![]() ![]()
The goal of this Class Archetype is to bring back the 1e Mr. Hyde Alchemist style. Where you got to play as a weak non-combative scientist, who drinks a potion and becomes a terrifying brute. Through the Mutagenic Form Elixir, the Alchemist can boost his attack and AC proficiencies to match that of a Monk. that of a Monk. It is a powerful item, but no one but a Hydian Chymist should ever be making this. I was originally going to call it a Master Chymist, but I was told that the 1e name was confusing for people who have never played 1e. ![]()
I think the question here is, what type of game is Pathfinder 2e? Pathfinder 1e (and Dnd 3.5) were simulationist games. There were bad options and good options. Character building was a huge part of the game, and the combats usually went to who built the better character. If you want to play a game like that play Pathfinder 1e. Pathfinder 2e is a gamist game. It focuses on level balance even to the point of losing some simulation. Why cant the Summoner's phantom go through walls? Why cant the bird animal companion be ridden by a small PC? Why is a standard longsword just as effective in the hands of a gnome as the hands of an orc? If you want a gamist game, play Pathfinder 2e. ![]()
Verzen wrote:
Once you start adding that many things the balance starts to get skewed. On the other hand the Summoner is not a full caster, so being a bit more powerful would not be that bad. ![]()
People are comparing the Animal Companion with the Eidolon, people are also comparing the Familiar with the Eidelon. For those of you who dislike the current form of the Eidelon, would it be better if the Eidelon rule just combined Animal Companions and Familiars? Imagine if the rule was just: pick an Animal Companion. This Animal Companion gets four Familiar/Master abilities. They would get more Familiar/Master abilities on par with the Witch. Add to that the ability for the Eidelon to have armor/weapon runes and have some random feats that can add special abilities. Now they are just as balanced as a Witch who has a familiar riding on the back of an animal companion (easily picked up by level 2.) It would also give a whole slew of options. Now the Eidelon is weaker, but does not share MAP. What would people think of that? ![]()
So it has been mentioned before that instead of giving the Eidolon feats that give "flaming", "Acid", etc. attack types it is built into the ability to use runes. It feels a bit funny to use runes to create the acid tongue of your weird beast Eidolon, but it is balanced. What about this for a rule to maintain the exact same balance while making it feel less weird. What if you had the option to perform a 10 minute summoning ritual. This ritual would have as a material components the price of a particular rune, and once the ritual is complete your eidolon innately has that ability. So at level 8 you spend 500 gp and now your Eidolon can clap its hands and make a Thundering attack (having the same effect as the thundering rune) |