Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

Downloads

Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 5/30/2013

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Pathfinder Roleplaying Game Core Rulebook (OGL) Pathfinder Roleplaying Game Core Rulebook (OGL) Pathfinder Roleplaying Game Core Rulebook (OGL) Pathfinder Roleplaying Game Core Rulebook (OGL)

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PDF:

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.60/5 (based on 130 ratings)

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PHB + DMG for 10 bucks less than the competition

5/5

First playtest of the final rules today, wow, the tweaks are subtle yet very amazingly well done.

It is hands down amazing, well written, well laid out and the sheer amount of content is beyond belief. I'm stunned and i can't wait for the monster manual. Keep up the good work, you've brought me out of the RPG dark ages.


GIVE ME A HELL YES!

5/5

The mailman delivered both copies of Pathfinder Campaign Sourcebook today and threw his spine out in the the process. Yes, the book are about an inch-and-a-half thick and crammed heavy with RPG goodness. If you have a coipy of the latest champions RPG, you'll know what I mean. The other copy is for my older brother. He's so delighted I think the book alone has mystical qualities and he's regenerated a new kidney.

First glance, this is what fourth edition D&D should have been. The colors, the presentation, the paper cuts. It's worth it. God, 50,000 copies in pre-orders and it was sold out before its first release. No new printings until October.

Anyways, I'm off to read my newest book and I'll think highly of you as the week rolls on. :)

Have a wonderful week where ever you are.


Legacy D&D Lives

5/5

This book presents a game that is the continuation of the D&D tradition I love and care about.

In many instances, it simplifies game play (skills and ranks, combat maneuvers) while adding to its fun experience in others (additional class abilities). It fixes some of the issues the 3.5 fans had with the rules(polymorph). It keeps the whole heavily recognizable as truly "D&D" (all classes in one book, Vancian casting system, et cetera), through and through, and yet, the game ends up being its own thing, nonetheless.

It feels great.

Legacy D&D is alive. I have found my path.

Thank you, Paizo Publishing, for the awesome game.


Great book!!!!

5/5

Just got the book and am very impressed. Well worth the wait.


A beautiful book ...

5/5

An extremely well laid out book rich in details.

This book differs enough from the beta pdf that it is worth the buy. Without mentioning specifics, some of the armors changed, some of the feats changed, there are more feats, the list goes on ...

A fantastic book that is a necessity at the gaming table. Thank you Paizo!


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If by lv15 he doesnt have a few dimensional doors, improved invisibility, blink and mirror images prepared, that wizard should die and do all other wizards a favor.

Also, there are two magic items that allow easy escape from grapples, the boots of escape (ultimate equipment) and the quicksand cloak (tears at bitter manor). Honorable mention to Salve of Slipperiness (aka KY lubricant).

Grand Lodge RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Panics wrote:
Because my Monk tie-up in 1 round (grapple and pin (move action); tie-up (standard action); game over).

That looks like at least two rounds to me:

Turn 1
Standard action: initiate grapple (this is subject to things like displacement or mirror image, like any other attack)
Move action: pin (only if he has Greater Grapple, though)

Turn 2
Standard or move action: tie up

So at worst, the wizard has at least one turn where he's pinned, but not tied up. That's his chance to pull out and apply an oil of grease or a salve of slipperiness or whatever, or to attempt a concentration check to cast a spell, or use a supernatural (Su) ability because those don't require concentration, etc.

That's also all his minions' chances to wail on the grappler or to cast liberating command on their master.

And of course this all changes if the wizard was invisible and flying when the encounter started, as the monk is going to have to find and reach him.

Silver Crusade

I know this is probably a bit much to ask, but is there any word on when the Core Rulebook is getting a new printing? I ask because I have a 6th printing book signed by the development team, and I GM a lot of Pathfinder Society and get new players in my home games, and I get nervous every time I need to pass a book around because you never know which newbies are the type to lift an open book by one cover until they do it. When there's a new printing I'd like to get a copy so I can retire the autographed one. Thanks for any information. :)

Webstore Gninja Minion

Renegade Paladin wrote:
I know this is probably a bit much to ask, but is there any word on when the Core Rulebook is getting a new printing?

We don't give this information out, but we will send out an email notification if you purchased the PDF regarding any errata or updates.

Silver Crusade

Liz Courts wrote:
Renegade Paladin wrote:
I know this is probably a bit much to ask, but is there any word on when the Core Rulebook is getting a new printing?
We don't give this information out, but we will send out an email notification if you purchased the PDF regarding any errata or updates.

I thought that might be the answer, but it never hurts to ask. Thanks for replying anyway. :)

Community & Digital Content Director

Pocket Edition now available for preorder! This new softcover version is not part of the Pathfinder Roleplaying Game subscription, and the dimensions/weights are estimates and may vary as we get closer to actual production.


Going by the dimensions listed, it's about A5 in size. Nice...

I'm guessing it's the same book, just smaller? Maybe less thick paper?

I'm really interested here!

Paizo Employee Chief Technical Officer

Same book, just smaller. Our friends at Ulisses Speile did this with their Dark Eye RPG, and we thought it was pretty awesome. I think people are going to love this.


It puts things in an interesting situation though, if one edition runs out of prints before the other.
I hope you have a good idea how to handle different print runs and the errata.

I guess the pocket edition will be a 6th printing run? Or maybe even a 7th?


A good news indeed, the Pocket Edition. Although I have the 5th printing HC it's outdated, with no monk special material DR piercing indicated.

Not so secretly, I do wish minor updates on the Core Rules to somehow tweak the Multiple Ability Dependant classes and inherently non-magical classes to be more meaningful within the narrative in the second half of the level range, though. (Although I know the backwards compatibility with 3.5 Edition and all that unspeakables will make this impossible for a while...)

Dark Archive

Vic Wertz wrote:
Same book, just smaller. Our friends at Ulisses Speile did this with their Dark Eye RPG, and we thought it was pretty awesome. I think people are going to love this.

The "Das Schwarze Auge" softcover rulebook from "Ulisses Spiele" is kind of cool.

Was it the inspiration for this?
Also, will the pocket edition contain the 6th printing content or be a revised 7th printing?
I will buy it no matter what as my CRB is 2nd printing, falling apart and i'm a traveling GM. But i can see the appeal being even bigger if it is a newer printing.

Thank you for your time.

Paizo Employee Chief Technical Officer

Franz Lunzer wrote:
It puts things in an interesting situation though, if one edition runs out of prints before the other.

There's no good way to prevent that, but this isn't really a new problem. When we introduce a new printing, even just in hardcover, there are always copies of the previous printing in the channel. There's no way of guaranteeing even today that if you order a copy from Amazon, you won't get some ancient printing that has been on the back of a shelf in a remote warehouse for several years.

Franz Lunzer wrote:
I hope you have a good idea how to handle different print runs and the errata.

We're on it. (A primary goal is keeping it simple to reduce possible confusion.)

Marco Massoudi wrote:

The "Das Schwarze Auge" softcover rulebook from "Ulisses Spiele" is kind of cool.

Was it the inspiration for this?

The Das Schwarze Auge softcover is exactly what inspired this.

I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.

Liberty's Edge

Vic Wertz wrote:
Franz Lunzer wrote:
I hope you have a good idea how to handle different print runs and the errata.

We're on it. (A primary goal is keeping it simple to reduce possible confusion.)

...
I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.

At which point, couldn't you just label the 1st softcover printing as another variant of the '6th printing' of the rules... same as the newest hardcovers? That way the hardcover and softcover 'printings' should always be in sync and you can continue describing the errata just as they are currently.


Vic Wertz wrote:
Same book, just smaller. Our friends at Ulisses Speile did this with their Dark Eye RPG, and we thought it was pretty awesome. I think people are going to love this.

I'm really looking forward to it...I'm just afraid I'll need a magnifying glass. :P

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Vic Wertz wrote:

I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.

Confirmed. It includes the text "First softcover printing July 2016. Contents match sixth hardcover printing." And we'll make sure the errata download page tells you to go by the hardcover info when selecting your errata doc.

Dark Archive

Vic Wertz wrote:
Vic Wertz wrote:

I'm pretty sure the contents of the 1st softcover printing will be identical to the 6th hardcover printing, but I'll get back to you.

Confirmed. It includes the text "First softcover printing July 2016. Contents match sixth hardcover printing." And we'll make sure the errata download page tells you to go by the hardcover info when selecting your errata doc.

Thank you Vic!

I will definetly buy it.


Nice!

Any word on when the softcover might ship? Summer? Fall?

[EDIT] Shopping cart says October, for those wondering.

Silver Crusade RPG Superstar 2013 Top 8

I believe I might have found a typo in the CRB.

Core Rulebook p. 118 wrote:
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new alignment subtype. Whenever you channel energy, you must choose which type to effect.

The last word should be affect, not effect.


If there's ever another errata, any chance the Duelist Precise Strike wording could be fixed to be more like the Swashbuckler wording? As written, it doesn't work on undead and doesn't count as precision damage, so it works on less things but can be multiplied on a crit.


I don't know if this the right place for this. If there is ever a seventh printing I'd like to suggest the following change to the Two-Weapon Fighting feat entry:

Here's the current entry:

CRB pg. 136 wrote:

Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your offhand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.

Later on a sidebar for Table 8-2 (for what does and doesn't provoke attacks of opportunity:

CRB pg. 183 wrote:
3 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Anyway, the change I'd like to see is in the Benefit:. Something like "Your penalties on attack rolls for fighting with two weapons are reduced. The time it takes to draw two light or one-handed weapons is reduced to the same amount of time it takes to draw one weapon normally." (and then the rest of the normal entry)


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Eight years in, and I only just noticed that the outline in the PDF says "Chaper 14" instead of "Chapter 14".

Lantern Lodge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Table: NPC Gear
Basic Level 3 / Heroic Level 4:
Total gp Value 1,650 gp = Weapons 650 gp + Protection 800 gp + Magic (—0—) + Limited Use 100 gp + Gear 200 gp...... =1,750 gp...?

Even according to the PRD Entry.

Are we using Lovecraftian mathematics for this level? I didn't find the question in the last few pages of this discussion, or the FAQ.

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

bump

Silver Crusade

Pathfinder Adventure Path Subscriber

Congratulations, you're likely the first one to spot it, and now you need to wait for the eventual seventh printing to see it fixed.

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Gorbacz wrote:
Congratulations, you're likely the first one to spot it, and now you need to wait for the eventual seventh printing to see it fixed.

That seems unlikely, but I appreciate the confidence, Gorbacz. I can be patient, but I suspect this has been seen before, and a quick-fix statement or freelancer help has been established to jump the obstacle. My intended fix without input would be to subtract 50 gp each from Protection and Other Gear to get the intended Total Gear GP Value, or alter the total to 1,750gp - neither of these seem game-breaking. My other option is the check the NPCs created at this low level, and calculate their gear value totals, to see which total is the correct one.

Thanks for the reply, G.
-Will

Dark Archive

Any chance we can get some more interactivity in the PDF version? We cannot even click the pages in the table of contents.


theAnton wrote:
Any chance we can get some more interactivity in the PDF version? We cannot even click the pages in the table of contents.

I usually type in the page number (+1 because PDF), but you could use the bookmarks. They appear when you press Ctrl-B, at least in my PDF viewer (PDF-XChange).


A user on my forum detected this discrepancy in the Core Rulebook:

The glossary definition of Incorporeal does not mention that Channel Energy is not subject to the %50 damage rule, as it does in the Universal Monster rules

CORE:

Quote:
Incorporeal: Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects

Universal Monster Rules:

Quote:
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

These four little words are an important tidbit of information that should totally be included in the CRB!!

The Only Sheet


...never thought a new product would send me back looking to the one that kind of started the line for character classes...

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Wei Ji the Learner wrote:


...never thought a new product would send me back looking to the one that kind of started the line for character classes...

I honestly think that you're not being melodramatic enough about Ultimate Wilderness. What you really need, as a sort of catharsis, is to write an ode, a poem, entitled say "Shattered realities, shifted dreams" where the protagonist searches for the true love of his life, but finds her tragically flawed.


Adventure Path Charter Subscriber

i love the (literally) reskinned dark elves on pages 167 and 407. what's the inspiration?


1 person marked this as a favorite.

Just bought this for probably the last time.. *sniff*

I've been hanging out for a couple of years now for a seventh printing, but that seems unlikely so I can finally bite the bullet.


I still have my second printing I bought in the spring of 2010!

It's held together by optimism, and tape, lots of tape.


Hell, I still have my first printing. Was thinking of just getting a new printing in the pocket edition, but might have to get a new hardcover too, just so I have a nice copy. Mine too is held together by tape and dreams

Sovereign Court

What printing are the non-mint versions?

Paizo Employee Chief Technical Officer

For non-mint items, we can't guarantee you'll always get the latest printing... but given that we've been on the 6th printing of this book for more than 5 years now, odds that you'll get anything older than that are *very* low.


Ivan Rûski wrote:
Hell, I still have my first printing. Was thinking of just getting a new printing in the pocket edition, but might have to get a new hardcover too, just so I have a nice copy. Mine too is held together by tape and dreams

Yup. I just ordered another hardcover copy because the one I have is in a condition pitiful to behold. I had never bought an additional copy of a book for that reason in my life before. I generally try to take good care of my books to avoid exactly this necessity.


Will the 6th printing be the last printing of this book?


That's safe to say. The good news is Paizo has said they'll keep it in print (in the form of the pocket editions) for as long as people buy them.


I guess I’ll be buying another hardcover edition just to have an extra copy


Hello all, hope everyone is staying safe and healthy.
Some PDF items have an (OGL) and some do not, what does the OGL stand for?
Thank you in advance.


Open Game License.


captain yesterday wrote:
Open Game License.

Thank you for the quick reply.


Here's hoping that there will be a new hardcover printing of this someday.

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