Kazehito's page

4 posts. No reviews. No lists. No wishlists.


RSS


Finoan wrote:

I suspect that you are getting terms confused between different game systems.

'break your own concentration' sounds like something from Pathfinder 1st edition or perhaps D&D 5e (I don't know 5e very well at all). In PF1 you could only have one active spell with a duration of 'concentration'.

Pathfinder 2e instead has the Sustain a Spell action (generalized recently to just Sustain to include sustaining things other than just spells) to handle the concept of keeping a spell going for as long as you can afford to pay attention to it.

Notably, you can keep multiple spells with a duration of 'Sustained' going. Witch characters do that quite regularly and even have the Cackle hex and Effortless Concentration feats to make that easier.

An action with the Concentrate trait doesn't interrupt anything else that you are doing. It just means that other things may interact with it - most notably, Reactive Strike (or Attack of Opportunity if using the slightly older term for it).

You are right. I'm coming from PF1E and D&D 5E, both of which used the fact that you can only have one spell/etc up with concentration at a time. I completely overlooked the difference here. Thank you for the help.


For the Kineticist Elemental Blast feature it has the keyword Impulse. For Impulse it states: "The primary magical actions kineticists use are called impulses. You can use an impulse only if your kinetic aura is active and channeling that element, and only if you have a hand free to shape the elemental flow. The impulse trait means the action has the concentrate trait unless another ability changes this. If an impulse allows you to choose an element, you can choose any element you're channeling, and the impulse gains that element's trait. " It seems weird that this basic attack breaks your own concentration for a one and done attack. Does anyone happen to know of an ability that changes this as stated in its text?


I Have a question that's come up and I don't see where its been answered, but I may have just missed it in the large amount of posts. Do the Bloodrager Bloodlines and Sorcerer Bloodlines count as the same or different? The basic question that I'm trying to answer is if I'm an Abyssal Bloodrager can I take the Eldritch Heritage feats for the Abyssal bloodline and get the bonus strength around 11th level, or would i have to take another bloodline for the feat, or would I not be able to take any at all?

Also I'd like to thank the designers for the great job on this playtest and for all of the updates and attention they have put into it.


TheSideKick wrote:

the abyssal bloodrager is no joke, im trying my hardest to multiclass it and break the snot out of it, and im succeeding. i have about 6 vanilla builds and about 8 multi clas builds that are better then almost every other martial class i can think of past levels 13. before 13 they are in the top 6 most powerful (not necessarily just DPR mind you).

in a simple level 20 vanilla build i got my STR to 65 with out any rule breaking shenanigans, no ac to speak of but a 20 foot reach and hit for over 2d8+69 then i just stopped trying... i mean if i really poured through to books for magic items i could easily get it to 2d8+ (+/-)90 on a single hit.

your lowest swing will be in the low 40's so if you full attacked, you would hit +60/+55/+50/+45 you will intimidate everything on a roll of 1 with the feat Intimidating Prowess, which you get for free, and then stack cruel weapon enchant on top. you just lowered your targets saves by 4 every time you swing.

now keep in mind this isnt the best build, its just an example of what i came up with off the top of my head using eldritch heritage feats, and the bloodline powers, i didnt even factor in things like moment of greatness or any other team cast spells to make you better.

Hey Sidekick, can you post some of the specifics of your builds.