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Goblin Squad Member. Organized Play Member. 65 posts (993 including aliases). No reviews. 1 list. 3 wishlists. 10 Organized Play characters. 13 aliases.


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Rysky wrote:
Nicolas Paradise wrote:
Typo in the Centaurs Gear. Has a longsword instead of halberd.
Not really a typo persay. The art for the centaur is from elsewhere, these statblocks were made for this blog. They don’t really have a surplus of Hellknight Centaur art lying around :3

The blog specifically says the Hellknight Centaur swapped its sword for a halberd, plus later in the stat block it lists a melee halberd attack and not a longsword attack. It's not so much about the art.


Eric Hinkle wrote:
zimmerwald1915 wrote:
Cole Deschain wrote:
What's Nirmathi for "The Mannerheim Line," I wonder...
It's "Forest Cantons." Nirmathas being the Swiss national myth incarnate.

Shouldn't they be pikemen and not archers then?

And a question for everyone who's seen the 'new militia system': just how well does it work with the mass combat system from Ultimate Campaign?

Having read the new militia rules, but only skimmed the mass combat section of Ultimate Campaign, I'd say they are two distinct systems. It might be possible to shoehorn the militia rules into the mass combat system with some creative design work, but I don't believe that was the intention.

I'm most curious about the new Troop subtype for creatures and am wondering if there's going to be any additional information about it before making its full debut in Bestiary 6.


PRD wrote:
"If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."

I believe this will clear up the issue of whether or not the bad guy has to continue moving after you're ready action has occurred.


Male Human

Just dropping in to let y'all know I'm still around. Work has gone from crazy to insane! We've lost half our department, but still have 100% of the work. A couple of us have adopted the Marine's moto, "The few. The proud," as a result.

I've skimmed the posts, but don't want to know too much of what I've missed as I'm looking forward to the Hurst Notes version of events. Looks like you haven't gotten into too much trouble - yet.


#35 Blood of the Moon


Male Human

I'm still here. Just busy with re-organization and pulling a little extra weight here at work after the layoffs. I did figure Malkith was going to retire to his room for a while anyways, so it would buy me some time :)

3/5

Thank you, Art! PFS would not be what it is today in Upstate NY if you hadn't been there to introduce to us, and encouraged Evan and I to become Venture-Officers. My whole-hearten thanks!

3/5

Congratulations, Myles. You've been doing a great job!


1 person marked this as a favorite.

There is no way this isn't going to be an incredible project.


Male Human

Was out of town on Thursday for business and busy Friday catching up at work. The blizzard wasn't such a big deal for us. Just several inches of the fluffy white stuff - nothing I haven't seen before living in upstate New York. I can't say how the rest of the Northeast fared, though.


Male Human

Thanks for the heads up. As luck would have it, I actually own the Curse of the Crimson Throne AP, and think I recall seeing the article that you mention. Of course, I breezed over it at the time as I explored that issue, but now I think I'm going to have to take some time to actually read it.


Male Human

Glad to see everyone has checked in. And now we're off to see the Lady Heidemarch!


Male Human

We've been spared most of it. Other than some rain and blustery winds, there's really nothing noteworthy to report. Heck, my wife and I took the dog for a walk in the park this morning before I had to report to work.


Male Human

Will continue to check in daily so long as I have power and access to the Internets. I wouldn't be overly concerned, except that unlike Irene last year that produced crazy amounts of rain and flooding, it's the high winds that are suppose to be a problem for us with Sandy.

3/5

Andrew Christian wrote:

ADDING

10) Monkeys: Gotta have more monkeys. I want to see Vanaran's get a spotlight. I want apes (Azlant Ridge anyone?!) galore! More Mists of Mwangi please! My dream would be to have a scenario with both Monkeys and Dinosaurs!

I love monkeys.

Love the monkeys.

3/5

Dragons: They're probably the most under-represented creature for their iconic status. I wouldn't mind seeing them more. Even throwing a little one at the low tiers would make for some excitement.

Goblins: They are Pathfinder's iconic monster. I'm not sick of them, but I don't necessarily want to see more either.

Orcs: One scenario? Really? I'm guessing that if no one has noticed this before now, they're not particularly missed. That said, I think they do offer some potential plot hooks.

Drow: They don't occupy the same niche on Golarion that the "mainstream" seems to put them in. Like orcs, they offer some great potential plots. An up tick might be nice, but we don't need a sudden spike in drow sightings.

Dinosaurs: I don't know if it's more dinosaurs I want or just more reasons to visit the Mwangi Jungle.

Undead: While undead do seem to be in the top three most popular types of opponents, I don't necessarily mind this. At the same time, though, don't pit me against some skeletons or ghouls just because there are a few dead bodies lying around the room unless it actually makes sense to the plot.

Swarms: Everyone's favorite monsters to hate. Just the way I like it.

Outsiders: A pretty standard and versatile alternative to fighting humanoids. It might be worth exploring the idea of crossing paths with an extra-planar cabal or organization for more than a single scenario.

Humanoids: You're not going to run out of these guys to fight. They're the reason every ranger I know makes humanoid (humans) his first favored enemy. Overdone? Maybe. But that's the world we adventure in. It would be refreshing to see some non-humanoid organizations to go up against though.


The 35th annual Council of Five Nations is being held Columbus Day weekend in Schenectady, New York. Plenty of PFS action will be had, including 4 modules of various levels, the season 4 battle interactive, and a kid's track!

Check out it out on the event page, or the convention website.


Male Human

Nice quote for the campaign :)


Male Human

Oh, poor cat. I hope he's alright. Most animals don't like to wear the cone of shame :(


Okay, so I've developed two character concepts. The first is Ka'yeth'ri, a wendifa (i.e. juju oracle) from the Mwangi. The juju oracle revelation is from Adventure Path #39, "City of Seven Spears", so I'll understand if you don't want to allow it. The alternative is Malkith, a Varisian Harrower (i.e. oracle of lore), utilizing the Harrowed feat from the Inner Sea World Guide (as well as the spell and prestige class if/when the time comes).


Most definitely interested and will be returning with a fleshed out character concept by the end of the weekend.

3/5

1 person marked this as a favorite.

It's been my experience that most players have a certain stereotype that they gravitate towards. For some, it's the ability to sling spells. Others enjoy the hot stink of an opponents breath in their face as they wade into melee. Still others prefer to stand at the back and rain death upon their foes with bows and guns. There's no right or wrong choice so longs as you're enjoying yourself.

It's a good thing to change it up a bit on occasion too. It gives you chance to see what you're missing and even remind yourself as to why you might not care for one class or group of classes. And don't sweat it if you start a character and aren't digging it. You can always put her on the shelf for a while and dust her off now and again down the road.

Jonathan's got a good suggestion of running mock combats. If you've played some higher level scenarios, you might try replaying them without credit to get a more complete experience as well.

3/5

Chronicle sheets granting access to races other than the core seven aren't available to everyone like the holiday boons or Pathfinder Tales chronicle sheets. Typically you have the chance to obtain these special boons at conventions, but occasionally smaller game days or events may offer the opportunity as well. There is no formal list of what those chronicle sheets are (not all of them grant racial access) that I'm aware of, but since they're not freely available and I'd venture to say that the majority of the PFS population doesn't possess one, I don't think anyone has really seen in necessary to compile such a list.


Kindle Fire

3/5

Yumeko,

What we did to get the ball rolling for PFS in the Albany, NY area was to focus on a monthly event. We have a local gaming association that hosts a monthly Game Day one Saturday a month from 11am - 10pm (two 5-hour slots). It was an easier commitment for people than a weekly game and other members of the association will occasionally sit down to play as well. Then, if you occasionally run PFS at another store or Game Day, you can direct them back to your "main event".

We started out with only one or two tables per slot, but now we're easily accommodating three to four, have branched out to weekly games at a couple of the local game stores, and still looking to expand!

I would also recommend reaching out to some of the International Venture Officers, like VC Karim Majeri in France (probably the closest to you geographically?).

3/5

Two thoughts I have about making factions more meaningful and the competition between factions more interesting without making it outright hostile are as follows:

First, give the factions their vary own scenario each season. Only PCs of that faction are eligible to play. While providing 10 special scenarios each season like this would probably screw up the production schedule pretty good, it could be limited to only factions that achieve a set number of faction missions by the end of the season; or probably more realistically, the overall winning faction each season could get their vary own scenario in which the PCs are sent to accomplish their faction's overall goal for the season.

Second, what about incorporating faction-specific advantages into scenarios. Something that doesn't pertain the faction mission itself, but that is provided in the faction briefing so other factions aren't aware of it. Not every faction needs this in every scenario, and it wouldn't be something that is required to successfully complete the scenario, but just make it slightly easier. For example, perhaps the Chelaxians have a contact in the next city who can provide information about a secret way to access the abandoned church the party is headed to; or the Shadow Lodge has an item that it will loan out to reveal the location of a specific trap; or meeting with an Andoran spy that can reveal a surprise ability that the crime lord likes utilize in combat.


That was my interpretation of things as well. It's also how I'm reading into using the iron claw as a buckler even if you're not proficient with the claw as a weapon.


2 people marked this as FAQ candidate.

The double-chained kama from Ultimate Combat is a two-handed melee weapon, which normally wouldn't qualify for the weapon finesse feat. However, in the description, it states that "the wielder can attack as if armed with a single kama in each hand." Does this permit a character to use the double-chained kama in conjunction with the weapon finesse feat even though it's considered a two-handed weapon? What about when making a reach attack or combat maneuver with the weapon?

With the addition of weapons from sources like the Adventures Armory and Ultimate Combat, is there a chance there might be an updated list of non-light melee weapons that can benefit from the weapon finesse feat?

3/5

Is it the lack of a second GM or a greater hatred for 3-player tables that the 7-player table issue keeps coming up? It seems to me that if you have 1 GM and 7 players - especially on a regular basis - and people are so set against playing/running that sort of configuration, then the desirable thing to do is have 2 GMs, 2 pre-gen NPCs, and 6 players.


I'm pretty sure I know where the shortcomings are for this item, but I'm curious to hear Clark, Neil, and company's opinions.

Brogans of the Spectral Auroch
Aura weak transmutation; CL 5th
Slot feet; Price 7,500 gp; Weight 1 lb.
Description
These ankle-high leather boots are covered with white bovine fur. The footwear grants a +2 enhancement bonus to combat maneuver checks made to bull rush an opponent. In addition, if any character wearing brogans of the spectral auroch makes an attack as part of a charge that inflicts piercing damage, he deals 50% more damage on a successful hit.

Three times per day, the wearer may become incorporeal when charging an opponent. This allows him to ignore terrain or obstacles (including other corporeal creatures) that would otherwise impede a charge. Force effects and incorporeal creatures affect the wearer normally. The wearer must still move to the closest space from which to attack his opponent and that space cannot be occupied. The effect ends and the wearer returns to his normal corporeal state immediately before making his attack.
Construction
Requirements Craft Wondrous Item, blink, bull’s strength Cost 3,750 gp

3/5

Sajuuk, Turtle of Creation wrote:
Here's a possibly odd question - How far north does the Albany, NY region cover? I live up in Lake Placid, and so far we don't have any Pathfinder Society coverage (granted, there's only a few gamers up here in Yetiland).

Generally speaking, I think Evan and I are actively covering as far north as the Saratoga area. However, shoot us an email and we'll see what we can do to help out.


This was my initial idea for the contest this year, but I abandoned it before getting around to calculating the cost/price of the item.

Sacrament of the Final Breath
Aura faint necromancy; CL 7th
Slot —; Price ZZ gp; Weight 2 lbs.

Description
This worn tome is a collection of rituals and prayers used to prepare a body and soul for death. The reader may hasten the spirit of a creature near the end of its existence safely into the afterlife by performing the ministrations therein.

Performing the rites is a standard action that provokes attacks of opportunity. Upon completion, one adjacent creature that has -1 or fewer hit points must succeed at a DC 16 Will save or begin dying. The target automatically fails its Constitution check and cannot otherwise be made stable, although healing still restores the creature’s hit points as normal. This effect persists until the creature’s hit points are no longer negative or the creature dies.

Creatures that die while under the effect of the sacrament of the final breath cannot become undead.

The effect is considered a death effect for purposes of spells such as breath of life, death ward, or raise dead.

Construction
Requirements Craft Wondrous Item, bleed, rest eternal; Cost ZZ gp


Matías Torino wrote:

Spoiler:
Simplicity and Word Count are not mutually exclusive.

So far I've made 3 different practice item designs for this contest, and all ended up in 250-300 words. In my case, I came up with what I think are simple and interesting ideas that could be presented in 100-150 words, but as they involve some complicated rules or may be prone to munchkinism, I preffer to use the remaining wordcount to clarify the use of the item as much as possible.

For example, if I submit an item that says: "3 times per day you can transform into a fire dragon", I'll need to clarify a lot of things: Who or what is a fire dragon? Is this a polymorph effect? Is this based on form of the dragon? Is this something completely different? Does your equipment catch on fire in a fire dragon form? The more you clarify and try to repair the broken parts of your item, the more words you will use.

Of course, the more powers you add to an item the more words you'll use too, but adding a lot of powers doesn't make an item bad. Sometimes, lots of cool effects are needed for the item to make sense. In the example above, the fire dragon form lets your fly? Breath fire? Damages your enemies every time they hit you? Makes you vulnerable to cold damage? All those things seam suitable for the item, but require more words.

As long as it doesn't go over the 300 limit, all items should be treated equally. Maybe an item could be summarized in less words, but the reverse could be said for low word count items: it's not unusual for them to fall short in clarifications and explanations.

A good designer should be able to make those clarifications without using up an excessive amount of his word count. In the fire dragon example, explaining what happens to your gear, whether you can fly and breath fire, etc. can be answered simply by stating that it's a polymorph effect. And if it's not a polymorph effect, then why not? Is it really worth the word count to not make it such?

3/5

Morpheanwine wrote:

The Monday night Zombie Planet game is yours?

Evan Whitefield wrote:

Thanks Mike!

Looks like I should be able to kick things off with a bang too. I'm hoping to have a record turn out at December's Game-a-thon.

I was running a Monday night PFS game at Zombie Planet for a while over the summer, but between Labor Day, hurricane Irene, and school starting for the kids, things fell apart. The current Pathfinder game they've been advertising is someone's home game, not PFS. I'm hoping to get PFS going again after the new year.

If you want to keep up with what we're doing in the Albany area, we've got a Facebook page HERE.

3/5

Yes. At most, only two of your characters can get credit for a scenario - one with which you play the scenario with, and one to which you assign the credit to when you GM it.

3/5

Don, once I get through TotalCon, I may be looking into attending Carnage. When/where is it? I've got in-laws in New Rochelle and if I recall, the convention isn't too terribly far over the border into CT.


I've been very interested in checking this campaign out! It sounds like a great blending of the fantasy Pathfinder game into a steampunk setting. My thought is to play a human gunslinger who used to work as a freelance private investigator until business dried up and, on the verge of going completely broke, conceded to work for the RHC. More detail to follow if the idea is approved of.


dathom wrote:
waiph wrote:
Interested, but where can i get the guide for this. tho only thing i can find is the companion book here. is there a free pdf that will work like for RotL, Kingmaker, or Carrion Crown, etc?
As far as I am aware of, that book you linked is the Player's Guide for this AP. Like Second Darkness' Player's Guide, the one for Legacy of Fire is not free.

Interesting. When did they start charging for the pdf copies?


Consider me interested!


Male Human

We're at the bottom of round 3 with Andrazi. Here's an updated initiative list:

Hekirin
Deandre (red-haired woman)
Tanrov
Thoradin
Srina
Hallie (blonde woman)
Larkin (non-descript man)
Andrazi


I have an alchemist built for the Jade Regent (the PbP got barely got through two encounters before falling apart), although I've been very interested in playing through the Carrion Crown AP.

3/5

Andrew Christian wrote:

** spoiler omitted **

Since both items are on the always available list, and are less than 500gp, I wouldn’t worry about it.

Yes, those are the items in question. However, since the spells are 2nd and 3rd level respectively, they don't fall under the list of Always Available Items. Additionally, while it shouldn't take long for the characters to accumulate enough prestige to reach the 500gp threshold, they still have a few scenarios to go before they reach that point.

I realize this isn't a pivotal issue. I guess it's more of a technicality that I'm curious to hear other peoples' thoughts on.

3/5

I preparing the In Service to Lore chronicle sheet for my players, I noticed that two of the five treasure items listed are carried by Auntie Baltwin. Although it's possible, it seems highly unlikely that most encounters with her will end in combat and, therefore, the party acquiring said items. Should the party really be denied the items in question if they don't fight her, even if they did uncover all of her dirty secrets? This is a great social conflict encounter that avoids the need to resort to combat, but then seems to reward unnecessary violence in the end.

3/5

Council of Five Nations is the Schenectady Wargamers Association's annual gaming convention, held every year on Columbus Day Weekend in October (7th-9th). It is one of the longest-running adventure gaming conventions in the world. Council will once again be held at at the Proctor's Theatre and Conference Center, in the heart of downtown Schenectady, New York. This year includes its largest offering Pathfinder Society yet, including the battle interactive Year of the Shadow Lodge and the exclusive The Midnight Mauler.

More information about this convention can be found HERE.


Council of Five Nations is the Schenectady Wargamers Association's annual gaming convention, held every year on Columbus Day Weekend in October (7th-9th). It is one of the longest-running adventure gaming conventions in the world. Council will once again be held at at the Proctor's Theatre and Conference Center, in the heart of downtown Schenectady, New York. This year includes its largest offering Pathfinder Society yet, including the society special Year of the Shadow Lodge and the exclusive The Midnight Mauler.

More information about this convention can be found HERE

You can also get more information about local Pathfinder Society games and events with our Facebook group


Consider me interested. I own most of the 3.5 Eberron rule books and have read a couple of the novels. I've also run many of the published adventures, including those from Dungeons magazine. However, I've only recently returned to the setting after having not run/played in it for a few years, so my knowledge is rather rusty. The campaign you describe sounds like it would be an excellent oppertunity to get re-acquainted.


"It's not that the wind is blowing. It's what the wind is blowing."
-Ron White


Male Human

I'm still around too. I typically check the IC thread and forget about this one though. I'll prod the GM on Friday about what's going on, since I should be seeing him in person then.


DM Mathpro wrote:
Recruitment will be closing on Monday.

Guess I'm cutting this a little close. Here are my die rolls. A full write up for Eisen Helstrom, human alchemist, will come before the weekend is over.

Set One:
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11

Set Two:
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18


The errata is avaliable on the product's page for free:

Adventurer's Armory