Gary Bush wrote:
As pointed out by an earlier post, this is an error. Likely a copy-paste error from a level 9-10 adventure. (The values are supposed to be for each treasure bundle, not for 10 bundles. Your mind just assumed that was the intended total for 10 because the numbers are sort of close.)
As usual, this is a "GM use your best judgment" scenario, where you need to divine the adventure's intent and reconcile it with practical reality, while keeping in mind the stakes aren't really that high for the infiltration anyway so maybe you should just pick whatever interpretation lets you run the scenario most smoothly and doesn't unduly aggravate the players. Assuming you agree that the individual obstacles were actually intended to be done individually, sum up the points from the individual obstacles. Ignore the GM Core requirement that each PC needs to gain the specified number of points for the obstacle since overcoming the obstacle is actually of no importance here - the adventure only cares about the total points over all obstacles, and not whether any obstacle is fully overcome or not (as stated plainly in the sidebar on page 6). GM Core also states that everyone must attempt an individual obstacle, so if you believe this rule was taken into account by the adventure, also sum up the Awareness Points for every PC who did not succeed. Success in Preparation Activities gives Edge Points which accrue to the group as a whole. I don't see any problem letting everyone roll for the party's one chosen activity. If you think this might result in "too many" Edge Points, just consider whether it matters at all in the big picture if the party earns "too many". Since failures in both the Preparation Activities and the infiltration obstacle result in Awareness Points, logically only those who think they can do well should attempt a thing (with the exception of individual obstacles, where everyone must roll, and assuming you believe the intent of the adventure with respect to these individual obstacles was to follow that rule).
Somewhat a digression, but... Squark wrote: What's been implemented is particularly problematic for Tales from the Vast because this makes it impossible to give chronicles to people for playing one adventure at conventions The adventures in Tales from the Vast are each 30+ pages and have between 14 and 25 encounters apiece. If you handwave the Trivial and Low encounters, you still have between 8 and 16 encounters per adventure. Maybe it goes a little faster for the low-level adventures, but you have to factor in teaching new players. Definitely slower for the high-level adventures. Ballpark, maybe 3 to 6 four-hour sessions for each adventure, if you're running without cuts. My point is that, regardless of how much credit they give, these individual adventures wouldn't be making it to the "average" convention, only to the relatively few conventions that are happy to run multi-session adventures. Yes, obviously very few people are going to want to spend 70 to 100 hours at a convention playing through the entire book, but to be fair, there were fairly few who were going to play even one adventure from the book at a convention, anyway. So, making allowances for this specific use case probably (and rightly) isn't a priority.
DemiurgeMCK wrote: And do we give out credits based on the average level of the adventure, or the final level, or what? For sanctioned adventures, gold/credits are always given out based on the level of the receiving Org Play character, NOT based on the level of the adventure/the level of the adventure-mode character that played the adventure.
There are no errata. GMs are empowered to fix errors. So, pick a reasonable number, e.g. 30 feet. As their tactics say they prefer to fight in melee, it doesn't make a whole lot of difference anyway. PS: If you post questions such as these in the GM Discussion sub-forum of the Organized Play forum, you won't have to spoiler things.
paurience wrote:
Starting with PFS2 7-09 for PFS2 (and for all SFS2 scenarios starting with SFS2 1-01), new Org Play scenarios are designed to have a nominal run time of 2-3 hours. Apart from the multitable special which remains 4-5 hours, all the Org Play scenarios being run at Gen Con are of this kind. The shorter format scenarios still grant the same rewards as the older longer scenarios. The change in slot length for Gen Con (and the associated decision to only run the new format scenarios) was announced in the blog post here.
ORGANIZERS: If replayers gobbling all the seats and choking out newer/less-informed players are a problem in your area, then for the love of all that is holy, state a policy about replay when you offer games. For example, I might use either (a) Replayers get last priority for seats, or (b) No replayers, depending on the situation. You have the power to do what is right for your area, so use it.
Fatigued wrote: You can't use exploration activities performed while traveling, such as those on pages 438–439. While traveling is typically interpreted as referring to overland travel, and not, say, looking for loot in a dungeon, or lurking suspiciously on a street in town. So: if you're NOT performing the activity while traveling, then fatigued doesn't prevent you. And arguably, the party is NOT traveling here, simply trying to find shelter in the local area. Now, if the above argument doesn't convince you, then consider that fatigued only sets in after more than one hour of exposure to the cold. Since each check takes exactly one hour, each PC has two rounds of checks they can do even if you consider this to be happening while traveling, and Mara's got auto successes at Find Shelter. This interpretation makes the 18 Paths success condition still practically impossible but it does allow the party a shot at 12 Paths, which is mostly good enough not to really disadvantage them going forward.
Individual GMs are (as they have always been) free to disallow replayers. PFS2 Guide wrote:
Link: PFS2 Guide
If you are referring to Paizo's Organized Play Manager (Alex Speidel), the email address is organizedplay [at] paizo.com. Alex also reads these forums fairly scrupulously. If you are referring to the "head" of your local volunteer organization of venture officers, you can find your Regional Venture Coordinator's contact information at this link.
Chronicle sheets for all PF1 APs, along with general PFS1 rules on usage of options from non-Society sources in Society, can be found here: Additional Resources. It's possible, though inconvenient, to find the old product pages with reviews using the Wayback Machine a.k.a. archive.org.
Bretl wrote: This could be solved if Org Play recognized certain tools (AoN and RPGChronicles currently, but I am not ruling out the possibility of other tools) as needing the scenarios before street date for the cases where an event has permission to run it before street date. VOs running conventions that endorse use of RPGChronicles routinely coordinate with the RPGC dev to ensure the scenarios they run are supported in the tool if they are running them before street date. This has been true for years now. There is absolutely no problem about this from the Paizo side. It (of course) requires the con-organizing VO to actually remember to do it well in advance of the date.
Typically, the GM will also post a link to a signup sheet where you input your Org Play ID and other details needed for the chronicle sheet and reporting. This is true for all VTTs, not just Foundry. Look for this link in the Warhorn page for that session. (If the session date is long way off in the future, it may not be there yet.) More importantly, Foundry GMs will generally expect you to import or enter your character into the VTT using the Foundry character builder, in advance of the game. If you need help with this, reach out to the GM who will assist you.
Pirate Rob wrote:
Agree that from a practical point of view, if that's the only way the party can try to disable the hazard, then it's probably a good idea to take the reading that Occultism can be untrained. But just for fun let's see if we can dig up some evidence to support that view. The stat block for hazards does have a fixed editorial style so we can look for cases where 2 or more skills are explicitly suffixed with their own proficiency, despite being of the same required proficiency, listed for the same "to clause" (where by "to clause" I mean the clause containing the verb phrase starting with "to", which describes what you're doing, such as "to ritually disrupt the haunting"). This is relatively infrequent, but we do see a few examples - Poisonous Atmosphere wrote: DC 20 Survival (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing Collapsing Structure (Ebeshra) wrote: DC 43 Athletics (master), Crafting (master), or Engineering Lore (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn Planar Tear wrote: DC 52 Arcana (legendary) or Occultism (legendary) to undo the magical manifestation of the rift [...] DC 55 Diplomacy (legendary) or Religion (legendary) to plead with Ebeshra to close the rift Convergence Lattice wrote: DC 40 Thievery (master) or DC 35 Religion (master) four times to obliterate each of the four key runes Mogaru's Breath wrote: DC 50 Performance (legendary) or DC 53 Deception (legendary) to momentarily divert Mogaru's attention Now, it's entirely possible that these examples simply happen to be written and/or edited by one person whose understanding of the style is at odds with everyone else's. But the existence of these examples might lend some small support to the reading that the listed proficiency should apply only to the skill it's listed immediately after, or at the very least that someone at Paizo believed that to be true (at some point in time).
Yes. The venture-officer corps for Paizo Organized Play responsible for the local area can help you obtain free PDFs of the scenarios for GMs, and if the total number of tables is large enough, Paizo gift vouchers for door prizes. If you are not familiar with who your local venture captain is, reach out the regional venture-coordinator for the region listed here, who will be able to connect you.
Thibdab wrote: The Call on Goblin Aid action (pages 8) has a frequency of once per day. Is that per PC, or just once for the whole party? Favor from a tribe is earned (or not earned) by the party, not by a PC - it is a single checkbox for each tribe. Using the Call on Goblin Aid action expends the favor that the party has earned from the called-upon tribe. So, assuming the party has gained the favor of N tribes, up to N PCs can use the Call on Goblin Aid action during their turn, each PC calling on a different tribe that the party has gained favor from, and expending that favor. The "once per day" frequency for the Call on Goblin Aid action effectively means each PC that uses the action can only use it once to call upon one tribe and is otherwise irrelevant (since it can only be used in Part B and Part B does not exceed a day).
Saying to use "easier for 4 lower-level PCs and harder for 6 higher-level PCs" is merely stating the obvious since those are the 2 possible extremes. Anything in between is GM discretion; practically speaking, some people assign a range of CP values to easier vs. normal vs. harder, some go with what you believe the party's relative strength would likely be vs. the encounter, taking into account player experience, etc., and others simply ask the players what they would like. Notice the OP blog from today has the statement "Combat adjustments are also more fluid, with an easier and harder adjustment provided to GMs to use as they see fit." As for the "unholy damage": my guess is that the intention with that was to have an always-on Channel Smite effect, i.e. it would be void damage with the unholy trait.
I agree that the tree alley is a reasonable place to put the last one and that symmetrically makes one foe aiming at each "corner" of the party. Though since everything (including the PCs, probably) flies and all the monsters are somewhat close-quarter combatants, it probably isn't really important exactly where a thing starts as long as it isn't on the far side of the map. The Torn Whatsits probably should stay a little bit away from the Scourge once it closes so it can try to get its AOE off at least once without damaging them (as they aren't immune to the slashing part, it would even hit their weakness). Side note: the Scourge's frightful presence aura size is not specified, but even a puny 60 feet (most monsters with that ability, like dragons, have it at 90 feet, while some undead have it at 60 feet) would still cover the party's starting area.
Darrell Impey UK wrote:
You are not mistaken. However, this is easily avoided altogether by simply not using that particular attack.
It looks like you have played a PbP game here on the forums using an alias attached to a character NUMBER that is listed as a 2E character, but which for the purposes of actual play was behaving (correctly for the game) as a 1E character. You should contact the VO responsible for the PbP lodge and inform them of this circumstance. They will be able to take the right corrective action. You should understand, however, that for purposes of correct reporting and chronicles, the thing that matters is the character number which receives the credit. The forum posts (which are of course attributed to the 2E character you used) do not affect this; the credit for the game can still be reported for a 1E character you own.
Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
If you scroll down to the bottom of the product page in the store (past the bit where the social media icons are) there is a section titled "Customer Reviews" and a big button which you can click to add a review.
Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
In Paizo Plus > Rewards History, the date of gold acquisition is shown in Y/M/D date format whereas the date of gold expiry is shown in D/M/Y format. Screenshot showing issue: link.
Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
ckdragons wrote: I would like a confirmation but it seems that my gold I acquired from my purchase yesterday appears to expire in Jan 2026. Kinda short, IMO. It's 1 year from the date you acquired it. If you're seeing 1/12/2026, it's because the expiry date (specifically) is being shown in Day/Month/Year format.
I'm not sure what you would consider "easy" but if you have the original URLs then you may be able to find saved versions of those pages from various times in history on archive.org (a.k.a. the Wayback Machine). If you do that, I would also suggest taking a screenshot of the relevant archive.org saved page, as an additional guard against further obsolescence.
Kronk the Confused wrote: I'm going to be in a PF1E society game in a few weeks, and trying to build a character rather than rolling with a pre-gen but can't find the GP amounts that I should constrain myself to. Level 1 characters start with 150 gp. All PFS1 characters must start at level 1; you cannot start a new character at a higher level. (If you do not have a legal PFS1 character that has leveled up to the tier of the adventure through play or GMing, then you must use an appropriate pregen.) HOWEVER: If this is not actually a Society game but a game run in "Campaign Mode" for Society credit (e.g. an Adventure Path), then the rules do not apply; everything is at GM discretion. In this case you should consult your GM for what they will allow, including what wealth your character should start with.
Madhippy3 wrote: There doesn't seem to be any guidance for GMs if a PC wants to accept the bad guy's offer. I get its not a common thing to worry about but the bad guy legitimately asks for people to come peacefully on their terms. In 2 out of my 3 runs, people have wanted to accept that offer, so I wouldn't say it was an uncommon problem. And yes, as the GM you then have to prevent them from doing so, and yes, it's obvious to players that the scenario isn't written to allow it.
Driftbourne wrote: Both the Nodocite ability Reality Bubble and the Reality Distorter say it's a burst effect, but the description sounds more like it should be an emanation. Under 2nd Edition rules and conventions, this would be an emanation as you have said. I believe the use of the word 'burst' is simply an error related to familiarity with the old definition of burst/emanation from 1st Edition - in 1st Edition, both originate at a grid intersection (you pick the intersection) and the difference between the two is only one of duration (burst is an instantaneous effect).
While it's not written properly (it shouldn't be a reaction or any kind of action, as it's really just a modification of what happens when you Aid), I think the intent is perfectly clear and a GM should rule sensibly. You can read past discussion of this in the GM Discussion thread.
Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
(1) Will links to existing product pages of the form "https://paizo.com/products/btq01znb" break, or will they redirect to the new product page? (2) Same question, with regard to links to images of the form "https://cdn.paizo.com/image/product/catalog/PZOP/PZOPFS0101E.jpg". Asking this in order to know if and how much effort is going to be required to fix up the catalog of Warhorn listings when the new store goes into effect.
Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
Kishmo wrote: Are there any updates on the "can SF2 adventures/modules/APs be run for Society credit?" issue? Asking since that is a big factor on if I pick up Guilt of the Grave World or not. As of this moment, the answer remains "no".
Tomba wrote:
If you or someone you know has access to a 3D printer, there is an STL file available for purchase of a "Spice Farm Leshy" figure that looks extremely similar to Rain on STLFinder, MyMiniFactory, etc.
Tim Emrick wrote:
The initial adventures in SFS2 have all stat blocks included exactly because Alien Core has not come out and there was no book to cite. The intent is that creatures that are published in the relevant creature books (e.g. PF2 Monster Core, SF2 Alien Core, etc) will be cited and not have stat blocks included. This can already be seen in the scenarios of season 7 of PFS2, where the creature appendices for published creatures simply cite Monster Core. (EDIT to add: if you've ever run or even read an AP or adventure module book, this is exactly how it works there. The removal of stat blocks of published creatures is conforming to the "AP format and workflow".)
The text of any boon gained from playing an adventure is in the downloadable PDF you get in the boon store when "purchasing" that boon (for free) for the character which received the credit for that adventure. In general, the actual text of the boon isn't published anywhere else. However, by reading the short, public description in the boon store for each boon that you can see without "purchasing" it, you can usually get a very good idea of what the content is likely to be. For the boons you list, the one about deities will certainly concern the deities described in the backmatter chapter about the Hero-Gods, the one about spells will concern the spells listed in the book's Adventure Toolbox section, and the one about animist apparitions will concern the animist apparitions listed in the book's Adventure Toolbox section. Reading the short description can also tell you a bit about the scope of the boon e.g. when it says "This character" (the one that received the credit for the book) vs. "Your characters" or "All your characters", or something similar.
Listing of items on chronicle sheets always grant access to those items, which players can choose to purchase or not, subject to the normal rules. There can no question about what is intended as this chronicle sheet even states that clearly: "You can purchase these items following the usual purchasing guidelines." Niamh Falk has not participated in any online campaigns. |