Critzible wrote: OG Summoner. Just no Synethisist Summoner. pinvendor wrote: Nice. I have a Summoner character I'm still peddling to games which I will submit if this transitions from Interest to Recruitment. Storm Dragon wrote: I do agree though that base Summoner is essentially a full caster in disguise, which is problematic. Curse you, Storm Dragon! You're ruining it for me! ;-P Naw, in all seriousness. My summoner will just be there with popcorn to watch their eidolon wreck bad guys.
I may be able to commit to seeing Book 1 through. I helped out with an orphaned Hell's Rebels - In Hell’s Bright Shadow game once before, so I'm pretty familiar with it, and I think I even still have all the assets I was using still loaded in Roll20. Still looking? 1800+ posts in the Gameplay may take me a minute to read through and see what's what, but as long as there's no rush, we can get rolling soonish.
Here is Nineteen Prime, Elan Cryptic! Mechanically should be finished (hoping I made no mistakes!). While I will definitely brainstorm a more full backstory, a quick rundown goes like this: Created as an Elan under the appellation Bradius wrought of Pellonius (the Elan who made Nineteen), he became a devout Pythagorean, and Nineteen learned his number while working as an investigator for the city watch during a particularly harrowing case of serial murders. Using Pythagorean theory and logic, then-Bradius became nigh-obsessed with the chase always feeling like he was just one step behind. Over time Bradius came to understand the killer was always one step ahead because internally Bradius wanted him to be, so the chase could continue just as 19 is a prime number always one step from being 20 a more perfect number given its association with 10. Realizing it was his own desire for the continuation holding him back, Bradius admitted his fault to the Pythagorean congregation and accepted that his number is 19 and thus his fate. Being a prime number, Nineteen is adopted into the Prime circle which is as family thus Nineteen Prime. From here, he stopped allowing his nature and fate dictate the course of events and worked with his fellow investigators to discover the killer. And now that the case is closed, his mind itches for another pursuit. His fate will not allow him to sit idle for long... Good luck, everyone!
While I know they're barred because they trigger the full caster tag, but in a low magic setting Oracles are thematically appropriate as their magic "comes at a price". I'm assuming Unchained Summoners, or are you willing to allow the OG? Robert Henry wrote:
That's a nice resource. I like the section on Natural Healing in a "sword and sorcery" setting.
Sadly, I’ve seen this technique used many times on these boards, so I’ll politely disagree. I’m entitled to my opinion as you are yours. The call to post wasn’t what irked me. It was the implication that those not involved in active posting in the Recruitment asking questions aren’t really interested that caused my polite post not instigate on behalf of the GM unless the GM themself has made such a motion. I hope you can understand this instead of attempting to reverse vilify me for trying to stick up for the “less-involved” submitters.
Oceanshieldwolf wrote: Further, if someone doesn't post, then the GM can always check with them via PM if they have a good submission, but aren't active right now. Precisely my point. The call for "prove your interest" wasn't made by the GM, and feels more like pandering/lobbying to the GM at the possible expense of legitimately interested potential players who are not yet choosing to "engage" in the Recruitment due to simply waiting for the recruitment to end and selections to be made. Psychology is a very real tool, and planting the seed in the GM's mind that non-posters are not interested is indeed an "ill-look".
If you don't mind creating your own encounters or using existing products random encounter tables (back of any Adventure Path book usually has several), I'd recommend 0one Games' product line, especially their boxed sets and Blueprints lines. Literally just maps which you can then use the encounter tables of other products to fill up with level appropriate encounters.
Please don't assert authority which belongs firmly in the hands of the GM. Insinuating that a person who hasn't actively questioned the setting or other material is no longer interested is rather presumptuous and an ill-look for those wishing to join in what should be a collective and collaborative experience. While I understand your intent, it's still up to the GM to choose to dismiss non-posting entrants, and we should trust them to make their decisions based on the quality of our submissions rather than possibly deceptive post count in the Recruitment thread.
Murielle, Cursed Summoner backstory completed! After working on that, I'm really going to have to find a game for this character if she doesn't get picked here. Now I'm invested, lol. Edit: I intentionally left Murielle's time less detailed from the point in which her Soulbound Summoner powers emerged to allow for potential backstory collaboration with other players. And of course, who her parents/family might actually be is entirely within the hands of the GM. ;)
My future dungeon designer Human Trapsmith Rogue Lutke Geshburger is ready for consideration! Good luck everyone!
Submitting Murielle, an Unchained Soulbound Summoner whose Eidolon should be an effective melee fighter/tank. I have a hopefully interesting backstory planned, but it's late, so I will type that up tomorrow. And yes, I know I haven't purchased my equipment yet, so that is also forthcoming. Please let me know if there are any build questions or comments. :)
@Players: I have done a quick read (think not every word) of your gameplay so far, but not yet your Discussion thread. I can certainly advise that the previous GM's style may not exactly resemble my own, so I'm curious how you felt about the pacing and whether the answers and acknowledgments the GM gave your characters' actions were sufficient. I like to encourage roleplay, but I've learned I need to curtail it so it doesn't reach the extent that people become bored. Rhiann Sokol:
Tibold Crenshaw here! Pretty sure you have a character that played with mine in another Kingmaker some time ago. Hello! Since it seems your crew transitioned from yet another game, I haven't read through that nor do I yet understand the Recruitment rules with which we're working , but I'll get to it soon enough. As I see this like any other recruitment, you all are evaluating me for your game. I make no assumptions that because I piped up first, you will pick me, and no hard feelings if you don't. @Adele: I appreciate your response greatly. Particularly, your comment related to your PC's motivation: Adela Anastasia wrote: Currently Adela is hoping to bring the word of Pharasma to the Stolen lands, and deal with the undead that must be running free after so long being an uncivilized & lawless place. This is exactly the kind of thing I like to know as a GM, so I can incorporate events and encounters which will interest and help drive your character's excitement to continue and evolve. I encourage any of you who wish to provide such details to do so, and this can be saved for Discussion thread if I'm selected. This may, of course, be PM'd if they are private motivations. I know some PC background information is better discovered through organic roleplay with the other PCs than info dumped up front. Once you have made your decision between me and GM Wulfson (or any other contenders you show up by whatever cutoff you have in mind), please let me know. Again, I'm very happy to answer any questions you may have regarding anything I've discussed or offered. Also, I generally use Roll20 for maps and stuff, so I will create a game there for the combat encounters and a 2nd link for the exploration hex map for ease of use.
I’ll admit some interest in this. Primeval Thule is completely inspired by Howard’s Conan, so if you’re wanting to run PF1, I’d recommend picking it up. Since they didn’t have the license they created their own world, but the mechanics and tone can be cannablized with ease.
I've had a character concept that I've wanted to try out for sometime: A young man whose aspirations are to be the premier dungeon designer, so he adventures to learn more about traps, dungeon architecture, and monster husbandry. I keep assuming he will end up being some kind of Rogue or Bard to fit this concept. I'll run some designs and see where I come out.
Tentatively interested... About my gamemastering: Questions for your group:
Please feel free to ask me any questions you need answered to help your decision. I'm open to receiving PMs if you prefer. :)
Legendary Merchant of Pins
Abella Tribastarion wrote: Since this game isn’t showing on my campaign tab, i’m gonna need to get used to checking it manually until that is fixed. Apologies! Updated. Just because I'm not the GM anymore doesn't mean I'm bitter. I'm a PM away if you need something mechanical, or anyone wants to know more about hanging bits in the story.
Legendary Merchant of Pins
I take criticism just fine. The problem with your comments are mostly how naive they are. You’re armchair quarterbacking from the position you are right when you aren’t in a lot of things. I’ve made many attempts to engage everyone. I’ve offered opportunities for people to speak up or provide me anything I need to help them stay interested. I can only do and offer so much, but when I get crickets…what else am I supposed to do? Then your “kind critique” is just a series of statements showing how I have failed as GM entirely. And you’re right. Since the effort I put in went mostly ignored, intentionally or otherwise, I did fail. But I will definitely refute the idea I’m quitting because you scolded me. No, I am dropping out because clearly my subtle style of GMing was not to the liking this group and your super long and detailed explanation of where at every turn “I missed an opportunity” proved that. Half of the suggestions you made were short-sighted as they are based on your needs as a player and not necessarily the needs of those players. But I won’t claim that I had a better sense of it, because clearly I didn’t. And that’s why I’m stepping away. If even you who was one of the players who frequently tried to engage with me and the other players can’t see the effort I made to include everyone then clearly what am I doing here? Aside from ruining everyone’s fun that is. And the irony? All of this started because I tried to open a dialogue on how best to improve our communication. A literal open call for useful criticism, but instead I just received vitriol and recrimination about how I’ve been handling the game. Which again I could have accepted, but your idea of “blunt” is bald-faced accusations supported only by what AdamWarnock thinks is the way to do it. You should reread Shrike’s post above your own mountain of text. That’s how you provide critique.
Partially done. Still wading through the chargen as it’s definitely unfamiliar to me. Do you vets have any suggestions for spell packages, so I can skip that decision making? Otherwise, I’ll have to try and wrap my head around combat better to know what choices would be good slowing my completion a bit.
I'll admit, I've always had a passing interest in L5R. 4E you say? That looks to be about the most expensive edition to try and wrangle. I believe I may have purchased a copy of the 4E core rules years ago, and I'll see if I can find it. Otherwise, I'll be honest and say the mere condition of needing to own the core book for 4E which ranges from $175 used on Amazon & eBay to $379 new is definitely going to be out of reach of the casual PbPer. Even the DriveThrurpg pdf is pricey at $34.99 which is actually more expensive than the pdf for the current 5th edition! Honestly, knowing these are going prices, if I do find my 4E core, I just may sell it!
OK, now I have a bunch of questions:
Race: Human
I'm not sure how I missed this, but when I copied Arrius' stats to roll from his first post, he forgot to include Toughness & Dexterity, meaning I did as well! I will roll them now:
Attributes:
WS: 36 | BS: 31 | S: 36 | T: 38 | I: 33 | Ag: 35 | Dex: 28 | Int: 27 | Will: 37 | Fel: 36 Wounds: ?/? | Fate: 3/3 | Res: 1 | Extra Points: 3 | Move: 4 Skills
Racial skill list:
Major advances: Minor advances: Career skill list:
Talents:
Human: Random: Career: Starting Wealth - Silver 1: 1d10 ⇒ 9 Trappings:
Career: Clothing, Hand Weapon, Dagger, Pouch Class: Buckler, Leather Jerkin, Storm Lantern with Oil Wealth: 9ss Features:
Race: 1d100 ⇒ 1 Ha! As Human as Humans get!
Class: 1d100 ⇒ 91 Warrior: Guard
WS: 2d10 + 20 ⇒ (2, 5) + 20 = 27
50-25=25XP: Rearrange. Very happy with these rolls. WS: 36
Running Total: 95XP (70+25=90)
Skills
Anyone able to provide the class/career Guard's Skills? PM is fine if we're avoiding copyright. Talents
Anyone able to provide the class/career Guard's Talents? PM is fine if we're avoiding copyright. Trappings
Features
Alright, that should be almost all the basics without access to the Class specific stuff. 95XP means I almost have an XP advance. Let me know if there's anything else I'm missing.
Sorry for getting quiet after such a warm welcome. I’m finishing up cleaning the apartment I just moved out of and now at a family BBQ. My WFRP 4th core is in a box somewhere, so if anyone has a link I can reference, I will try to get the rolls done later tonight (currently on my mobile at the dinner).
Hmm...this might be the game to run a Hellknight! Of course, the starting level means I'd be two levels shy, plus the devil killing witnessed by an existing Hellknight. @GM Ever_Anon: Would a successful transition to Hellknight be a possibility within this game, or should I just plan on going for a different concept?
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