Pathfinder Roleplaying Game: Bonus Bestiary (OGL)

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GameMastery Module D0: Hollow's Last Hope (OGL)
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Unleash the Beasts!

Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:

  • Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!
  • New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game
  • Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game
  • A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary
  • Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy

Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!

This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Roleplaying Game Subscription.

Other Resources: This product is also available on the following platforms:

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In a way, it all starts here!

3/5

Is it sheer coincidence or proof of cosmic synchronicity that my personal rotation of reading has scheduled me to review Paizo's 2009 Free RPG Day offering on the same day as 2019's Free RPG Day? We'll let the metaphysicians chew that one over, but in the meantime, I'll discuss the Bonus Bestiary.

This sixteen-page, full-color, softcover product served as something of a preview of the Pathfinder Roleplaying Game, as it was released just several weeks before the Core Rulebook debuted. It introduces the overall look of monster stat blocks in the game and (I assume) gave players some monsters to work with prior to the release of the first Bestiary. The twelve monsters it includes weren't included in that book, so it had some value even past the first year of the game's existence (it looks like most of these were included in Bestiary 3 in 2011). You can judge the cool cover art yourself (I didn't realize water nagas were so scary!), but here's a description of the contents.

The inside front cover is a listing of the 300+ monsters that were to appear in the Bestiary so readers could get a sense of what to look forward to. The inside back cover is the classic: "3.5 Survives! 3.5 Thrives!" advertisement for PF1. I should really get a poster of that advertisement for display somewhere.

After a credits/table of contents page, the next two pages discuss a couple of rules developed uniquely for Pathfinder: the concepts of Combat Maneuver Bonus and Combat Maneuver Defense. These were elegant simplifications on how to resolve things like trips, disarms, grapples, etc., without having separate formulas for each type. There's also an explanation of how diseases and poisons are formatted. The rest of this introductory material explains Pathfinder's approach to Universal Monster Rules, and gives some samples. It all shows the designers spent a lot of time thinking about how to do monster stat blocks in an intelligent and user-friendly manner.

Now, on to the monsters. A high-DC Perception check will notice some very minor differences in how the stat blocks in the Bonus Bestiary are formatted compared to the actual Bestiary: the CR/XP entry is slightly different, and there's a fixed gold piece "treasure value" instead of a reference to treasure categories like "Standard", etc.. I might actually prefer the explicit gold piece value, approach, but that's neither here nor there now, not to mention a decade's time travel away. Each of the twelve monster entries is illustrated, though the artwork styles are a bit more inconsistent than later Paizo books.

1. Allip: Super creepy undead resulting from the death of the mad or suicidal. Their special abilities fit well.

2. Ant Lion, Giant: Never actually seen these in a game, but I like their little sand trap ability.

3. Ascomoid: Never heard of this--some kind of giant puffball fungus. Frankly pretty goofy, and really more a supernatural hazard than a monster.

4. Axe Beak: If you have bird phobia, watch out! Good to see training and animal companion rules--a reminder of another thing the Pathfinder team did well.

5. Caryatid Column: Essentially lesser stone golems, but their "shatter weapons" ability could be really nasty. If I were a mean GM, I'd toss these in any time a melee character got on my nerves.

6. Dragon, Faerie: These sorts of creatures aren't really my thing, as they verge more on the cartoonish. Still, I have to admit the artwork is really colourful and they might be fun to have as a familiar.

7. Dragonne: Kind of a bland lion/dragon mix. Rules for mounts (using Leadership) and animal companions.

8. Hag, Annis: The artwork here is great, capturing the size and hunch-backed nature perfectly (though perhaps making them look like undead).

9. Huecuva: Heretical undead clerics; an interesting concept but they need a power boost to really work well.

10. Lammasu: I guess this is a lion/eagle mix. I think maybe some of these entries were omitted from the first Bestiary for a reason.

11. Naga, Water: Cooler on the cover than here.

12. Nixie: Okay, I guess.

13. Shadow Mastiff: Cool artwork and "shadow blend" makes them fearsome foes for their CR.

Overall, there's a good mix in the book of different monster types: undead, constructs, magical beasts, regular animals, etc. I did notice there aren't any high-CR threats, with the CR 8 Lammasu as the highest.

Paizo took the same approach with its Free RPG Day 2017 product when getting ready to debut Starfinder. I'd actually rather have more of a grab-bag preview--maybe one class, a few skills, a few feats, and then a couple of monsters to get a feel for the game as a whole. Anyway, the Bonus Bestiary is still available for purchase as a print product from Paizo (for just $ 1!) or as a free PDF download. Today, the product is really nothing more than a curiosity, but it's a mildly interesting one nonetheless.


Thank Goodness for Free PDFs

3/5

5 stars for the free PDF.

1 star for the print version because it is obsolete.

3 stars overall.


Great Product But..

5/5

This product is obsolete in Pathfinder Society. Purchase Bestiary 3. Thanks


Small book... big monsters

5/5

I have always love monsters and little book has some of my favorites like the Nixie, Annis hag, Faerie dragon, and Dragonne. My only complaint is there not a single monster in this book that should have been in the main Beastiary.


Pretty Schweet Shtuff, Maaaan.

3/5

I personally love the Allip and the Huecuva, but anything undead will always light a fire in my heart. Also, I love the appearance of the Caryatid Column in here. I remember springing one of those on my unsuspecting players in the Undermountain dungeon crawl.

For being a freebie, this is definitely a solid product you should download. The only monster I had a tough time with was the Ascomoid. A rolling spore ball's only weakness is level surfaces! Exploit it!


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Dark Archive

James Jacobs wrote:
Auxmaulous wrote:
How come the "advancement" suggestions were dropped from the creature format?
Because they were too limiting, honestly. The GM should be the one who decides when a monster changes size and how many HD is the max for his own game. Monsters with specific advancement rules, like dragons, are still around, but the Bestiary's other rules for advancing monsters are a lot less restrictive than they were in the 3.5 version. Never fear, though. There'll be plenty of advancement stuff in the final book!

As long as the advancement rules are there I'm happy. I was going to create MAV's - monster advancement levels for the beta based on the fighter for the brawlers - 1 cr per level, feat advancement, hd. Also one generic one for each other types - casters, stealthy, etc. If you guys have a system better than what 3.5 had set up I'll give it a try.

And yeah, the advancement rules were a little weird. If you wanted a tougher monster it advanced in size, hd, hd/size - it made them have more hit points but not necessarily more of a challenge for a higher level group based upon abilities. Not sure if that makes sense.

I'm just impatient to see the goods, thanks for the response!

Silver Crusade

That and it kind of clashed with the mood at times.

I mean, on the one hand that one picture of those 20 foot tall succubi giving adventurers a stomping is cool, but it isn't the first thing that comes to mind when you think of succubi after gaining power.

Otyughs and shambling mounds on the other hand...

Scarab Sages

I really like the art for the Dragonne, Huevuca, Annis Hag, Shadow Mastiff and Allip.

Can anyone tell me which of the artists listed are responsible for these pieces?

Also, how to you pronounce Huecuva? I have probably been doing it wrong for a long time now.

Tam

Paizo Employee Chief Technical Officer

Tambryn wrote:
Also, how to you pronounce Huecuva? I have probably been doing it wrong for a long time now.

Huecuv I know...


"Hu-ay cuvah", perhaps?

Also, the Shadow Mastiff looks AWESOME

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Tambryn wrote:

I really like the art for the Dragonne, Huevuca, Annis Hag, Shadow Mastiff and Allip.

Can anyone tell me which of the artists listed are responsible for these pieces?

Also, how to you pronounce Huecuva? I have probably been doing it wrong for a long time now.

Tam

He-KU-va is how I pronounce it.

Dark Archive

Lanx wrote:
The new option to combine the order with next subscription shipment is awesome. Ordered and downloaded.

Just did the same.

Dark Archive

Lisa Stevens wrote:
Asgetrion wrote:

The new interaction between XP and CR looks good, and so do the illustrations and the stat blocks... my only caveat is that Huecuva seems to have been revised from template to "standard" monster, which I don't like at all. They were "poor man's liches" back in AD&D, and I wouldn't want to see them returned to that status.

This makes me wonder... have templates been scrapped from PF RPG altogether? I hope not, because they added so much depth and variety to monsters, but it would be nice to get a 'yea' or 'nay' on this...

Templates are definitely in the Bestiary.

-Lisa

It's good to hear that, Lisa! :) As a big fan of the Huecuva, I'm just a bit sad that it's not a template anymore...

Dark Archive

James Jacobs wrote:
Asgetrion wrote:

The new interaction between XP and CR looks good, and so do the illustrations and the stat blocks... my only caveat is that Huecuva seems to have been revised from template to "standard" monster, which I don't like at all. They were "poor man's liches" back in AD&D, and I wouldn't want to see them returned to that status.

This makes me wonder... have templates been scrapped from PF RPG altogether? I hope not, because they added so much depth and variety to monsters, but it would be nice to get a 'yea' or 'nay' on this...

The huecuva as a standard monster is the way it is in the Tome of Horrors, and also the way it was back in 1st and 2nd edition. A template version of the monster appears in the 3rd Edition Fiend Folio, which isn't open content. We certainly COULD have made a variation of that, but that's starting to get into some hazy shenanigans territory, so we went with updating the Tome of Horrors version as a low-level undead monster.

But yeah, as Lisa said, templates are indeed still in the game. We hadn't figured out how to do them in time to include one in the Bonus Bestiary is all.

I'm a bit disappointed with that, as I liked and used the 3E version more (ever since FF came out); as I said, in AD&D they were "poor man's liches" that were less useful (at low levels, you could only use one or two, and by mid-levels they had become more or less "minions"). As templates, you could use them at any level (and the classic "whole clergy of the shrine turned into Huecuvas").

Having said that, I can understand why you guys chose this route, and I'm grateful that they're still in the game (although it *is* easy to tweak the FF template into PF RPG stats, should I want to).

Most of the monsters in the Bonus Bestiary look a lot better than their 3E counterparts; for example, I might actually use Allips now. :)


Asgetrion wrote:


I'm a bit disappointed with that, as I liked and used the 3E version more (ever since FF came out); as I said, in AD&D they were "poor man's liches" that were less useful (at low levels, you could only use one or two, and by mid-levels they had become more or less "minions"). As templates, you could use them at any level (and the classic "whole clergy of the shrine turned into Huecuvas").

Well, just add cleric levels to standard Huecuvas and you are back there.

I see an innocent-looking shrine or monastery full of huecuva clerics right before my eyes, coupled with some illusion magic and a big alignment cloaking effect, similar to the Bhut monastery in the old BD&D expert module X4 or X5, but even nastier. Throw in a few undead monks with disease-ridden (un-)natural attacks, and you will have quite a story at your hands.

Stefan


Vic Wertz wrote:
Tambryn wrote:
Also, how to you pronounce Huecuva? I have probably been doing it wrong for a long time now.
Huecuv I know...

So I guess it might be a huecuva good idea to pronounce it that way, eh?


Yay! Did I mention I never tire of that pronunciation?


Wasn't that pronunciation (heck-of-a) spelled out in the 2E MM? I ask only because that's how I've always pronounced it ever since I put some in the first adventure I DMed, and I can't imagine I'd come up with that pronunciation on my own.


Just an addition to the above post you could place that adventure idea on Grubber's Hermitage just off Sandpoints coastline. I have been wondering what to do with that named isle for some time now, as for the Dragons Punchbowl thats for another time.


Anyone else spot the full BAB for secondary attack rolls and full STR bonus for damage with them? In a world where high-level PC fighters were already outclassed by melee brutes, this can potentially make things a lot worse for them... unless maybe in the final rules, all iterative attacks are at full bonus, so that the ones that used to be at -10/-15 (automatic misses) actually become useful?

But then again, if TWF loses its penalties to attack and damage, it will start to look vaguely attractive compared with THW fighting (whereas in 3.5 it was a lost cause except for flanking rogues).

Grand Lodge

Andrew Betts wrote:
I drove to the nearest store. Got there when it opened. They opened up the boxes. They got twice as many of one item and no Bestiaries ... I nearly cried. Twas the only thing I wanted to get from Free RPG Day ... 2 hours of driving for nothing.

I know Vic had asked me about this one day. But I just got a note from the owner of the game store saying the copies were in the back and someone didn't see them or something to that line. So I get to go down and grab a copy today. Yay.

Grand Lodge

michael fox 630 wrote:
Just an addition to the above post you could place that adventure idea on Grubber's Hermitage just off Sandpoints coastline. I have been wondering what to do with that named isle for some time now, as for the Dragons Punchbowl thats for another time.

Grubber's hermitage sounds like a great place to run "Tameraut's Fate".


Andrew Betts wrote:
I know Vic had asked me about this one day. But I just got a note from the owner of the game store saying the copies were in the back and someone didn't see them or something to that line. So I get to go down and grab a copy today. Yay.

Good for you, Andrew. A happy ending?

Kirth, in one of these threads, somebody noted that and Jason had a response that, if I remember, gave both some direction and some teasing.

EDIT: Not Much.


James Jacobs wrote:

Correct.

Monsters with spellcasting powers don't generally get the non-spellcasting class powers as well.

That brings up some questions. Are we going to see some guidelines for applying sorcerer levels (and bloodlines) to monsters? Does a succubus sorcerer have the demon bloodline and how would it affect her? How about a naga sorcerer and the aberrant bloodline?


Mairkurion {tm} wrote:
Kirth, in one of these threads, somebody noted that and Jason had a response that, if I remember, gave both some direction and some teasing.

Dunno how I missed that before. Thanks. Still, considering that when we talk "secondary attacks" in 3.5, we ususally mean "claws," the trickledown effects on combat with monsters will be VERY substantial.


Thraxus wrote:
James Jacobs wrote:

Correct.

Monsters with spellcasting powers don't generally get the non-spellcasting class powers as well.

That brings up some questions. Are we going to see some guidelines for applying sorcerer levels (and bloodlines) to monsters? Does a succubus sorcerer have the demon bloodline and how would it affect her? How about a naga sorcerer and the aberrant bloodline?

That does not seem to make sense - a succubus is already a demon, so adding a demon bloodline sounds like a moot point. OTOH, judging from the rules, it should be basically possible. In that case, I´d rather see that some of the abilites already there are strenghtened, like an enhanched save DC/increased number of uses and the like.

Stefan


Stebehil wrote:
That does not seem to make sense - a succubus is already a demon, so adding a demon bloodline sounds like a moot point. OTOH, judging from the rules, it should be basically possible. In that case, I´d rather see that some of the abilites already there are strenghtened, like an enhanched save DC/increased number of uses and the like.

My opinion too.

Rather than giving a demonic bloodline to a demon, or a draconic to a dragon, i would rather give them a boost in their magic, considering that demonic or draconic magic are stronger. Same for fey, divine, and so on.

There is no reason a special race would be weaker in magic than a scion, a demon sorcerer should have better demonic abilities than a demonist. Not necessary a better sorcerer, but better racial/bloddline abilities.

Dark Archive

I was a little saddened to see that the gray render is not going to be in the bestiary. I'm running the Seven Swords of Sin and my PCs are about to fight one. Not that I can wait until September, but I would have liked to have seen how close my own conversion came to the real thing.

Sovereign Court

Mairkurion {tm} wrote:
Didn't someone create an Eye Tyrant before?

Before the Beholder? I admit that my knowledge of D&D's history isn't that great, but I think the Beholder came first. If you meant did the Eye Tyrant exist before Monte Cook used it... you're probably right.


Nameless wrote:
Mairkurion {tm} wrote:
Didn't someone create an Eye Tyrant before?
Before the Beholder? I admit that my knowledge of D&D's history isn't that great, but I think the Beholder came first. If you meant did the Eye Tyrant exist before Monte Cook used it... you're probably right.

[Teasing Mode/On]

There are beholders in the first Dungeons & Dragons movie and in D&D 4th edition.
And as we all know, none of them has anything to do with D&D.
[Teasing Mode/Off]

/runs away before the flames


Huh. Seldris says he's teasing, but I don't see where...

Spoiler:
8o

Nameless, I meant the latter.

Sovereign Court

Mairkurion {tm} wrote:
Nameless, I meant the latter.

Yeah, I figured. :D

I made the mistake of assuming because I hadn't seen it before, it didn't exist. And you know what they say about people who assume...

Spoiler:
...they're all stand up guys and awesome dudes!

Liberty's Edge

Nameless wrote:
I made the mistake of assuming because I hadn't seen it before, it didn't exist.

There is, for instance, this.

Contributor

Tambryn wrote:
Also, how to you pronounce Huecuva? I have probably been doing it wrong for a long time now.

I've always pronounced it like it was a Spanish word: hoo-eh-coo-vah (perhaps with a slight b instead of a v).

Note that the 2e AD&D MM spelled it wrong ("heucuva") and thus its listed pronunciation was wrong.

Tambryn wrote:
Can anyone tell me which of the artists listed are responsible for these pieces?

Nicholas Cloister: ascomoid, caryatid column, faerie dragon, annis hag, water naga

Kev Crossley: allip
Concept Art House: dragonne, nixie
Ben Wootten: axe beak, shadow mastiff
Tyler Walpole: huecuva
Svetlin Velinov: lammasu

Sovereign Court

Sean K Reynolds wrote:
Tambryn wrote:
Also, how to you pronounce Huecuva? I have probably been doing it wrong for a long time now.

I've always pronounced it like it was a Spanish word: hoo-eh-coo-vah (perhaps with a slight b instead of a v).

Note that the 2e AD&D MM spelled it wrong ("heucuva") and thus its listed pronunciation was wrong.

Yeah, that's how I pronounced it as well. It's more fun that way! And I think if I started pronouncing it the "proper" way, my players would have a field day.

"Well, that was a huecuva enounter, there, Nameless!"


I don't have one anymore. How did it give the pronunciation?

Contributor

Probably "hyoo-coo-va," given the wrong spelling of "heucuva."

Note that this is also the book that spelled "doppelganger" as "doppleganger." :p


Stebehil wrote:
Thraxus wrote:
James Jacobs wrote:

Correct.

Monsters with spellcasting powers don't generally get the non-spellcasting class powers as well.

That brings up some questions. Are we going to see some guidelines for applying sorcerer levels (and bloodlines) to monsters? Does a succubus sorcerer have the demon bloodline and how would it affect her? How about a naga sorcerer and the aberrant bloodline?

That does not seem to make sense - a succubus is already a demon, so adding a demon bloodline sounds like a moot point. OTOH, judging from the rules, it should be basically possible. In that case, I´d rather see that some of the abilites already there are strenghtened, like an enhanched save DC/increased number of uses and the like.

Stefan

How about a succubus with the Celestial bloodline? :-P


Sean K Reynolds wrote:

Probably "hyoo-coo-va," given the wrong spelling of "heucuva."

Note that this is also the book that spelled "doppelganger" as "doppleganger." :p

Ah, good thing I got rid of it. I only want mistakes in books that support my own idiosyncrasies.


Disenchanter wrote:


How about a succubus with the Celestial bloodline? :-P

I don´t think white feathers are all that fashionable in the abyss...

Liberty's Edge

Stebehil wrote:
Disenchanter wrote:


How about a succubus with the Celestial bloodline? :-P
I don´t think white feathers are all that fashionable in the abyss...

But if you go for the take where fiends are fallen celestials, not only does it work, but you have a really cool NPC - can she be redeemed? Does she want to be? Is there any metaphysical significance to why her celestial nature from centuries past is starting to reassert itself?


Shisumo wrote:
Stebehil wrote:
Disenchanter wrote:


How about a succubus with the Celestial bloodline? :-P
I don´t think white feathers are all that fashionable in the abyss...
But if you go for the take where fiends are fallen celestials, not only does it work, but you have a really cool NPC - can she be redeemed? Does she want to be? Is there any metaphysical significance to why her celestial nature from centuries past is starting to reassert itself?

These boards are terrible! You can´t even post some nonsense, somebody will pick it up and develop a story seed from it that even makes sense (kind of)!

Spoiler:
j/k, it is a good idea actually

Stefan


Stebehil wrote:
You can´t even post some nonsense, somebody will pick it up and develop a story seed from it that even makes sense (kind of)!

And my muse even exists online... :-/

((One of my groups' members is a convention module writer. In the last ~20 years at least 75% of his module ideas have stemed from, in whole or part, an offhand comment of mine...))

Sovereign Court

I'm just glad to see Vampiric Mist on the list... Horrible little PC slayer in 2e that I really liked.

Paizo Employee Creative Director

Thraxus wrote:
James Jacobs wrote:

Correct.

Monsters with spellcasting powers don't generally get the non-spellcasting class powers as well.

That brings up some questions. Are we going to see some guidelines for applying sorcerer levels (and bloodlines) to monsters? Does a succubus sorcerer have the demon bloodline and how would it affect her? How about a naga sorcerer and the aberrant bloodline?

There'll be some talk about applying class levels to monsters, but it won't go into huge amounts of detail. Honestly, when you apply a bloodline to a monster as the GM, you should probably adjust and alter to make it cool as you see fit... or perhaps just go with one of the less unusual bloodlines for something like a naga that's already pretty unusual itself.


Stebehil wrote:

That does not seem to make sense - a succubus is already a demon, so adding a demon bloodline sounds like a moot point. OTOH, judging from the rules, it should be basically possible. In that case, I´d rather see that some of the abilites already there are strenghtened, like an enhanched save DC/increased number of uses and the like.

Stefan

I think that would be the better way to do it too. Which is why I asked if some suggestions are going to be given in the rules.

Edit: Answered by James.

Paizo Employee Creative Director

GeraintElberion wrote:
I'm just glad to see Vampiric Mist on the list... Horrible little PC slayer in 2e that I really liked.

Actually... when I said that the list wasn't 100% accurate, the vampiric mist was one of those I was looking at. As in... the vampiric mist got cut at the last minute. He'll show up somewhere else someday though... but not in the first bestiary.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Sean K Reynolds wrote:

Probably "hyoo-coo-va," given the wrong spelling of "heucuva."

Note that this is also the book that spelled "doppelganger" as "doppleganger." :p

Which is the english equivalent of the German syllable "pel" which is in German pronounced like the English "ple". But since both forms use an "a" instead of the right "ä" (Doppelgänger), nobody will notice. :p

--
So, where did I put this blasted key?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

James Jacobs wrote:
GeraintElberion wrote:
I'm just glad to see Vampiric Mist on the list... Horrible little PC slayer in 2e that I really liked.
Actually... when I said that the list wasn't 100% accurate, the vampiric mist was one of those I was looking at. As in... the vampiric mist got cut at the last minute. He'll show up somewhere else someday though... but not in the first bestiary.

That's a shame, I always like those. By the way, is the vampiric mist the same as the crimson death, or are they two different blood sucking clouds?

Contributor

Lanx wrote:
Which is the english equivalent of the German syllable "pel" which is in German pronounced like the English "ple". But since both forms use an "a" instead of the right "ä" (Doppelgänger), nobody will notice. :p

My point is that it was spelled PEL in previous editions of the game, then was wrongly spelled PLE in 2e AD&D, and was fixed back to PEL in 3e.


Sean K Reynolds wrote:
Lanx wrote:
Which is the english equivalent of the German syllable "pel" which is in German pronounced like the English "ple". But since both forms use an "a" instead of the right "ä" (Doppelgänger), nobody will notice. :p
My point is that it was spelled PEL in previous editions of the game, then was wrongly spelled PLE in 2e AD&D, and was fixed back to PEL in 3e.

The terrible irony is, it's spelled PLE in the list in the Bonus Bestiary (the pdf, at any rate). I'm sure the full Bestiary gets it right though! :)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Sean K Reynolds wrote:
Lanx wrote:
Which is the english equivalent of the German syllable "pel" which is in German pronounced like the English "ple". But since both forms use an "a" instead of the right "ä" (Doppelgänger), nobody will notice. :p
My point is that it was spelled PEL in previous editions of the game, then was wrongly spelled PLE in 2e AD&D, and was fixed back to PEL in 3e.

Ah, I see. The history and transformations of a classic D&D monster. The 2e version could have been a creature crept in for the original monster, like a ... uhm ... doppelganger ...

--
So, where did I put this blasted key?


JoelF847 wrote:
That's a shame, I always like those. By the way, is the vampiric mist the same as the crimson death, or are they two different blood sucking clouds?

They are different indeed.

I don't have the books here with me, but the creatures and their abilities are different.

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