Help with pricing magic items.


Rules Questions

Liberty's Edge

Howdy Folks. I have been trying to work through the rules on pricing some magic item. Here is what I have so far...

The Ghost Child's Bracelet
After 24 hours in contact with this item the wearer gains the ability to use Ghost Touch and True Seeing.

The intention is the wearer has True Seeing and Ghost Touch always active.

Ghost Touch 1500 (1000 + 50% for being on the bracelet)
True Seeing 90000 (5th Level spell x 9th Caster Level x 2000 x 2 for continuous)

Total 91,500

Is that right?

Wizard's Bonded Object: Bracer
The wizard wants to add Shield as a permanent affect to his bonded object.

Shield 4000 (1st level spell x 1st level caster x 2000 x 2 for continuous)

That doesn't seem right since a +2 shield is 4000 and the Shield spell also protects against magic missile and incorporeal attacks.


eric kiser wrote:


Is that right?

The table that you are looking at is merely a guideline to help DMs try to put reasonable prices on items that they create and decide that they want in their games.

-James

Liberty's Edge

james maissen wrote:
eric kiser wrote:


Is that right?

The table that you are looking at is merely a guideline to help DMs try to put reasonable prices on items that they create and decide that they want in their games.

-James

Hi James. Thanks for the input. I realize the intent but I was just hoping for some outside input.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

People often have trouble with that table.

For the bracelet, I'd say the cost is as follows:

Ghost Touch ability - the closest equivalent is an amulet of mighty fists (ghost touch) which has a price of 5,000 gp and only applies to unarmed attacks; multiplying by 1.5 for multiple abilities on a slot item gives a cost of 7,500 gp.

True seeing ability - you forgot to include the material component cost (250 gp eye ointment) and you didn't multiply by the x2 for duration; the price is (5 x 9 x 2000 x 2) + (250 x 100) = 180,000 + 25,000 = 205,000 gp.

Total cost = 205,000 gp + 7,500 gp = 212,500 gp.

For bonuses, you always apply the costs at the top of the table, not the costs for continuous spells. An item that provided a continuous shield effect would cost:

+4 AC bonus (other) - 4 x 4 x 2,500 = 40,000 gp; does not stack with other shield bonuses.

Negates magic missiles - the closest equivalent is a brooch of shielding, which absorbs 101 hp of magic missile damage at a price of 1,500 gp; estimating 3.5 hp per missile, the brooch has about 28.89 charges; rounding to 30 charges for ease of calculation, 50 charges would be worth 2,500 gp; a Charged (50 charges) item is half the price of an unlimited use item, so unlimited negation of magic missiles is estimated at 5,000 gp; multiplying by 1.5 for multiple abilities on a slot item gives a cost of 7,500 gp.

Total cost = 40,000 + 7,500 gp = 47,500 gp.


Note that the True Seeing Material Component is not added to the cost of creation, but added separately at the end of Base cost and finished cost (much like added the cost of a masterwork item).

So Cost if figured up then add +25000 gp as material component cost.

Creation cost is 1/2 of base cost +25,000 gp added as material component cot.

.....

This will not lower the Saleing price cost, but it does greatly increase the creation cost of items with expensive material component.


regrding the "Wizard's Bonded Object: Bracer" - it's been discussed before - when you take low level spells and make them permananet it only refers to their special specific magical effect.
AC bonus and AB has their own calculation.

So if you want to make a permanent shield effect - you'll get it's specil effect of being immune to the spell 'magic missle' - which will cost you 2000gp (1 CL X 1 SL X 2000 always active).

same goes for the spell 'true strike' - you wont get +20 to attack permenantly for 2000gp !
but you will get it's special ability to ignore concealment.


eric kiser wrote:

Howdy Folks. I have been trying to work through the rules on pricing some magic item. Here is what I have so far...

The Ghost Child's Bracelet
After 24 hours in contact with this item the wearer gains the ability to use Ghost Touch and True Seeing.

The intention is the wearer has True Seeing and Ghost Touch always active.

Ghost Touch 1500 (1000 + 50% for being on the bracelet)
True Seeing 90000 (5th Level spell x 9th Caster Level x 2000 x 2 for continuous)

Total 91,500

Is that right?

Wizard's Bonded Object: Bracer
The wizard wants to add Shield as a permanent affect to his bonded object.

Shield 4000 (1st level spell x 1st level caster x 2000 x 2 for continuous)

That doesn't seem right since a +2 shield is 4000 and the Shield spell also protects against magic missile and incorporeal attacks.

In Regards to your Wizards bonded object: While your pricing formula form table 15-29 is correct,you cannot have bracers as a bonded object. Bracers are armor. In the description of bonded objects as familiars under the class Wizard there is a specific list as to what can be a bonded object. This list includes: Amulet, ring, staff, wand, or weapon.

However you can have spiked gauntlets as they are considered weapons. My suggestion: choose an appropriate bonded item, buy or create a wand of shield, and buy bracers of armor + 1,2,3 ect. Or if the DM is allowing these bracers of shield as a wondrous item then buy those and a ring of protection +1,2,3 ect, and choose an appropriate bonded item.


1)Bracer need to be changed to Ring. (bracer can not be a bonded item)
2)Bracer have to be worn in pair to be effectives. This means you would have to enchant both effect as one magic item. You would not be able to enchant each bracer differently. ===Ok i know i read that somewhere, but can not Search-Fu it down:(, well all the bracer enters say Wristband(s), and Bracer of armor say both must be worn or no effect.====

...........

Page 481 PF phb = Has Ring of Force Shield (+2 AC).

...........

If you want the "Shield Spell", on a ring. (To avoid magic missile, etc)

Well this is not a continues(1) effect (spell never are). So first of all, you need to decide how many times per day you want the ring to work (aka how many charges per day). So before anything else was done, i would need to know how many time per day you want to be able to use this Shield spell ??

(1)=The magic item might be a continues magic item, but the spell effect would have a duration or use per day.

Dark Archive

eric kiser wrote:

Wizard's Bonded Object: Bracer

The wizard wants to add Shield as a permanent affect to his bonded object.

Shield 4000 (1st level spell x 1st level caster x 2000 x 2 for continuous)

That doesn't seem right since a +2 shield is 4000 and the Shield spell also protects against magic missile and incorporeal attacks.

You use the highest cost match on the pricing table - in this case it counts as an Armor Bonus (enhancement) which costs armor bonus squared * 1000 gp.

Liberty's Edge

Wow, thanks for all the responses, particularly to Dragonchess Player for the detailed analysis.

It sure is nice to be able to get feedback on how others are interpreting the rules.

Much appreciated,
Eric


The easy way = Just for the AC bonus

Just the AC bonuse (Bonus squared x 1000 gp) .. this would not give you protect vs magic missiles

...........

Shield spell on a bonded item

1) Decide if you want it to be a command word, or just use at will.
...A) Command word = (spell level x caster level x 1,800)
...B) Use-Activated = (spell level x caster level x 2,000)

2) How many times per day do you want to be able to use the Shield spell
...Charges per day = Divide by (5 divided by charge per day) =

3) If this is the effect on your bonded item, i would not apply the "No space limitation". Your boned item does take up a space.

4) If this is the only effect on your bonded item, i would not apply the "Multiple different abilities". ((Some DM may look at the ability to cast any spell from your spell book as an ability... i would not. This is a class feature ability to me, and would not mix it with the magic item stuff)).

On the other hand, once you start adding more than one effect to a bonded item, the whole thing need to be re-figured at (1.5 multiply lower item cost). Even if the old effect is the lower cost, it would have an added cost to applying the higher cost effect.

5) If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

  • = Personal note = Instantaneous spells, like fireball or wall of stone create a permanent effect. This effect will last greater than 24 hours and should result in the cost being divide by half.

    6th) Lastly = Component cost = If the spell has a component cost (gp cost), then this need to be figured up separately. This is then tacked onto the end of Creation cost and Sale price cost, as an added cost to each.

  • Liberty's Edge

    Thanks for all the details Oliver.

    About the bonded item. I thought one of the intentions for bonded items was that it either took up a space or was held in the hand.

    Can someone point me to where it states one way or the other if a bonded item uses a slot?

    For instance, if your bonded item is a ring can you still where two rings?


    Page 78 tells you which items can be bonded. (amulet, ring, staff wand or weapon)
    Yes you can wear 2 rings, but not 2 rings plus you arcane bond ring.


    Bonded item
    Amulet = neck slot
    Ring = finger slot
    Staff = Weapon Slot
    Wand = Weapon Slot
    Weapon = Weapon Slot

    Weapon slots do take us space, as you have to hold the weapon to use it.


    eric kiser wrote:

    About the bonded item. I thought one of the intentions for bonded items was that it either took up a space or was held in the hand.

    Can someone point me to where it states one way or the other if a bonded item uses a slot?

    For instance, if your bonded item is a ring can you still where two rings?

    Oddly, nowhere do the rules say that a bonded item is magical, implying that it might be possible to wear two magic rings, one bonded object ring, and any amount of mundane finger jewelry, all at once.


    Blueluck wrote:
    Oddly, nowhere do the rules say that a bonded item is magical, implying that it might be possible to wear two magic rings, one bonded object ring, and any amount of mundane finger jewelry, all at once.

    True, true. The intent with my post was an enchanted bonded ring.

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