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So it seems that when people are talking about Burn they don't like it mostly because 1) some Kineticists should be able to play it safe and 2) it was a complicated extra thing to track.

People like burn because they like the feel of health being drained to power abilities.

So what about this: What if the Kinetcicst could deal damage to themselves to gather elements as a free action? Make it normal lethal damage (why wouldn't over-channeling the plane of fire cause you to die?) Now, this is something that is completely optional, gives a nice power boost, makes the Con boost worth it, and is easy to track.

This also seems like something easy to get the balance right. How much damage is Slowed 1 worth? One could easily (all though time consumingly) look through for every monster that can inflict the slowed condition and check: how much damage are they not dealing because they are instead spending their actions making the opponent slow?
That should give a good estimate for how much damage slowed 1 is worth...

What do people think?


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Hydian Chymist.

The goal of this Class Archetype is to bring back the 1e Mr. Hyde Alchemist style. Where you got to play as a weak non-combative scientist, who drinks a potion and becomes a terrifying brute.

Through the Mutagenic Form Elixir, the Alchemist can boost his attack and AC proficiencies to match that of a Monk. that of a Monk. It is a powerful item, but no one but a Hydian Chymist should ever be making this.

I was originally going to call it a Master Chymist, but I was told that the 1e name was confusing for people who have never played 1e.


So the sad thing about Unstable is with a DC17 it feels like it is impossible to beat the DC. What if you had the ability to make a repair?

Perhaps:

Unstable Repair (one action)
Make an Easy DC craft check. If you succeed reduce the DC of your innovations next unstable check by 5. This action can be done multiple times to continue to reduce the DC (minimum 0)

So then you can spend 1 action to reduce the DC to 12, two actions gets you to 7, three actions gets you to 2, and four actions removes the check entirely. I think it will make the class feel more inventor-ish


I know a lot of people do not like even having reload 1 on the guns, but I would love to have a "heavy" version of the guns listed. Would it be reasonable to make a set of guns with +1 reload and the damage/fatal die increased?

Or more interestingly, have a special ammo that takes longer to load properly but does more damage?


Does anyone have an idea of how you could run Armor as DR for Pathfinder 2e? I loved the Armor as DR rules in Pathfinder 1e, but I am not sure how to get it to work and keep the 2e balance.


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People are comparing the Animal Companion with the Eidolon, people are also comparing the Familiar with the Eidelon.

For those of you who dislike the current form of the Eidelon, would it be better if the Eidelon rule just combined Animal Companions and Familiars?

Imagine if the rule was just: pick an Animal Companion. This Animal Companion gets four Familiar/Master abilities. They would get more Familiar/Master abilities on par with the Witch.

Add to that the ability for the Eidelon to have armor/weapon runes and have some random feats that can add special abilities.

Now they are just as balanced as a Witch who has a familiar riding on the back of an animal companion (easily picked up by level 2.) It would also give a whole slew of options.

Now the Eidelon is weaker, but does not share MAP. What would people think of that?


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So it has been mentioned before that instead of giving the Eidolon feats that give "flaming", "Acid", etc. attack types it is built into the ability to use runes. It feels a bit funny to use runes to create the acid tongue of your weird beast Eidolon, but it is balanced.

What about this for a rule to maintain the exact same balance while making it feel less weird. What if you had the option to perform a 10 minute summoning ritual. This ritual would have as a material components the price of a particular rune, and once the ritual is complete your eidolon innately has that ability.

So at level 8 you spend 500 gp and now your Eidolon can clap its hands and make a Thundering attack (having the same effect as the thundering rune)


So many people have mentioned the balance problems of having an eidolon fly. Suppose the eidolon had the same rule about flight as the Animal Companion, where is cannot carry someone and fly. This seems like it would make things balanced, but some think it would not due to out of combat things and the like. Here is my question:

At low levels, what would a flying eidolon (that cannot carry people) be able to do that a Wizards Familiar being carried by a bird animal companion not do. (Build is Wizard Familiar Thesis, Beastmaster as level 2 archetype. Familiar has Speech, Manual Dexterity, and Skilled for either diplomacy or lockpicking depending on the situation.)


So the Spiritualist from PF1 has a Phantom that can move through walls and the like, can the Phantom Eidolon do the same? It has the ethereal and phantom trait, I was not sure if that allowed them to walk through walls.

How overpowered would it be if they could walk through walls?


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have my group playing Carrion Crown in 2e right now, we are getting closer to the end, and my question is: does this story make a good sequel, or does it just make the ending of Carrion Crown feel worse?

Or is there a possibility of using the same characters through both APs? I am already converting everything to 2e so I don't care about the level disparity I am more wondering about how the story would flow.


So I have noticed that Charisma is still stuck as the only "true dump stat." What if instead of having a Focus Pool limit of 3 it was 1 + Cha mod? Would that be balanced?


So I have noticed that Charisma is still stuck as the only "true dump stat." What if instead of having a Focus Pool limit of 3 it was 1 + Cha mod? Would that be balanced?


I previously posted a Warlock class for second edition and got some great critiques so I overhauled the entire thing.

Link

So a few things on the class:

Warlocks are not a spellcasting class mathematically, they are a martial class which is flavored as spellcasting. That is why people tend to complain they just spam Eldritch Blast, but they are doing the same thing as the fighter spamming "Sword". This class is more like a champion than a spellcaster.

My goal for this class was to allow conversions from 5e and to have a Focus points based class. It seemed like a great niche among the other 12 classes.

Last but not least the Warlock Pledges, every other class that makes a promise or has an anathema truly believes in the thing. Clerics, Paladins, Druids, and Barbarians all want to follow their anathemas. The Warlock is different, he follows the pledge because it is more powerful, and will break the pledge if he can get away with it. My hope is that every pledge will present choices during the game.

What do you guys think?


So for all of you who are moving a game from 5e to Pathfinder 2e I am working on a Warlock class.

https://docs.google.com/document/d/11dfGAbsJB8dG-oq_dwxH8_7NGCksn6eY9qLx1iR i9vs/edit?usp=sharing

Take a look and tell me what you think!

Note: I have not finished the warlock feats past 6th level, still working on it.


So I am about to run Carrion Crown for a group of friends. One of these friends is about to run Strange Aeons as well. The only people in both groups are the two of us GMs.

I was wondering if there are any tie in characters or whatnot as they both take place in Ustalav.


One of my players wants to play a Strix with a super high STR. I was wondering if there was a way she could use STR instead of DEX for flight.
If there is no way to do that normally, what would be the ramifications of house ruling that she can?
I don't want her to changer character to high DEX, both because she would enjoy that less, and it would infringe on the high DEX rogue we already have.


I was thinking about giving a free story feat to each of my players. Which story feats do you think would be the easiest to work into this adventure path?


Is it possible to transport Hell's Rebels into Westcrown? It would be interesting to have the campaign take place several years after Council of Theives, but in the same city.


So I am running CoT for a group of Vigilantes, but the play seems out of place. After spending an entire book hiding their identity and wearing disguises, now they need to gain fame as actors?

Why would a group of crime fighters be allowed to star in a play? Imagine batman going as part of a play, everyone would be suspicious. On the other hand, if bruce wayne showed off fighting skills you would also have a problem...

I especially run into the problem because several of the PC have noblemen as their social identity, and should not have a problem getting to the mayor.