Bard Eclectic skill untyped?


Rules Discussion

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Question about bards level 8 feat Eclectic Skill
Source Core Rulebook pg. 101
Prerequisites polymath muse, master in Occultism
"Your broad experiences translate to a range of skills. You add your level to all skill checks in which you are untrained. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained"

As I can tell this is a untyped bonus? Or is there something I'm missing?


You're not missing anything. There is no type.

It's basically setting your untrained proficiency for skills equal to your level instead of 0.

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That's how I see it as well. Glade to see others seeing the same thing.


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It's not typed, but I'm not sure why it would matter.

The only possible interaction I could foresee would be with Untrained Improvisation, which should almost certainly not be allowed to stack as you would be gaining your level twice to a skill. It's not been officially errata'd but it definitely will be.

As an aside, what skills have an activity that require expert to perform?

I thought most skills trained proficiency is sufficient to unlock all actions.

Maybe it's future proofing?


Claxon wrote:

It's not typed, but I'm not sure why it would matter.

The only possible interaction I could foresee would be with Untrained Improvisation, which should almost certainly not be allowed to stack as you would be gaining your level twice to a skill. It's not been officially errata'd but it definitely will be.

As an aside, what skills have an activity that require expert to perform?

I thought most skills trained proficiency is sufficient to unlock all actions.

Maybe it's future proofing?

Haven't checked the traps/hazards in the final release, but in the playtest dealing with many hazards could be done via different skills and I'm pretty sure some of them required you to be expert or better.


Ah yes, that's the one example I forgot about.

Traps require you to be one step less proficient than the person who set them, to be able to disable them. However I think it's done only via thievery, but that may not be the case. Or rather it might be that thievery can disable all traps, and sometimes other skills can function on some specific traps.


There's more to hazards than traps. I found the haunt "Bloodthirsty Urge" as an example. It can be beaten with a Diplomacy (Expert) check or a Religion (Master) check.


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