Killian Paltreth

mike roper's page

122 posts. Organized Play character for Stower.


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That's how I see it as well. Glade to see others seeing the same thing.

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Question about bards level 8 feat Eclectic Skill
Source Core Rulebook pg. 101
Prerequisites polymath muse, master in Occultism
"Your broad experiences translate to a range of skills. You add your level to all skill checks in which you are untrained. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained"

As I can tell this is a untyped bonus? Or is there something I'm missing?

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I'm with space mcman. I think everyone has made there point (a couple times) so much so think most of us are just skimming the reports or at least I am. Time to give the developers time to work and hope to see a new book in a year or so.

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OK well yes charisma is not as strong A Stat as say Dex. Everyone knows that and as far as Mad goes I can see that but that's nothing new (don't mean to do the look at pathfinder x but it's the same designers). But it seems that you get more class power right? To balance out having to take charisma. I mean if you do almost as much damage or the same damage as a strength based soldier then you have to be getting power from somewhere right?

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Wait that's the problem? That they don't have as good saves as Soliders and use charisma (and as far as I can see still do a good job at melee)?

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Lord six pages and I'm still waiting to see what the problem with solarians are.

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sigh I know the "well in pathfinder x" is going to be around forever but it's a different system. Also if you walked into sandpoint dropped 200,385 gold and said "I'll take that +5 Vorpal hook hand please. They will look at you funny.

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So you are right that damage starts at round one misread it. Sorry it's late >_>

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Holy cow your right why has no one made that point?

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35 is the new young? Oh man wife will get a chuckle out of that one.

Edit also HWalsh you are like a ninja with out a picture by your name. Often read your post and have to do a double take.

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Alright not all caps :) "you get" was not caped

Edit alright than not sure of the quote so will take your word for it

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Did you know when you post your point in all caps you lose 60% of your credibility with people named Mike roper? Also lose 30% for being a jerk about it. Also not true it affects the DC of Solarian powers

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Ya but that's still main attack Alot of damage followed by more attacks more damage

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Rocket tag?

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It's true I've seen it

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Why is no one comparing there Solarian with the 3rd melee build? Namely the operative!! We all know that there is more to mage killing than good saves and damage!! There's hitting them as well

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Alright males, females, robots, and others. Best thing to do is talk to your GM to see if you can get a house rule as its unlikely paizo will he changing the class key stat.... Well ever. Same with skills so if you want it look to a homebrew.

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Why not? Quick toss of my nano self leveling memory foam bed and I will sleep like a baby

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So if I understand everything it boils down to. Your saves are way to low and you don't want charisma as your main(ish) stat?

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But in all honesty we should be talking about the Solarian problem. (hands surrounding text) "People".

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Sigh everyone's going to fail more in starfinder far as I can see.

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Think to many people looked at solarian and that they used charisma said "oh Space Paladins" than later started building one and said "wait I can fail saves? Paizo!!! Fix this!!

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Think EC gamer guy has the right of it. This thing has hook ups, FM/am and was 3d scanned to fit you (made that last bit up)

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My female GM does Valley Girl for Shirren. It brings me physical pain talking to the leader of the exo guard.

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Not a thing I can find about about it so yes

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Odds are nothing. Even spacing and if you look Alot of symbols are filled

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Some rolls are more prone fail than others....

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I don't know one to two more blows to the face sounds good to me

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Yes this is my understanding. So to get the Max out of a non class weapon you need two feats

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Oddly in starfinder bonuses and penalties don't make good characters only less than optimized ones. That is to say as long as you want Dex and int a ysoki make just as strong str based solder as a Korasha lashuntas.

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Oh man was going to weigh in this subject but deadmanwalking beat me to it and sums it up nicely.

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"If batteries are easier to charge, PCs will more often shoot into a clump of bushes just top see if someone is there." oh there is always someone there! Just happens to always to be a little elf girl who was picking flowers for her sick grandma.

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So I think the reason there are more than one check you can use is both flavor and the developers not wanting to pigeonhole anyone. From a power point of view having any stat higher than Dex seems less then stellar. I know there are people out there who are going to have OP with Max str, wis, int, chr and for those snowflakes they will still get to use trick attack well as anyone thanks to the options .

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Man I miss CoH

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Well said. My biggest fear would be the monster you say can't bluff,intimate, stealth,or spec skill. Yes the odds of something having defenses to all of them is low.. But how fun would it be to have to use the one skill that you have no ranks it to try and trick attack something?

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Still think you are reading to much into this. But seeing as you are rolling Vs the trick attack DC I still think this is use the skill (bonus) to make the trick attack check. Think it's to hard to figure out when you can and can not use skills to make trick attack work and that seems less fun.

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You need to play you :) is healing important yes. But I feel a lot of damage can be avoided by smarter moves. So play what sounds fun. If someone wants aoe combat healing they know what to pick.

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My SFS GM has printed and laminated the combat rules pages. Makes things a bit faster you the pilot? Here are all the things you can do. You the gunner? Etc etc

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My read is this when doing a trick attack you pick a skill that works with TA so Bluff, Intimidate, or Stealth check (or a check associated with your specialization). You use that skill modifier Vs the Dc. That's it don't over think it the trick attack gives you ever step you need to do to use the ability

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My read of trick attack is this.
Step one. You call out trick attack as a full round action.
Step two. you can move up to your full speed.
Step three. You make a attack on a foe.
Step four. Just before you make the attack you roll your trick attack skill.
Step five. you make the check making them flat footed to your attack or fail and move to...
Step six. Make your attack roll hit or miss damage all that jazz.

So using this ruling ( that's my opinion ) you are right you can move to attack anyone you know is there even if say they ran around a wall. You trick attack, move, attack, Make TA check, and than make your roll. Even if you move and finds out that foe jumped into a escape pod and is now on his way home you can still turn around and attack anyone I. Your range

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You kind of cut the power of jet dash in half and called it crappy. Jet dash Benefit: When running, you move six times your land speed.

Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition.

Don't look at it for just the run look at it for the jump need to make a 10 high jump to get on a walk way? Dc 20 (not easy at level one but Alot more likely than the dc 40

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Think we have lost track of this thread. >.<

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You must have ranks = item level and materials = to cost and tools to make it but yes no roll

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HWalsh not sure what your last post is saying. How did miss chance get into this

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Sorry for most players but yes monsters can full attack as far as I can see core rule book combat chapters lays out full attack and nothing I've seen in any book says monsters can't. Best grab some cover :)

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Summon monster is always good in my opinion. Also don't forget the duration if your combats last a few rounds summon monster gets better and better. 3 rounds is 9 attacks at +9 or +11 with flank if all hit that's 9d6+45. If your foe targets them congrats your now the best combat healer >_>. Use them for cover, use them to find traps, use them to intimate lost children the options are endless. And at The Start of starfinder having a spell that can flex to fit the fight you have and not the fight you want helps I think.

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Think your scale is a little off due to the leaning back of the sarcesian. Still 10 tall is nothing new most dungeons that had to be made with either Force labor or magic will fit 10 feet high monsters if that's what uses it. so can see the argument for space stations also at least that tall. But yes the 15 foot end should be huge so maybe make it a playable race that is only 10?

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Hmm following basic logic yes? I see this slowing you down with recording loot and not sure it's been factored into character wealth. But not a bad thing to keep in mind

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Exploit makes sense. Call it "plan C initiative" but remember folks new game can't have everything right at the start or the book would need wheels and a handle

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Jimbles the Mediocre wrote:
mike roper wrote:
How is it a good way to get away from a reach weapon? It leaves you 5 feet away from said weapon no?
5 feet outside its threat range, yes. The ranged attacker will need to spend a move action to close with you again and cannot full attack. Especially useful if the attacker has another (hopefully tankier) target it can full attack. Very situational, but not useless.

don't think I said useless and well yes they can't full attack (unless they have right feats) that is still not a "good" way per say

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