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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber. *****Venture-Captain, Washington—Seattle 312 posts (545 including aliases). 22 reviews. No lists. No wishlists. 50 Organized Play characters. 1 alias.


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

Please enable gift voucher purchases.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Yes, it is a known issue, and has been the case since the launch of SFS2. It is unlikely to be fixed anytime soon.

(Note: This issue doesn't impact the actual reporting of SFS2 games, which works fine from the My Organized Play > GM/Event Coordinator page.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Kronk the Confused wrote:
I'm going to be in a PF1E society game in a few weeks, and trying to build a character rather than rolling with a pre-gen but can't find the GP amounts that I should constrain myself to.

Level 1 characters start with 150 gp. All PFS1 characters must start at level 1; you cannot start a new character at a higher level. (If you do not have a legal PFS1 character that has leveled up to the tier of the adventure through play or GMing, then you must use an appropriate pregen.)

HOWEVER: If this is not actually a Society game but a game run in "Campaign Mode" for Society credit (e.g. an Adventure Path), then the rules do not apply; everything is at GM discretion. In this case you should consult your GM for what they will allow, including what wealth your character should start with.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Driftbourne wrote:
Both the Nodocite ability Reality Bubble and the Reality Distorter say it's a burst effect, but the description sounds more like it should be an emanation.

Under 2nd Edition rules and conventions, this would be an emanation as you have said.

I believe the use of the word 'burst' is simply an error related to familiarity with the old definition of burst/emanation from 1st Edition - in 1st Edition, both originate at a grid intersection (you pick the intersection) and the difference between the two is only one of duration (burst is an instantaneous effect).


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

(1) Will links to existing product pages of the form "https://paizo.com/products/btq01znb" break, or will they redirect to the new product page?

(2) Same question, with regard to links to images of the form "https://cdn.paizo.com/image/product/catalog/PZOP/PZOPFS0101E.jpg".

Asking this in order to know if and how much effort is going to be required to fix up the catalog of Warhorn listings when the new store goes into effect.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Doug Benson wrote:
Hi, I was wondering if there is still a list of local venture captains. I’m running society games at my local store, Cosmic Games in Bellingham WA. I was hoping to connect with a venture officer close to my location.

Hi Doug, that would be me. Sending you a DM here.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Tomba wrote:

Hi all,

I’ve recently started GMing PFS 2e and have a few friends interested. I’m running the intro scenarios featuring Rain in Cloudy Day and the players really like this character! I will be running it again for a different group of friends and I wondered if there is a suitable mini or pawn to represent Rain? I bought the Leshy boxed set but the fungus leshy there is quite menacing and lacks the “cute” appeal of Rain. Can anyone suggest something suitable?

Thanks in advance!

If you or someone you know has access to a 3D printer, there is an STL file available for purchase of a "Spice Farm Leshy" figure that looks extremely similar to Rain on STLFinder, MyMiniFactory, etc.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Tim Emrick wrote:

Regarding stat blocks: Has Paizo said that they're removing stat blocks entirely, or just that there won't be appendices for them anymore? The changes I've heard about sound like they will be switching to something very close to (perhaps even identical to?) the new model that Season 1 of Starfinder Society 2E is using. Those scenarios DO include all necessary stat blocks, but they're presented in the main text because the change to two-level tiers means that the authors no longer need to design two full sets of stat blocks for a single adventure. (The awkwardness of having those multiple subtiers of stats in-line is why they moved them to appendices in the first place.)

Granted, the Starfinder Alien Core book hasn't yet come out, so it might be possible that once it has, adventures using those monsters might simply get a citation rather than a stat block (as they did in early seasons of 1E PFS and still do in APs). If that's the case, then I will be very disappointed, as it will require more prep by the GM (having the necessary book(s) handy, keeping links to AoN open during play, or printing/copying the relevant bestiary pages to keep with the adventure).

The initial adventures in SFS2 have all stat blocks included exactly because Alien Core has not come out and there was no book to cite. The intent is that creatures that are published in the relevant creature books (e.g. PF2 Monster Core, SF2 Alien Core, etc) will be cited and not have stat blocks included. This can already be seen in the scenarios of season 7 of PFS2, where the creature appendices for published creatures simply cite Monster Core.

(EDIT to add: if you've ever run or even read an AP or adventure module book, this is exactly how it works there. The removal of stat blocks of published creatures is conforming to the "AP format and workflow".)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

The following answers were provided by Shay Snow, Paizo Organized Play developer.

Q: For the “In a Pickle” complex hazard, does the hazard use one action each time it creates a new flame? Is the hazard considered defeated if its number of actions has been reduced to 0?
A: Yes and yes.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

The following answers were provided by Alex Speidel, Paizo Organized Play and Convention Manager, who is also the author of this scenario.

General tips from Alex:

- This one runs pretty short! Two of my runs came in right at two hours and one was around 1:45. Don't be afraid to let your players roleplay (and indeed, prod them and encourage them to do so).
- In the unlikely event that one PC hasn't completed a task by task 4 (Dot's selling task), have her give them a wink and a nudge to do so. I very cleverly wrote it so that all PCs complete task 5 (the Decision Point), so as long as each PC does one task before then there's no need for the time penalty.
- The final combat is hard! The boars are tough, and a couple of good hits (or one crit) will take down a 1st-level PC. Don't forget about the teams that arrive at the end of each round to assist, because that Aid bonus is gonna be super useful, especially at low-level tables.
- The expectation is not that the PCs win; indeed, they have to do very well in order to win. Most will finish in the top 3 or in 4th place. Make sure Arvin makes it clear during the briefing that the Society does not expect a last-minute team to win, and that he'll be proud of them no matter what. (Also, if anybody critically fails the recall knowledge, this creates a very funny dynamic. Obozaya failed 2/3 times in my runs, which makes sense for her.)

Q: In the Final Gauntlet task, when calculating race points, is it "number of rounds in combat plus number of task rounds in the obstacle course", or is it just "number of task rounds"?
A: Do not include the combat rounds in the total number of rounds. (As the task rounds are abstracted as lasting about 10 minutes, the combat wouldn't be long enough to affect race points.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

The following answers were provided by Alex Speidel, Paizo Organized Play and Convention Manager, and Jessica Catalan, Paizo Senior Developer.

Q: There are 2 Space Station flip-mats made by Paizo?
A: Yes. The newer one is the map used for this scenario.

Q: How do we apply the weak adjustment to a Raider, which is a level 0 creature?
A: Level 0 creatures are not listed on the weak adjustments HP chart, so you don't reduce their HP. All the other numbers will lower as noted in the other steps, but the HP remains at 20 for the raiders.

Q: When applying either adjustment to Shosodax, should the persistent bleed damage of his proboscis be changed?
A: No. It remains persistent bleed 1.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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MightyMeepo wrote:
I'd like to pick Alglenweis under the Sarkorian Gods, but I have no idea if she's allowed in organized play.

The way to find out is to look in the Character Options page under the section for the appropriate book. In this specific case, you would look under Divine Mysteries. Since Algenweis isn't among the Restricted ones, you are ok.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Paizo developer clarifications, as collated from the Major Cons planning server at the time of Gen Con 2025.

link to Google doc

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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azjauthor wrote:
Quote:
As a reminder, you have three weeks before the September 5th deadline to register your first Starfinder Society (second edition) game and unlock a skittermander character in Pathfinder Society! To help our our play-by-post community, this applies specifically to games begun on or before September 5th.
Can someone direct me to where the original post about this might be? Do we have to run a game to qualify for this, or do we qualify if we have a play of a SFS2e game? Is there a boon we need to download?

The information can be found on the character options page for PFS2 under the Starfinder Player Core book: LINK.

It says, in its entirety:

Character Options page wrote:
Players and GMs who register at least one Starfinder Society (second edition) game on or before September 5, 2025 may create one Pathfinder Society (second edition) character using the skittermander ancestry (Starfinder Player Core 70).

Playtest adventures do not qualify, as those were reported as SFS1 games. Anything reported in the paizo.com reporting system under SFS2 qualifies (i.e. the Free RPG Day adventure, Battle for Nova Rush does qualify).

There is no boon to download. Note that as no Starfinder books are core sources for PFS2 you will need a copy of that book.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Redelia wrote:

If these adventures are not sanctioned, I'm concerned that it would set off the following chain of events:

-sales are significantly lower for modules for SF2, because many of those buying modules were doing so in order to run them for society credit
-those at Paizo who make business decisions misinterpret this drop in sales; they conclude that there is not interest in modules, and so stop making them

If Paizo had any evidence to believe that GMs who would not otherwise buy the book are buying the book in order to run the adventure specifically for Society credit and that this is a significant factor in adventure book sales, then this decision would not have been made.

Consider that in SFS2, book ownership is required in order to use a character option from the book. Therefore, from the point of view of whether Org Play is helping book sales, it matters not at all whether anyone actually runs or plays the adventure in the book for Society credit. What matters is that people buy the book because the book contains some cool character option they want to use for their actual Society character.

For the record, I also would support chronicles for longer adventures. I want them too. If nothing else, for parity between PFS and SFS so it isn't so glaringly obvious that SFS participants are less valued. (Although such parity could certainly be achieved in a different way, so there's that.) But the thinking behind providing chronicles would need to be "because Paizo likes their Starfinder Society players and GMs and thinks that giving them sanctioned adventures makes them more engaged customers and therefore helps sales overall" and not "because Paizo believes book sales are visibly increased by GMs buying them to run specifically for Society credit".

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Summarizing discussion about the scenario from the Major Cons planning server (for Gen Con).

Q: The adventure seems to assume that environmental protections protect you from cold like they did in SF1 (the mission briefing has text referring to this). But this isn't the case in SF2 and there is nothing the party can reasonably obtain that protects from Severe or Extreme cold at level 1-2.
A: You can track environmental damage, fatigue and healing, or you can just handwave and go along with the assumption.

Q: Is there existing published art for a Kaylix somewhere?
A: No.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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FAQs about running it in Starfinder Society.

Q: Is this a Multi-Table Interactive Special?
A: No. There is no table count requirement and it can be run anywhere by anyone.

Q: Is the actual run time really 4-5 hours?
A: Yes.

Q: Can players bring their own level 3 characters instead of using pregens?
A: No. This is a special pregen scenario, similar to the other campaign launch scenarios SFS1 1-00 or PFS2 1-00. Using the Level 3 iconic pregens for SF2 is mandatory. [Link to pregens: here.]

Q: Can credit for this be applied to a level 1 character?
A: Yes. Just like in any other SFS2 scenario, you can always take reduced rewards (i.e. the standard 140 credits at level 1) in order to apply the chronicle immediately to a level 1 character. The item on the chronicle will become available when that character reaches level 3. [Source: SFS2 Guide.]

Q: Can credit for this be applied to a new level 3 character?
A: Yes. As SFS2 allows new characters to be created at levels 1, 3, 5 and 7, you can apply this chronicle immediately to a new level 3 character. [Source: Invasion's Edge Player's Guide.]

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Q1: Probably an error; languages tend to be an afterthought with player characters too. Saving page space could also be a reason. Or, Iseph just doesn't care.

Q2: They're both insight bonuses so they don't stack. ("When multiple bonuses apply...", CRB p.266)

Q3: Personal Upgrade (ability crystal/synaptic accelerator/synergizing symbiote, CRB p.212). Super important thing to remember you should always get for yourself as soon as you can afford to, even if the pregens forget.

Q4-6: Obo's Athletics gets +1 from the Mercenary theme (CRB p.32).

In general, pregens are not always without error and we're mostly reconciled to that fact (also because it doesn't really matter that much in practice). But most of the SF1 ones at least fall into the category of "suboptimal choices" rather than flat-out wrong.


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

The Free RPG day 2025 adventures have been posted.

- PF2 The Scourge of Sheerleaf
- SF2 Battle for Nova Rush

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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The Emerald City Lodge of northwestern Washington state will be running Organized Play games at Dragonflight GameCon in Bellevue, WA, USA from August 22-24, 2025. This is an in-person convention with no online component.

We'll be offering the multitable interactive special, PFS2 6-00 Salt of the Ocean, as well as twenty other PFS2 games and twenty-three SFS2 games. The full, vast schedule of nearly 600 convention-scheduled tabletop games across all genres can be seen and filtered on tabletop.events.

For information on the convention and links to (paid) badge registration, which is required for game signups, please go to dfgamecon.org.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Preston Hudson wrote:

Reporting Issue - On the GM side of things, I received a GM character type does not match the scenario type (I am not 100% on the verbiage.).

Check of the session history shows Battle For Nova Rush as a Pathfinder First Edition regarding ACP. This error has been confirmed with applying to a 2701 character. Player character reporting does not appear to be affected. If this is a known issue, I apologize for brining it up and will patiently await its resolution. Thank you.

It is a known issue.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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You do not need to buy (i.e. pay money) for VTT licenses as a player joining a GM's table for Foundry, Fantasy Grounds or Roll20.

For Fantasy Grounds, players download a free (i.e. you pay no money) version of the client. Foundry and Roll20 are browser-based so players do not install anything.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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This should be in the GM Discussion forum of Org Play and not the general Pathfinder Society forum, as it contains spoilers.

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Current designs are sold on Amazon (link to Paizo blog announcing apparel store on Amazon in 2019):

- Pathfinder Apparel store on amazon.com
- Starfinder Apparel store on amazon.com

And from Pegasus Publishing (link to Paizo blog announcing partnership with Pegasus in 2023):

- Pathfinder shirts from Pegasus Publishing
- Starfinder shirts from Pegasus Publishing

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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DaJur22 wrote:
Ok, 7 years later, I just did my first Pathfinder Society (2nd edition) run and I'm trying to register it. All players have an paizo account, all just pregens but I have no idea how to register that. Is there any link or post which would help me out?

When using pregens, the credit for the adventure is assigned to an eligible lower-level PFS2 character belonging to the player. If none of the players have any PFS2 characters yet, their first character would be -2001, so specify this as the character number. When they later get around to creating one, the scenario will appear under that character's records of adventures played.

Rules for applying pregen credit can be found in the Applying Credit section of the PFS2 Guide here.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Kishmo wrote:

AndMyAxe.jpeg!

From the sign-up form, it looks like the answer is "no," but, just to ask the question: will there be any SF2 Playtest stuff on offer at PaizoCon?

If you are passionate about running SF2 playtest please add your requested scenarios to the notes in the signup form.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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There is no PFS-wide rule or restriction about rolling via an app or using physical dice.

The usual reason why a GM will mandate physical dice at their table is to be able to see what players rolled and determine whether this matches what they say they rolled. In other words, there is, or has been, a suspicion of dice rolls being fudged by somebody using an app where the rolls could not be seen by anyone else. This doesn't necessarily mean that you specifically are suspected; it may be that they were told to apply this policy uniformly (i.e. for everyone to "roll openly").

Talk to the VO for your venue. If the reason for the mandate is the desire for open rolling, there may be reasonable alternatives that serve the same purpose, such as showing your screen.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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On wanting guidance to define what an obvious error is and/or how to resolve obvious errors: I submit that this probably falls into the category of things that the OP team believes GMs should make a judgment call on. The subtext here is the trust that GMs know (or know how to find out) what an approximately plausible range of numbers is for the level of the scenario, or, perhaps more to the point, are able to correctly sense what an appropriate amount of challenge for the PCs is.

Regarding Pirate Rob's question about what is expected to change at a table level, this depends a lot on the GM (judging from the responses in this thread so far, I suspect that for a significant percentage of GMs, this will change nothing at a practical level, but for some it may make them feel better about doing what they already do). At the very least, though, there should be fewer instances of those GMs who claim that their hands are tied and they have to run something in a less than enjoyable way, or even in a way that defies common sense, simply because the scenario says so.

As I see it, the OP team wants:
(1) to not be badgered for clarifications or fixes to scenarios,
(2) for GMs to accept that they have the power to make adventures fun for their players and that they should fearlessly exercise this power to the fullest in that service,
(3) to make some progress towards ridding Org Play of its reputation for sacrificing creative play on the altar of mythical table uniformity.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Emerald Con is the annual charity Con run by the Emerald City Lodge of northwest Washington state, benefitting local charity Food Lifeline.

Seats at specific VIP tables(games run by VIP GMs) will require donations of $7 or $10 (depending on game length); otherwise, participation is free and donations are welcome but not required.

As usual, the Con will operate in hybrid mode - concurrently online and in-person.

Warhorn for the event is here. Games in all Paizo Org Play systems are welcome.

IMPORTANT DATES/TIMES (all times shown are in Pacific Standard time)
- NOW - Call for GMs - please signup on Warhorn here or ping me @logsig on Discord to add games that aren't listed.
- Friday, October 4, 2024 6:30 PM: Local player signups and player signups for GMs
- Friday, October 11, 2024 6:30 PM: General player signup opens

(More info on the Warhorn front page.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Please see this blog post regarding the impact of his death on Pathfinder Society.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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They do exist, and all venture officers have access to them (the link is in the #important-links channel of the VO Discord server).

If you don't have any venture officer at hand, you might email the organized play coordinator: organizedplay [at] paizo.com.

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The language defining the save DC and number of resolve points is identical in both the AP and the scenario. HOWEVER:

Compare

AP #10: The Diaspora Strain wrote:
A manifestation grants a power, known as a gift, but it also imposes a detriment, known as a stain.

versus

SFS1 7-03: Aucturn Asunder wrote:
Each stage comes with two manifestations: a positive one (called a gift) and a negative one (called a stain).

---

Given the above, the obvious conclusion is that both the things Mizinamo pointed out above appear to be editing errors in the scenario. Having replaced the term "manifestation" with "stage" and the terms "power"/"detriment" with "manifestation", the save DC in the scenario should have been specified as 10 + half your level + number of stages. Similarly, the number of resolve points needed should be 1 + number of stages.

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Posting questions and answers from the top-secret channel on the Conventions Planning server from back when this was a convention exclusive.

----------

Question #1
Regarding the Draconic Justice Seasonal Alignment ability,

GM Josh D wrote:

it says

Summer: The draconic justice gains immunity to fire and
weakness to cold, and its breath weapon deals cold damage.
Winter: The draconic justice gains immunity to cold and
weakness to fire, and its breath weapon deals fire damage.
is that right or are those breath weapons reversed from what they should be?

There was no response to this question.

----------

Question #2
Regarding scenario rewards,

Dryftwould wrote:
So, what do the players need to do to qualify for the Acquisitives reputation? That doesn't seem to be covered on page 15...
Alex Speidel, Paizo Organized Play Coordinator wrote:
uhhh if it's not listed you get it for completing the primary objective

----------

Question #3
For Arbitration by Assault,

Philip N wrote:
“a PC each turn” means “one (randomly-chosen) PC every turn”? Or “for every PC, they get hit every turn”?
Alex Speidel, Paizo Organized Play Coordinator wrote:
one PC

----------

Question #4
For Signify This,

Philip N wrote:
So, they take fire damage regardless of the outcome of their save, and the save is just to avoid burning?
Alex Speidel, Paizo Organized Play Coordinator wrote:
That appears to be what's written, yes.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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MNGwinn wrote:
How did you handle PCs who are appalled with the whole concept of eating the dead who are laid to rest w/o permission? I think many of my PCs would view the entire town as doing a horrifying thing.

Given that it is the nature of traditional undead to attack live people and eat them without permission, one might consider it an improvement to be only eating dead people.

The scenario speaks of "partaking of the memories" of the dead through this practice and of how it builds their community to come together for this ritual feeding. It's respectfully carried out (if you can admit of such a thing being respectful) and the inhabitants of the island, having been saved from the outside world where it would be difficult for them to live peacefully, are largely grateful for the mystical happenings that allow them to be part of this.

If, despite this, your PCs are horrified by the idea of undead being allowed to exist at all, then there is not a lot you can do about it. This scenario reflects the general shift towards "not all undead are bad" in the Society. Individual PCs don't have to agree with this sentiment, of course. But consider that this arc began with Marcon in PFS2 1-07 (and presumably he majority of parties playing that scenario chose to save him despite his undeadness).

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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As to why it's showing 2 Rep for your GM character, this is either because (a) whoever did the reporting made a mistake, or (b) a tool like RPGChronicles.net was used and you had the Slow Track box checked for your character (Slow Track means you want to take half of all your rewards - XP, Rep and Treasure - so your character advances slower and you get to play it longer.)

If you didn't intend to do so, then you should get the reporting corrected. As GM you should always get max rewards (regardless of whatever the players got).


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

The PDF is still downloadable here.

(The physical book is also still purchaseable here on paizo.com, though of course used copies can be found more cheaply elsewhere.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Swiss Army Mage wrote:
How do old tiefling/aasimar feats (namely lineage feats) work in regards to the new nephilim heritage, are they available for choice for new PFS characters?
PFS2 Clarification wrote:
The “aiuvarin” and “half-elf” traits are considered interchangeable; half-elf characters have access to aiuvarin options and vice versa. The same applies for dromaar and half-orc characters. The nephilim trait is interchangeable with either the aasimar or tiefling trait and vice versa, but aasimar characters may not treat that trait as interchangeable with the tiefling trait (or vice versa).

(As specified on the PFS2 Character Options page.)

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If you know that the games were run under a particular lodge you may be able to get help from the Venture-Officers there.

Otherwise, email pfsreportingerrors@paizo.com with your info and copies of the chronicles that were issued to you.

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Until the PDF is updated, take note of the scaling corrections posted by developer Shay Snow for the encounters on pages 21 and 30.

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There are no disallowed organizations.

However, keep in mind that the usual purpose of Secondary Initiation is not simply to be a member of some organization but to enable taking some character option (e.g. a feat) that has membership in that organization as its access condition or prerequisite. Practically speaking, it isn't the organization itself that might be disallowed, but the character option that it would enable.

So, you should first identify what character option you are interested in taking that has membership in an organization as an access condition or prerequisite. Then, check its (a) rarity and (b) availability, to see whether it would be possible for you to take it. That will help inform your decision on whether to spend Secondary Initiation to become a member of that organization.

Cases where organization membership via Secondary Initiation will not get you what you want:

(a) RARITY

- If the character option has the Rare trait, then regardless of anything else, you need a specific boon*.

- If it has the Uncommon trait and there are no access conditions (i.e. organization membership is a prerequisite and not an access condition) and nothing in the book, the PFS Guide or the Character Options page grants you access, then regardless of anything else, you need a specific boon*.

(b) AVAILABILITY

To check availability, go to the PFS2 Character Options page, open up the section for the book that contains the option you want, and see if there are any availability restrictions on that option. (Or if you use Archives of Nethys, PFS availability is shown using symbols.)

- If the option you want has Restricted or Limited availability, then regardless of anything else, you need a specific boon*.

EXAMPLE
The Uncommon feat Eye of the Arclords (from World Guide) has the access condition "You are a member of the Arclords of Nex". However, we see that this feat is of Limited availability. That being the case, there would be no mechanical benefit in spending Secondary Initiation to become a member of the Arclords of Nex, as you would not be able to take that feat without a specific boon for it*.

* Note that the need for a specific boon does not necessarily mean that any such boon currently exists, will ever exist or that it will be easily obtained, if/when it does exist.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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dcalcoda wrote:
Will Earn Income for these quests be different than Series 1 with more XP, i.e. 4 days downtime rather than 2?

Yes, they follow this general rule from the PFS2 Guide.

PFS2 Guide wrote:
Scenarios and Quests grant two days of downtime per XP earned.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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The text of the missing Inspired Defense condition was posted in the OPF Major Cons Planning server on July 17. No doubt the PDF will be updated at some point, but here it is:

Inspired Defense condition wrote:
The next time an opponent would critically hit a PC with an attack roll, they instead get a regular hit against the PC.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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The Emerald City Lodge of northwestern Washington state will be running Organized Play games at Dragonflight GameCon in Bellevue, WA, USA from August 18-20, 2023. This is an in-person convention with no online component.

We'll be offering the multitable interactive special, PFS2 2-00 The King in Thorns, as well as other PFS2 and SFS games.

For information on the convention and links to (paid) badge registration, which is required for game signups, please go to dragonflight.org.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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I've contacted the Southwest Regional Venture Coordinator (RVC) and also the Utah Venture-Captain (VC) to get in touch with you. It sounds like you would like to become a volunteer serving your area and these are the people you need to connect with.

Your local venture officer corps will be able to provide support, answer your questions and tell you about any practices specific to your area. There is an administrative procedure to become a VO in charge of organizing at a location, to get access to VO resources, and specific responsibilities to uphold, that your VC should discuss with you.

To address your questions so far:

Advertising: In addition to what you mention, depending on your local practices there will usually be a site that the upcoming game schedule for various stores in the area is posted by the VO(s) and players can sign up in advance (couple of examples on Warhorn.net: Wasach Front Pathfinder Society or Lehi Roleplaying).

Reporting: Each session played is reported on paizo.com under the appropriate Event. Each Event has a unique Event Code that is recorded on the Chronicles issued after each game. While it is physically possible to create a separate Event on paizo.com for every single game run, that is excessive and unnecessary. Typically, an Event will consist of all the regular weekly games run at a certain store or local area over a certain period of time, or it may consist of all the games run at a certain convention. A VO is usually the person doing this for games run at their store. At conventions, the sessions are reported by the VO(s) organizing the Org Play presence at the Con.

Org Play IDs: A player who does not have an Org Play ID should be given one (there are new IDs that can be downloaded in batches of 10 to hand out, from paizo.com on the My Organized Play > Event Coordinator tab) or they can be guided to create an account and OP ID on paizo.com on the spot, if that's practical. If a player is absolutely adamant about not wanting to get an OP ID, then they do not get included in the reporting, do not get a Chronicle, and therefore do not get OP credit.

Conventions: There are special procedures around Cons involving obtaining Paizo support for the Con and getting increased ACP rewards for participants. Again, your local VO hierarchy can help you with this.

Do remember that everyone involved in OP is a volunteer doing this out of passion so give a little grace if things sometimes do not move as fast as you would like. I'm sure your local officers will be delighted to get you involved in Org Play and to assist you in your service to the community.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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The trap has been officially modified to be less of a problem. For easy reference here are the original and updated stats. (Effective June 9, 2023)

L1-2:
ORIGINALLY Perception DC 24, Engineering DC 19, Reflex DC 14, Damage 6d6 E&F
UPDATED to Perception DC 20, Engineering DC 16, Reflex DC 12, Damage 2d6 E&F

L3-4:
ORIGINALLY Perception DC 27, Engineering DC 22, Reflex DC 15, Damage 4d12+4 E&F
UPDATED to Perception DC 23, Engineering DC 19, Reflex DC 14, Damage 4d6 E&F

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Copying discussion here from the PaizoCon planning Discord server back from when this scenario was still SUPER SEKRIT.

*****

First, the obligatory stat block complaints, about which there is really nothing to be done, but should obviate the need for any other GM to point them out.

Hedron wrote:

Suncatcher Blooms (p. 18 & 23). The Stealth DC of the low tier version is 21. The Stealth DC of the high tier version is 17...

I have been noticing more more curious things like this lately... but the low-tier version of Suhko has a +10 Perception, and the High Tier version has a +8 Perception. Having worked on the stats further... the high tier verison of Suhko inexplicably loses the Arcana skill... and gains Deception and Stealth. She also loses a point in Intimidation for going up two levels... Her attack bonus with her living hair decreases (which, granted, shouldn't be her go to anyway...) And her armor class remains... the same in both versions.

The Meddlesome Scrit from low tier and the Troublesome Scrit from high tier have the exact same stat blocks with the exception that one is marked as Level -1 and the the other Level 1. Same hp, ac, spell dcs, same attack, same damage...
Oh... actually the higher level one has a spell DC one lower than the 'weaker' one.
I have looked the scrits over a bit, trying to figure out what the intention was for them. I am guessing that the low level version (given its level) is suppose to be a 'weak' adjusted scrit... but as a zero level monster that shouldn't reduce it's hp... so that makes no sense. The higher level one is clearly just wrong. (being identical with the exception of the higher level one having lower DCs...)

AndeGM wrote:
the damage on the Weak Air Mephit is applied correctly to its Breath Weapon. however, the damage on the Elite Burrowing Viper Rat is not applied correctly to its Burrowing Viper Rat Poison

*****

Regarding the Blue Bison Jerky and the text mentioning that it should be given as a gift to either the gunsmith or the mayor.

Hedron wrote:
Blue Bison Jerky: Given to the PCs with instructions to use as a gift, there is no mention of what (mechanically) this does anywhere in the adventure. My plan is to leave it in, for flavor reasons, but to remove any mention of it being a useful gift in negotiations.
Alex Speidel (OPC) wrote:
It doesn't look like the benefit is explicitly called out, no. I leave it to the GM to determine an appropriate boon for presenting the jerky to either of the individuals.
Saphireking wrote:
I think a +2 circumstance bonus to an Impression check is a good mechanical bonus for Whiirii, and for the Mayor, a bonus on the Request check (since the other things reduce the DC instead)

*****

Regarding the starting positions for the final combat

Hedron wrote:

Final Encounter Placement: There is some inconsistency with the flavor text, listed strategy of the foes, and the map markers on where everyone should be in the final encounter. I plan to put Suhko right next to the travelers, the rest of the monsters where they are marked on the map, and the PCs in-between them.

Getting the Travelers to Flee: It isn't completely clear what happens when the PCs get the travelers to 'snap out of it' and flee. For ease, if they succeed I will simply immediately remove them from battle and have Suhko turn her attention fully to the PCs.

*****

Regarding the lore referenced in the scenario

Hedron wrote:

For any GMs running this scenario who enjoy injecting a bit of lore, I would highly recommend reading over p.206-207 of Guns and Gears which covers the aforementioned Crowned Regents and the Star Code.

Short(er) version: The Crowned Regents were "a gaunt, isolationist people who inhabited monasteries high in the Mildanesi Mountains. Imposing and mute, with stone crowns protruding from their long heads, these recluses gave no name for themselves but became known as the Crowned Regents." Who vanished long, long ago... around -5111 AR.

The Star Code is a sort of chivalric-like code of the ancient hero-warriors of Arcadia: "to never attack an unarmed opponent, to give parley to the weak who request it, to eschew deceit, to honor the terms of a duel, to respect one’s star gun, and many more rules that vary in the retelling."

*****

Regarding the combat difficulty

Eric Nielsen wrote:

The encounters for this scenario all feel significantly under tuned. Both high and low tiers I ran were cake walks for the parties. Felt like everyone had fun though. Low tier, I would especially advise against weak templates on level 1 creatures. I think it's not yielding a level 0 as desired, but something weaker than a -1.

(advice for editors/authors, obviously not something gms can change)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Copying discussion here from the PaizoCon planning Discord server back from when this scenario was still SUPER SEKRIT.

*****

Saphireking wrote:

To disable the Adagio/Allegro trap, it says it takes Crafting, Acrobatics or Performance (2 successes), or a single attack, yet in the Challenge adjustments it says "Disabling the trap with Acrobatics, Crafting, or Performance requires three successful checks."

Does this mean it makes Crafting go from one success to three? Or should it just be one additional check, which is what I think they meant to say.

Actual text of the Disable entry wrote:
DC 26 Crafting (trained) to create beautiful flying objects to complement the paper birds; DC 28 Acrobatics or DC 25 (21 if using a flute) Performance (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the invisible Mehryar (AC 25, DC 25 Perception to determine Mehryar’s location)

*****

My personal opinion after reading the CP scaling sidebar is that, despite the unfortunate placement of the semicolon in the hazard's stat block, the number of successes is intended to encompass all the Disable skill checks, in total. In other words: without CP scaling, the party needs 2 successes and at certain CP the scaling increases this to 3 successes, but the successes can come from rolling any of {Crafting, Acrobatics, Performance} and do not all have to be in the same skill.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Darrell Impey UK wrote:

Are PCs meant to know the Influence thresholds of the council members or are they meant to be secret?

I ran it as letting them know when they had reached maximum influence on a particular NPC; but that resulted in them continuing to gain points with Tekawenda even when they had already gained her backing rather than moving on to other NPCs, and missing out on a unanimous decision and a treasure bundle.

I personally would let them know when an NPC is fully "on their side".

The influence subsystem is known for having certain pitfalls and ambiguity that lead to significant table variation.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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It sounds like you're playing Big Trouble in Little Absalom. This is a sanctioned adventure that is run in Adventure mode for PFS2 credit. The death of your kobold in that adventure would not affect your actual PFS2 character.

When playing in Adventure mode and applying the credit to a PFS2 character, nothing that happens to the character playing the adventure affects the PFS2 character receiving credit (unless the sanctioning document specifically says there is some effect). This is different from what happens in Society mode (the mode in which PFS2 Scenarios are run), where unresolved negative conditions on a pregen do carry over to the character receiving credit.


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Pathfinder Adventure, Adventure Path, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

As GM, I find SF much more relaxing than PF2, though overall I've run more total sessions of PF2 than SF.

Currently I run more SF than PF2, but that's mostly because there are even fewer SF GMs than PF2 GMs and I want to support SF.

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