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![]() Question about bards level 8 feat Eclectic Skill
As I can tell this is a untyped bonus? Or is there something I'm missing? ![]()
![]() OK well yes charisma is not as strong A Stat as say Dex. Everyone knows that and as far as Mad goes I can see that but that's nothing new (don't mean to do the look at pathfinder x but it's the same designers). But it seems that you get more class power right? To balance out having to take charisma. I mean if you do almost as much damage or the same damage as a strength based soldier then you have to be getting power from somewhere right? ![]()
![]() So I think the reason there are more than one check you can use is both flavor and the developers not wanting to pigeonhole anyone. From a power point of view having any stat higher than Dex seems less then stellar. I know there are people out there who are going to have OP with Max str, wis, int, chr and for those snowflakes they will still get to use trick attack well as anyone thanks to the options . ![]()
![]() My read is this when doing a trick attack you pick a skill that works with TA so Bluff, Intimidate, or Stealth check (or a check associated with your specialization). You use that skill modifier Vs the Dc. That's it don't over think it the trick attack gives you ever step you need to do to use the ability ![]()
![]() My read of trick attack is this.
So using this ruling ( that's my opinion ) you are right you can move to attack anyone you know is there even if say they ran around a wall. You trick attack, move, attack, Make TA check, and than make your roll. Even if you move and finds out that foe jumped into a escape pod and is now on his way home you can still turn around and attack anyone I. Your range ![]()
![]() You kind of cut the power of jet dash in half and called it crappy. Jet dash Benefit: When running, you move six times your land speed. Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition. Don't look at it for just the run look at it for the jump need to make a 10 high jump to get on a walk way? Dc 20 (not easy at level one but Alot more likely than the dc 40 ![]()
![]() Summon monster is always good in my opinion. Also don't forget the duration if your combats last a few rounds summon monster gets better and better. 3 rounds is 9 attacks at +9 or +11 with flank if all hit that's 9d6+45. If your foe targets them congrats your now the best combat healer >_>. Use them for cover, use them to find traps, use them to intimate lost children the options are endless. And at The Start of starfinder having a spell that can flex to fit the fight you have and not the fight you want helps I think. ![]()
![]() Think your scale is a little off due to the leaning back of the sarcesian. Still 10 tall is nothing new most dungeons that had to be made with either Force labor or magic will fit 10 feet high monsters if that's what uses it. so can see the argument for space stations also at least that tall. But yes the 15 foot end should be huge so maybe make it a playable race that is only 10? ![]()
![]() Jimbles the Mediocre wrote:
don't think I said useless and well yes they can't full attack (unless they have right feats) that is still not a "good" way per say
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