How long before you ditch a character? Help?


Pathfinder Society

Dark Archive 1/5

I mean how many lvls does take to get a real feel for a character.
I mean I'm noticing but I have more fun getting in the middle and hitting stuff then i do throwing spells...but don't know if i've given spell users a good shot
I've played a ranger(home game) but very rarely used my spells, we we're also in a group with a wizard and cleric and their spells we're always just more usually to the team. also played a witch for a min.
Wizard(PFS) one mod. and just didn't have fun felt bored for most of the mod. don't remember that feeling when my barbarian was lvl 1 in PFS.
Just don't know if I'm just not giving them a fair shot since so many people i know like spell casters.
And I've been warned the in high lvl PFS being skill deficient can HURT BAD which most fighting classes are.(especially since i tend to play chelish and other party members usually don't want to help u unless they are chelish too...people are kinda haters on chelish)
Advice and best practices would be most awesome of everyone.

Liberty's Edge 4/5

There is no right answer. I have my first character for PFS, and it's 6th level, but only played once in 1.5 years. Had a fighter in kingmaker that made it to 12th but didnt feel comfy playing. I like casters. If you arnt liking your character than start another. Maybe play them both over time.

Grand Lodge 4/5

In my experience, casters don't really come into their own until 5th or 6th level when you start having enough spells to really be interesting.

I've seen some pretty nifty builds that can be effective at lower levels, of course, but you're never gonna get the same effect as a level 1 barbarian raging when you're a wizard.

2/5 *

Martial PCs rule the low levels, spellcasters rule the high levels. If you're only an occasional player or like to play many PCs, I'd play a martial.

Spellcasters also take an above average amount of organization and system mastery to be effective and to not slow down the game. If you're not willing to do that, martial classes are best.

One of the reasons people like certain PCs is that character concept in your head. If you can't think of a good character concept or personality that's interesting to you, find one that you think is interesting. Even though Gandalf is a great character, not everyone wants to play him.

*

One of my regular group and I are asking this question now. We both have a first level that has been in one game. We both recently got a new book that offers some new options. We were wishing for a way to test a character at level 5, before committing to the needed 15 adventures. Pregens are good for that, so we will do a few test runs of characters in the future.

He started a new character (that is almost the same of his previous character), I will probably stick with mine.

Silver Crusade 2/5

Yeah, as a wizard you just won't get that same feeling. Sorcerers can make for some really good melee work, however. Just buff yourself up, and *bam*. Its all amazing. Take it from a sorc who deals 3d6 + 13 damage a swing, crits on a 15 and up. And can still buff the party and throw damage.

Grand Lodge 4/5

1 person marked this as a favorite.
Curaigh wrote:
We were wishing for a way to test a character at level 5, before committing to the needed 15 adventures. Pregens are good for that, so we will do a few test runs of characters in the future.

Back when I was first starting out in RPGs, I'd set up combats between PCs and monsters to learn a new system. If you want to try out a particular character, there nothing stopping you from running through a few mock combats outside Society play. It will let you get a feel for the character and allow plenty of time for looking up relevant rules.

Even if you don't wind up liking the character, you'll become a better player and GM as your experience increases. Plus, building new characters is fun :)

3/5

1 person marked this as a favorite.

It's been my experience that most players have a certain stereotype that they gravitate towards. For some, it's the ability to sling spells. Others enjoy the hot stink of an opponents breath in their face as they wade into melee. Still others prefer to stand at the back and rain death upon their foes with bows and guns. There's no right or wrong choice so longs as you're enjoying yourself.

It's a good thing to change it up a bit on occasion too. It gives you chance to see what you're missing and even remind yourself as to why you might not care for one class or group of classes. And don't sweat it if you start a character and aren't digging it. You can always put her on the shelf for a while and dust her off now and again down the road.

Jonathan's got a good suggestion of running mock combats. If you've played some higher level scenarios, you might try replaying them without credit to get a more complete experience as well.

Dark Archive 1/5

Brett McLean wrote:

It's been my experience that most players have a certain stereotype that they gravitate towards. For some, it's the ability to sling spells. Others enjoy the hot stink of an opponents breath in their face as they wade into melee. Still others prefer to stand at the back and rain death upon their foes with bows and guns. There's no right or wrong choice so longs as you're enjoying yourself.....

Jonathan's got a good suggestion of running mock combats. If you've played some higher level scenarios, you might try replaying them without credit to get a more complete experience as well.

Yeah i've seen this too the friends that made me want to try out spell casting tend to always play spell casters and since i'm relatively new at PFS thought i was just missing something that they saw.

i do like the idea of running a mock combat and trying some guys out. Figure in PFS at some point I'm going to have to work on my GMing skills too b/c I'm gonna run out of mods to play:P

5/5

I think it also depends on the person. I have characters that I've played through a level or two and can tell that the build, class etc., just doesn't work for me. Then there are others that are multiples of classes ~~ I love oracles ... I have 3 of them.

When I first started, I fell back to what I knew from 2nd ed with spellcasters, I read over the wizard and it didn't seem to thrill me, reading over the sorcerer with the bloodlines I was all excited to be playing again. I've found myself branching out more away from spellcasters, although casters will always be my favorite and my go-to class when I need a character.

I've been trying to play different classes and different archetypes as I figure that will help me with GMing as well and picking up the NPCs faster for when I don't have the inordinate amounts of prep time I like for a scenario.

2/5

I've pretty much given up on my third character (a sorcerer) because after several games, I realized he wasn't what I wanted to play. He hasn't even hit level 3 yet. On the other hand, my first and second characters are 9 and 6 respectively, and I didn't get a real feel for my second until level 5, though I got my first at level 2.

Short answer: It varies, but if you don't feel like a character is working out, I wouldn't spend any more time on them.

Grand Lodge 5/5 ****

There is a lot of good advice already given here. I can only reiterate it here in my own words / the way I have seen it at my tables

a) Play what you like to play - this is the most important part

b) Try ocassionally something different

c) Not every player should play every class. Sometimes playstyle and class don't mix very well.

- if you mainly want to hack and kill - then don't play a class that is support and best placed second row

- if you prefer to stay out of combat and in safety - then don't play a melee oriented character

- if you want to play a spell caster - KNOW YOUR SPELLS

A fifth level cleric who still doesn't know that rebuke death isn't helpful against undead (after being told the at least 10 times at my table) can be a liability as he/she likely doesn't know what other spells he/she has either.

A fighter in plate mail and shield who always tends to send the lower level ninja or bard ahead - not for trap finding but because there could be monsters who attack - is similarily a liability.

And the wizard who likes to go hack and goes front row with his dagger for the kill - well - at least this one tends to sort him/herself out sooner or later.

If you are unsure about your own playstyle - ask an experienced GM who has seen you play at his/her table a few times for suggestions.

So if you feel a character doesn't really work for you, then maybe it truly isn't the right one. But ensure you pick the right choice next time.

Community / Forums / Organized Play / Pathfinder Society / How long before you ditch a character? Help? All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society