5e Warlock Conversion


Conversions


So for all of you who are moving a game from 5e to Pathfinder 2e I am working on a Warlock class.

https://docs.google.com/document/d/11dfGAbsJB8dG-oq_dwxH8_7NGCksn6eY9qLx1iR i9vs/edit?usp=sharing

Take a look and tell me what you think!

Note: I have not finished the warlock feats past 6th level, still working on it.

Liberty's Edge

That link doesn't work for me. I suspect I'm not alone in that.


Seems fairly redundant since the Advanced Player's Guide will have the Witch, which is basically a Warlock. I guess this would be useful for people who can't or don't want to wait for it though.


linky

if you just post urls the website automatically adds spaces randomly in them


Bandw2 wrote:

linky

if you just post urls the website automatically adds spaces randomly in them

Thank you for the link!

Also the class is ready up to level 20!


It seems like a lot of the features are copied and pasted from 5e, so you may want to go over some of these abilities so they fit better for pathfinder 2e. For example, the fey presence ability mentions fear and charm effects, but in pathfinder 2e, fear has different tiers of effects, with Frightened 3 usually being the one that causes creatures to flee.

Porting a class from one system to another is difficult, but I think the Warlocks invocation system is a great fit for how class feats work in path 2e. I wish you luck on your endeavors!


1 person marked this as a favorite.
BluLion wrote:

It seems like a lot of the features are copied and pasted from 5e, so you may want to go over some of these abilities so they fit better for pathfinder 2e. For example, the fey presence ability mentions fear and charm effects, but in pathfinder 2e, fear has different tiers of effects, with Frightened 3 usually being the one that causes creatures to flee.

Porting a class from one system to another is difficult, but I think the Warlocks invocation system is a great fit for how class feats work in path 2e. I wish you luck on your endeavors!

also correct me if i'm wrong, but they have way less spell slots but have them all heightened automatically. so they could be a class that focuses on focus casting. :P pardon the pun.


It is not working for me when I post the urls….


1 person marked this as a favorite.

Correct url


1. Why expert proficiency in weapons on level 5? This makes warlock "as good as rogue/champion". I think it should be more like bard
2. Why not make eldritch blast a cantrip? You also use "counts as a weapon" similar to Playtest description of unarmed attacks of monk. This was removed after playtest, so I think it's better to remove it here too. So:
* maybe convert it to cantrip and remove "as weapon". I think that having "WARLOCK EXPERTISE" is enough. Maybe you can add "Warlock's feat" to simulate "WEAPON SPECIALIZATION" on eldritch blast (not everyone uses blast, but you are effectively making at as good as weapons, that is not very just and makes "weapon warlocks" less attractive than caster warlocks)
3. Hexblade patron: too good (e.g. ruffian rogue only gets "armor" without martial weapons). Maybe remove martial weapons proficiency, but allow to choose specific "patron's weapon"(or category that matches weapon specializations)
4. I'm feeling some concerns on how PactBoon/Patron interacts. Essentially this makes warlock to be similar both to rogue/champion subclasses and to "cleric/sorcerer" bloodlines/deity. So warlock has "two subclassing ways" that effectively allows to choose from 3*NumPatrons options... But I really don't know how to fix this, because that kind of "several branches and several sub-branches" might be considered a "feature of warlock"... But actually you can make "pact of the tome" and pact of chain into "warlock feats"... And pact of blade can be made into "focus spell" because it gives similar benefits as some "Morphs" of Druid (at least in aspects like "treat as magical")
5. "LIGHTNING REFLEXES". Does any other class receive progression of saves from trained to expert? Also this is kind of pointless because it just mimicks "Cunny Acumen feat". Maybe just give him "Deny advantage" like rogue and barbarian get?
6. Many feats feel more like "focus spells" rather than like feats...


Just a few of my thoughts below.

Commune: Granting all your focus points back at once seems a bit too powerful, especially with being able to change the damage type of the eldritch blast. And having an ability that grants you 3 focus points to start with is too good, no other ability does that.

Eldritch Blast: Would probably work better as an innate spell, as a cantrip. You could either add a class ability or class feat to allow it to be heightened to your level instead of 1/2 your level.

You mention that the patron chosen will determine the warlock's spell list, but you don't list spells per day, nor is there an entry about warlock spellcasting or information about how many spells a warlock can know of each level.

Archfey Pledge: I feel the requirement of giving an interesting secret or item every day is both unsustainable, and far too dependent upon the GM whims.

Fiend Pledge: Having to refuse heal spells is a bit problematic, despite the increased ability to receive non-magical healing outside of combat. And then there's the fact that, since Heal doesn't have an alignment trait, evil-aligned clerics and champions can still cast it. The punishment seems rather severe as well, equivalent to cutting your maximum hit points in half for 5E's Instant Death calculation.

Hexblade: I'd remove the Medium Armor training, and probably limit the training in a single Martial weapon chosen by the player (akin to the Cleric and weapon preferred by their deity).

Class Features
Weapon Expertise/Weapon Specialization: Unless the Warlock's main attack method is intended to be weapons instead of their Eldritch Blast, these should be higher level, like the bard. Instead consider granting expert spellcaster.
Pact of the Blade: Just an idea, but what about flavoring it so that the pact weapon is essentially a blade-shaped eldritch blast?
Pact of the Chain: Gaining two extra familiar or master abilities each day is better than the Improved Familiar Attunement until 12th level, maybe use that as a basis for a Warlock-focused ability, like how the Fighter's Double Slice feat and the Ranger's Twin Takedown feat are similar.
Energy Resistance: I'd reduce this to 1/2 your level. Also, does this require a special commune with patron session, or can it be part of the daily preparation session?

Instead of focusing on a more martial-based warlock, maybe allow them to cast spells (and get spellcasting proficiency increases), with the tradition either dependent on the patron, or always Occult. You could even allow the Patron to add an appropriate spell of each level from a different tradition to the Warlock's spell list. The 5E Invocations would be handled by feats that add Focus spells.


Bandw2 wrote:
BluLion wrote:

It seems like a lot of the features are copied and pasted from 5e, so you may want to go over some of these abilities so they fit better for pathfinder 2e. For example, the fey presence ability mentions fear and charm effects, but in pathfinder 2e, fear has different tiers of effects, with Frightened 3 usually being the one that causes creatures to flee.

Porting a class from one system to another is difficult, but I think the Warlocks invocation system is a great fit for how class feats work in path 2e. I wish you luck on your endeavors!

also correct me if i'm wrong, but they have way less spell slots but have them all heightened automatically. so they could be a class that focuses on focus casting. :P pardon the pun.

Indeed they do! Warlocks only have 4 slots total for their pact magic slots, but they all scale up a level, up to 5th level, and they recharge at short-rest (as opposed to having to long rest for normal casters)

For spells of higher rank than 5th lvl, they have features (one feature per spell rank) that let them cast each of those high level spells once per long rest.

Discounting how warlocks handled 6-9th lvl spells, pact magic slots are very similar to focus spells.

imposeren wrote:

Why not make eldritch blast a cantrip? You also use "counts as a weapon" similar to Playtest description of unarmed attacks of monk. This was removed after playtest, so I think it's better to remove it here too. So:

* maybe convert it to cantrip and remove "as weapon". I think that having "WARLOCK EXPERTISE" is enough. Maybe you can add "Warlock's feat" to simulate "WEAPON SPECIALIZATION" on eldritch blast (not everyone uses blast, but you are effectively making at as good as weapons, that is not very just and makes "weapon warlocks" less attractive than caster warlocks)

Warlocks in 5e are pretty infamous for being a "dip class", particularly because eldritch blast is a cantrip. Granted the newer hexblade patron is extremely dip friendly as well, but for the blast, all you needed was two levels, one for eldritch blast and the other for the charisma to damage invocation for it. After that, you were free to just put the rest of your 18 levels in another class without loosing on any of the e-blast scaling.

Granted, dipping and multiclass is now done through feats, but it would not be good for the warlock if another caster, like a bard or sorcerer, could simply take eldritch blast through a feat or even a bloodline choice.

I feel that it'd be better to make blastlock and bladelock into different archetypes, kinda like the cloistered cleric and war priest.


divine soul/hexblade sorcer-warlock was extremtally powerful build in 5e.

Community / Forums / Pathfinder / Pathfinder Second Edition / Conversions / 5e Warlock Conversion All Messageboards

Want to post a reply? Sign in.