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So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I actually use rolling for hit points in my game. We have 6 PCs and we roll with just the die (so barbarians get a d12.)

Balance wise I pretend I am making an encounter for a 4 player party. It works very well.


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@cetx

Could I get an editable copy of this file to set it up for my particular campaign needs? This is a wonderful sheet, by far my favorite. Thanks for the hard work!


So I have noticed that Charisma is still stuck as the only "true dump stat." What if instead of having a Focus Pool limit of 3 it was 1 + Cha mod? Would that be balanced?


So I have noticed that Charisma is still stuck as the only "true dump stat." What if instead of having a Focus Pool limit of 3 it was 1 + Cha mod? Would that be balanced?


I previously posted a Warlock class for second edition and got some great critiques so I overhauled the entire thing.

Link

So a few things on the class:

Warlocks are not a spellcasting class mathematically, they are a martial class which is flavored as spellcasting. That is why people tend to complain they just spam Eldritch Blast, but they are doing the same thing as the fighter spamming "Sword". This class is more like a champion than a spellcaster.

My goal for this class was to allow conversions from 5e and to have a Focus points based class. It seemed like a great niche among the other 12 classes.

Last but not least the Warlock Pledges, every other class that makes a promise or has an anathema truly believes in the thing. Clerics, Paladins, Druids, and Barbarians all want to follow their anathemas. The Warlock is different, he follows the pledge because it is more powerful, and will break the pledge if he can get away with it. My hope is that every pledge will present choices during the game.

What do you guys think?


Bandw2 wrote:

linky

if you just post urls the website automatically adds spaces randomly in them

Thank you for the link!

Also the class is ready up to level 20!


So for all of you who are moving a game from 5e to Pathfinder 2e I am working on a Warlock class.

https://docs.google.com/document/d/11dfGAbsJB8dG-oq_dwxH8_7NGCksn6eY9qLx1iR i9vs/edit?usp=sharing

Take a look and tell me what you think!

Note: I have not finished the warlock feats past 6th level, still working on it.


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Will the cover be brown like in the picture or will it match the Deluxe Core Rulebook?


Are there NPCs that could be tied together?


So I am about to run Carrion Crown for a group of friends. One of these friends is about to run Strange Aeons as well. The only people in both groups are the two of us GMs.

I was wondering if there are any tie in characters or whatnot as they both take place in Ustalav.


Would you have to make a fly check to carry someone/something while flying?


One of my players wants to play a Strix with a super high STR. I was wondering if there was a way she could use STR instead of DEX for flight.
If there is no way to do that normally, what would be the ramifications of house ruling that she can?
I don't want her to changer character to high DEX, both because she would enjoy that less, and it would infringe on the high DEX rogue we already have.


I was thinking about giving a free story feat to each of my players. Which story feats do you think would be the easiest to work into this adventure path?


Is it possible to transport Hell's Rebels into Westcrown? It would be interesting to have the campaign take place several years after Council of Theives, but in the same city.


Raynulf wrote:


The Sixfold Trial is a bit of a problem child in that regard, as it assumes that the PCs aren't masking their identity, despite the fact that in Bastards of Erebus it was firmly established that they are supposed to.

In a party of vigilante's, my suggestion would be to run it for their social personas to get them into the party with props and costumes (aka combat gear) they would ordinarily be prohibited from bringing into Aberian's manor. That said, while this better suits the story for a group of vigilantes it requires two adjustments:

1) Take all the Fame points they would gain from the play, and attach them to the end of the module and recovering the Chelish Crux from the Asmodean Knot. I recommend ignoring the "lose fame" option, and being generous with extra Fame if they perform really well - there isn't really enough Fame points in the first five books anyway.

2) Vigilantes can't use half their class abilities while in their social persona, so one of two things need to happen for the play itself: Either tone back the encounters so it isn't a TPK, OR permit them to use vigilante talents that suit the character they are playing, and let it be passed off as magic items, props and special effects later.

Wouldn't this still run into the problem of linking their social and vigilante identities? Imagine seeing Clark Kent fight, it would ruin the "I am helpless and not superman" feel.

One idea I had: the players could have four Children of Westcrown go to the play in costume and fight. (I would have the PC's play as the Children of Westcrown for the play.) At the party the Vigilantes could grab equipment from the CoW and switch out of their social identities.


So I am running CoT for a group of Vigilantes, but the play seems out of place. After spending an entire book hiding their identity and wearing disguises, now they need to gain fame as actors?

Why would a group of crime fighters be allowed to star in a play? Imagine batman going as part of a play, everyone would be suspicious. On the other hand, if bruce wayne showed off fighting skills you would also have a problem...

I especially run into the problem because several of the PC have noblemen as their social identity, and should not have a problem getting to the mayor.