From what I have found a lot of characters would rather dodge out of the way and not take as much damage. That way they could live to fight another day. I justify it by thinking, "If I survive I can maybe get a full attack, or I could risk dying and maybe get to hit him (natural armor and wild armor can be a blessing)." Any enemy with evasion is going to go for the reflex while an enemy that has more health will take the hit and try to hit you back. It is useful when faced against a lot of small opponents like Reynard said. Just like every ability in pathfinder it is circumstantial.
Alex McGuire wrote:
Thank you, this is exactly what I was looking for. Thanks everyone for helping me out.
Yes, and realistically it just doesn't make sense to me that the DC wouldn't increase. I wouldn't think that a fine creature would be checked as easily as a tiny creature. I guess it might have been done for balance purposes. That would be a sure fire way to defeat a worm that walks. Would you just rule whatever you think is appropriate for the check to resist being blown away?
Looking at the table of wind effects it doesn't say anything about creatures smaller than tiny. I can't imagine that diminutive and fine creatures are affected the same as tiny creatures. Also does the DC of strength checks to avoid being checked increase as your size decreases and the wind increases?
So, in a campaign I am running one of the characters is a necromancer with a lot of undead in the party. Would the experience gained from fights be divided by the total number of allies including the undead or only the party members. Dividing it that much seems like a jerk move but by the rules you divide it by the allies so it would make sense. What should I do?
Okay, I see it now. I didn't notice the monk's robe. And Improved Unarmed Strike only makes it so that you don't provoke an AoO from not using a weapon. With Monk's Robe a bunch of stuff counts as if your monk level was five higher. Thanks though, it's always nice to have a second pair of eyes to look at something. Thanks a lot.
I was looking through the NPC Codex and I saw an npc called the Failed Disciple. Looking at his stats I saw that his unarmed strikes did a d8 damage. I was confused because he only had levels in fighter. After looking through his stat block for at least twenty minutes I couldn't find anything that would cause that increase in damage. Is there something I am missing or is this a possible mistake in the book?
My question is pretty simple. If there is a character wielding a reach weapon it increases his reach by 5 feet. Now, say that character could throw that weapon accurately at a range increment of 20 feet. Would he be able to throw it twenty feet and then hit any target as if he had reach from the ending square?
I would say no, the only classes I have ever seen getting into dragon disciple are bard, sorcerer, and summoner. That is because they can cast spells spontaneously as a class feature. This does however seem like it could be up to interpretation. I would ask your DM what he thinks and just go from there. I don't know if anyone from paizo ever thought about that method of getting this prestige class.
Okay, so quick question. The race my character is has a bite attack (obvious natural weapon) but I don't know if it should be counted as primary or a secondary attack since I also have my sword. By primary does it just mean main natural attack or main attack in general? And thanks and I will be very happy.
Okay, so here is the story, in my campaign there is a very powerful Lich and he is basically the bad guy throughout the entire thing. I want to make him know Druid but no Druid would teach him. Could using a dominate person spell on the Druid to force it to teach him work? He doesn't care about the consequences and only wishes to increase his power. I have looked at the spell and it at looks good. I want to get feedback from all of you first though. Thanks everyone :D |