This was WIP but a post was mod-edited so I have removed a quote of the edited conversation and also removed quote of now a deleted post. My post can be read as "Can AI be used in Pathfinder Infinite?" The answer is not as clear as I'd like... I don't find it hard to imagine that AI content could find its way on Pathfinder Infinite, given that Paizo's AI stance blog post indicated that the Infinite FAQ would be updated. But...looking at both the Infinite license AND the license FAQ...there is no mention of a ban against AI-generated content. It is a *bit* funny that the license was updated october 2023 and the AI policy blog post was march 2023, so somewhere along the lines it was forgotten or intentionally left out. There was also that 2024 blog post about updated licenses and that OGL information DID get updated into License FAQ. But wait! The AI information is under the Content Guidelines! Very prominently placed 3/4 the way through the page and after the Pathfinder Card Game. What does that mean? Well, it's not nothing, but also not a lot. The Infinite license doesn't actually have any text that you -have- to follow the content guidelines. The license DOES say that Roll20/Paizo can remove your content for -any- reason meaning they can enforce the content guidelines if they were to determine or suspect something contains AI content. Practically speaking it's not hard for me to imagine someone either intentionally ignoring the AI policy, or genuinely missing it and not disclosing AI usage on PF infinite. Contrast this with FoundryVTT's AI policy which was updated *immediately* when they announced it. As a developer I had very clear guidelines of what was and what was not permitted under Foundry's policy and how that impacted my existing or future work. On the other hand, Paizo's AI policy posted in a blog 3 years ago, not referenced in the License or License FAQ, and buried as a single paragraph 3/4 through the Content Guidelines carries a lot less weight and visibility than it should. My suggestions:
obligatory, this is not legal advice, im not a lawyer, and not your lawyer
NielsenE wrote:
Well adventure paths and stand-alone adventures wouldn't necessarily have to be grounded in Paizo IP. My Sky Kings Tomb table I am running for credit is in-universe but its not hard to imagine a similar story without Paizo IP. And frankly the Infinite license was not great last time I read through it so it would be a deal breaker for me. my last read-through of the Infinite License (the full text license changelog indicates it was last updated 2023, so my opinion is unchanged EDIT: i guess these links no longer work. Look at my post history and scroll to Aug 20, 2024 and Aug 21, 2024). Regardless, sad news to hear all around. I do appreciate there will be able to be community content for the organized play programs. This was something I had asked about ~6 years ago for the card game society when it turned legacy. Just sad that this is what it takes for org play community content to be opened up.
I found this from a VL of the Online Region in their OPO discord server: Lesrek, 30 Dec 2024 wrote: After discussing with other VOs, you can use the web supplement exactly for what it is, an updated list of deities and their options. It does not grant you access to options that would appear in that book however. So you could choose a deity from the supplement but any of the rules associated with that deity (domains as an example) require ownership of the book they appear in. You'd also want to make sure to check the character options for the books sanctioning info to see if it is a valid option
1. I treated Ogre and Troll abilities as-is and didn't let them treat each other as allies for the sake of the abilities. I do think this falls under GM discretion but it is a bit fine line considering that in my matchup (24CP) we had 2 Ogre Bosses and 2 Warlords. The Ogre's getting hit by the Roar wasn't a huge deal, but I was concerned about how things would look if one of the Ogre's started hasting the other 3 NPCs. Could the PC's have handled it? Sure, but this was the first of potentially six encounters with no long rest (without sacrificing secondary objective). So the answer to this really comes down to whether or not you'd think allowing Ogre's and Warlords to treat each other as allies without "substantially increasing difficulty". In my case it did feel like it would be increasing difficulty and while not substantial, I opted to just leave it as-is. 2. I treated it as at half of the total number of rolls. So I had 5 players, 15 total rolls. My party has 12 victory points (rolling quite well in the 2nd round). Since they had at least 7.5 points, I gave them the secondary objective. I don't think it makes sense to consider the max based on critical successes. While there are a lot of skills that can be used, these are still tier-based DC's and to have gotten 15 Victory Points my party would've had to hero point every failure, not just every crit failure. When the game design intends some failures on a level based DC, I don't think it makes sense to have the secondary objective basically expect 1.0 victory points per roll, as opposed to 0.5 per roll (or some number in between). ---- That aside, when preparing for this scenario I was a little concerned about the time seeing 6 potential encounters. I was running in a convention and excluding a 10 minute break before area C, we ran 4 encounters and took 5 full hours of gameplay. That was with me resolving combat as quickly as possible and us only having a little bit of time to roleplay at start and in the 2nd Swamp Ruins area. Still had fun and players seemed to enjoy it as well.
1. I'd bring a cinder rat (ratfolk, cindersoul ifrit, phoenix sorcerer. for phoenix bloodline i have the boon which is for all my PFS characters, so it still can start at lvl 1 with 0 xp). Mechanically would offer the party:
In general I can be pretty flexible and I don't mind rolefilling if needed either. 2. Yes
Hello: - Adventure Card Game Society products are not listed -anywhere- on the store.
Thanks for letting us know, this is a good reminder for me to go save my reviews since I was on vacation when the last blog went out. Was there any resolution reached on migrating reviews and having 'verified'/unverifieid reviews as mentioned being discussed here?
Cori Marie wrote: Man Paizo just can't win with some of you. For the last *decade* people have complained about the store. They're finally fixing it, but not in the way you want. This is a simplification that undermines the feedback. People are communicating what they value about the current store. And in my case review migration should've been listed as an assumption in whatever business proposal they signed. This isn't a matter of just "fixing it in the way i want" so much as "this seems like a bad business decision" and also "i thought paizo cared about content i generated for them". I'm glad you haven't had any problems. Years ago i remember being alongside you in defending paizo's decisions.
Well, i appreciate the response though it continues to be not customer friendly. I also don't see why i need to stumble upon a thread during my vacation and read through comments to tell me that my reviews, which i thought were valued by paizo, will be lost to the void soon. I said i value reviews. I write detailed reviews on several platforms. I do this because i like reading other people's reviews and not the marketing speak for products and it's my way of giving back. I don't accept payment for reviews and just do it because i find reviews are the best way to know about products. Like did you know the new dji mini drone claims to be 250g but is actually more making it illegal to fly without a license in the EU and likely other countries? Of course dji isn't going to tell you this and they instead hedged a lot of language around it. I really think reviews need to be migrated if ownership can be verified. I also think you need to allow unverified reviews or otherwise solve the problems around physical book ownership and foundry bundles being able to review individual products. From a technical perspective this really should not be that hard. But if paizo is ready to nuke 15+ years of reviews then i can't think of a clearer message being sent to us that says they don't care. You've previously expressed that you need verified reviews to stop the bots. Well i am a real human and these decisions are making me wonder why i would waste time writing reviews for a company clearly communicating they don't care about reviews. I used to love this company so much but the executive decisions seem to really miss the mark more and more the longer i linger this corner of the internet. I hope paizo reconsiders the technical investment before nuking user contributed value. And as an aside, i don't understand how the executives need to continually be told that these kind of changes really don't align with previous communications that community contributed work was valued. (See here and here. Yes reviews aren't CUP but my point is that they do add value to the company even if the company is acting like they don't-- like when they wanted to remove the CUP)
Jim Butler wrote:
As someone who values reviews a great deal in terms of what others share and what i share on paizo and elsewhere, this continues to be very annoying. I spent a lot of time on my reviews. Will the reviews just be gone or will they still be accessible somewhere for me to copy and paste? The lack of a migration for reviews and preorders is shocking and frankly not consumer friendly. i know the whole speech about verified reviews but if i have purchased the product and reviewed it then you should be able to migrate that. That aside, new site looks pretty neat. And i don't see the foundry changes as a big deal for me since i already canceled my subscriptions long ago (and don't use PDFs when running on foundry all that much). But for others i am excited to hear that a solution might be explored for that eventually.
Will you be able to leave unverified reviews, for products not on your accounts purchase history, and where these unverified reviews do not leave any rewards? This solves awkwardness around PFS scenarios not being owned when you reviewed the foundry modules. We've been told those PFS scenario reviews are important, so I would imagine it's best and easiest to gather those on a per-scenario basis rather than sorting through multiple product pages for them. This also allows someone who bought a physical book in a store to leave a review, or maybe a player who sat at the beginning of an adventure wants to say 'Hey, this was kind of an awkward start having the town hall on fire, but the rest of the book was pretty fun'. That seems like it would be a valuable review too, even if from a player perspective? Don't get me wrong, the rewards sounds great, but I think it's been hard enough to get people to review some products that putting additional barriers on that seems like a net-negative.
Will there be any Flip Tiles released again? It has been 3 years since last ones according to the Flip Tiles subcategory when sorted by newest first. I really value the Flip Tiles since they let me throw together my own custom maps in a matter of minutes. Much more flexible for impromptu scenes. Thanks kindly
Ron Lundeen is a former Paizo employee who wrote some ACG adventures years ago, but at some point pulled them from his website over concerns with updates made to the community use policy in ~2019. He wrote his concerns in his blog:
With the release of Pathfinder Infinite the adventures can now be found here: Ron Lundeen's PF Infinite releases. You're specifically looking for Shield of Rannick, Bloodlust Corsairs, and God Callers of Sarkoris. It doesn't look like the products are in the PbP online software atm but I'll ping the gurus so see if that's something we can do under the original product licensing
That's new to me. I always figured it was silently left out of the guide but not intentionally, and that we were still supposed to recognize former campaign leadership. It doesn't quite make sense though, there isn't going to be an update to the guide to say "please run (monster name) with 72 hit points" or "(monster name) perception should be +8 instead of +18". And given Paizo's reluctance to send out PDF updates, I don't see that happening either. This also means that when Alex is no longer Campaign leadership, the VTT errata forum is no longer authorized and any changes made under it for PFS stuff would need to be reverted. Instead, I think it would be better for that combined clarification document that was being worked on to be combed through, include things that can be included in the guide, and then link the rest from the guide as authorized changes. And by that logic you also need to authorize the VTT forum from the guide instead of relying on a current campaign leadership member. Or, back to my initial point, recognizing prior campaign leadership. In the end, I think all of this really needs a careful look from the perspective of "How do GMs get and use information?" and "How can they reasonably be expected to keep up with any clarifications/changes (and any former clarifications no longer applying if thats a thing you decide still has merit)?"
I do still think it would be a good idea to link the forum from the guide, OR link a compiled list of clarifications sorted by campaign/scenario that then link to the appropriate place. I think it's a valid point that people won't necessarily know to check the Digital Product Forum. Or if they do know, it could still be made easier to find the relevant info based on what they're running.
Quote: Foundry and OP products part deux Did someone say my name? I just want to clear something up, quoting TMun from a discord sever: Tmun wrote:
I'm not accusing anyone here, but I have seen a lot of mentions of "Foundry" and "Foundry Team" in various discussions and I think it's important for us to be clear about what is being discussed. -------- I understand that people are upset that:
B. That the location of a VTT subforum isn't ideal. Paizo produces more than just PFS scenarios for FoundryVTT, and Metamorphic is raising issues with more than just PFS scenarios, thus this was put in a more generic location. If it makes sense to link it from the guide then that seems like a good idea. Also, wasn't there a VO project of reading through the forums and collecting all campaign leadership clarifications and putting them in one easily accessible spot? You could even add that as a page to the guide, sorted by scenario, optionally state the clarification, and at least link the clarification link. Now everything is in one, nice, centralized location. I'm not suggesting that none of this isn't a problem. I just think that feelings have been escalated in various areas/communities and this is being made a bigger deal than it needs to be. Honestly given post from earlier this month about clarifications... I think campaign leadership needs more praise when they work out solutions even if they are temporarily not to everyone's perfect expectations. Otherwise we're just going to get demoralized leadership who don't want to provide any clarifications and this hostility will continue which isn't healthy IMHO.
UVAtom wrote: That black background makes it really hard to see the pictures. I think something lighter is preferable. At least at the token selection stage. The tokens are dynamic rings so you can use a different ring with a core setting, or using a module to add additional custom ones. For the UI though I believe they are changing that to be a more parchment color based off screenshots I'm seeing for the 1.0.2 update that will be coming out. It's much easier to see details with that color.
Noven wrote:
correct. It currently is not being enforced, but could be. The license is granted when you sell a new product on PFI and it explicitly lists what platforms you have the right to make them available on. Without the license explicitly mentioning FoundryVTT then all it would take is for Paizo/R20 to decide to pull all works that have Foundry content. Goes back to the trust thing. StarlingSweeter wrote:
I'm glad at least someone tried and found the license. And I say that as a kuthite because it was harder than it should be. I do think that this is a bit different than what WOTC did. As much as I don't like what Paizo has currently said about their licensing, it's not quite on the same level as the coastal wizards. The coastal wizards wanted to revoke the OGL which would've prevented people from using any of the WOTC content unless they signed a new license that gave up a good % of money to WOTC. Separately Paizo has revoked their CUP which, among other things, allowed free TTRPG content to use paizo IP. The reason why this isn't as bad as the OGL debacle is because Paizo still has content published under the OGL and going forward all their content is still being published under the ORC license. Meaning that regardless of what paizo does with their licensing here, as long as they continue to publish ORC content then anyone can continue to use their non-Paizo IP content for free or paid purposes, however they'd like. The funneling into the walled garden currently only applies if you want that paizo IP. It is their brand and they can do that if they want, but revoking the CUP has been a huge slap in the face to the community that gave them so much love. The Fan Content Policy is generous to allow monetization of non-TTRPG products, but since it does not allow TTRPG products this means you no longer can make free TTRPG products with Paizo IP outside of Infinite. While I mostly care about the the restoration of the CUP, or a revision of the Fan Content Policy to allow projects to continue to exist, I do think the Infinite license could use some work:
Cori Marie wrote: A fix has been implemented for the ones in the Monster Core pack, you can now click a setting in the core settings to fit the ring to the grid. The Grid Fit mode is now the default setting in pf2e as of latest system release. So this shouldn't be an issue for any dynamic tokens unless you like the smaller rendered tokens and explicitly set the core option to "standard".
Started this a few weeks back and originally decided not to post it, but speaking of trust.... Let's talk about how previously acceptable avenues for publishing free adventures with paizo IP are now being pushed into Infinite. Before you could read the relatively simple CUP. Now you have to dig to find the Infinite License and when you find it, it is a fairly one-sided deal. Some highlights of "trust":
section 5 wrote:
You are granting rights to your work without reversion to Paizo/Roll20. This is irrevocable, royalty-free license to develop, license, reproduce, publish, distribute, translate, display, perform your work in any language, and any future means. They can also make derivative works under full copyright ownership of your works. Section 4 wrote:
You may not publish, recreate, distribute, or sell your work on anywhere other than Infinite, Roll20, or other platforms offered by the Publisher. So now we have established that you are locked into their platform, cannot sell it elsewhere. There's already some 'trust' issues in there. Like even if you are granted the ability to publish, sell, or distribute, your work on another site/VTT then that could always be taken away. It needs to be in the license text explicitly what sites are allowed. But we're not done yet. Section 3 wrote:
Self explanatory. And just in case you don't acknowledge that, here it is again Section 9 wrote:
Last sentence. When you put all these things together, along with the other clauses of the agreement, you get a fairly one-sided deal in exchange for the use of Paizo IP. You are essentially trusting Paizo/Roll20 not to take down your work without cause. They could suspend your account and still continue selling your work, leaving you with no control over it. While they would have to pay you for any sales of your original work, they would not owe you anything for any royalty-free derivative works they create under the full copyright license you granted them. While the CUP license had clauses that allowed Paizo to revoke your ability to use the policy, you weren't irrevocably granting rights to your work to Paizo. If they revoked your ability to use the CUP you could strip the Paizo IP from the work and republish on your own. But if the same thing happened on Infinite you are out of luck. And there is no clear guidelines or reasons for why content might be removed or accounts might be suspended. Nor is there an opt-out or right to revoke the rights you've granted Paizo/Roll20. This is why it is unacceptable to me to release my free adventure that I commissioned art for under the Infinite license. Notwithstanding that Infinite doesn't allow a foundry module, I would be in a very one-sided relationship. I'm better off not using Paizo IP at all. And maybe that is how they want things to be. As I've said before, it is their brand and IP. They can do with it what they want. But I don't have to like it. Posts like this post right here could be something that could cause them to decide to pull any works on Infinite if I used it. Given that there was an incident in the past where a Paizo executive doxxed a forum user, it raises concerns about how much power Paizo could wield over content creators under this agreement. That's part of why I've been hesitant to add more critical posts in case they just want to ban me from the forums or my account altogether. FWIW I have a much higher opinion of Paizo, and I don't think they would do these things, but they could. And I understand to a certain extent some of these clauses are necessary to operate a store that sells user submitted work. However, a more balanced license could have been employed, with less ambiuity and one-sidedness. The current text has an issue that this is a lot of trust placed into Paizo/Roll20 in exchange to use the Paizo IP. That's literally all you get under section 4 Rights Granted to You. They give you the right to use their IP but only within the platform. While I currently trust Paizo, who is to say I still will next year or 5 years from now. The current structure of the agreement creates potential for misuse. For example, they could maliciously take down all content of a certain type and then create royalty-free derivatives of that work. The CUP was a simple policy that did not require a lawyer to understand its terms when I first started releasing projects under it years ago (~2016-2018?). I can't say the same for the Infinite Agreement. It would've turned me off from working on content, or I would have just read their FAQ and trusted them rather than reading the license, because they make it hard to find. I am curious how many people selling on the infinite platform have read and understood the Infinite license. I personally wouldn't have an issue with Infinite's license as much if it wasn't for the Paizo IP TTRPG products being silo'ed into it. It's a walled garden. Once your work is on Infinite, you're stuck there. Forever. You lose all flexibility to use your own work elsewhere, even if they ban you without reason or if future changes to the agreement no longer align with your values. If they want paid products on there then that's fine. But free TTRPG products need the CUP brought back or a revised Fan Content Policy. I appreciate Paizo being willing to listen to community feedback and work towards a solution that is feasible for both them and the community. And for everyone else, I encourage you to read the Infinite license. I'm intentionally not linking it. Try finding it, and if you do find it, give it a read. Understanding the full implications of the Infinite license is crucial for any creator considering publishing under it. Your rights, your work's future, and your ability to manage your content are all tied up in these terms. Disclaimer: As always, im not a lawyer and i'm not your lawyer. I have done my best to represent the license text factually correct, but if I made a mistake then I guess that just further proves my point that this is a license that requires a lawyer to understand
As far as "just get a special license" I think there are some issues with that. Ron Lundeen, former corporate attorney and then former paizo employee, once said this about a previous revision of the CUP: Ron Lundeen wrote: Discourage Licensees. The former policy had a statement about how you might be able to get more rights if you become a Paizo licensee, with an email how to reach out to them. The new policy says, "We also offer commercial licenses, but generally only to established companies with good reputations and solid business plans." To me, this reads like Paizo had too many small-scale people reaching out to them for licenses, and they wanted to say, basically, "serious applicants only." That's understandable. But I worry about the chilling effect of this new statement, particularly for eager but novice entrants into this business (such as content creators from marginalized minorities); being outside the traditionally white-male-dominated power brokers in our hobby, they might be too easily dismissed as not having "good reputations." So just getting some bespoke license isn't a great solution when Paizo in the past has actively discouraged getting such licenses unless you were an established company and had solid business plans. Rons posts:
This is *very* exciting. One of the issues I've had with Foundry's browser picker is that searching is not always great. i've added tags in my 4k token filenames to help my searching but it is very cool being able to do actual tags with a datasheet. May make a fun project to make a script to convert my filename tags to a datasheet. And all that aside, 1200 tokens?! This is fantastic.
Hi all, Last week Foundry Staff said they marked this to discuss for V13. But it sounds like Foundry Staff will release a patch this week to implement a dynamic ring fit mode which will allow the rings to fit 100% to the grid space. I am very excited about this change. Dynamic Rings are really neat once they are scaled to a user's liking. I'm glad Foundry not only heard the community but is implementing a fix so quickly.
Arita wrote: Just be patient, deadline isn't up yet. They'll have a proper statement before then. If they don't, you can get upset. If they do and they don't properly address it, you can also get upset. But until then, you're better off just waiting rather than spending your energy being angry. This forum has almost 400 messages, I think they understand the general opinion. I mean, obviously I'm not your parent, do whatever you want, but at this point it's just going in circles in an unhealthy manner IMO and it's best to wait Well to be clear, the deadline for OGL products being published on Infinite hasn't passed yet, however, the changes to the CUP and rest of licenses were effective immediately. Paizo has said they are "working on a solution that is both sustainable for Paizo and supports the community [they] love", but until that statement we're in limbo.
ghost_desu wrote: It is really unfortunate Foundry decided to go this route, I was very excited for this product (and future similar products), but it not going to be useful for me unless it is compatible with half a decade worth of tokens I have collected from other sources. If you're referring to the scaling, the Token Ring Adjuster module (linked above, and searchable within foundry) is able to define scaling for dynamic rings. Once enabled you can go to the module settings and specify the token scale you want. Then when you drag new dynamic rings from the compendium they'll automatically be scaled to your liking. This is what I'm doing until/if Foundry allows the rings to be scaled natively.
looks like updated pdfs havent been posted yet, but giving my feedback before i forget
Quinn Lvl 5 - Dex and Con was increased, but the +1 was not added to Fort/Reflex/AC. These should be Fort+10, Reflex+11, AC 21.
Sajan Lvl 5 - Fort should be +11 and Will +12 Yoon Lvl 3/5 - Voice of Elements gives Pyric, so there may be 1 unallocated language as a result though I don't think the rules directly support taking a new language like they do when you become trained in an already trained skill.
Seelah Lvl 3 - Missing skill boost (should be thievery or intimidiation based off of lvl 5 expert proficiencies) Korakai Lvl 1/3/5 - penalty from chain shirt's Noisy trait not applied to stealth skill.
Seoni Lvl 5 - HP should be 53. I think +2 from toughness wasn't added between lvl 3 and lvl 5 seoni sheets.
Also in general several pregens had thieves tools/infiltrator tools but no additional lockpicks which are pretty cheap. I think most people usually buy a few replacement picks in case they critically fail and new players wouldn't know to do that with pregens
Weissrolf wrote:
Thank you Weissrolf for linking that. As it has been said, this is a design choice of FoundryVTT and will impact any module that utilizes dynamic tokens. There are some exciting things possible with dynamic rings such as being able to have all actors with the same ring even if the actors are from varying sources. Foundry Staff have marked the dynamic ring size to discuss for V13. They are making no guarantees or promises about what may occur other than they will be discussing as a team. I think that is good news they are at least willing to listen to community feedback. my personal opinion: My personal opinion is that I agree with the sentiment that the rings should extend to the edge of the grid to make dynamic tokens more intuitive, aesthetically pleasing, and more accessible. The current implementation reserves only 34.9% of the token for an actor's art. This is equivalent to opening a 14 inch pizza box expecting a large pizza and finding a 9.34inch pizza instead.
Ravien999 wrote:
You're not wrong that it is a lot of manual work, but the modules themselves don't store any paizo IP or data that needs to be under a license/agreement/policy. the modules work by reading the PDF and then having been manually coded to know what to do with each piece of data. The importers are taught to take the map from page 2 and make it a scene, then take the block of text from the next page and format it as a journal. And so on. You mention actors, it could be possible to regex the text and know that a block of text announcing "Creatures" on page 5 will have the a creature with the a specific UUID which is linked instead of that text. This is then resolved as a dynamic link within foundry to render the paizo IP as licensed by the pf2e system. And when that actor is imported, the art can be matched with art from the PDF or the AI art the module includes, all without paizo IP stored in the module. Since they dont rely on the CUP or Fan Content Policy they could leverage OGL or ORC to include actor names in their regex lookups for anything that was covered by it, but you still could do this without a list of paizo IP by regex'ing patterns in the text other than the paizo IP. So there's nothing in the actual module data that needs to be Paizo IP. To prevent a pdf importer from operating then regular pdf readers wouldn't be able to read a PDF because they are both reading the PDF in their own way.
On the note of PDF importers for foundry or other future projects, my understanding is that these are nothing more than highly specialized PDF readers and as a result do not need to rely on licensing/agreements/policies. It would be very hard for Paizo to ever restrict the PDF importers without also restricting everyone's ability to read one of their PDFs for "normal" use. And they'd be fools to try it since the PDF importers are undoubtedly selling lots of PDFs.
Redelia wrote:
Agree. Part of my issue with all of this is that while Foundry is OK with their own partner license, the changes made to the licensing for everyone else prevents the next Foundry or similar tool. The PF2e/SF/PF1e systems on foundry are products of love from the community that were developed under the CUP and OGL/ORC. The pf2e system on foundry alone has probably over a million dollars of development time volunteered to it, and was all made possible because the community came together. Under the new licensing structure you aren't going to get a random group of people together and go for a commercial license to start the next Foundry or similar. Mark Moreland wrote: [...] because someone else can't end-around that license by combining the OGL/ORC with the Community Use Policy and do the exact same thing Before you could combine the CUP and OGL/ORC and not profit from it. The value of a commercial license was commercialization. The changes have now made it so the value of a commercial license is the IP and broader commercial freedom than granted under the new, lesser licenses. Years ago Paizo discontinued my favorite game, Pathfinder Adventure Card game which they published, and I've since watched license after license issued to new boardgames, cardgames, and companies. To me its clear Paizo has shifted a focus on more licensing so wanting to make those commercial licenses stronger makes sense, from a purely a business perspective, if you never step outside to interact with community made tools. Or forgetting how many of these commercial/special licenses started out as community made tools. Separately, the other changes to funnel and silo everyone into the Infinite I've got nothing but love for all of the individual employees at Paizo, and I hate being so critical, but it feels like the company has shifted its priorities away from the community that helped it grow. The passion and dedication of fans who created and maintained tools under the CUP were fundamental to Paizo's success. While these changes might be beneficial from a business standpoint, it feels like a betrayal to those who have invested so much time and effort into creating valuable, free resources for the community.
Orion8492 wrote: Also. We know that Foundry has a special license to host Pathfinder, but what about Foundry *modules* for Pathfinder, like those that help with gameplay automation and accessibility? Are any of those going to land in hot water just for making the game easier to run? Because these modules are a HUGE reason why people use PF2e on Foundry in the first place. If you restrict them, you are going to make a lot of people very upset. Modules that are code-only, or only reference Paizo IP through dynamic links that resolve within Foundry, have no ties to any Paizo policy/agreement/License. Content modules are more gray area, and Foundry Staff has been working with Paizo to answer module/translator developer questions. So just hang tight and don't panic on this particular point quite yet. I imagine at some point Paizo or Foundry will put together a FAQ to help module developers
Starocotes wrote:
The OGL vs ORC thing is just a convenient excuse. They are also gutting their Community Use Policy, and now Infinite products can't be released under OGL vs ORC. So they're funneling all their content into Infinite but want to say "mine mine mine". As another poster mentioned there was no comment period, no advance notice. These changes were just dropped all of a sudden, through a blog. Paizo has had over a year to work on the ORC and they just now are communicating this? And to top it off, the licenses and FAQs are a complete mess. For instance, the current Infinite So to go back to what I was saying -> Your CUP Projects that are RPG products can't be CUP projects anymore, and they don't qualify for Fan Content Policy -> You now must choose between Infinite or OGL or ORC, and gutting your content to match. And if you already have something on Infinite then if it has OGL or ORC content then you'll have to figure out what to do about that, but you'd be gutting it in some form or another. So we can say that this is all just to protect them from the OGL and the evil wizards, but ask yourself why ORC can't be used with the Infinite platform? "mine mine mine". They have also taken the opportunity to funnel content into their Infinite But, lesson learned: CUP was a Policy, it was right there in the name. Same with Infinite Agreement. This just highlights the value of having an irrevocable license and avoiding policies/agreements that can be rugpulled. I'm not a lawyer, i'm not your lawyer. Im an unpaid consumer going through the stages of grief.
Your website header still points to Community -> Community Use page which was last updated Sept 01, 2023. If you are revoking it or no longer allowing new content under the CUP then I, an unpaid consumer, shouldn't have to tell you that this page needs to be updated at a minimum. This is also the page that resolves from the paizo.com/communityuse link on every CUP project. Separately, the new Fan Content license claims it does two things the CUP did not:
https://paizo.com/licenses wrote:
This statement makes you think its just adding onto CUP. However, this is misleading, because there are other things you could do under CUP that you now cannot. Instead of having a simple license for content I was going to make free, I now need to parse through Cans and Cannots for the type of content I am making available. For example, An adventure I previously wanted to release under CUP is no longer possible, and I am instead forced to use the Infinite license. I previously did not want to leverage the Infinite license due to the added complexity for a project I wasn't going to charge for anyway. At this point in time, I'd rather bin the whole adventure, or rip out anything that would require me to use either license. Mind you, this is something I had already commissioned art for so I was already operating at a loss. And to give no warning of the sunset of CUP? Thanks, I guess. I'm sure these licenses will be great for people who want to engage with them and profit off of them. But what about people like me who have spent the better part of the past decade releasing CUP projects for free? There's too much added complexity, too many questions, undefined terms in licenses, and too much risk for me to want to engage with the new Licenses.
Found a punctuation error in Fan license. I'll take that as a sign this is a work in progress. Please leverage the CUP registrations to notify users when you have this all sorted out rather than rely on blog posts. Also, as someone who released many CUP projects, it was a great license and it was fairly simple. I definitely have a lot of questions reading through all this. My gut reaction is that this will make me think twice before starting anything new, or updating any of my current projects
LordZeev wrote: Alright so...another VTT? I just dont know why Paizo keeps casting this wide net for VTTs when they have one of the best, if not the best VTT integrations on the market with Foundry VTT. There are players I play with that generally HATE playing online, but are willing to because the foundry integration is as good as it is. So why isnt Paizo using it as a major marketing tour. Instead we get almost illegible posts like this about a product I am going to dismiss out of hand because I have something that does this already. While I am certainly in Foundry's corner (community dev), mobile options lack official support and are not the greatest experience currently. Natural Pengu claims to be mobile friendly, which is neat....but I do certainly question the mobile accessibility of the VTT when Natural Pengu's blog is not mobile friendly. I am eager to see what they bring to the market, as competition is a good thing. --------------- Entirely unrelated, while I am glad that questions are being answered in this blog, I do hope that the website will document all of this information more clearly and concisely. I looked at the website last night and was left thoroughly confused, and the sad reality is that these blogs often get lost in time so they shouldn't be the primary way to learn more about a product.
Thank you for everything you have done for our lodge Half the Sky! What a tremendous accomplishment, congratulations! And congratulations to the campaign coin holders! Thank you for all that you have done for org play! And thank you as well Linda! We have all benefited from your tremendous work! I wish you luck in your future adventures! |