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** Pathfinder Society GM. 138 posts (374 including aliases). 2 reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.



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Not Fun

1/5

Lacking any sort of memorable story. I didn't really even know why we were doing what we were doing. All of the worst "screw the player" type mechanics in one scenario.

As the title says, it's just not very fun.


Very Cool Stands

5/5

These look great and the ability to move figures below the flying figure is awesome. I didn't find them difficult to put together, but it's probably a good idea to include some sort of assembly instructions for anything you have to put together.

I'm deciding on whether or not to glue them. They are more difficult to store when you can't take them apart, but would be easier to move around while playing with them. They would also be more likely to break if they couldn't simply fall to pieces as necessary.


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Not much fun as a player

1/5

As a player, I left this one thinking that I would have rather stayed home than spend the 5-6 hours to drive out and play. The only redeeming factors were the other players, who were able to make parts of it entertaining. However, that's entirely variable and depends on the group. If this were my first PFS game, which is entirely possible as this scenario is level 1-5, I probably wouldn't come back for a second.

If you absolutely love RP, have a GM who's also into RP and a group that enjoys RP, this one might be entertaining. If you enjoy the combat oriented aspects of Pathfinder over the RP aspects, I would strongly recommend against playing this one. There is very little combat, especially if you care about completing the scenario "correctly".