Wikkawak

silverrey's page

Organized Play Member. 141 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.



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With Paths of the Righteous you also get to add glaives to list. If you want the viking vib you can call it an Atgeir or Lochaber axe.

... I think I want to make this now. lol

(Sorry if this is a double post. Weird posting issue.)


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Dresdran wrote:
After a busy week I have returned and I have a rather important question, what exactly would this guy's motives be to go adventuring? Does he believe being an adventurer might lead him to accumulation of enough capital in order to pursue other business or is he doing this because he is down on his luck and is desperate for a cash infusion?

Might not even consider it "adventuring". He could easily just consider it aggressive marketing, trade route building, and reclaiming lost wealth... With a bit of competition removal as an added bonus. lol


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Wishcrafter or Impossible bloodline can really up the fact that the fictional butler is always breaking the laws of reality to be/have exactly what their master needs.

The other obvious choice would be a Vigilante. Doesn't truly hide the fact that he can wipe the floor with everyone in the room but even those who are close to them forget what they can do more often than not.


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Could do a damaged Song of Extinction (Music Box). Have it so that it can only play X number of times but the PCs don't know it. Very cinematic and deadly but so long as none of the PCs are bards that can learn it while they are in the middle of it then once the music box breaks you don't need to worry about balance anymore.


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Deyvantius wrote:

Do note, no alignment restriction is shown in the Gray Gardener description.

Also, I was more utilizing the class for mechanics, as I would be executing evil things as a Paladin of Damerrich

Back on topic since I derailed it: As with all things involving Paladins doing anything even a little gray I would talk to your GM and give them a summary of what you are wanting to do and why. Mechanically I think you are good but I can see fluff killing you.


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Rysky wrote:
silverrey wrote:
QuidEst wrote:
I would imagine Damerrich is pretty unhappy with the Gray Gardeners, who pervert the intention of an execution (which probably includes sending the soul to its judgement) and often super-execute people without a fair trial. (Prestige class mentions that actual guilt or innocence isn't important, only that they were tried and sentenced.) Since Damerrich's portfolio covers not just executions, but also judiciousness and responsibility.
The funny thing though is that that whole mess is still supported by a (Chaotic) Good Demi-Goddess who has the full support of the main Lawful Good Goddess... I fully agree that it is a mess where I can't imagine Good being the driving force but in world that seems to be the case.
To my knowledge Milani and Iomedae absolutely detest the Eternal Revolution, where did you read that they support it?

It is stated that Galt is one of her major centers of worship and that her herald was a member of the Red Revolution up until shortly before her death. As it only started about 50 years ago Milani backed it officially until not to long ago if she no longer supports it.

I want to say that it was in Hell's Rebels (specifically in the cleric's entry) that it said she was still going strong with members of the Red Revolution but I don't have the book with me to double check so I might be wrong.


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Lorewalker wrote:
Rysky wrote:
Lorewalker wrote:
Any number of ways? Any rule of the universe should be discoverable. And any god dedicated to good, evil, magic or universal laws in general could have the want to figure it out.
Should be. Is? Maybe. Already done? Maybe. Just because you've created an theoretical experiment doesn't mean it's been carried out, or was successful if it was.
My point is it is highly likely that something which can affect alignments so strongly has been investigated by the gods. At the very least, it should be entirely possible to do so for the gods... So what is your problem with that? I'm not saying that it is something in text.

Asmodeus, Nethys, and Pharasma at the very least should all know the answer just as part of their portfolios. Actually for that matter literally every Usher and Archdevil should be able to answer it as part of their day to day job function...


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Mangenorn wrote:
Deadmanwalking wrote:
Snowlilly wrote:
Deadmanwalking wrote:
In fairness, Death's Heretic (and a few other things) makes it pretty clear that Pharasma and the Inevitables in question only start caring a few centuries down the line, and even then mostly only under certain circumstances. It's not living a long time they really object to, but the possibility of someone never dying. A few extra centuries is...

There are a few Runelords, and ex-Runelords, that would like to say hello :)

Some of them have managed to persist for more than ten thousand years without the Immortality discovery.

I'm pretty sure suspended animation is not counted on your 'clock'.
Still, Karzoug's statblock mentions hit +3 bonuses to mental stats that are there due to living beyond venerable age in his "Immortal (ex)" special ability, implying that he went far beyond "his time" anyway. This would imply that the wizard discovery does allow one to not die from old age, and likely is a variant of the Immortality discovery.

I imagine some of that kind of thing is just keeping your head down. A wizard who spends 700 years locked in their study is probably considered less of a threat than the Immortal King who has been openly ruling their country for the last 3 generations.


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While I can't say I blame them for not throwing themselves to the lions, it is rather amusing that no one official has deemed to touch this topic. Hell, if this is "how it has always been" it shouldn't be to hard for someone from Paizo to explain how this has been designed to work this whole time.


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johnlocke90 wrote:
Rysky wrote:
dragonhunterq wrote:
Changing alignment magically doesn't automatically change your personality.

Yes it does.

Normally your behavior and actions determine your alignment, because that's how you get an alignment in the first place.

Forcibly changing your alignment by magic would forcibly change your personality along with it, which is a lot of people don't do it.

Do you have a source for that?

The helm of opposite alignment explicitly say it does that, but I can't find anything that makes it a general rule.

"The effects of this infusion may have serious repercussions for a creature suddenly struggling with a new outlook. Many see it as little more than forced insanity, and some good faiths outlaw its use."

That is from the Change Alignment discovery and is the closest I could find right off. It is flavor text and could be taken a few different ways but it does imply that it forcefully changes how they think.


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Per the old Complete Scoundrel:
Batman was LG
Spiderman was NG
007 was LN
And... That is all I can remember without digging out the book again


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Cuup wrote:
I feel like a LG creature would be better friends with a CG creature, but would rather work with a LE creature. Good/Evil axis is leisure, and Lawful/Chaotic axis is business. This feels right to me with any alignment pair.

Speaking from working with a very broad range of people I think this is probably the best way to look at it. One of my best friends is almost comically CG. Great guy, love hanging out with him, but I would NEVER voche to have him work with me as I would spend more time cleaning up after him than I would doing my work. By the same token one of my old bosses was always one step away from being criminally abusive to their employees and yet it was my favorite job (most days) because the place ran with clockwork efficiency.


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Short answer is going to be ignore the mystery and play like an melee cleric... Past that those two have a few piece of gold but the rest are junk. Look at Eye of the Moon for a good example.


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Kazaan wrote:
No, it doesn't look like I actually forgot anything. That thing about not being able to enchant them seems to be a load of hokum.

lol Oh I am not arguing that point at all. Just that by the same rulings that have been making this thread a headache they can't be and you should ignore the mound of evidence to the contrary. Response that boil down to "Yes what we just said goes counter to everything else before this but only the newest opinion matters" is where you get people questioning if common sense rulings from before still hold. Doubly so when there is no justification beyond "that is how it was suppose to be from the start".


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You forgot the part about it also being the only weapon you can't enchant.


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LizardMage wrote:
Which book covers all this Hellknight info?

Path of the Hellknight has most of it. Path of Prestige, Faction Guide, and Inner Sea World Guide have some too. The rest is scattered throughout different books.


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You will have a LOT of "does the GM like me?" moments. Honestly for me I would do my best to basically ignore that I have that ability outside of administering the Test to prospective Hellknights. Even with that in place expect to atone more than feels necessary. I have seen GMs try to punish Paladins for going Order of the Torrent which is called out as being very Lawful Good. I can only imagine that it will be more irritating as Order of the Gate which is called out as very Lawful Evil.


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Scott Wilhelm wrote:
BigNorseWolf wrote:

"Excuse me sir, why are you holding that dagger and advancing on the king?

"OH! I just need to aid my friends diplomacy check and i can't do that without threatening.

Irrelevant: using Aid Another to improve a skill check has nothing to do with the Aid Another Special Attack. Why are you even taling about this?

Probably because it makes as much sense as the Secret Service agent having to wait till the assassin puts the gun against the President's head before they can take the bullet for them.


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whew wrote:


What I'm tired of: players who treat their low charisma as if it were 5 times worse than it is and try to pick a fight with everyone they meet.

Related and back on topic: When Lawful Good is played (or forced to play) Lawful Stupid and Chaotic Neutral is played as "roll the dice and see what they do".


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BadBird wrote:
Squiggit wrote:
My bruising intellect fighter gains just as much from having 7 cha as she does from having 14 cha. The stat is meaningless to her... if you aren't running a specific build certain stats do little or nothing for you...

I know a GM who will routinely have potentially dangerous, hostile or fickle NPCs look at a 7 CHA character and say something like "what the f*** is his problem?" And upon failing a Diplomacy check with a circumstance penalty, consequences ensue. Not to mention that responding with anything even remotely approaching social grace will be called out. If people choose to play a roleplaying game in such a way that stats have zero consequences outside of derived statistics that are used only when convenient, then so be it.

Besides, if charisma was the only way to intimidate in combat, you wouldn't see more solid charisma melee characters among combat optimizers; you'd see way less intimidate.

Honestly that sounds like a dick GM... The classic wizard/mage/academic in most stories is going to have a junk charisma score. Hell, anyone walking up to a different culture will automatically come across as "off" just do to the nature of what people view as normal. Making a seemingly direct and active attempt to punish a player because you don't like it as apposed to just saying no go is pretty petty...


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TriOmegaZero wrote:
The word "adventurer" is like "trouble-shooter" or whatever you want to compare it to. A general term for someone who deals with the unusual situations that PCs encounter.

NPC: So what exactly do you DO for a living?

PC: I am an IT Technician.

NPC: ...IT Technician?

PC: "Issue Termination Technician" It means you give me an issue and I break things in ways you can't even imagine until your issue goes away.

NPC: ...

PC: So what do you need me to "fix"?


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Person 1: Alright. We need a group of people to kill the bandits in the area, slay the dragon, clean up the graveyard, and preferably do so for next to no money.

Person 2: ... So a bunch of homicidal morons?

Person 1: Yes but do you want to call someone who can kill a dragon a moron?

Person 2: No. I like my head where it is... So what do we say? "Brave knights wanted"?

Person 1: Maybe... We might just get more people like the old guy attacking the windmills out back though...

Person 2: That's true.... I got it! "Adventures" It sounds glamorous while still meaning does crazy on the cheap.

Person 1: Perfect! "Adventures wanted" it is.


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7. At the end of a battle where you watched your friends all fall before you, you take a fatal blow. As you start to fall into death you watch an enemy warrior cut open your chest so that the last thing you see is your own heart... You and your friends wake the next day, all with near fatal wounds. It seems that the enemy left you for dead and moved on. When you check your chest it is no more injured than the rest of you, so you try and ignore the hollow feeling. The fact that your wounds only seem to bleed when you look at them is harder to ignore...


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Starglim wrote:
Air0r wrote:
I am imagining a scenario where you take deific obedience but then due to sudden plot your deity dies.
.. and the party's actions influence who will Inherit the office and get to create a new obedience.

My first thought was from Oblivion...

"Praying to yourself, my Lord? That's not a good sign. Or perhaps it is. Prince of Madness, and all that."


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Something that can work as well, if you hit a dead spot in levels, is reskinning a module that doesn't fit the story but works mechanically. Keeps everything flowing right and just changing a little fluff is easier than trying to build a new area because your players went sideways on you.


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5. All your dreams feel real to the point that every cut and bruise you get dreaming is there when you wake. After a few "nights" you no longer know when you are asleep and when you are awake, or if there is even a difference.


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Claxon wrote:
Well, it would help if you tell us how you reached the +12.

I did 8 levels of Gunslinger(Gun Tank) and 8 levels of Hellknight and then took Swift Iron Style. That gives you effectively 6 levels of armor training so when wearing Celestial Plate it gives you a max dex bonus of +12 (+6 from the armor, +2 from Gun Tank, +3 from Hellknight, and +1 from Swift Iron).

This thread is actually a lot more interesting thought experiment than I thought it would be. :)


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If you are willing to put the time into it you could try the MMO method. Be the buffer/healer/everyone's best friend and roleplay as the exasperated parent.

"You decided it was a good idea to stand in the fire... Again... No, you don't get healed/buffed until you stop wasting them. Now you can sit there and watch the others do good and think about what you did."

Might not make everyone happy but it will let you make your point in character while not disrupting the rest of party. Making a small show of limited resources each time can make it more convincing. Just my $0.02


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As far as describing the different outsiders it is mostly a matter that we have a more developed cultural idea of what Good and Evil look like than we do Law and Chaos. If you want to see how those descriptions have changed take this scene:

"The hairs of its head were white, like ice. Its eyes burned with fire, its feet were like burnished bronze, refined in a furnace, and its voice was like the roar of many waters. In its right hand it held seven stars, from its mouth came a sharp two-edged sword, and its face burned to hot to lay eyes on. When I saw it, I collapsed at its feet." Have and NPC say that and I can promise the players will plan for everything other than a lawful good native outsider. (This is a slightly modified version of the how Jesus is described in Revelations.)

*edit* The "Four Living Creatures" are even worse. "In the center, around the throne, were four living creatures, and they were covered with eyes, in front and in back. The first living creature was like a lion, the second was like an ox, the third had a face like a man, the fourth was like a flying eagle. Each of the four living creatures had six wings and was covered with eyes all around, even under its wings."


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KainPen wrote:


...HELLKNIGHT LEATHER??? what is the point of this, cost more weights more and does nothing? umm does it count as hell knight armor allow hell knight to user his armor based abilities? should it also be master work like hell knight armor. It actual states in hell knight half plate it still counts as hell knight plate. This armor does not. Missed opportunity to branch in to maybe dex based hell knights.

Armored Spellcasting, Hellknight Aegis, and Signifer Armor Training call Hellknight Armor "any armor with “Hellknight” in the name" so the leather armor would count for those and probably count for anything else that calls for Hellknight armor but doesn't directly say Hellknight Plate.