Poisoner

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Stomphoof wrote:

Looking at the Witch Class, I noticed that it defaults to the "she" when talking about the character.

This implies that the default sex would be female. Makes sense when you think about it really, witches are classically female.

But I was curious, as I often am!

Has anyone made a Male witch? Can you do it? I see nothing in the class's description preventing it.

Thoughts?

I see all classes as dual gender, its just nice that they mix up to pronouns so people don't feel left out. I think a male witch would be awesome!


We were playing a 3.5 D&D game and a god granted the fighter, Fodder, a wish......he wished for a never ending variety sandwich. NO JOKE!


Hi, I'm Maureen and my husband and I just moved here to England. We are sandwiched between Banbury and Bicester. We have both played 3.0/3.5 D&D for 10 years, Pathfinder for 1 year, 4ed D&D for 6 months, and WW WOD LARP for 6yrs. We are currently looking for a Pathfinder game, If you know of one near here please let us know, or if you would like to start one count us in too! We are willing to travel up to an hour out, host, and BBQ. My email is:

Sprklbird@aol.com


Mr. Greene wrote:
Is it wrong of me to want a his and hers Goblin wedding cake topper? And how can I convince my fiance its a good idea?

From a gamer point of view: goblin cake toppper= awesome!

From a non-gamer view: goblin cake topper= ew, what?

Your marrying her, you know your lady, ask her, if no then suggest a compromise. I think the groom's cake is a wonderful idea!

When we got married it would have been awesome to have a gamer cake but when your 19 and still in college you get the Walmart three tiered wedding cake. Oh well.

We have a gamer christmas tree though, covered in minis acting out combat scenes topped with the Gargantuan Red Dragon.

::sigh:: I wish I could say that we worked on our wedding together, but he simply had no interest in the planing what so ever, he really did just want to show up in the tux and say "I do". I tried to include him, he even forced me to pick out his tux rental and shoes for him and when I asked him what he wanted the reply was "I don't care". So his best man went with me so we could coordinate the tuxes and the grooms men.

So don't assume that the men were forced into submission by the bridezilla's will, some really just don't give a d!@#.


The long and stressful move from Germany is complete, have two of the three basics: shelter and food. Now to find the third: Gaming!

I am sandwiched between Banbury and Bicester, will commute, will host, will BBQ.


Mulban wrote:
Valcrist wrote:

Interesting discussion. Lets see...

As far as odd, interesting ideas that I've had for games, and never been able to do? Probably the top of my list is running a Vampire: the Masquerade game with the players playing Sabbat. I like the concept of the sect, and the ideology behind it. Up until now I haven't felt I've had a mature enough group to run one. Well, at least one that didn't end up being a cluster@#$% of violence and bloodletting. Now that both I and my players are older I'm thinking about it again... assuming I can drag myself away from Pathfinder for long enough.

I have run such a game, for about 6 months. The great thing about OWOD was that even bad guys like the Sabbat have a wonderful selection of bad guys. And trying to do horrible things is not always easy. At first the players really ran with the bloodlust, and it kinda creeped them out. Which was pretty interesting. Then I made sure that their actions had consequences, after killing their 3rd cabbie none of them would stop within 4 blocks of their place.

The game background was pretty simple. The group were a newly formed coven in the bad part of St Louis, I picked a city none of us knew anything about. They then got into a fight a gang of Anarchs and the Followers of Set that were supplying them with drugs. It was the mid 90's, and I got a lot of inspiration from Tarantino movies.

It was fun, but the group was made up of old friends. That is pretty important with these types of games.

Played in a Sabbot LARP for years! It was fantastic and honestly makes Cam look boring. Our game was part of the OWBN org so we could also travel to other games with our characters talk about some good Cam city raids! Plus our STs always had something cookin, BSDs, infernalists, hunters, Cam, sect defectors, Giovanni, Pentex, don't forget the local and federal law enforcement, and lots of internal player driven conflict and politics. My fav and still current character is a Tzimisce. FYI a sabbot group isn't a coven its a pack, sounds like a solid plotline.


Kobold Cleaver wrote:

On April 10th, I went to a Game Con. I played in a LARP there (my first one)and it was awesome. I gave them my email, 'cause they said they were trying to start a regular thing.

Almost a month later, I've gotten no email.

At first, I thought I'd been snubbed. But I called up another guy who went, and he's gotten no email either.

So now I'm worrying the LARP's been canceled. I'm wondering how hard it is to start a LARP--could it take this long, or should I give up hope?

The only larps I have participated in are White Wolf's World of Darkness Mind'seye Theater Rules. If its just a local game with out an org affiliation its a matter of having enough people, matching up schedules, and finding a consistent gaming space. Which can take a month or two depending on various factors. If an org is involved it could take much more time due to the out of game political banter previously mentioned. Be patient, worse case scenario, it just didn't gel.


Agincourt wrote:

Intentionally mispronounce NPC names to make them funnier.

Cast Light on my fingernail and tell the rogue to "Be good."

Play a dwarf who mocks beardless women.

Ask all halflings if they feel guilty when they rob the innocent.

Sing pop songs with character names similar to NPCs:
** spoiler omitted **

thumbs up for the songs.


jlighter wrote:
"How much experience for the peasant?"

I assume this translates into:

"I am no longer allowed to kill random npcs just for the pleasure of it?"


Kobold Cleaver wrote:

What is this, a movie trailer?

"...we thought the Wars were over. They had only just begun."
*Cue Denny Schneidemesser music*

I want to see this movie, lmao.


Leafar the Lost wrote:
D&D is dead; 4th edition killed it. Pathfinder is all that is left of a once great game. Hold on to it as long as you can...

Total and Complete agreement.


Dilvias wrote:
Lvl 12 Procrastinator wrote:

Okay, I'll bite: How can modrons be used in a cool way?

I'm not saying they can't. I'm saying that without outside help, my imagination isn't up to the task of arriving at a cool way for modrons to be used. Help me see it.

"The previous night, we had laughed amongst ourselves. Fighting cubes, triangles, and whatnot, how silly. Well we weren't laughing now. Row after row of perfectly symetrical cubed bodies, moving with exacting precision. The gaps between each of them was never more than an inch apart. Each one, implacable, knowing no fear, no remorse, no pity. Just an unyielding desire to drive us before them. Each one knew exactly what it needed to do, and did it without hesitation. We weren't fighting individual units, but the perfect army. When one fell, another one stepped into its place, with no thought about its dying comrade. It was fighting a wall... a wall that moved and stabbed and killed.

Above us, in perfect flying formation were the pyramids. When they fired their bows, you could use their rows of arrows as a plumb line, they were so precise. They knew exactly when and where to strike, and struck they did. In the back were the other shapes. Six sides, eight sides... who knows how many sides. Each one moved with purpose, that purpose being to wipe us all out. Yet the worst part, the very worst part, was they made no utterances. No voice was raised in command, no sounds passed their lips. Only the sound of our men screaming and dying to their utterly implacable advance.

We didn't stand a chance." -- Seargent Viktor Thrinko, Battle of Russet Fork.

No that it doesn't sound great it does, but it makes me imagine d6s and d4's (main damage dealing dice) attacking the party rather than a monster, if this is from first ed it almost sounds like a monster modeled off the actual game dice as a joke.


Perram's Spellbook cards, the PF Game Mastery Guide's Basic Rules Cheat Sheet, and possibly making a Magic Rules Cheat Sheet is the best your gonna get for her then, any more "accessible" and you might as well make her read the book.


I don't like MT Dew.


Soooo here is what I have done. Homebrew deity CE sports an alter Ego LN deity in order to control a large port city-state through a theocracy. All clerics above level 10 are in the know about the fake "puppet" deity. Anyone lower prays to the "puppet" deity but in reality receives their power from the CE one. So enter LN PC who wanted to be a cleric, plot progresses he finds out and has a major life crisis....DM decides to work with this great character progression and gives the cleric who is now CN the idea that the "puppet" deity may have developed self awareness autonomously from the CE deity but is still bound to her because in essence she is her. So similar to D&Ds Yondalla and Dalla Thaun (sp) where two aspects of a god but with different alignments have their own consciousness but are still one being. So now the cleric wants to know...how do you split a god?????? He wants to liberate the LN personality from control of the CE one to make her a god in her own right. So Fellow Gamers: How do you split a god?


Xpltvdeleted wrote:

aside from the sparkling, "vegetarian" vampires.

It was my wife's turn to pick the movie we went to, and she wanted to see was "Eclipse." So, doing my husbandly duty, I went to see it with her.

My problem with these books/movies is that it seems that the author put all sorts of work into the backstories of all of the characters...except the two main ones. While the rest of the main vampires have decent backgrounds (and I actually thought the concept of vampires in the civil war intriguing--Deadlands, anyone?), Edward and Bella are trite, cliche, 1 dimensional characters that could have been ripped from the pages of any angsty, teenage love story. It's like she had built this whole world but didn't have a plot to go with it so she threw in a pedophilic, controlling lead man and an angsty, the world is against me teenage girl.

That and, while I realize that the vampire genre has been done again and again and that any new piece of literature needs to diferentiate itself from the rest of the stuff out there, you can't have day-dwelling, sparkling vampires!!! At that point they're no longer vampires, they're fairies with porphyria.

/endrant

A Fn men!


I ordered mine as soon as I saw Lady Shrike's post. I added the DM Screen too.


"A girl's Guide to the D&D Game"
A gamer guy friend with good intentions at heart gave this to me as a birthday gift a couple of years ago. I have been playing RPGs for 8 yrs now and have played video games and pc games from Atari on. I have mixed feelings about the contents of the book. I just wanted to know if anyone else had happened to read this book and what they thought of it?


ZomB wrote:


86. Get your cat to walk across the battle mat regularly

My cats do this on a regular basis and they LOVE to chase the minis around. We measured the largest one on the battle mat once, his official size was Titanic.


Derek Vande Brake wrote:
12. Puzzles that the players must solve. Especially difficult ones like a giant Sudoku puzzle. ;) (I did this one. My players, via death threats, extracted a promise never to repeat.)

We had a DM do this! He also replaced the numbers with correlating symbols. So first we had figure out what the puzzle was exactly, then code the symbols to numbers, and finally solve the puzzle.


Thank you everyone for your wonderful answers and amusing banter. I have spoken with a couple of my players and I think we have agreed to house rule it for the current campaign. However, for the future, the rule will stand as is.
Kind of reminds me of the time in 3.5 where no one knew a wizard casting a ranged touch attack in melee incurred the same -4 penalty as a ranged weapon firing into melee with out point blank and precise shot. The player of the wizard who had several ranged touch attacks had a conniption fit! Even funnier, he was the one who found the rule while looking for something else! Sometimes ignorance is bliss ;)


Dark_Mistress wrote:

@Mothman - as for the cup size, I imagine that is based on bra sales. Which means breast enlargement surgery is a factor in that. I bet if you checked older trends it would only be a B cup before that procedure became popular.

Just saying.

Not to mention that a large percentage of American women are considered over weight in some way which would also factor into breast size. Generally speaking more weight=bigger breasts.


Mikaze wrote:


Put me down as another that isn't bothered by fanservice, but would appreciate a greater variety in female character art. It's frustrating how many men and women seem to believe that while men are allowed a wide range of acceptable appearances and body types, women are are far more restricted. Dudes get designed to be primarily badass all the time with little regard for sex appeal. Female characters? Get ready for complaints from people about how she "looks like a man". Or "looks butch" or "like a lesbian"(which begs the question, what precisely is wrong with either of those?).

Why yes I am a bit bitter about backwards ass people making such remarks about women for having something as trivial as short hair. God help you if they actually have visible muscle tone.

And I'm still disappointed that my female Shepard in Mass Effect doesn't even have the option to have scars as horrific as the male Shepard's options. Oh no, never mind that you survived a Thresher Maw massacre! You only get dainty "cute" scars! Freakin' Bioware...

Keep Seoni around, but let her sister in the full body chainmail suit have her time in the sun as well. (there's another reason Seelah and Kyra are among my favorite Iconics)

Also, Artesia is very, very good. Albiet rather dry. And full of group sex.*

*less full of it than people make it out to be though

I agree and I think its the disparity between the sexes in the art that makes the issue more hot than it should be.


I started play 3.0 D&D, my first character was a Half elf Desert themed Druid. She was helping the party cross the desert as a guide.


Bellona, Thank you so much!! You have made my week! I have assimilated the wonderful information into my library. Oh and here is your totally platonic *kiss* and *hug* for helping me out. If your ever in Germany or the UK shoot me a message.


In the PF Game Mastery Guide there is an NPC on page 266 Called Slaver. You would use this as a good starting point and work from there. There is also Raider and Viking on pages 280&281 and Bounty Hunter on page 283 that could be used to add flavor depending on your world setting. Vikings took slaves, generic raiders wouldn't be above taking slaves especially if there was money in it, and you could use the Bounty Hunter as some one who hunts escaped slaves for money. Also another thing I found useful when dealing with slavery was the Jailer and Prisoner Dungeon Rings from the Advanced Players Guide on page 292. Good luck!


Quantum Steve wrote:
Stubs McKenzie wrote:

If you play a character with light sensitivity, and if the rest of the group has other sources of vision, then it may be perfectly reasonable to adventure at night. That would be one scenario in which the "almost always be observed" would be null and void... but your exception just proves the rule. You would need a party that would not be severely hindered by adventuring at night to be ok with that, and a party that doesn't include anyone who is partial to daylight, or a "normal business hours" type of day. Most groups fit into the normal day/night cycle, far less fit into your scenario.

This discussion shouldn't be about changing 5 PCs sleep and adventuring schedules to a night-on, day-off cycle just because the cleric of Shelyn meditates when she finds the earth the most beautiful, whatever time that may be.. it should be about why the rules don't accommodate what is a reasonable character choice.

One of the points I was trying to make was that most parties wouldn't be hindered by adventuring at night. 5/7 of PC races have some type of improved vision, magical light sources are abundant, and torches/ sunrods are so cheap as to be practically free. I can't think of any race that is night blind, or otherwise partial to day, and what kind of adventurer keeps normal business hours? Off hand, I can't think of a single non-divine caster I have ever played that gave two whits what time of day he went adventuring.

And the rules do accommodate prepping spells at any time of day, and in fact prepping spells multiple times per day. The fact that prepping spells after 8 hours of rest is most convenient doesn't make prepping them at any other time any less valid.

Real Life example:

Have you ever in your life worked Night shift for a job for more than a couple of weeks? I worked night shift at the hospital for nearly three years and it had a huge impact on my life. Not only was it more physically and mentally exhausting but it greatly restricted what and when I could do the things I wanted to do and who I could talk to or hang out with. It is also very difficult to sleep when the sun is glaring through your window. It is a very lonely and isolating experience.

How this relates to Night time Adventuring Parties:
Unless your DM has tailored this world to work on a nocturnal cycle. How are you going to interact NPCs if they are all asleep? How are you going to replenish consumables when the shops are all closed at night? How is your rogue/ranger gonna sneak ahead and scout while holding a light source? A light source at night is a big bright "kick me sign" to nighttime predators and monsters. Not to mention ambushes are much easier to pull off at night by your adversaries who will see you coming a mile away with all those torches and sun rods! Plus the cost of all the consumables that allow you to see in the dark: you either nickle and dime yourself to death with sun rods and torches or you get tired of that and start buying potions/wands/rings of dark vision which are hefty in price over time you will spend more money just trying to see in the dark then you would just traveling during the day. Money you could have spend on enchanting your armor or weapon. Not to mention how much the darkness will hamper your archer's range.

Honestly a nighttime party sounds way more restrictive, boring, and complicated, unless the DM tailors the world to a nocturnal rhythm.


Stat rolls: two d6 add six, reroll ones.

HP: reroll ones.

Absolutely NO gender benders. If you are a male player you play a male character, female player=female character. No exceptions.

If your healer can heal you back to 0 before the end of the round you "died" in you can be stabilized at 0.

If you partake in pizza you chip in $ for said pizza, end of story.

DM is partial to Dove Caramel Chocolates and White Cheddar Popcorn ;)


Teehee you have one of those "Table Divas". I have played in large groups before and they can be tough to handle. Some nights our little group gets through 2 combats and sometimes 4. Depends on how much they role play. In previous games with with a 4-5 person group we would even spend whole sessions doing nothing but role play, skill checks, and strategizing. Granted we play in 8-10hr long sessions once a week.


Step one: Character concept and background
Step two: Figuring out how to make it fit into a class build.
Step three: Tweaking it to help round out the party(if possible).
Step four: Face Palm when no one makes a healer ;)

I think part of the fun is figuring out how to build your concept, what class/skills/race/and mixtures there of will accurately portray the person of your concept on paper and in mechanical game play.


Holy crap that is a lot of players! 9 I think? Our group is pretty small right now. The characters all started out as slave gladiators to the Temple of Lallath a LN goddess of Civilization (home brew of course).All of them are Drow now due to plot line but this is what they were before:

Male Elf Cleric (Crafter Greenleaf): Positive energy channeling, craft magical arms and armor, brew potion, craft wand, craft wondrous item. Domains: Fire and Healing. He has had a mental/spiritual break down after finding out that Lallath was just a front for a certain CE Drow related goddess and that he and everyone else in the party are divinely marked champions of said evil goddess.

Male Halfling Rogue (Quig the Quick): dual wielding shocking daggers, wand of fireball, focused on use magic device, disable device, perception, and sneak. Very spunky yet pessimistic,and a bit of a dare devil. He was convinced they would never be free men and that they would be sacrificed on the evil goddess's alter. He is coping with how wrong he was and the now "impossible" task set before them.

Female Human Fighter (Ted Vicious) : Great sword and long bow, full plate. Power attack, cleave, improved critical, point blank, and precise shot. Ted of few words and many battle scars, but when she does speak its either to antagonize Quig, pop a joke (usually sexual in nature), or to ask "can we kill it now" or to declare "its dead now." She is along for the ride as long as it includes killing things, treasure, and good looking men. (and yes she is played by a female player, believe it or not)

They are all 9th level. No multi classing , no class alternatives, just a straight fighter, rogue, and cleric. Yes we mix genres, pantheons, settings, and content, but we use PF rules.


First: the helpful note: in the PF Game Mastery Guide all the way in the back is a Basic Rules Cheat Sheet that is meant to help new players along with basic rules. Also why a spell caster when the spell and magic rules are so complex? Fighter is the way to go and is very straight forward. You could also assign her a player buddy, an experienced player, who can multitask in running their own character and help/coach her. Also using a battle mat and miniatures is a great tool to help visualize combat and its related rules and encourage her to actively engage in rule use. Since she enjoys art something tells me she learns better visually and by participating and the battle mat provides a great medium for that.

Second: Personal experience. I do have a similar situation with a friend of mine who has never played table top games before and does not own any of the books. We made her a straight fighter, the simplest class in the book. You hit stuff. We also sat her in between our most advanced players and right across from the DM (me). She learned the basic combat rules within one session and learned her way around her character sheet in 3. I have also found while playing the fighter she has picked up quickly on the group's dynamics and combat tactics. She is now consistently and actively participating in figuring out ways to overcome encounters. She is always looking for new ways to use her skills as well has her physical capabilities. In short she has figured out the role of the fighter and is now playing around with it. She is now also expressing interest in more complex classes and guess what that means: "read the book!" Hehe.

Third: Personal Opinion. "she doesn't know the rules terribly well and doesn't have much interest in learning them" The fact she has no interest in learning the rules is what vexes me the most about your situation. Rules are what makes the difference between "just tossing a ball around" and playing Baseball or just "playing pretend" and playing D20 systems.

I also don't agree with the implication that having her learn the rules will some how ruin her ability to think outside the box or figure out unique ways to handle encounters or role play. If this was true all PF players would devolve into WoW players. Note: I have no problems with WoW its just a completely different mindset than from playing PF or other similar table top RPGs

I advocate supporting and helping new players but honestly it sounds like you do too much for her which could result in her not learning how to do for herself.


I need stats for the avatar of Thurizdun, Shothragot. If anyone has access to Dragon #361 or has a conversion for PF I will love you in a totally gamer platonic way for the rest of your life.


Steven T. Helt wrote:
Play with one of the new classes. An inquisitor who serves a god of strength or competition, who hunts enemies of the church - namely the biggest and baddest braggarts in the land. An ultimate combat predator who singles out the largest challenge for himself at all times.

Predator from the Movie?


reefwood wrote:
LazarX wrote:
Give them a choice to either take back the transformation or learn to live with the downsides as well as the up. It's not a "waste" of an action it's learnin to live with what you got when you decide to play a monster race. BTW, the caster can opt to affect herself with her own spells without having to drop her resistance.

I agree with all this. If you want it to be difficult for magic to affect you, then it will be difficult for magic to affect you.

If you wanted to be immune to necromancy spells to avoid the ones that can hurt you, you will also be immune to the ones that can help you. Now, I don't think it is possible to be immune to a school of magic, but I'm just trying to give another example that helps SR make sense.

Also, I had my own question... the spell planar binding says, "(spell resistance does not keep it from being called). The creature can escape from the trap by successfully pitting its spell resistance against your caster level check," So, the SR doesn't keep it from being called, but once it is called, does the SR kick in right away to break out of the magic circle? That would make sense based on the nature of SR always being active as the default. The wording "pitting it against your..." just sort of makes it sound like some use of SR that requires an additional action, but I'm pretty sure that is NOT the case. Right?

Directly in the spell description it does state three different methods the creature can take to escape, one being spell resistance, and it can only use each method once per day. Unless the creature takes a standard action to lower its SR I would think at least the first SR check happen as soon as the creature enters the circle since it doesn't know what is going on and therefore it cannot not know whether to lower it's SR or not. At least that is how I understand it. So I agree with you that the SR check in this case does not require an additional action on the part of the creature.


Due to the plot and story line my players were given the choice to become Drow Nobles or remain their current state with no penalties in regards to which they chose, plot goes on. If they chose the transformation they added the traits of the Drow Noble. They all took the package and we have played one full session with their new abilities. After having issues with finding appropriate adversaries whose special abilities were not affected by Spell Resistance so I could make some (not all) encounters a challenge, I reviewed the rules for Spell resistance found on pg. 564-565 and 216-217. Now my players are upset because it appears that the Spell Resistance also applies to their Cleric's spells (except the channel energy)causing him to have to roll a Spell Resistance check to heal or buff them with a spell, unless they "waste" a standard action to voluntarily lower their resistance. Now what do I do?


Oliver McShade wrote:

Oh well, if you do not want to beat them, join them.

COOL

My 10th level cleric going to cast on my 4 part members (counting self), at 10:30 am:

4 x Endure Element = 24 hours
4 x Delay Poison = 10 hours
4 x Water Breathing = 20 hours
4 x Greater Magic Weapon = 10 hours = +2 to hit/damage enchantment bonus.
3 x Magic Vestments = 10 hours = +2 AC enchantment bonus to only 3 party members.

Then will sit down and pray at 11:00am to 12:00pm, and restore my entire spell slots.

Then will be ready for that Deep Underwater adventure vs Poison creatures, with a full spell list, and its Time to go Diving :)

Ya, lets get ride of the "can not restore spell slots cast in last 8 hours", rule !!

This is assuming you didn't use any of your spells in any combat or other encounter? between 12pm the previous day to 1030am today?


Navior wrote:
Oliver McShade wrote:

That is correct, you can not sleep 2-4 hours.

This is due to the requirement: You can not fill any spell slot cast within the last 8 hours. Cleric are required to mesmerized there spells at a certain time each day. Wizard need 8 hours rest between relearning there spells.

IF you take away these rules (as some people were suggesting), then the example i game would be possible.

Why i said "This is to prevent caster".

Actually, people are only recommending removing the recent casting limit, not the other limits. If that is done, you still can't do what you gave in your example. Here are two instances of the effects of removing the recent casting limit, one for clerics, one for wizards:

Cleric (prepares spells at 8 p.m. every day):
Day 1: Prepares spells at 8 p.m, does not cast any spells after this.
Day 2: Saves spells until 7:30 p.m., then casts them all. Prepares spells at 8 p.m., then casts them all immediately afterwards. Cannot cast any more spells that day.
Day 3: Cannot cast any spells until preparing them again at 8 p.m.
In this scenario, the cleric does manage to cast two days worth of spells in close succession. However, the cleric also has nearly a full day both before and after in which she is unable to cast any spells at all.

Wizard:
Day 1: Prepares spells first thing in the morning after a full night's rest, then casts all of them in a battle almost immediately afterward. The wizard must now sleep 8 hours minimum before casting spells again. He could conceivably go to sleep immediately after the battle (probably won't be very tired since he's just woken up from 8 hours of sleep, but nothing strictly prohibiting it in the rules), but that would cut out most of the adventuring day. He would also be past that recent casting limit once he woke up anyway.

Verdict: The recent casting limit does nothing that the other rules don't already accomplish other than to make it pointless to play a cleric who prepares spells at any time other than first...

Exactly, totally agree. It is a redundant rule.


Charles Evans 25 wrote:
vixengmer wrote:
Mostly play in homes, typically my home, seeing as though the only FLGS in the area speaks only German. Hehe kinda funny when your looking for dice and books in English! Used to be able to monopolize the community center when we lived in the states, but here its hard to get in between all the birthday parties and yoga classes. Also military members usually keep their gaming on the down low, since it is not looked upon as a favorable hobby or past time.

Welcome to the Paizo boards, and if you have leave and an inclination to travel, we occasionally have small conventions here in the UK.

To do a quick bit of shameless self-promotion, I believe that Wintergreen (on these boards) the UK Regional coordinator for PFS is currently nailing down the date for PaizoCon UK this coming July (Paizo forums thread: *here*; PaizoCon UK homepage (has news of other UK conventions): *here*)

Edit:
I believe the Netherlands has a PFS regional coordinator and an active convention scene too, although I'm afraid the boards name of the coordinator escapes me at present and I don't know if they run English language games.

OMG that is awesome! We are Moving to the Milton Keynes area in the next couple of months! Any PF activity in that area? and will the Paizo Uk be near there in July?? Sorry, its been so hard to find a steady gaming group here that we are really looking forward to a fresh start and new potential players and I Haven't been able to attend a Con in years!


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The 8th Dwarf wrote:
ewan cummins wrote:
forbinproject wrote:

Check out Anna Krieder's blog:

I wonder if you idealise your own characters? Are they good looking? Are they attractive to members of their preferred gender? Do your characters fit the cheesy/beefyness that you have a problem with in the art?

Most of my characters are dwarves so they look like me. Although the current character I am playing is a good looking 35 year-old woman with a daughter.

I suggest that you look at the art around iconics a lot of the NPCs are ugly, ungainly, short, tall, gay, black, Asian, male and female.

Why yes dear sir, as a female player I have played a wide variety of body typed females and different races as well. I have played short and fat, tall and skinny with small breasts and hardly no backside, I have played pregnant characters even! I have even played a big muscular woman who was half orc and class barbarian from the cold north wearing full cold winter gear, CHA total dump stat for that character and honestly half-orcs and orcs just aren't pretty. On the flip side I also played a small very demure character from a culture based heavily on middle eastern culture, hence we was fully covered face veil and all (sorceress). While I understand the point of fantasy games is to play someone else, why does that someone else have to be some glorified bimbo? I want characters with personality substance not just play a character with big boobs and tiny waist to make myself feel better because in real life I am insecure with my body that I am constantly told is ugly by societal standards. Now in my fantasy world all I have to look at is the same image pressures I receive in real life? Heck no! Now also have I played a character similar to a cheesecake, well sort of. She was was blonde blue, eyed, and if on a scale of 1-10 for aesthetics she would have been a 7. However she did not wear skimpy clothing, she was a cleric and wore full clerical robes of her Goddess. I also made her appearance seem buffy the vampire air-head like but for a reason, to contrast her personality. She was a LN cleric of Weejas/wizard with the true necromancer added on. She was a cold, calculating, very scientific thinking woman who had no time for the emotional nonsense of love. So while she appeared attractive her personality was totally cold and prickly, she was more interested in requisitioning your dead remains for research rather than jumping your bones in a sexual sense. ::shrug:: on the other hand I have a female friend who totally always makes cheesecakes that are very sexually aggressive lol and we laugh about it all the time (I blame her condition on anime).Now with that said. I love the art in the the PFCRB. I appreciate the strides that Paizo has made towards a more balanced depiction of its character archetypes. I was totally blown away with the paladin and the cleric! The sorcerer? eh, typical. Remember the sorcerer in 3.5 D&D Hennet? He was a male and was depicted just as bad! I just assumed that all sorcerers were a bit crazy and thus dressed like freaks. Also I do appreciate art as a whole and I do appreciate the aesthetics of the female body. I guess the point is its the inequality of depictions and the assumption that a female character must look like cheesecakes. Thus being a female player who will obviously bring a female character to the table, I have had to endure the endless bikini mail jokes(which does get old after the first couple) or other players underestimating my character or gaming skills because well, I am a girl. Consider The Gamers 2: Dorkness Rising, a satirical comedy, yes, but with very valid points in regards to female gamers. Ok I'm done burning your eyes out.


Until the End of Days: ended up being our party's official title after the gnome refused to sign the "requisition of remains" contract with the LN Cleric of Weejas. Everyone else was ok with donating their body to unholy science but oh no not the gnome who proclaimed that if his remains were violated he would haunt her "until the end of days". Which became really funny because there were multiple deaths and true resurrections in that campaign and it seemed our party would roam the earth until the end of days.

Frequent buyer discount/credit line at the temple of Pelor: same campaign as above. We had so many true resurrections performed we actually had a line of credit or tab with the High Bishop of the temple.

The Complete Tax Lawyer: We told the DM of, again, the above campaign that he should right the supplement book "The Complete Tax Lawyer" after spending almost a whole game session arguing with the city lawyer over the taxes we had to pay on land that was granted to us by the King as a reward for our deeds. EPIC FAIL.

Dune Haged: In one scene in the desert the party was asleep in the tent while one member stood guard outside it. The dune hag disguised as a lost princess with "lots of personality" convinced him to allow her in the tent. He then asks her to wait there for a minute, comes in wakes and asks the rogue if its ok to let the lost lady in, the rogue says sure. He then lays back down and pretends to be asleep. The moment she steps inside the tent he sneak attacked her and crited which resulted in gaking her in one hit. From then on anytime the DM's monster dies in one round we refer to it as a dune hag.


Mostly play in homes, typically my home, seeing as though the only FLGS in the area speaks only German. Hehe kinda funny when your looking for dice and books in English! Used to be able to monopolize the community center when we lived in the states, but here its hard to get in between all the birthday parties and yoga classes. Also military members usually keep their gaming on the down low, since it is not looked upon as a favorable hobby or past time.


Vic Wertz wrote:
Vic Wertz wrote:
Erik Mona wrote:

Folks,

After a lot of investigation, it looks like there was a hiccup between our book trade distributor and Amazon, made worse by the holiday. (Specifically, their software showed as "shipped" and order that was not, in fact, "shipped".) We're in the process of tracking it down and we hope a resolution will be forthcoming shortly.

We'll let you know when to expect the book on Amazon.com as soon as we know more details ourselves.

Follow up: We encouraged our distributor to overnight copies of Bestiary 2 to Amazon, but apparently Amazon won't take deliveries—they only do pickup, and that means they won't have it until the end of next week.
Update: Amazon has decided to do a special pickup just for Bestiary 2, so hopefully they'll be able to ship them early next week.

Crap. I rely heavily on Amazon for all of my literary needs since I am stationed over seas and they do not charge me an arm and a leg to ship to an APO address. ::Sigh:: but this means I will have to wait even longer for my book. However props to you guys for actually giving a hoot and tracking down the problem! ;)


Kor - Orc Scrollkeeper wrote:

The weapon size rules on page 144 of the Core Rulebook only seem to apply to melee weapons.

According to these rules, a small longbow would be deemed a "one-handed" weapon. Does this mean that all ranged weapons that require 2 hands to wield normally and also in a smaller form, cannot be used if they are 1 size category smaller?

Has this ever been clarified anywhere else?

I would think that weapons like bows should still be usuable if 1 size category smaller?

I am also curious if a one-handed crossbow reduced in size would then act as a light weapon for the purposes two-weapon fighting? The rules would also seem to imply that you could, but I would think that this should only apply to weapons with this "special propery" included in their description, since there is no "light ranged" weapon category?

If a crossbow can be reduced to give it the "light weapon" property then could a two-handed crossbow be reduced 2 sizes to gain this? I would think that after reducing the weapon 2 sizes, there is no way in "heck" that you are going to be able to get your finger on the small trigger, especially if the trigger has a guard. (But maybe I am just overthinking what are supposed to be uncomplicated game mechanics now :)

---------------------------

In the absence of any such rules I would recommend the following:

A bow may be reduced in size by one size increment and still be usable as a two-handed ranged weapon, albeit with the -2 inappropriately sized weapon penalty.

A two-handed crossbow may be reduced in size by one size increment and still be usable as a one-handed ranged weapon, albeit with the -2 inappropriately sized weapon penalty.

A one-handed crossbow reduced in size can't be wielded.

You need to take the Feat Exotic Weapon Proficiency:Hand Crossbow and then take the Feat Two Weapon Fighting. All bows are two handed except for crossbows which can be shot one handed but you need two hands to reload, regardless of size with appropriate penalties. See item description of Crossbow,Hand on page 145 and then refer to page 202 as it states, in the PF Core Rule Book. Also when you decrease a weapon's size you decrease the size of the ammunition which in turn decreases the amount of damage it does. Therefore your light crossbow that at medium sized does 1d8 at small size only does 1d6 and at tiny does 1d3. Also on page 144 under "Inappropriately sized weapons" it states that for each size category of difference incurs a cumulative -2 penalty that stacks on the -4 penalty of not being proficient with it. As you can see there are rules for it, just gotta find them ;)


Oliver McShade wrote:
Drejk wrote:

Sleeping has nothing to do with preparation of divine spells, unlike arcane casters which are sleep dependent. The time of day when cleric prepares spells has to be specified when ability to use divine spells is gained and does not change.

So in example above you can do it, as long as you prepare your spells ever day at 1 am.

I am not sure about it in PF, but the rule that every spell used in 8 hours prior to preparation counts against new day spell limit probably apply, however. Thus any spell used from 5 pm to 1 am reduces number of available spells on the new day. If that is true the morning preparation is the most practical.

As this is the Rule forum

+1 on what Drejk said is True. Pathfinder does have a limit of the 8 hours.

This is to prevent caster from casting all there spells (Defensive), getting 2-4 hour sleep, relearning all there spells, and then blowing them on a fight (Offensive), then going back to bed for another 2 hours, and getting up and blowing them all over again (Healing)..... All in one day.

The "Any spell cast in the last 8 hours", helps prevent abuse of the system. Cleric who learn at midday, sunset, or midnight, just need to plan ahead according.

No caster can sleep 2-4 hour and get their spells back/blow them, sleep another two hours prepare again and blow them. Arcane Magic is dependent on the 8 hours of rest whereas Divine Magic is dependent on the once every 24 hr prayer session. Please refer to pages 218-220 in the Core Rule Book, this covers all of your questions/comments/concerns. While I agree that the Recent Casting Rule does not make sense for clerics since they can only prepare once in a 24hr period regardless of rest. In fact your cleric does not need to sleep at all to pray for her spells.


eric kiser wrote:

Howdy Folks. I have been trying to work through the rules on pricing some magic item. Here is what I have so far...

The Ghost Child's Bracelet
After 24 hours in contact with this item the wearer gains the ability to use Ghost Touch and True Seeing.

The intention is the wearer has True Seeing and Ghost Touch always active.

Ghost Touch 1500 (1000 + 50% for being on the bracelet)
True Seeing 90000 (5th Level spell x 9th Caster Level x 2000 x 2 for continuous)

Total 91,500

Is that right?

Wizard's Bonded Object: Bracer
The wizard wants to add Shield as a permanent affect to his bonded object.

Shield 4000 (1st level spell x 1st level caster x 2000 x 2 for continuous)

That doesn't seem right since a +2 shield is 4000 and the Shield spell also protects against magic missile and incorporeal attacks.

In Regards to your Wizards bonded object: While your pricing formula form table 15-29 is correct,you cannot have bracers as a bonded object. Bracers are armor. In the description of bonded objects as familiars under the class Wizard there is a specific list as to what can be a bonded object. This list includes: Amulet, ring, staff, wand, or weapon.

However you can have spiked gauntlets as they are considered weapons. My suggestion: choose an appropriate bonded item, buy or create a wand of shield, and buy bracers of armor + 1,2,3 ect. Or if the DM is allowing these bracers of shield as a wondrous item then buy those and a ring of protection +1,2,3 ect, and choose an appropriate bonded item.