![]() Sign in to create or edit a product review. ![]() Pathfinder Roleplaying Game: Ultimate Combat (OGL)Paizo Inc.![]() Add Hardcover $44.99 Add PDF $19.99 Non-Mint Unavailable Ultimate Combat is definitely worh it.![]() ![]() ![]() ![]() ![]() This book is well worth picking up. It is one of the best supplement books I have read and is my favorite installment in the Pathfinder series. My friends and I have been playing Pathfinder since it was in its Beta phase and to experience the level of growth the game has undergone is really amazing. It’s a game that is just too much fun to play. What I love Pathfinder for is their pursuit of supplying their players with options that really help to shape and mold a player’s character and image. A lot of these new feats, classes, and abilities are much more cinematic and flavorful helping to harness the player’s imagination. It is great to read through and to have at your gaming table. It provides so much stimulating inspiration for characters that you will want to play in the future. I personally love the Renaissance era so the added gun features are next to godly for me, while I know the Steam Punk fanatics will probably dine on some of these options as well. Also, if you've been wanting to play an Eastern themed game, this book provides a plethora of alternatives for you to fulfill that want. Don’t let the skeptics or naysayers deter you from investing in this book. So maybe rules-wise there are certain classes, archetypes, abilities, crafts, feats, that are broken or don’t look too promising on paper because the option weakens your character by adding more flavor instead. If something needs work or changing, then tweak it to what you think would be a better system instead. The wonderful thing about your own, personal gaming group is that you can disregard any systems or rules you do not agree with and just go with what suits your own style of play. This book is merely presenting you with more options that you can use to explore and experience Golarion with. Now, I’m an everyman like all of you. I roll up my sleeves and loosen my silk tie so I can relate. I know how hard life can be, but trust and believe in me when I say that if you love your freedom and you love your America, then you will buy this text. Adventure Paths always scared me because of the level of commitment that comes with them. If I start AP#1 then I haaaave to buy #2 and so on and so forth until I find myself with an empty checking account and I'm forced to steal my cat's food after my wife has left me whilst taking the house with her and everything else I own. (This is a simple cause and effect scenario that is based solely in reality.) As I did NOT want that to happen to me I was hesitant in purchasing this particular AP. Well, I weighed my options and figured that a steady diet of cat food is better than nothing at all so I took my chances with this adventure. I would gladly hoard cat food for this AP! This is an adventure that is a culmination of a lot of people's artistic talent and in-depth understanding of the Pathfinder game over at Paizo. Mr. Jacobs has crafted an awesome adventure. Even in a wilderness adventure, he caters to every style of player and is gracious enough to make this just as much fun for the GM to read and run. As an acting-theatre major along with long-time improviser, this AP gives the GM a wonderful cast of NPCs to portray that supplies the PCs with an added challenge. While this specifically caters to my own taste as a GM who loves the story and roleplaying aspects, this AP really has something for everyone. It is a well-devised sandbox adventure that has plenty of colorful combat encounters along with an enticing plot that taunted my players from the moment we started until we ended. This AP is written in a way that is easy for ANY GM to shape and mold so that it fits his/her gaming group's style. This is the most of the fun I've had as a GM. I was given the ability to create my own mood and style for this piece that I know would excite my players. Also, if you have trouble trying to find creative ways to gather adventurers together, Mr. Jacobs hands you that creative way. It is a fantastic opportunity to really create the mood and feel for the game while setting up the adventure. I was thoroughly impressed with this AP and we are about to start the second one. I highly recommend this adventure. This is one of those pieces where you can tell the writers and artists have really found and established the Pathfinder feel. I have referenced "mood and feel" numerous times throughout this review, but after gaming for awhile, I find this to be the most important aspect to a good game since it will help your PCs determine how they should conduct themselves. This is a prime example of why our gaming group has dedicated itself to the work of those at Pathfinder RPG. Now that that is all said and done, it is time for dinner with Mimi. I've decided to prepare liver and tuna tonight with some Frank's hot sauce to cut out the bitterness. Thank you, Paizo. I have never been happier. This Player's Guide does exactly what its supposed to: it not only helps my group structure their PCs, but it gets them revved up to play Serpent's Skull. The download is free, so I didn't feel entitled to getting too much out of this file. If anything, it gives the DM the best gift of getting their player's excited for the game and for their PCs. Mmmm, my love affair for Pathfinder is increasing... I personally love the Allip and the Huecuva, but anything undead will always light a fire in my heart. Also, I love the appearance of the Caryatid Column in here. I remember springing one of those on my unsuspecting players in the Undermountain dungeon crawl. For being a freebie, this is definitely a solid product you should download. The only monster I had a tough time with was the Ascomoid. A rolling spore ball's only weakness is level surfaces! Exploit it! I am constantly trying to improve my own skills as a DM and a book like this may come across to some as a ploy for Paizo to just milk more money out of you for stuff you already know, but it is definitely not. To say the least, it is packed full of practical, insightful, and constructive information that will really help you along the way. It is a delight read and no matter how long you've been gaming, this book really does have something for everyone. Also, any book that has a Drugs and Addiction section is evidence that they sat down and thought EVERYTHING out to help their players. Plus, some of my PCs need help... The fact that this adventure was free really tickles my fancy. I couldn't believe the quality of the piece, it took me by surprise. What a great, solid level 1 adventure to say the least. Oddly enough, what makes this adventure shine is its simplicity. It is straightforward and gritty. The entire piece is dark and foreboding while having, in my opinion, a great set up: find the cure for a disease that is ravaging this poor, neglected town. What a great way to establish a sense of urgency in your players. With time ticking on the clock, it helps pick up the pace. Also, as I have said in previous reviews of other pieces, the utilization of traversing the wilderness and all of its perils will always get an A+ in my book. Half the fun (for me at least) is making that trek to begin with. This is a great adventure for anyone who is new to Pathfinder or d20 games in general. With so many skill checks throughout, even the less combat-oriented characters can feel useful as they provide their party with much-needed information. It also comes with plenty of RP encounters, Diplomacy checks, and a possible run-in with drunken huntsmen. What's not to love? The gods have favored us with a free PDF file worthy of kings! Huzzah! This book was actually gifted to me by a dear friend of mine who knows of my love affair with reading. I had never read Pathfinder Tales before as I had been busy with every Forgotten Realms book ever written by R.A. Salvatore. So, I decided that my relationship with Drizzt would be put on a hiatus while I explored the possibilities with other characters. I must say I have grown as a person and nothing is more valuable than experiencing other people, which, in turn, will only strengthen my relationship with Drizzt, right? The crucial factor in writing a great fantasy novel is having absolutely lovable characters. I always gauge this by whether or not I would want to play a character like that in a game. Mr. Gross knows this. The juxtaposition between Varian and Radovan is wonderful. Mr. Gross created a very dynamic duo of two contradicting personalities that just really jumped off the page for me. The clear switch of voice and tone from one character to another is just the mark of a great fantasy writer who knows the importance of not staying static. There was an evolution there that just kept the story feeling organic and alive with a sense of realism. The book is just very well written and very entertaining. I am excited to read more from Mr. Gross because he has talent as a writer. It is a book that you just have to have when playing the Legacy of Fire AP. The guide gives much more weight to your campaign and more fuel for your player's. It was the first player's companion book I had ever bought in hopes that the supplement materials would prove to be beneficial to the overall campaign and it definitely was. I particularly enjoyed the Achievement Feats, a very clever idea I may say. This highly detailed book greatly expands upon an already great system giving the players more freedom and more choices when it comes to giving life to their own vivid imaginations. Also, any book that provides me with the ability to become the ever sought after "Horse Lord" variant class to fulfill my romance with the Riders of Rohan deserves 5 stars in my book. Ride now! and buy this book, for lord and land! This is a delightfully different module. Nothing excites me more than the heavy-use of the environment not only as a setting but as an obstacle for the players. This adventure exceeds the typical plunder-the-dungeon set up and goes with a new twist of having to track down your enemy through untamed lands. My group and I rather enjoyed this adventure. It is solid, it is fun, it is very easy to run and read up on if you are in a tight fix for a time or need an adventure as soon as possible, and is even topped off with a cool ice fortress. The only thing missing is Dan Akroyd and John Candy. I am rather late in reviewing the first installment of this AP and I ran this for my group quite some time ago, but in retrospect, I would like to throw my two cents in. What excited me and my players most about this adventure was the setting. That right there was enough to ensnare us. The whole Arabian and desert motif was such a great change of pace. I love environment and having it be an obstacle as well. There are few places on Earth as harsh as the desert. It gives a much "epic" feel to your players as they traverse the dunes in search of their goals. I won't add any spoilers, but I found that the motives of the enemy and his intentions were quite different than most bad guys who seek to control the world for their evil, inexplicable, nefarious reasons. Our group did not personally care for part 1 of the AP, though, with having to put out fires, round up crazed animals, conduct an investigation they had no personal ties to, and then proceed to rescue a goat from the clutches of rat-man in his cactus kingdom. I know the entire purpose was to introduce us to the NPCs and give us a feel for who everyone is, but the execution didn't sit well with us. With that minor note aside, if anyone is looking to start up an AP with their group, this is a definite must. It is fun, exciting, and is suited for all types of players so all of you RPers and hack n' slashers will have an equally good time. The LoF Player's Guide is a must-have as well for this AP because it gives your players a wealth of valuable character information and history about the region that will enhance the flavor of the entire piece. Long has it been since I have delved into a dungeon-crawl! With promise of good coin and magical items, it was easy to lure my group into the depths of the Godsmouth Ossuary. This was a wonderfully written module that I highly recommend to everyone. I highly appreciate a well written 1st level adventure because they seem hard to come by. It is a great way to engage your players early on. The text is rich, the story is gripping, and the many open ends allows for this module to be a great starting point if anyone is seeking to write their own campaign or if anyone is new to Pathfinder RPG altogether. Mr. McCreary knows the importance of puzzles and intriguing role-playing encounters in an adventure to accompany all of the combat. The purchase of City of Strangers would be wise because it really helps to flesh out the extra material in this module that really makes it shine. It is no doubt a unique location that your adventurers will want to explore and become familiar with. |