Poisoner

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The long and stressful move from Germany is complete, have two of the three basics: shelter and food. Now to find the third: Gaming!

I am sandwiched between Banbury and Bicester, will commute, will host, will BBQ.


Soooo here is what I have done. Homebrew deity CE sports an alter Ego LN deity in order to control a large port city-state through a theocracy. All clerics above level 10 are in the know about the fake "puppet" deity. Anyone lower prays to the "puppet" deity but in reality receives their power from the CE one. So enter LN PC who wanted to be a cleric, plot progresses he finds out and has a major life crisis....DM decides to work with this great character progression and gives the cleric who is now CN the idea that the "puppet" deity may have developed self awareness autonomously from the CE deity but is still bound to her because in essence she is her. So similar to D&Ds Yondalla and Dalla Thaun (sp) where two aspects of a god but with different alignments have their own consciousness but are still one being. So now the cleric wants to know...how do you split a god?????? He wants to liberate the LN personality from control of the CE one to make her a god in her own right. So Fellow Gamers: How do you split a god?


"A girl's Guide to the D&D Game"
A gamer guy friend with good intentions at heart gave this to me as a birthday gift a couple of years ago. I have been playing RPGs for 8 yrs now and have played video games and pc games from Atari on. I have mixed feelings about the contents of the book. I just wanted to know if anyone else had happened to read this book and what they thought of it?


I need stats for the avatar of Thurizdun, Shothragot. If anyone has access to Dragon #361 or has a conversion for PF I will love you in a totally gamer platonic way for the rest of your life.


Due to the plot and story line my players were given the choice to become Drow Nobles or remain their current state with no penalties in regards to which they chose, plot goes on. If they chose the transformation they added the traits of the Drow Noble. They all took the package and we have played one full session with their new abilities. After having issues with finding appropriate adversaries whose special abilities were not affected by Spell Resistance so I could make some (not all) encounters a challenge, I reviewed the rules for Spell resistance found on pg. 564-565 and 216-217. Now my players are upset because it appears that the Spell Resistance also applies to their Cleric's spells (except the channel energy)causing him to have to roll a Spell Resistance check to heal or buff them with a spell, unless they "waste" a standard action to voluntarily lower their resistance. Now what do I do?