shadowkras |
If by lv15 he doesnt have a few dimensional doors, improved invisibility, blink and mirror images prepared, that wizard should die and do all other wizards a favor.
Also, there are two magic items that allow easy escape from grapples, the boots of escape (ultimate equipment) and the quicksand cloak (tears at bitter manor). Honorable mention to Salve of Slipperiness (aka KY lubricant).
Jiggy RPG Superstar 2012 Top 32 |
1 person marked this as a favorite. |
Because my Monk tie-up in 1 round (grapple and pin (move action); tie-up (standard action); game over).
That looks like at least two rounds to me:
Turn 1
Standard action: initiate grapple (this is subject to things like displacement or mirror image, like any other attack)
Move action: pin (only if he has Greater Grapple, though)
Turn 2
Standard or move action: tie up
So at worst, the wizard has at least one turn where he's pinned, but not tied up. That's his chance to pull out and apply an oil of grease or a salve of slipperiness or whatever, or to attempt a concentration check to cast a spell, or use a supernatural (Su) ability because those don't require concentration, etc.
That's also all his minions' chances to wail on the grappler or to cast liberating command on their master.
And of course this all changes if the wizard was invisible and flying when the encounter started, as the monk is going to have to find and reach him.
Renegade Paladin |
I know this is probably a bit much to ask, but is there any word on when the Core Rulebook is getting a new printing? I ask because I have a 6th printing book signed by the development team, and I GM a lot of Pathfinder Society and get new players in my home games, and I get nervous every time I need to pass a book around because you never know which newbies are the type to lift an open book by one cover until they do it. When there's a new printing I'd like to get a copy so I can retire the autographed one. Thanks for any information. :)
Liz Courts Webstore Gninja Minion |
Renegade Paladin |
Renegade Paladin wrote:I know this is probably a bit much to ask, but is there any word on when the Core Rulebook is getting a new printing?We don't give this information out, but we will send out an email notification if you purchased the PDF regarding any errata or updates.
I thought that might be the answer, but it never hurts to ask. Thanks for replying anyway. :)
Chris Lambertz Community & Digital Content Director |
Vic Wertz Chief Technical Officer |
Lucas Yew |
A good news indeed, the Pocket Edition. Although I have the 5th printing HC it's outdated, with no monk special material DR piercing indicated.
Not so secretly, I do wish minor updates on the Core Rules to somehow tweak the Multiple Ability Dependant classes and inherently non-magical classes to be more meaningful within the narrative in the second half of the level range, though. (Although I know the backwards compatibility with 3.5 Edition and all that unspeakables will make this impossible for a while...)
Marco Massoudi |
Same book, just smaller. Our friends at Ulisses Speile did this with their Dark Eye RPG, and we thought it was pretty awesome. I think people are going to love this.
The "Das Schwarze Auge" softcover rulebook from "Ulisses Spiele" is kind of cool.
Was it the inspiration for this?Also, will the pocket edition contain the 6th printing content or be a revised 7th printing?
I will buy it no matter what as my CRB is 2nd printing, falling apart and i'm a traveling GM. But i can see the appeal being even bigger if it is a newer printing.
Thank you for your time.
Vic Wertz Chief Technical Officer |
It puts things in an interesting situation though, if one edition runs out of prints before the other.
There's no good way to prevent that, but this isn't really a new problem. When we introduce a new printing, even just in hardcover, there are always copies of the previous printing in the channel. There's no way of guaranteeing even today that if you order a copy from Amazon, you won't get some ancient printing that has been on the back of a shelf in a remote warehouse for several years.
I hope you have a good idea how to handle different print runs and the errata.
We're on it. (A primary goal is keeping it simple to reduce possible confusion.)
The "Das Schwarze Auge" softcover rulebook from "Ulisses Spiele" is kind of cool.
Was it the inspiration for this?
The Das Schwarze Auge softcover is exactly what inspired this.
I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.
CBDunkerson |
Franz Lunzer wrote:I hope you have a good idea how to handle different print runs and the errata.We're on it. (A primary goal is keeping it simple to reduce possible confusion.)
...
I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.
At which point, couldn't you just label the 1st softcover printing as another variant of the '6th printing' of the rules... same as the newest hardcovers? That way the hardcover and softcover 'printings' should always be in sync and you can continue describing the errata just as they are currently.
Vic Wertz Chief Technical Officer |
1 person marked this as a favorite. |
I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.
Confirmed. It includes the text "First softcover printing July 2016. Contents match sixth hardcover printing." And we'll make sure the errata download page tells you to go by the hardcover info when selecting your errata doc.
Marco Massoudi |
Vic Wertz wrote:Confirmed. It includes the text "First softcover printing July 2016. Contents match sixth hardcover printing." And we'll make sure the errata download page tells you to go by the hardcover info when selecting your errata doc.I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.
Thank you Vic!
I will definetly buy it.
GreySector RPG Superstar 2013 Top 8 |
I believe I might have found a typo in the CRB.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new alignment subtype. Whenever you channel energy, you must choose which type to effect.
The last word should be affect, not effect.
B.O.B.Johnson |
I don't know if this the right place for this. If there is ever a seventh printing I'd like to suggest the following change to the Two-Weapon Fighting feat entry:
Here's the current entry:
Two-Weapon Fighting (Combat)
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your offhand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Later on a sidebar for Table 8-2 (for what does and doesn't provoke attacks of opportunity:
3 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Anyway, the change I'd like to see is in the Benefit:. Something like "Your penalties on attack rolls for fighting with two weapons are reduced. The time it takes to draw two light or one-handed weapons is reduced to the same amount of time it takes to draw one weapon normally." (and then the rest of the normal entry)
xidoraven |
1 person marked this as FAQ candidate. |
Table: NPC Gear
Basic Level 3 / Heroic Level 4:
Total gp Value 1,650 gp = Weapons 650 gp + Protection 800 gp + Magic (—0—) + Limited Use 100 gp + Gear 200 gp...... =1,750 gp...?
Even according to the PRD Entry.
Are we using Lovecraftian mathematics for this level? I didn't find the question in the last few pages of this discussion, or the FAQ.
xidoraven |
Congratulations, you're likely the first one to spot it, and now you need to wait for the eventual seventh printing to see it fixed.
That seems unlikely, but I appreciate the confidence, Gorbacz. I can be patient, but I suspect this has been seen before, and a quick-fix statement or freelancer help has been established to jump the obstacle. My intended fix without input would be to subtract 50 gp each from Protection and Other Gear to get the intended Total Gear GP Value, or alter the total to 1,750gp - neither of these seem game-breaking. My other option is the check the NPCs created at this low level, and calculate their gear value totals, to see which total is the correct one.
Thanks for the reply, G.
-Will
The Only Sheet |
A user on my forum detected this discrepancy in the Core Rulebook:
The glossary definition of Incorporeal does not mention that Channel Energy is not subject to the %50 damage rule, as it does in the Universal Monster rules
CORE:
Incorporeal: Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects
Universal Monster Rules:
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
These four little words are an important tidbit of information that should totally be included in the CRB!!
Gorbacz |
3 people marked this as a favorite. |
...never thought a new product would send me back looking to the one that kind of started the line for character classes...
I honestly think that you're not being melodramatic enough about Ultimate Wilderness. What you really need, as a sort of catharsis, is to write an ode, a poem, entitled say "Shattered realities, shifted dreams" where the protagonist searches for the true love of his life, but finds her tragically flawed.
Vic Wertz Chief Technical Officer |
Aaron Bitman |
Hell, I still have my first printing. Was thinking of just getting a new printing in the pocket edition, but might have to get a new hardcover too, just so I have a nice copy. Mine too is held together by tape and dreams
Yup. I just ordered another hardcover copy because the one I have is in a condition pitiful to behold. I had never bought an additional copy of a book for that reason in my life before. I generally try to take good care of my books to avoid exactly this necessity.