Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:
Deadly beasts and familiar allies, such as allips, caryatid
columns, faerie dragons, huecuvas, shadow mastiffs, and more!
New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game
Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game
A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary
Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy
Add a taste of the Pathfinder Roleplaying Game to
your campaign today with this official manual of
Pathfinder monstrosities!
This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Roleplaying Game Subscription.
Other Resources: This product is also available on the following platforms:
Is it sheer coincidence or proof of cosmic synchronicity that my personal rotation of reading has scheduled me to review Paizo's 2009 Free RPG Day offering on the same day as 2019's Free RPG Day? We'll let the metaphysicians chew that one over, but in the meantime, I'll discuss the Bonus Bestiary.
This sixteen-page, full-color, softcover product served as something of a preview of the Pathfinder Roleplaying Game, as it was released just several weeks before the Core Rulebook debuted. It introduces the overall look of monster stat blocks in the game and (I assume) gave players some monsters to work with prior to the release of the first Bestiary. The twelve monsters it includes weren't included in that book, so it had some value even past the first year of the game's existence (it looks like most of these were included in Bestiary 3 in 2011). You can judge the cool cover art yourself (I didn't realize water nagas were so scary!), but here's a description of the contents.
The inside front cover is a listing of the 300+ monsters that were to appear in the Bestiary so readers could get a sense of what to look forward to. The inside back cover is the classic: "3.5 Survives! 3.5 Thrives!" advertisement for PF1. I should really get a poster of that advertisement for display somewhere.
After a credits/table of contents page, the next two pages discuss a couple of rules developed uniquely for Pathfinder: the concepts of Combat Maneuver Bonus and Combat Maneuver Defense. These were elegant simplifications on how to resolve things like trips, disarms, grapples, etc., without having separate formulas for each type. There's also an explanation of how diseases and poisons are formatted. The rest of this introductory material explains Pathfinder's approach to Universal Monster Rules, and gives some samples. It all shows the designers spent a lot of time thinking about how to do monster stat blocks in an intelligent and user-friendly manner.
Now, on to the monsters. A high-DC Perception check will notice some very minor differences in how the stat blocks in the Bonus Bestiary are formatted compared to the actual Bestiary: the CR/XP entry is slightly different, and there's a fixed gold piece "treasure value" instead of a reference to treasure categories like "Standard", etc.. I might actually prefer the explicit gold piece value, approach, but that's neither here nor there now, not to mention a decade's time travel away. Each of the twelve monster entries is illustrated, though the artwork styles are a bit more inconsistent than later Paizo books.
1. Allip: Super creepy undead resulting from the death of the mad or suicidal. Their special abilities fit well.
2. Ant Lion, Giant: Never actually seen these in a game, but I like their little sand trap ability.
3. Ascomoid: Never heard of this--some kind of giant puffball fungus. Frankly pretty goofy, and really more a supernatural hazard than a monster.
4. Axe Beak: If you have bird phobia, watch out! Good to see training and animal companion rules--a reminder of another thing the Pathfinder team did well.
5. Caryatid Column: Essentially lesser stone golems, but their "shatter weapons" ability could be really nasty. If I were a mean GM, I'd toss these in any time a melee character got on my nerves.
6. Dragon, Faerie: These sorts of creatures aren't really my thing, as they verge more on the cartoonish. Still, I have to admit the artwork is really colourful and they might be fun to have as a familiar.
7. Dragonne: Kind of a bland lion/dragon mix. Rules for mounts (using Leadership) and animal companions.
8. Hag, Annis: The artwork here is great, capturing the size and hunch-backed nature perfectly (though perhaps making them look like undead).
9. Huecuva: Heretical undead clerics; an interesting concept but they need a power boost to really work well.
10. Lammasu: I guess this is a lion/eagle mix. I think maybe some of these entries were omitted from the first Bestiary for a reason.
11. Naga, Water: Cooler on the cover than here.
12. Nixie: Okay, I guess.
13. Shadow Mastiff: Cool artwork and "shadow blend" makes them fearsome foes for their CR.
Overall, there's a good mix in the book of different monster types: undead, constructs, magical beasts, regular animals, etc. I did notice there aren't any high-CR threats, with the CR 8 Lammasu as the highest.
Paizo took the same approach with its Free RPG Day 2017 product when getting ready to debut Starfinder. I'd actually rather have more of a grab-bag preview--maybe one class, a few skills, a few feats, and then a couple of monsters to get a feel for the game as a whole. Anyway, the Bonus Bestiary is still available for purchase as a print product from Paizo (for just $ 1!) or as a free PDF download. Today, the product is really nothing more than a curiosity, but it's a mildly interesting one nonetheless.
I have always love monsters and little book has some of my favorites like the Nixie, Annis hag, Faerie dragon, and Dragonne. My only complaint is there not a single monster in this book that should have been in the main Beastiary.
I personally love the Allip and the Huecuva, but anything undead will always light a fire in my heart. Also, I love the appearance of the Caryatid Column in here. I remember springing one of those on my unsuspecting players in the Undermountain dungeon crawl.
For being a freebie, this is definitely a solid product you should download. The only monster I had a tough time with was the Ascomoid. A rolling spore ball's only weakness is level surfaces! Exploit it!
Just putting it on record so that you can see how close you came to the official one?
Yep. And if the Gray Render is not in the book (it's not on the list, but the list is not complete) maybe, just maybe, my version could become official.
Don't forget that both claws and bites are always primary attacks now.
Always? I thought that Jason basically said "monsters can have multiple primary attacks, answer hazy, ask again later". Maybe he stated two things in two different places.
So, um... Hags gather in coveys now like game birds?
I thought they had covens like witches.
Coven is a more accurate word, but covey is not inaccurate; it still works to describe a group of people.
Coven is the word that'll likely be used in the Bestiary itself, though.
That's cool.
Really that's one moment of nitpicking after a thoroughly enjoyable preview. I really appreciate that the book is both attractive and very clear and readable.
So, um... Hags gather in coveys now like game birds?
I thought they had covens like witches.
Coven is a more accurate word, but covey is not inaccurate; it still works to describe a group of people.
Coven is the word that'll likely be used in the Bestiary itself, though.
That's cool.
Really that's one moment of nitpicking after a thoroughly enjoyable preview. I really appreciate that the book is both attractive and very clear and readable.
Of course... in the 3.5 Monster Manual, a group of hags IS a covey, not a coven. So maybe I won't change it... I'll have to think on it.