hraithe's page

Organized Play Member. 16 posts. No reviews. 6 lists. No wishlists. 1 Organized Play character.


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claudekennilol wrote:
hraithe wrote:
the target is object touched. people are not targets.
That's also a very good and valid point. Though I think you meant "people are not objects."

woops, thanks. edited.


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Kaelan Ashenveil wrote:
I just had one of my players ask me if he could cast the level 0 spell light on someone's eyeball to interfere with their vision. My reasoning is that "light" causes torch level brightness, and if your eye is literally that bright, wouldn't it cause permanent damage to someone's sight? My qualm is that Blindess is a level 2 spell, and cantrips aren't supposed to replicate level 2 curses. I am actually at a loss on how to approach this. Help please.

http://www.d20pfsrd.com/magic/all-spells/l/light

the target is object touched. people are not objects.
if you disagree, then it's still a touch range spell and you can't touch someone's eyes.

http://www.d20pfsrd.com/gamemastering/other-rules/called-shots
unless, i suppose, you're using the alternate called shots rules, in which case, you could grant the listed penalties for being hit in the eye. note that if you choose to go this route, the player would still be better off doing a called shot to the eyes with a ray of frost.

there's no reason to allow this.


are you talking about the prestige system?

i believe the inner sea magic guide has churches as well as magic guilds with prestige point rewards.

as far as non magical organizations with prestige/reputation rewards, check out the faction guides. although honestly, the rewards from the magical/divine organizations look much more powerful to me.


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http://paizo.com/threads/rzs2l7ns&page=860?Ask-James-Jacobs-ALL-your-Qu estions-Here#42970

looks like diabolist imp companions don't retain the devil subtype, nor the other subtypes.

http://paizo.com/threads/rzs2l7ns&page=860?Ask-James-Jacobs-ALL-your-Qu estions-Here#42979

it only keeps the outsider type, and the appropriate outsider traits.


http://paizo.com/products/btpy8a6f/discuss&page=5?Pathfinder-Chronicles -Book-of-the-Damned-Volume-1-Princes-of-Darkness#205

the imp's level should just be the caster level.


James Jacobs wrote:
hraithe wrote:

Does the diabolist's imp companion have any of the devil/lawful/evil/extraplanar subtypes?

If so, do they get any of the subtype traits? e.g. energy resistance/immunity, see in darkness, overcoming dr, etc.

Is their poison attack really supposed to be 1/round for 5 minutes? shouldn't that be more like 5 rounds? 5 minutes seems a bit excessive...

The diabolist's imp isn't the same as the imp from the Bestiary, just as a druid's wolf companion isn't the same as a wolf from the Bestiary.

The diabolist's imp does not gain the subtype traits and the like, and the poison works as indicated in the class description.

thank you for the prompt and helpful response.

to clarify, the imp does not gain the subtypes, nor the subtype traits? It is just an outsider (with an unspecified but assumedly lawful evil alignment) with the appropriate outsider traits?


Does the diabolist's imp companion have any of the devil/lawful/evil/extraplanar subtypes?

If so, do they get any of the subtype traits? e.g. energy resistance/immunity, see in darkness, overcoming dr, etc.

Is their poison attack really supposed to be 1/round for 5 minutes? shouldn't that be more like 5 rounds? 5 minutes seems a bit excessive...


Does the diabolist's imp companion have any of the devil/lawful/evil/extraplanar subtypes?

If so, do they get any of the subtype traits? e.g. energy resistance/immunity, see in darkness, etc.

Is their poison attack really supposed to be 1/round for 5 minutes? shouldn't that be more like 5 rounds?


Tiny Coffee Golem wrote:


Spell research is going to be the only option and possibly cheaper.

spell research may be the only option, but it's certainly not cheaper:

700gp * (spelllevel ^2 )
http://www.d20pfsrd.com/gamemastering/other-rules/downtime#TOC-Research-a-S pell

or

1000gp * spelllevel

http://www.d20pfsrd.com/magic#TOC-Research-and-Designing-Spells

depending on which rule you want to use


http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reductio n

http://paizo.com/pathfinderRPG/prd/glossary.html#_damage-reduction


grab this feat:

http://www.d20pfsrd.com/feats/general-feats/conceal-scent


Kiliase wrote:
With arcane trickster 10, wizard 7, rogue 3, magical knack (+2 caster level), and an orange prism ioun stone(caster level +1), you've got the potential for an intensified, empowered fiery shuriken through a maximize metamagic rod for 15d8(120)+105d6 damage before any feats or other tricks.

http://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagic

I believe intensified only affects the level based damage cap of spells. since there is no level related damage cap for fiery shuriken, i believe intensified spell does nothing. fiery shuriken has a level based "# of attacks" cap.


Kiliase wrote:
Fiery Shuriken is a ranged touch attack, which functions as a ray. If you have a flat-footed opponent and are within 30 ft. (or have something like sniper's goggles), you get sneak attack damage for every shuriken that hits. If you wanted, you can throw the max 8 (if you've got caster level 15) at the same target, getting 8 sneak attacks in.

http://paizo.com/threads/rzs2loim&page=3?Sneak-Attack-and-Scorching- Ray#107

Uh, not all ranged touch attacks are rays. Only ones that specifically say that they are rays.

this ruling has been discussed to death here: http://paizo.com/threads/rzs2loim&page=1?Sneak-Attack-and-Scorching-Ray

but I haven't seen an official response or consensus on

1) whether fiery shuriken attacks are weaponlike because they are shurikens, albeit fiery shurikens

or

2) whether all spells with multiple attack rolls are considered simultaneous, or only spells that specifically say simultaneous in the description.


1 person marked this as FAQ candidate.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqm

In the case of Fiery Shuriken:

Quote:
Effect: Two or more fiery shuriken

Does this count as a weapon-like spell(shuriken specifically)?

Assuming it does:
When launching more than 1 at a time (either initially or using a standard action), it appears that sneak attack will only be applied once, due to the attacks being caused by the same standard-action. Is that correct? Or does sneak attack apply to all shurikens due to the lack of the specific word simultaneous?

Then, if you use 2 actions in a round to launch shurikens, (swift, standard) would you get 2 sneak attacks(1 per action)?

How about other spells with multiple attack rolls, like telekinesis, holy ice, etc?


Rizzalliss wrote:
Banpai wrote:


On the other hand if fire resistance becomes a factor, a crature with fire resist 5 is almost immune to the shuriken.

This is the entire reason I chose to go an Admixture Evoker Wizard instead of Foresight Diviner for my Arcane Trickster. All for this one spell. >:] (Don't judge me. I couldn't resist the allure of 8d8+56d6 coming in my choice of flavors. Lol.)

http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/classic-arcane-schools/evocation/admixture

admixture only applies to evocation spells. fiery shuriken is a conjuration spell.


1 person marked this as FAQ candidate.
Sean K Reynolds wrote:
Honestly, I'm more concerned with the rules being consistent (i.e., "one SA per targeted spell") than the rules protecting DPR of a niche build of one type of specialized character (i.e., "now my rogue using scorching ray can't get sneak attack on every single shot!").

In the case of Fiery Shuriken:

Quote:
Effect: Two or more fiery shuriken

Does this count as a weapon-like spell(shuriken specifically)?

Assuming it does:
When launching more than 1 at a time (either initially or using a standard action), it appears that sneak attack will only be applied once, due to the attacks being caused by the same standard-action. Is that correct? Or does sneak attack apply to all shurikens due to the lack of the specific word simultaneous?

Then, if you use 2 actions in a round to launch shurikens, (swift, standard) would you get 2 sneak attacks(1 per action)?