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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber. *****Venture-Captain, Washington—Seattle 324 posts (557 including aliases). 22 reviews. No lists. No wishlists. 50 Organized Play characters. 1 alias.


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5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Yes. The venture-officer corps for Paizo Organized Play responsible for the local area can help you obtain free PDFs of the scenarios for GMs, and if the total number of tables is large enough, Paizo gift vouchers for door prizes.

If you are not familiar with who your local venture captain is, reach out the regional venture-coordinator for the region listed here, who will be able to connect you.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Thibdab wrote:
The Call on Goblin Aid action (pages 8) has a frequency of once per day. Is that per PC, or just once for the whole party?

Favor from a tribe is earned (or not earned) by the party, not by a PC - it is a single checkbox for each tribe. Using the Call on Goblin Aid action expends the favor that the party has earned from the called-upon tribe.

So, assuming the party has gained the favor of N tribes, up to N PCs can use the Call on Goblin Aid action during their turn, each PC calling on a different tribe that the party has gained favor from, and expending that favor.

The "once per day" frequency for the Call on Goblin Aid action effectively means each PC that uses the action can only use it once to call upon one tribe and is otherwise irrelevant (since it can only be used in Part B and Part B does not exceed a day).

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Saying to use "easier for 4 lower-level PCs and harder for 6 higher-level PCs" is merely stating the obvious since those are the 2 possible extremes. Anything in between is GM discretion; practically speaking, some people assign a range of CP values to easier vs. normal vs. harder, some go with what you believe the party's relative strength would likely be vs. the encounter, taking into account player experience, etc., and others simply ask the players what they would like.

Notice the OP blog from today has the statement "Combat adjustments are also more fluid, with an easier and harder adjustment provided to GMs to use as they see fit."

As for the "unholy damage": my guess is that the intention with that was to have an always-on Channel Smite effect, i.e. it would be void damage with the unholy trait.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

GM Bret wrote:
Did I miss something?

Nope.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

I agree that the tree alley is a reasonable place to put the last one and that symmetrically makes one foe aiming at each "corner" of the party. Though since everything (including the PCs, probably) flies and all the monsters are somewhat close-quarter combatants, it probably isn't really important exactly where a thing starts as long as it isn't on the far side of the map. The Torn Whatsits probably should stay a little bit away from the Scourge once it closes so it can try to get its AOE off at least once without damaging them (as they aren't immune to the slashing part, it would even hit their weakness).

Side note: the Scourge's frightful presence aura size is not specified, but even a puny 60 feet (most monsters with that ability, like dragons, have it at 90 feet, while some undead have it at 60 feet) would still cover the party's starting area.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Darrell Impey UK wrote:

Prepping this for later this month; I'm a bit shocked to find an adventure throwing were-creatures up against 1st level characters.

Anyone who fails a save is permanently cursed. Which means that they are "dead" unless they pay for a 4th Rank cleanse affliction at 40 gp / 20 AcP.

Am I mistaken here?

You are not mistaken. However, this is easily avoided altogether by simply not using that particular attack.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

You can download the sanctioning document for this AP directly here.

This and other PF1 AP sanctioning docs are also linked from the Pathfinder Society (1st Edition) Additional Resources page here.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

It looks like you have played a PbP game here on the forums using an alias attached to a character NUMBER that is listed as a 2E character, but which for the purposes of actual play was behaving (correctly for the game) as a 1E character.

You should contact the VO responsible for the PbP lodge and inform them of this circumstance. They will be able to take the right corrective action.

You should understand, however, that for purposes of correct reporting and chronicles, the thing that matters is the character number which receives the credit. The forum posts (which are of course attributed to the 2E character you used) do not affect this; the credit for the game can still be reported for a 1E character you own.


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

If you scroll down to the bottom of the product page in the store (past the bit where the social media icons are) there is a section titled "Customer Reviews" and a big button which you can click to add a review.


Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

In Paizo Plus > Rewards History, the date of gold acquisition is shown in Y/M/D date format whereas the date of gold expiry is shown in D/M/Y format.

Screenshot showing issue: link.


Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
ckdragons wrote:
I would like a confirmation but it seems that my gold I acquired from my purchase yesterday appears to expire in Jan 2026. Kinda short, IMO.

It's 1 year from the date you acquired it. If you're seeing 1/12/2026, it's because the expiry date (specifically) is being shown in Day/Month/Year format.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Yeah, it's just wrong. Challenge points are always the same 2, 3, 4, 6 for a 4-level spread.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

I'm not sure what you would consider "easy" but if you have the original URLs then you may be able to find saved versions of those pages from various times in history on archive.org (a.k.a. the Wayback Machine).

If you do that, I would also suggest taking a screenshot of the relevant archive.org saved page, as an additional guard against further obsolescence.


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

Please enable gift voucher purchases.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Yes, it is a known issue, and has been the case since the launch of SFS2. It is unlikely to be fixed anytime soon.

(Note: This issue doesn't impact the actual reporting of SFS2 games, which works fine from the My Organized Play > GM/Event Coordinator page.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Kronk the Confused wrote:
I'm going to be in a PF1E society game in a few weeks, and trying to build a character rather than rolling with a pre-gen but can't find the GP amounts that I should constrain myself to.

Level 1 characters start with 150 gp. All PFS1 characters must start at level 1; you cannot start a new character at a higher level. (If you do not have a legal PFS1 character that has leveled up to the tier of the adventure through play or GMing, then you must use an appropriate pregen.)

HOWEVER: If this is not actually a Society game but a game run in "Campaign Mode" for Society credit (e.g. an Adventure Path), then the rules do not apply; everything is at GM discretion. In this case you should consult your GM for what they will allow, including what wealth your character should start with.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Madhippy3 wrote:
There doesn't seem to be any guidance for GMs if a PC wants to accept the bad guy's offer. I get its not a common thing to worry about but the bad guy legitimately asks for people to come peacefully on their terms.

In 2 out of my 3 runs, people have wanted to accept that offer, so I wouldn't say it was an uncommon problem. And yes, as the GM you then have to prevent them from doing so, and yes, it's obvious to players that the scenario isn't written to allow it.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Driftbourne wrote:
Both the Nodocite ability Reality Bubble and the Reality Distorter say it's a burst effect, but the description sounds more like it should be an emanation.

Under 2nd Edition rules and conventions, this would be an emanation as you have said.

I believe the use of the word 'burst' is simply an error related to familiarity with the old definition of burst/emanation from 1st Edition - in 1st Edition, both originate at a grid intersection (you pick the intersection) and the difference between the two is only one of duration (burst is an instantaneous effect).

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

While it's not written properly (it shouldn't be a reaction or any kind of action, as it's really just a modification of what happens when you Aid), I think the intent is perfectly clear and a GM should rule sensibly.

You can read past discussion of this in the GM Discussion thread.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Sebastian is referring to the image of Arvin on page 4. (Compare it to the same image in SFS2 1-03.)


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

(1) Will links to existing product pages of the form "https://paizo.com/products/btq01znb" break, or will they redirect to the new product page?

(2) Same question, with regard to links to images of the form "https://cdn.paizo.com/image/product/catalog/PZOP/PZOPFS0101E.jpg".

Asking this in order to know if and how much effort is going to be required to fix up the catalog of Warhorn listings when the new store goes into effect.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Doug Benson wrote:
Hi, I was wondering if there is still a list of local venture captains. I’m running society games at my local store, Cosmic Games in Bellingham WA. I was hoping to connect with a venture officer close to my location.

Hi Doug, that would be me. Sending you a DM here.


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Kishmo wrote:
Are there any updates on the "can SF2 adventures/modules/APs be run for Society credit?" issue? Asking since that is a big factor on if I pick up Guilt of the Grave World or not.

As of this moment, the answer remains "no".

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Tomba wrote:

Hi all,

I’ve recently started GMing PFS 2e and have a few friends interested. I’m running the intro scenarios featuring Rain in Cloudy Day and the players really like this character! I will be running it again for a different group of friends and I wondered if there is a suitable mini or pawn to represent Rain? I bought the Leshy boxed set but the fungus leshy there is quite menacing and lacks the “cute” appeal of Rain. Can anyone suggest something suitable?

Thanks in advance!

If you or someone you know has access to a 3D printer, there is an STL file available for purchase of a "Spice Farm Leshy" figure that looks extremely similar to Rain on STLFinder, MyMiniFactory, etc.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Tim Emrick wrote:

Regarding stat blocks: Has Paizo said that they're removing stat blocks entirely, or just that there won't be appendices for them anymore? The changes I've heard about sound like they will be switching to something very close to (perhaps even identical to?) the new model that Season 1 of Starfinder Society 2E is using. Those scenarios DO include all necessary stat blocks, but they're presented in the main text because the change to two-level tiers means that the authors no longer need to design two full sets of stat blocks for a single adventure. (The awkwardness of having those multiple subtiers of stats in-line is why they moved them to appendices in the first place.)

Granted, the Starfinder Alien Core book hasn't yet come out, so it might be possible that once it has, adventures using those monsters might simply get a citation rather than a stat block (as they did in early seasons of 1E PFS and still do in APs). If that's the case, then I will be very disappointed, as it will require more prep by the GM (having the necessary book(s) handy, keeping links to AoN open during play, or printing/copying the relevant bestiary pages to keep with the adventure).

The initial adventures in SFS2 have all stat blocks included exactly because Alien Core has not come out and there was no book to cite. The intent is that creatures that are published in the relevant creature books (e.g. PF2 Monster Core, SF2 Alien Core, etc) will be cited and not have stat blocks included. This can already be seen in the scenarios of season 7 of PFS2, where the creature appendices for published creatures simply cite Monster Core.

(EDIT to add: if you've ever run or even read an AP or adventure module book, this is exactly how it works there. The removal of stat blocks of published creatures is conforming to the "AP format and workflow".)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

pauljathome wrote:
or to go slow play instead of seeing my characters actually advance a little

Slow advancement is not an option in SFS2 (neither was it an option in SFS1).

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

The text of any boon gained from playing an adventure is in the downloadable PDF you get in the boon store when "purchasing" that boon (for free) for the character which received the credit for that adventure. In general, the actual text of the boon isn't published anywhere else.

However, by reading the short, public description in the boon store for each boon that you can see without "purchasing" it, you can usually get a very good idea of what the content is likely to be. For the boons you list, the one about deities will certainly concern the deities described in the backmatter chapter about the Hero-Gods, the one about spells will concern the spells listed in the book's Adventure Toolbox section, and the one about animist apparitions will concern the animist apparitions listed in the book's Adventure Toolbox section.

Reading the short description can also tell you a bit about the scope of the boon e.g. when it says "This character" (the one that received the credit for the book) vs. "Your characters" or "All your characters", or something similar.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Listing of items on chronicle sheets always grant access to those items, which players can choose to purchase or not, subject to the normal rules.

There can no question about what is intended as this chronicle sheet even states that clearly: "You can purchase these items following the usual purchasing guidelines."


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For what it's worth, GM Core did release on Demiplane today, on the street release date, September 3.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

The inability to schedule SF2 adventures in the event calendar is a known issue but does not prevent reporting.

You can report by going to the event itself in the GM/Event Coordinator page under My Organized Play, and clicking on "Report". This does not require the session to have been populated in the calendar for the event.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

When I ran this, the party used some of their morale points in Part 2. They did have some left over but didn't even try to use them in Part 3.

It does say in the "Using Morale Points" paragraph that the points can be used in "any combat" but that might be intended to mean "any combat in Part 2", because the "Using Morale Points" paragraph is placed inside Part 2. Part 3 happens outside the town and you could conceivably argue that the citizens described as "fleeing in horror" aren't going to go out there to help.

And yes, there would be no mechanical point in going back for more after Part 2 if you couldn't use them in Part 3, but maybe the party just wants to be helpful to the town, regardless of rewards. When I ran it, the party didn't go back for more.

Aside from that, though, I see no reason why they couldn't use all available points in one round.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

There is no boon.

If it really needs to be proven, show a SFS2 chronicle dated from before Sept 5.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

The following answers were provided by Shay Snow, Paizo Organized Play developer.

Q: For the “In a Pickle” complex hazard, does the hazard use one action each time it creates a new flame? Is the hazard considered defeated if its number of actions has been reduced to 0?
A: Yes and yes.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

The following answers were provided by Alex Speidel, Paizo Organized Play and Convention Manager, who is also the author of this scenario.

General tips from Alex:

- This one runs pretty short! Two of my runs came in right at two hours and one was around 1:45. Don't be afraid to let your players roleplay (and indeed, prod them and encourage them to do so).
- In the unlikely event that one PC hasn't completed a task by task 4 (Dot's selling task), have her give them a wink and a nudge to do so. I very cleverly wrote it so that all PCs complete task 5 (the Decision Point), so as long as each PC does one task before then there's no need for the time penalty.
- The final combat is hard! The boars are tough, and a couple of good hits (or one crit) will take down a 1st-level PC. Don't forget about the teams that arrive at the end of each round to assist, because that Aid bonus is gonna be super useful, especially at low-level tables.
- The expectation is not that the PCs win; indeed, they have to do very well in order to win. Most will finish in the top 3 or in 4th place. Make sure Arvin makes it clear during the briefing that the Society does not expect a last-minute team to win, and that he'll be proud of them no matter what. (Also, if anybody critically fails the recall knowledge, this creates a very funny dynamic. Obozaya failed 2/3 times in my runs, which makes sense for her.)

Q: In the Final Gauntlet task, when calculating race points, is it "number of rounds in combat plus number of task rounds in the obstacle course", or is it just "number of task rounds"?
A: Do not include the combat rounds in the total number of rounds. (As the task rounds are abstracted as lasting about 10 minutes, the combat wouldn't be long enough to affect race points.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

The following answers were provided by Alex Speidel, Paizo Organized Play and Convention Manager, and Jessica Catalan, Paizo Senior Developer.

Q: There are 2 Space Station flip-mats made by Paizo?
A: Yes. The newer one is the map used for this scenario.

Q: How do we apply the weak adjustment to a Raider, which is a level 0 creature?
A: Level 0 creatures are not listed on the weak adjustments HP chart, so you don't reduce their HP. All the other numbers will lower as noted in the other steps, but the HP remains at 20 for the raiders.

Q: When applying either adjustment to Shosodax, should the persistent bleed damage of his proboscis be changed?
A: No. It remains persistent bleed 1.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Also, technomancer is still a class in 2E. The final rules haven't been published yet, but the playtest rules for it are usable in Society until the final rules come out.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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MightyMeepo wrote:
I'd like to pick Alglenweis under the Sarkorian Gods, but I have no idea if she's allowed in organized play.

The way to find out is to look in the Character Options page under the section for the appropriate book. In this specific case, you would look under Divine Mysteries. Since Algenweis isn't among the Restricted ones, you are ok.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Paizo developer clarifications, as collated from the Major Cons planning server at the time of Gen Con 2025.

link to Google doc

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Paizo developer clarifications, as collated from the Major Cons planning server at the time of Gen Con 2024.

Link to Google doc

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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azjauthor wrote:
Quote:
As a reminder, you have three weeks before the September 5th deadline to register your first Starfinder Society (second edition) game and unlock a skittermander character in Pathfinder Society! To help our our play-by-post community, this applies specifically to games begun on or before September 5th.
Can someone direct me to where the original post about this might be? Do we have to run a game to qualify for this, or do we qualify if we have a play of a SFS2e game? Is there a boon we need to download?

The information can be found on the character options page for PFS2 under the Starfinder Player Core book: LINK.

It says, in its entirety:

Character Options page wrote:
Players and GMs who register at least one Starfinder Society (second edition) game on or before September 5, 2025 may create one Pathfinder Society (second edition) character using the skittermander ancestry (Starfinder Player Core 70).

Playtest adventures do not qualify, as those were reported as SFS1 games. Anything reported in the paizo.com reporting system under SFS2 qualifies (i.e. the Free RPG Day adventure, Battle for Nova Rush does qualify).

There is no boon to download. Note that as no Starfinder books are core sources for PFS2 you will need a copy of that book.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Redelia wrote:

If these adventures are not sanctioned, I'm concerned that it would set off the following chain of events:

-sales are significantly lower for modules for SF2, because many of those buying modules were doing so in order to run them for society credit
-those at Paizo who make business decisions misinterpret this drop in sales; they conclude that there is not interest in modules, and so stop making them

If Paizo had any evidence to believe that GMs who would not otherwise buy the book are buying the book in order to run the adventure specifically for Society credit and that this is a significant factor in adventure book sales, then this decision would not have been made.

Consider that in SFS2, book ownership is required in order to use a character option from the book. Therefore, from the point of view of whether Org Play is helping book sales, it matters not at all whether anyone actually runs or plays the adventure in the book for Society credit. What matters is that people buy the book because the book contains some cool character option they want to use for their actual Society character.

For the record, I also would support chronicles for longer adventures. I want them too. If nothing else, for parity between PFS and SFS so it isn't so glaringly obvious that SFS participants are less valued. (Although such parity could certainly be achieved in a different way, so there's that.) But the thinking behind providing chronicles would need to be "because Paizo likes their Starfinder Society players and GMs and thinks that giving them sanctioned adventures makes them more engaged customers and therefore helps sales overall" and not "because Paizo believes book sales are visibly increased by GMs buying them to run specifically for Society credit".

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

The issue is not specific to SFS2 (or indeed to the reporting part of the site).


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Pathfinder Society Character Options page, under "Starfinder Player Core" wrote:
Players and GMs who register at least one Starfinder Society (second edition) game on or before September 5, 2025 may create one Pathfinder Society (second edition) character using the skittermander ancestry.

SF2 playtest games don't qualify for the above, as those are reported as SFS1 games.

(The Dragonkin and Contemplative ancestries were unlocked for PFS2 by SF2 playtest games, but you would have had to complete them before July 31, 2025.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

Q: The adventure seems to assume that environmental protections protect you from cold like they did in SF1 (the mission briefing has text referring to this). But this isn't the case in SF2 and there is nothing the party can reasonably obtain that protects from Severe or Extreme cold at level 1-2.
A: You can track environmental damage, fatigue and healing, or you can just handwave and go along with the assumption.

Q: Is there existing published art for a Kaylix somewhere?
A: No.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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FAQs about running it in Starfinder Society.

Q: Is this a Multi-Table Interactive Special?
A: No. There is no table count requirement and it can be run anywhere by anyone.

Q: Is the actual run time really 4-5 hours?
A: Yes.

Q: Can players bring their own level 3 characters instead of using pregens?
A: No. This is a special pregen scenario, similar to the other campaign launch scenarios SFS1 1-00 or PFS2 1-00. Using the Level 3 iconic pregens for SF2 is mandatory. [Link to pregens: here.]

Q: Can credit for this be applied to a level 1 character?
A: Yes. Just like in any other SFS2 scenario, you can always take reduced rewards (i.e. the standard 140 credits at level 1) in order to apply the chronicle immediately to a level 1 character. The item on the chronicle will become available when that character reaches level 3. [Source: SFS2 Guide.]

Q: Can credit for this be applied to a new level 3 character?
A: Yes. As SFS2 allows new characters to be created at levels 1, 3, 5 and 7, you can apply this chronicle immediately to a new level 3 character. [Source: Invasion's Edge Player's Guide.]

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Q1: Probably an error; languages tend to be an afterthought with player characters too. Saving page space could also be a reason. Or, Iseph just doesn't care.

Q2: They're both insight bonuses so they don't stack. ("When multiple bonuses apply...", CRB p.266)

Q3: Personal Upgrade (ability crystal/synaptic accelerator/synergizing symbiote, CRB p.212). Super important thing to remember you should always get for yourself as soon as you can afford to, even if the pregens forget.

Q4-6: Obo's Athletics gets +1 from the Mercenary theme (CRB p.32).

In general, pregens are not always without error and we're mostly reconciled to that fact (also because it doesn't really matter that much in practice). But most of the SF1 ones at least fall into the category of "suboptimal choices" rather than flat-out wrong.


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

The Free RPG day 2025 adventures have been posted.

- PF2 The Scourge of Sheerleaf
- SF2 Battle for Nova Rush

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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The Emerald City Lodge of northwestern Washington state will be running Organized Play games at Dragonflight GameCon in Bellevue, WA, USA from August 22-24, 2025. This is an in-person convention with no online component.

We'll be offering the multitable interactive special, PFS2 6-00 Salt of the Ocean, as well as twenty other PFS2 games and twenty-three SFS2 games. The full, vast schedule of nearly 600 convention-scheduled tabletop games across all genres can be seen and filtered on tabletop.events.

For information on the convention and links to (paid) badge registration, which is required for game signups, please go to dfgamecon.org.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Preston Hudson wrote:

Reporting Issue - On the GM side of things, I received a GM character type does not match the scenario type (I am not 100% on the verbiage.).

Check of the session history shows Battle For Nova Rush as a Pathfinder First Edition regarding ACP. This error has been confirmed with applying to a 2701 character. Player character reporting does not appear to be affected. If this is a known issue, I apologize for brining it up and will patiently await its resolution. Thank you.

It is a known issue.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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You do not need to buy (i.e. pay money) for VTT licenses as a player joining a GM's table for Foundry, Fantasy Grounds or Roll20.

For Fantasy Grounds, players download a free (i.e. you pay no money) version of the client. Foundry and Roll20 are browser-based so players do not install anything.

Full Name

Mel'gwamp'thama

Race

HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Deity

Kiri-Jolith

Location

LG Ogre Cleric 5

Languages

Common, Giant

Occupation

SMASH!

Strength 18
Dexterity 12
Constitution 18
Intelligence 11
Wisdom 18
Charisma 11

About Slam

AC: 10 base +10 armor +1 dex +2 nat armor +3 shield +1 dodge +1 deflection -1 size
BAB 3;

Speed 30'

Weapons:
1) Longsword: +9 to hit; 2d6+8 damage; 19-20/x2 crit

2) Melee Touch: +7 to hit

3) Ranged Touch: +3 to hit

Skills:
Knowledge (Religion) r1 +4
Perception r5 +9
Sense Motive r4 +11

Racial Features:
+4 str, +2 con, -2 int, -2 cha
+2 bonus to Natural Armor
Reach
Large Sized
Darkvision 60'
Low-light Vision

Class Features:
*Archetype (Theologian)
- Focused Domain (pick 1 domain. effective cleric level is 2 higher for that domanin, and can memorize domain spells in non-domain slots; lose 1 domain)

- Domain Secret (Magic Vestment; Extend Spell)

*Channel Positive Energy (3/day; 3d6; DC 12)

*Deity (Kiri-Jolith)

*Domain (Duels Subdomain of War)
- Divine Challenge (Swift Action; challenge a visible foe within 30'; get +1 sacred bonus to AC and .5 cleric level to bluff checks to feint vs. target; lasts .5 cleric level rounds; 3 +wis mod uses/day)

- Domain Spells (Magic Weapon, Warding Weapon, Magic Vestment, Divine Power, Dance of a Hundred Cuts, Blade Barrier, Power Word Blind, Dance of a Thousand Cuts, Power Word Kill)

Traits:
*Divine Warrior (When casting a spell targeting one or more weapons, pick one; weapon gets a +1 trait bonus to damage rolls for the duration; religion)

*Indomitable Faith (+1 trait bonus to will saves)

Feats:
Heavy Armor Proficiency
Weapon Focus (Longsword)
Disciple of the Sword

Spells:
*Spell DC: 14 +Spell Level
*Spells/Day: 4/4+1/3+1/2+1

Equipment: 10500 gp
MW Fullplate -3300 gp
MW Heavy Steel Shield -340 gp
+1 Large Longsword -2630 gp
+1 Ring of Protection -2000 gp
+1 Cloak of Resistance -1000 gp
Holy Symbol Tattoo -100 gp
Large-Sized Waterskin x5 -10 gp
Large-Sized Bedroll -1 gp
Large-sized Masterwork Backpack -100 gp
Blue Crystal Staff

1019 gp
-1 gp for meal

Backstory:

Slam is, like all of his kind, a bastardization of the more noble Giant bloodlines. Most of his people are crude, homicidal, and gluttonous.

Not so with Slam.

Slam has close-cropped hair and is armored in form-fitting fullplate. He carries a longsword and shield, and a massive tattoo of the holy symbol of Kiri-Jolith adorns the palm of his left hand.

How Slam came to be in the service of the god of knights is unclear, nor is it clear where he gets his name from. What is clear, however, is that Slam earnestly believes in his deity, and loves him with all his massive heart.

In duels, slam will often bind one arm behind his back in an effort to make them more fair.

There is nothing in this world that Slam loves more than his god and his friends, and as a result his honor is above reproach.