Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorry y'all I've been absent (again! Man, I'm getting tired of this!), but I got swamped at work, plus on top of yardwork, my dad's asthma acting up (really badly I'm afraid), and looking for another job, I've been very very busy! I apologize for being absent and not giving a heads up. I hope y'all can forgive me.
Thanks for the heads up Josria. This is why I like slightly larger parties, that way if life causes a player to slow, I don't have to kick them and find a replacement.
Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6
I'm an "Agent At-Your-Service" for the JW Marriott Minneapolis Mall of America. I answer the hotel's phone calls, dispatch guest requests to the staff and various paperwork to keep the hotel running smoothly.
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6
I am so SO sorry for the long wait to post. It's been an unbelievably crazy week thanks to my birthday. Between the Renaissance Festival and a second trip to the State Fair, I haven't had a chance to turn on my computer to get my posts up! I swear I'll do better about keeping things up to date starting tonight. Thank you all for your patience. : (
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Hey did we ever identify those magical items we got? Or did we get any to begin with? Work has turned my memory into mush, so if possible could someone refresh my memory, please?
Bard (Dervish of Dawn) 3; Init +4; Perc +5 (dark vision 60ft); hp 22/22
Stats:
AC 19, T 15, FF 14, CMD 17; F +2, R +7, W +2
Josria al-Zarqa wrote:
Hey did we ever identify those magical items we got? Or did we get any to begin with? Work has turned my memory into mush, so if possible could someone refresh my memory, please?
I do not recall magic items. When do you remember us fetting them? Where they from before the party's merged?
Male Human Fighter 20/Paladin 14/Books-A-Million Salebook Specialist 10/Aspiring Writer 13
That's good. Also and im just letting all my GMs, but I'll be out of contact as I'm in the path of Hurricane Irma. If you need to please bot me. I'll try and see if I can post but most likely I won't be able to.
As the game is slowly to syrup dripping speed, let me do a quick questionnaire/ poll to see if I can help jumpstart the game. If you could answer the following questions, that'd be great.
1. Do you wish to continue the game, at least to the conclusion of the first book which ends at Kelmarane?
2. Instead of this slow exploration, should I just make decisions for you to put interesting fights and encounters in front of you? It'll take away some agency but we'll be moving faster.
Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6
1. I absolutely want to continue! I'm in it for the long haul. :)
2. I dunno...we do need to keep the pace up, that's for sure. Honestly, I think we might need a roll call to clarify who's still here. On the other hand, I hate the possibility that we might MISS something because we aren't looking hard enough or make a poor Perception check...
Cameroon is currently experiencing some civil unrest, and I happen to be living just minutes from the border with the conflict zone. The government has shut off internet to that region, as they'd done in the past. Currently, I have access; that may change unexpectedly.
I would like to emphasize that I'm in no personal danger, but if I disappear for a little while, that's what's going on. I'm pretty mobile on weekends, so I absolutely should not be disappearing at any point for more than two weeks.
Aside from that, I'm still here. Dungeon crawl and exploration have a tendency to bog PbP down. At this point, there's not so much going on in Kelmerane that I'm worried about losing agency, so I'm good with whatever is needed to quicken the pace.
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Nope, that's my mistake, we're definitely level 2. For some reason, my sheet has some level 3 info on there; I'm not sure what happened there, but Myth-Weavers was having a problem with sheets awhile back, and it may have something to do with that. Make that Summon Monster I.
Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6
Minor announcement!
I will departing on Saturday for a week-long trip to Florida to celebrate my parents' 30th wedding anniversary. As I'll be spending most of that week in various theme parks and such, my internet access will be pretty limited. Please bot Zoisa as necessary until I return.
+1 Dexterity
+1 BAB
+8 hit points
+1 Fort and Ref saves
Slayer talent: Rogue talent - finesse rogue
Skills: +1 each of Acrobatics, Bluff, Diplomacy, Disable Device, Disguise, Perception, Stealth; Knowledge (nobility), Perform (string instruments), Sleight of Hand
Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6
Level 2 Unchained Rogue
(Level 4 overall)
+1 Charisma
+1 BAB
+10 HP (Roll of 7 + 2 Con + 1 Toughness)
+1 Ref save
Evasion
Rogue Talent (Weapon Training)
Skills: +1 each of Bluff, Disable Device, Escape Artist, Knowledge (Arcana), Perception, Spellcraft, Stealth, Use Magic Device, Craft (Alchemy), Sleight of Hand