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So when Core first came out I believe there was a statement made at some point that no one had yet completed Legendary difficulty. If you're not familiar with Legendary difficulty here's some developer commentary on Legendary (and at the 15:10 timestamp Keith is referring to this group). Essentially though, Legendary adds in 3 wildcards and increases bane difficulty. Naturally there was a group that decided "Hey, that sounds fun" and took on the challenge.
I'd like to formally congratulate the following for completing Dragon's Demand on Legendary difficulty:
It was a society based game and the team randomly chose wildcards for each scenario. They also opted for randomly generating scenario 3C which resulted in a siege scenario with ablaze damage. I was convinced that they wouldn’t necessarily die but they would lose from locations closing before they could win. Sure enough, they managed to pull out a victory anyway.
Here's a few misc. stats from the campaign: