adjoined pages didn't tear off.
Weird....I wonder if it was an inking issue, or part of a shipment got exposed to liquids so all the books in that lot had the same problem.
Cheers,
Colin
gbonehead Owner - House of Books and Games LLC |
Mathias Gehl Lone Wolf Development |
Vic Wertz Chief Technical Officer |
Strife2002 |
<Dusts off untouched-for-a-decade thread>
> The staff is listed as a "+1 quarterstaff" however we see time and time again via errata that whenever this text appears on a magic staff's description, what it actually meant to say was it's a "+1/+1 quarterstaff" since the caveat that quarterstaves are double-weapons gets overlooked very often, and the intent was to have both ends magical.
> With this magic-weapon-price in mind (a +1/+1 quarterstaff has a market price of 4,600 gp), we can add that to the standard rules for staff creation. The item doesn't have its caster level listed, however, which matters for pricing. We can't assume Sandor created it since he lacks the Craft Staff feat, so we have to assume it was created at the lowest CL possible: 8th.
> Calculating the staff price based on its spells and adding the cost of it being a magic weapon, we get:
ACTUAL CALCULATED PRICE FOR STAFF OF THE BLUE DRAGON: 21,400 gp