Sebecloki Presents 'Secrets of the Ring of Storms', an Eberron Campaign with FFd20 Rules

Game Master Sebecloki


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Male Umbragen Drow Dark Knight(Reaver) 5/Necromancer(Skullshield) 5

Sorry I haven't been all that active recently in the recruitment. My RL storyteller/GM has started up a Vampire the Masquerade game, and I've had to focus on that. Not only have I had to create my own character, but we have two brand new WoD players, so I was asked to take them under my wing so to speak, and help them build their characters. Which meant most of my free time was spent doing that.

We just got everything finished up this weekend, and I'm free to finally catch up here on Paizo. I'm off to bed shortly(I hope, lol) so I will read all the game play posts tomorrow.


Sebecloki wrote:
Storm Dragon wrote:
Sebecloki wrote:
the mou rabbitfolk Guiscard
I think you may be confusing Nu Mou with Viera. Nu Mou are...vaguely dog-like, kind of?
Yeah, my bad, I was just going off the pictures -- as I said in recruitment, I don't really know much about the FFd20 lore, which is why I didn't run this in that world.

What would make it harder is that FFd20 doesn't even have "lore" per se. It's a system designed to make playing in any of the Final Fantasy worlds possible.

Every game* takes place in a different setting. This makes it very easy to homebrew, but you also kind of need to commit to homebrewing everything in that case.

*With a few exceptions. Only sequels as rare as they are (X-2, XIII-2/3, XII: Revenant Wings, etc.) for the most part. The only huge exception is Ivalice, where at least one mainline game (XII) and almost every spinoff (Tactics, etc.) takes place in Ivalice...which is very similar in tech level and tone to Eberron, hence why I figured Nu Mou would fit fine (they're one of the prominent Ivalice based races).


Yeah, that was my impression from looking at some of the material that summarized the franchise in different rpg adaptations. I am going to do some homebrewing, like this city and the aforementioned incorporation of elements from Ghostwalk, but it's easier to have something concrete like the Eberron wiki to work off of as I make up stuff, as well as have some basic material for everyone to refer to. Also, since Eberron has a basic principle of everything in DnD exists there, there are some basic assumptions we can all sort of work with. I'm going to draw on this old Dungeon Magazine module roughly first, then I have another idea ready to go once we finish that -- depending on how long that takes, it's sort of a sandbox module in a lot of ways, so it will depend on what the PCs do.


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11
Sebecloki wrote:
Again, my bad, I'm still getting a handle on who all the characters are, what classes they are, what their origin stories are, and what they look like, I'll try to get it sorted out as quickly as I can.

For the sake of helping out, Tyrant is actually a winged Dragonborn (Gria are basically dragon people in FFD20), but calls himself a Kobold because that's what he was raised by. Thus, he refers to himself as a Kobold despite being almost 7 feet tall and... not a Kobold.

Any questions, though, I'm more than happy to help out!


Are Gria supposed to be dragon people? I always thought they were the "demon" equivalent to Aegyls' "angels".


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

"The Gria are a race of winged humanoids distinguished by draconic features and native to the region of Jylland."

They're also the only race that can use the Dragoner Berserker class, which turns them into a Dragon when they rage. I was originally going Au Ra, but that looked more Tiefling than Dragonborn.


okay, so let me just get this straight

tyrant is a dragonborn
giri is a dragon in the shape of a human
sieghart is a human male
vinexa is a catfolk
guiscard is basically a lupin right?
and we have one drow (monkey)?


I think we're off to a good start here -- I'm looking forward to seeing where things go. I hope everyone else is having fun too.

Please keep role playing for a while, I want to give monkey a turn to have his character show up before I launch the next scene. I'm also trying to lay the groundwork for some subsequent adventures.


Lupin, sort of? Though Nu Mou are Small, dog-like all over (instead of just the head), and have Elf lifespans.

Elf is probably close to the "societal role", actually, that Nu Mou serve. They're sort of the "High Elf" to Viera's "Wood Elf", even though their appearance are nothing alike. Well known for being long lived, wise, and near-universally adept at magic.


Maybe a bit of my inexperience with Eberron; are all the religions SUPPOSED to be evil? Is this something my character would know?


They're not all evil, but religion is different in eberron than in most D&D worlds. First, it's not 100% clear that any of the gods actually exist -- they're not immediate entities like in Forgotten Realms or Dragonlance. Additionally, there are some questionable things most of the major religions have done -- the Church of the Silver Flame carried out an enormous purge of lycanthropes that also ended up almost genociding the shifters, for example. The puritans of Aundair are a canon concept. I made up the Lantern Bearers, but there's canon idea of hiercratic sovereign host worship that is henotheistic, as well as the puritans of aundair, who are over zealous soverign host worshippers, so I'm getting these ideas from published, official material.

The Lantern Bearers are supposed to be exceptionally culty and unpleasant, that's not an accidental impression.

EDIT: I just realized I misread the wiki -- the Purtians are an extermist subsect of the Church of the Silver Flame in Aundair, so I renamed the group, which still makes sense it exists.

I'd also add that it's my impression that there's a major discussion about whether the Church of the Silver Flame is basically evil, despite that not being the creator's original concept.


We've got some great rping going on and setting up of plot threads -- I'm going to let this go on as long as we have momentum, but I'll move on to the next scene when we think we're done (maybe another day or so of posts? What does everyone think?)


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

I'm willing for whatever. I'm enjoying myself so far, but I understand the importance of moving things along, especially in a PbP.


Yeah -- pacing is one of the things I feel like I've learned to respect more over my time DMing on these boards -- I'm the sort that naturally wants to luxuriate in scene chewing, but with the pace of PbP you'll literally spend a year getting through three rooms if you do that too much, so I try to deliberately push things more now and check in to make sure everyone's sort of on the same page as well.


Male Umbragen Drow Dark Knight(Reaver) 5/Necromancer(Skullshield) 5

In the process of catching up, but heck there is a **lot** of posts, lol.

Assuming you'll still have me, I'll continue to try and make way through them all.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Lol, only just realized I never looked in the discussion thread. Figured I'd better do that.


So I realized after I made my post that the people that made FFd20 borked all the targeting lines for their damage spells; Stone (and everything else) can technically only target creatures.

I raised the topic in their Discord, and they are unwilling to change this (or even admit it's a mistake), likely because it would require a bit of work on their part to edit the targeting for almost every spell in the game they didn't directly copy/paste from the Pathfinder CRB and change the name of.

Can we ignore this, or am I just unable to affect objects with spells?


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Hmmm, it makes sense to me that, unless we have an otherwise exact copy of a spell from pathfinder, sans the name if it was tweaked, go by that? So most things can target objects or creatures? Having said that it does make a certain amount of sense because it is exceedingly rare to be able to target non-creatures (constructs/magitech would be considered creatures still) in a FF game so it may be and intentional change.


I doubt it's intentional because every one of the spells has an (object) clause for either the saving throw or SR. When I raised this they claimed it was for creatures like undead, who are immune to Fort saves that don't affect objects.

This is common. However, this clause is also in the line for spells like Fire, which offers a Reflex save. No such clause would be necessary.

I've started to become increasingly frustrated with interacting with the creator of the system and his buddies over the last month or so. They seem to gave a pathological aversion to admitting when they've done something wrong, conveniently correlated to the amount of work that'd be needed to fix it. If it's a 10 second fix, by golly they'll jump on it. If it's, say, a particular Monk archetype riddled with so many grammatical errors it's actually incomprehensible? Ah it's fine.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

I actually do not see object clauses in all of the fire spells. Fire is worded differently from Fire 1 so that might be a part of it too.


Not all the fire spells, but all the Fire spells do.

Fire, Fire II, Fire III, Fire IV, etc. all have it. Fira/ga doesn't have it because it's an AoE (and has its effect line copied directly from Fireball). Burning Arc doesn't have it because it's copied from Pathfinder, even though it IS a discrete targeted spell; you can target anything with it.

Burning Arc is one of the big tipoffs for me. If their intent really was "you can't damage objects with spells", they would have changed the targeting line. But they didn't.

They picked a spell targeting for all the basic elemental spells from a spell it shouldn't have been copied from (they shouldn't have a target line AT ALL as ranged touch attack spells, so I'm betting they copied it from Ear Piercing Scream, which has identical formatting) and didn't bother to think about it too hard.

There are a small number of exceptions to the "spells that require an attack have no targeting line" general rule, which consists of...I think JUST Battering Blast because it shares a lot of the same text as Hydraulic Push, and needs to specify that you can target an object with a Combat Maneuver, because you normally can't (and is erroneous in its own way, because its target line says "one object or creature", but its description makes it clear you can direct the multiple blasts it shoots to different targets).


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Ah, I get where you are going them. I'm at work and can't dig into it that much. Sounds like it is largely a case of ignore the absurd restrictions and leave em alone about it.


Male Umbragen Drow Dark Knight(Reaver) 5/Necromancer(Skullshield) 5

I'm fully caught up. Unsure how I should be involved, or even if Seb still wants me in game. I got super tied up in other stuff, but am more or less free now.

One concern I have, is that Mithuth looks like one of the evils Kyber spat out (Yes, I used the image from the SRD as it was just too perfect). Which is fitting, since he's from the Underdark.


Storm Dragon wrote:

So I realized after I made my post that the people that made FFd20 borked all the targeting lines for their damage spells; Stone (and everything else) can technically only target creatures.

I raised the topic in their Discord, and they are unwilling to change this (or even admit it's a mistake), likely because it would require a bit of work on their part to edit the targeting for almost every spell in the game they didn't directly copy/paste from the Pathfinder CRB and change the name of.

Can we ignore this, or am I just unable to affect objects with spells?

I'll accept your view for the time being, but reserve the right to return to RAW if this leads to lots of situations where PCs use that interpretation to get around every obstacle or otherwise make the game unfun.


Mithuth wrote:

I'm fully caught up. Unsure how I should be involved, or even if Seb still wants me in game. I got super tied up in other stuff, but am more or less free now.

One concern I have, is that Mithuth looks like one of the evils Kyber spat out (Yes, I used the image from the SRD as it was just too perfect). Which is fitting, since he's from the Underdark.

You should probably come up with some kind of story about how you're entering the city through the khyber -- looking like that is going to alarm the religious officials who control the city, so I don't even see how your character would have entered with the others.


Sebecloki wrote:
Storm Dragon wrote:

So I realized after I made my post that the people that made FFd20 borked all the targeting lines for their damage spells; Stone (and everything else) can technically only target creatures.

I raised the topic in their Discord, and they are unwilling to change this (or even admit it's a mistake), likely because it would require a bit of work on their part to edit the targeting for almost every spell in the game they didn't directly copy/paste from the Pathfinder CRB and change the name of.

Can we ignore this, or am I just unable to affect objects with spells?

I'll accept your view for the time being, but reserve the right to return to RAW if this leads to lots of situations where PCs use that interpretation to get around every obstacle or otherwise make the game unfun.

I don't imagine it'll come up too often, TBH. Most doors are too strong to cost effectively bust through, especially when someone could just...unlock it instead. I think we have characters with Disable Device in the party.

I was just kind of astounded by the way the spells currently work. What's the point of being able to shoot fire and lightning from my hands if I can't torch a poor, innocent tree in a fit of rage sometimes?


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

Is Giri supposed to go with the orcs or before then this turn?


Male Taninim Draconic Exemplar/Bard(Marshal/Prankster) 91/98 HP 11 MP AC 20 (tch 14; ff 27); CMD 23; Fort +7, Ref +7, Will +10; Darkvision, Low-light Vision; Perception +13; Sense Motive +4; Init +5

from the way it was written, it sounds like one of them goes first?


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Updated -- fair warning, I just started nursing school. I like DMing stuff online to relax, so I'd like to continue -- but sometimes I'm just going to have to say we're taking things slow for a few days.


Male Weremonkey Rogue/Ranger/Trickster
Sebecloki wrote:
Updated -- fair warning, I just started nursing school. I like DMing stuff online to relax, so I'd like to continue -- but sometimes I'm just going to have to say we're taking things slow for a few days.

Grats on starting nursing school! Will you be attending while working, or are you taking time off from your job?

As with the DS game, I'm totally okay with a slower pace. Thanks for giving us a heads up!


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Congrats to you!

If we slow down at times we slow down, it won't bother me any.


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

Congrats, Seb!

No worries here, either. Take your time, and try not to let nursing drive you crazy!


updated -- Tyrant, make sure you read my ooc note at the end of the last post; you're definitely not out of the campaign if you'll work with me here.


Monkeygod wrote:
Sebecloki wrote:
Updated -- fair warning, I just started nursing school. I like DMing stuff online to relax, so I'd like to continue -- but sometimes I'm just going to have to say we're taking things slow for a few days.

Grats on starting nursing school! Will you be attending while working, or are you taking time off from your job?

As with the DS game, I'm totally okay with a slower pace. Thanks for giving us a heads up!

No, I took a 'leave of absence' from that job -- so they're not giving me benefits or anything, but I'm still 'in the system' so I'll be able to apply for nursing jobs as an internal candidate when I finish. I saved up living expenses doing a ton of overtime last year so I wouldn't have to work during nursing school -- I also moved to my parent's property out in the country to save on vehicle and living expenses.


Hm. Guess I SHOULD have Maximized it.


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

Well, that's disappointing. Yeah, he's dead even before reverting out of Rage hitpoints. I wouldn't mind seeing what that all entails, though. I don't have access to the materials unless you can link it on d20pfsrd or somewhere else.


Tyrant the Kobold wrote:
Well, that's disappointing. Yeah, he's dead even before reverting out of Rage hitpoints. I wouldn't mind seeing what that all entails, though. I don't have access to the materials unless you can link it on d20pfsrd or somewhere else.

That's just one suggestion -- we just need to come up with some kind of way to make him a transitive energy creature -- think ether, shadow, mirrors, or astral stuff. What seems most interesting to you?


Male Goblin Vivisectionist Trap Breaker 10

Be a GHOST DRAGON


You can make this simple or more complex -- you can switch out an archetype or class or just pick a template, or I'm open to other suggestions, you just need to somehow rebuild your character to incorporate the new reality of his living situation mechanically but not in a way that makes him more or less powerful by a significant degree.

https://www.d20pfsrd.com/bestiary/monster-listings/templates/aetheric-creat ure-cr-0-or-1/

https://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-templat e-dark-creature-cr-0-or-1/

You might also switch

feats
spells
talent/edge selections
traits (racial or campaign, etc.)
fc bonuses

This will be a new plot point to potentially reverse Tyrant's transformation.


Male Goblin Vivisectionist Trap Breaker 10

Speaking of rebuilds, I didn't realize how much overlap there would be between Dancer and Bard so if it's cool, I would like to rebuild that half of Giridonyth if possible.


On his turn, Guiscard can try to roll a 1 in 3 to resurrect Tyrant if you'd like. Or if you don't like; it's the kind of thing he'd do.

Asura's Boon, for reference.


Scavion wrote:
Speaking of rebuilds, I didn't realize how much overlap there would be between Dancer and Bard so if it's cool, I would like to rebuild that half of Giridonyth if possible.

That's fine


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11
Storm Dragon wrote:

On his turn, Guiscard can try to roll a 1 in 3 to resurrect Tyrant if you'd like. Or if you don't like; it's the kind of thing he'd do.

Asura's Boon, for reference.

Let's go with this one and if it doesn't work, I'll do something template related. I'll check them out in the meantime.


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11
Sieghart Aetheredge wrote:

[

If this doesn't hit, I'm spending a Hero Point to reroll. Also, Tyrant could def spend 2 Hero Points to cheat death.

I wouldn't mind spending them, but I think we only start with one. I don't think we've gained any extra.


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

Didn't notice it because I've been mostly playing 2e lately, but how was Tyrant being hit by full attacks by 8 separate orcs? I can understand the first three due to my "within 10 feet" line, but the others should probably have moved first, right?

Apologies that it hit me so late. In PF2 rules a Stride - Strike - Strike is perfectly acceptable and if only those first 5 rolls go through, it's a while different ball game since he'd be at 22 hit points after the initial 3 hits.

Also, sorry for posting so many times in a row.


He was only hit by full attacks from 5 orcs. Though it is a bit weird.


Male Dragon Blue Mage (Monstrous Shifter)/Berserker (Dragoner) 5 (Gestalt)| HP: 58/103 | AC: 25, Touch: 17, Flat-Footed: 23 | CMB: +13, CMD: 30 | F: +9, R: +7, W: +7 (Evasion) | Init: +6 | Perc: +10 [Low-Light Vision, Darkvision 60]| Active Effects: Fists of Lightning |
Resources:
Reveangance gauge: 45/116, MP: 13/16, Analysis 7/7, Dragon Form: 15/15, Rage: 15/15, Talon/Maw 11/11

Nah, the first two orcs that attacked hit Tyrant with full attacks, then a stray one between our turns missed with its two attacks, for a total of 8 full attacks with no movement.

2 orcs here.

Then one here.

Finally, 5 here.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Alright, a question because I am unclear on the ability wording on drain touch.

At 1st level, an incubus gains the Improved Unarmed Strike feat even if he doesn’t meet the requirements. The incubus can touch creatures to damage their Charisma and empower himself. Normal, casual contact is enough to trigger this effect (such as a handshake, for example), but if the target isn’t willing to touch the incubus, this is treated as a melee touch attack. Each time the incubus strikes a creature with an unarmed strike, he can deal 1 point of Charisma damage instead of the normal damage. As a standard action, he can instead inflict the Charisma damage with a melee touch attack. Each point of Charisma damage inflicted in this way adds 1 point to the incubus’s lust pool (see below). If a creature is brought to 0 Charisma by the incubus’s drain touch, it falls comatose until it regains at least one point of Charisma. Drain touch cannot inflict Charisma damage if the lust pool is full.

It seems like this is implying two different ways to use the ability.
1.) deal just 1 pt of charisma damage per unarmed strike alongside normal damage.
2.) As a standard action melee touch deal charisma damage equal to one cha damage (or does it mean my unarmed strike damage)?

If I'd caught this strangeness in the wording I would have asked before now.


It's 1 Cha damage either way. You can just either do it in place of an unarmed strike (meaning you can full attack) in which case it's against normal AC, or use it as a Standard, and now it hits touch (so basically guaranteed to hit, but only once per round).

In either case, you only deal 1 Cha damage, never normal damage. You could choose to unarmed strike normally and deal no Cha damage instead if you like.

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