Wikkawak

silverrey's page

Organized Play Member. 141 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.




I think I already know the answer to this but I just wanted to double check... Can "Dark Elementalist" and "Kinetic Knight" be taken together? "Dark Studies" alters the skills by adding to the available list and "Courtly" replaces 2 skills. Neither alter the same skills but they both alter the skill list.

Related: Can "Blood Kineticist" and "Kinetic Knight" be taken together?


I know that if two Archetype touch the same ability they can't be used together but I was wondering if that hold true when they both touch an optional part of a class?

For example: Seal-Breaker and Tyrant archetypes both effect an antipaladin's fiendish boon. They even both affect the mount choice. Would you be able to stack them if you chose the bonded weapon option since neither of the archetypes effect that part of fiendish boon or would the fact that they both effect fiendish boon, period, take precedence?


Fairly simple question but I want to make sure I am thinking of this right: Would an Alchemist using Eternal Potion on a potion of Infernal/Celestial Healing have fast healing 1 permanently and would they then have an Evil/Good aura as well?


I was watching old cartoons and ended up rewatching "Shaman King" which made me want to build a character off of. My first thought was Relic Channeler Medium focusing on the Champion spirit or possibly a Black Blade.

Any ideas on good builds for a kind of spirit of/bound to the sword character?

Also after looking at Horror Adventures' Legendary Spirits is there any reason I am missing to go the legendary champion instead of the normal one?


So I have been playing with parts of a build that in my head ended feeling like a Space Marine and decided to try and flesh out an actual character. In doing so I ended up with two builds for the same character.

One is flavourful but requires GM approval and feels like it comes online very slow. The second is more universal and still fits the idea but feels like a jumbled up mess.

Any advice on tightening up either build or improving them is greatly appreciated.

Human
25 point buy - STR: 13 DEX: 18(+2) CON: 10 INT: 10 WIS: 14 CHA: 10
20 point buy - STR: 13 DEX: 16(+2) CON: 12 INT: 10 WIS: 14 CHA: 10
15 point buy - STR: 13 DEX: 16(+2) CON: 10 INT: 10 WIS: 12 CHA: 10

Build 1
**Gunslinger - Gun Tank/Bolt Ace**
1. Rapid Reload, Point Blank Shot
2.
3. Weapon Focus
4.

5. Empty Quiver Style
**Hellknight**
6.
7. Rapid Shot
8.
9. Stabbing Shot
10.
11. Empty Quiver Flexibility
12.
13. Precise Shot
14.

**Fighter**
15. Deadly Aim, Snap Shot
16. Improved Snap shot
17. Clustered Shots

**Gunslinger - Gun Tank/Bolt Ace**
18.
19. Hammer the Gap
20.

Build 2
**Gunslinger - Gun Tank/Bolt Ace**
1. Rapid Reload, Point Blank Shot
2.
3. Weapon Focus
4.
5. Empty Quiver Style

**Fighter**
6. Rapid Shot
7. Stabbing Shot, Empty Quiver Flexibility
8.
9. Precise Shot, Deadly Aim
10.
11. Weapon Specialization, Point Blank Master
12.
13. Greater Weapon Focus, Combat Reflexes
14.
15. Snap Shot, Improved Snap Shot
16.
17. Greater Weapon Specialization, Penetrating Strike
18.
19. Clustered Shots, Hammer the Gap
20.


This started with trying to see what the highest Max Dex I could get on heavy armor (+12) but now I am wondering if a character can even make use of that. That is higher than an Elder Air Elemental. So what is the highest everyone can get a character's ability score up to? Dexterity is the main one I am wondering about but I am curious about the others too.


Are there any pictures of what the Blackjackets uniform looks like? I want to make a character that is part of the Mercenary League and want to have an idea what the uniform looks like beyond "It is black".